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Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.ts

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@@ -322,7 +322,7 @@ namespace gdjs {
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this._timeSinceCurrentJumpStart = behaviorSpecificProps.tscjs;
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this._jumpKeyHeldSinceJumpStart = behaviorSpecificProps.jkhsjs;
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// Clear user inputs between frames unless requested otherwise.
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// Clear user inputs between frames only if requested.
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this._clearInputsBetweenFrames = !!options.clearMemory;
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}
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Extensions/PlatformBehavior/platformerobjectruntimebehavior.ts

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@@ -339,7 +339,7 @@ namespace gdjs {
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this._state.updateFromNetworkSyncData(behaviorSpecificProps.ssd);
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}
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// Clear user inputs between frames unless requested otherwise.
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// Clear user inputs between frames only if requested.
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this._clearInputsBetweenFrames = !!options.clearMemory;
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// And we are not using the default controls.
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this._ignoreDefaultControlsAsSyncedByNetwork = true;

Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.ts

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@@ -171,7 +171,7 @@ namespace gdjs {
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this._stickForce = behaviorSpecificProps.sf;
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}
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// Clear user inputs between frames unless requested otherwise.
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// Clear user inputs between frames only if requested.
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this._clearInputsBetweenFrames = !!options.clearMemory;
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// And we are not using the default controls.
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this._ignoreDefaultControlsAsSyncedByNetwork = true;

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