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Copy pathcorr_gl.cpp
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394 lines (324 loc) · 10.7 KB
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/*
g++ -O3 -msse3 -mfpmath=sse -fopenmp -lm -lGLEW -lGL -lGLU -lglut -o corr_gl corr_gl.cpp
*/
#include <omp.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/time.h>
#include <math.h>
#include <malloc.h>
#include <string.h>
#include <iostream>
#include <fstream>
#include <sys/stat.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include "sse.h"
using namespace std;
double dtime() {
struct timeval t;
gettimeofday(&t, NULL);
return (double)t.tv_sec + (((double)t.tv_usec) / 1000000.0);
}
int align(int idx, int n) {
return (n - idx%n) % n;
}
unsigned char *readFile (const char *filename, size_t *read_bytes)
{
ifstream file;
file.open(filename, ios::binary|ios::in|ios::ate);
size_t sz = file.tellg();
char *data = (char*)memalign(16, sz+1);
data[sz] = 0;
file.seekg(0, ios::beg);
file.read(data, sz);
file.close();
*read_bytes = sz;
return (unsigned char*)data;
}
bool checkFramebufferStatus() {
GLenum status;
status=(GLenum)glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
return true;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
printf("Framebuffer incomplete,incomplete attachment\n");
return false;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
printf("Unsupported framebuffer format\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
printf("Framebuffer incomplete,missing attachment\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
printf("Framebuffer incomplete,attached images must have same dimensions\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
printf("Framebuffer incomplete,attached images must have same format\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
printf("Framebuffer incomplete,missing draw buffer\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
printf("Framebuffer incomplete,missing read buffer\n");
return false;
}
return false;
}
void checkGLErrors(const char *label) {
GLenum errCode;
const GLubyte *errStr;
if ((errCode = glGetError()) != GL_NO_ERROR) {
errStr = gluErrorString(errCode);
printf("OpenGL ERROR: ");
printf((char*)errStr);
printf("(Label: ");
printf(label);
printf(")\n.");
}
}
/**
* error checking for GLSL
*/
void printProgramInfoLog(GLuint obj) {
int infologLength = 0;
int charsWritten = 0;
char *infoLog;
glGetProgramiv(obj, GL_INFO_LOG_LENGTH, &infologLength);
if (infologLength > 1) {
infoLog = (char *)malloc(infologLength);
glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog);
printf(infoLog);
printf("\n");
free(infoLog);
}
}
void printShaderInfoLog(GLuint obj) {
int infologLength = 0;
int charsWritten = 0;
char *infoLog;
glGetShaderiv(obj, GL_INFO_LOG_LENGTH, &infologLength);
if (infologLength > 1) {
infoLog = (char *)malloc(infologLength);
glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog);
printf(infoLog);
printf("\n");
free(infoLog);
}
}
GLint GL_program = -1;
double correlate_openGL
(
float *correlation, int corr_size,
const float *base, const float *mask,
int sample_size)
{
glViewport(0,0, corr_size, corr_size);
GLuint fbo, rbo, tex[3];
glGenTextures(3, tex);
double t0, buildTime;
bool debug = false;
if (debug) printf("init\n");
t0 = dtime();
if (GL_program == -1) {
GLuint v = glCreateShader(GL_VERTEX_SHADER);
GLuint f = glCreateShader(GL_FRAGMENT_SHADER);
size_t len;
GLchar *vs = (GLchar*)readFile("correlate.vs", &len);
GLchar *fs = (GLchar*)readFile("correlate.fs", &len);
if (debug) printf("read shaders\n");
const GLchar *vv = vs, *ff = fs;
glShaderSource(v, 1, &vv, NULL);
glCompileShader(v);
if (debug) checkGLErrors("vs");
if (debug) printShaderInfoLog(v);
glShaderSource(f, 1, &ff, NULL);
glCompileShader(f);
if (debug) checkGLErrors("fs");
if (debug) printShaderInfoLog(f);
free(vs);
free(fs);
if (debug) printf("created shaders\n");
GLuint p = glCreateProgram();
glAttachShader(p, v);
glAttachShader(p, f);
glLinkProgram(p);
if (debug) checkGLErrors("linkProgram");
if (debug) printProgramInfoLog(p);
glUseProgram(p);
if (debug) printf("program ok\n");
if (debug) checkGLErrors("useProgram");
GL_program = p;
}
buildTime = dtime() - t0;
glGenFramebuffers(1, &fbo);
if (debug) printf("genfbo %d!\n", fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
if (debug) printf("fbo!\n");
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[0]);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE32F_ARB, corr_size, corr_size, 0, GL_LUMINANCE, GL_FLOAT, NULL);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex[0], 0);
if (debug) printf("tex0\n");
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[1]);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA32F_ARB, sample_size, sample_size, 0, GL_RGBA, GL_FLOAT, base);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
if (debug) printf("tex1\n");
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[2]);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA32F_ARB, sample_size, sample_size, 0, GL_RGBA, GL_FLOAT, mask);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glActiveTexture(GL_TEXTURE0);
if (debug) printf("tex2\n");
if (debug) checkFramebufferStatus();
if (debug) checkGLErrors("fbotex");
if (debug) printf("fbotex!\n");
GLfloat tc[12] = {
0,0,
corr_size,0,
0,corr_size,
corr_size,0,
corr_size,corr_size,
0,corr_size
};
GLfloat vc[18] = {
-1, -1, 0,
1, -1, 0,
-1, 1, 0,
1, -1, 0,
1, 1, 0,
-1, 1, 0
};
GLuint verta,texa;
verta = glGetAttribLocation(GL_program, "Vertex");
texa = glGetAttribLocation(GL_program, "TexCoord");
if (debug) printf("uniforms\n");
GLuint b_i, m_i, s_i;
b_i = glGetUniformLocation(GL_program, "base");
m_i = glGetUniformLocation(GL_program, "mask");
s_i = glGetUniformLocation(GL_program, "sample_size");
if (debug) printf("%d, %d, %d\n", b_i, m_i, s_i);
glUniform1i(b_i, 1);
glUniform1i(m_i, 2);
glUniform1f(s_i, sample_size);
if (debug) checkGLErrors("uniforms");
if (debug) printf("vertexattribpointers\n");
if (debug) printf("%d, %d\n", verta, texa);
glVertexAttribPointer(texa, 2, GL_FLOAT, GL_FALSE, 0, tc);
glEnableVertexAttribArray(texa);
glVertexAttribPointer(verta, 3, GL_FLOAT, GL_FALSE, 0, vc);
glEnableVertexAttribArray(verta);
if (debug) checkGLErrors("vertexattribs");
if (debug) printf("drawarrays\n");
glDrawArrays(GL_TRIANGLES, 0, 6);
if (debug) checkGLErrors("drawarrays");
if (debug) printf("readpixels\n");
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex[0]);
glGetTexImage(GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE, GL_FLOAT, correlation);
if (debug) checkGLErrors("readPixels");
if (debug) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
if (debug) printf("deletetex\n");
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
glDeleteTextures(3, tex);
if (debug) printf("deletefbo\n");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
glFlush();
return buildTime;
}
void correlate_optimized
(
float *correlation, int corr_size,
const float *basef, const float *maskf,
int sample_size)
{
const float4* base = (float4*) basef;
const float4* mask = (float4*) maskf;
#pragma omp parallel for
for (int offset_y=0; offset_y < corr_size; offset_y++) {
for (int rows=0; rows < sample_size-offset_y; rows++) {
for (int offset_x=0; offset_x < corr_size; offset_x++) {
float4 sum = float4(0.0);
int mask_index = rows * sample_size;
int base_index = (offset_y+rows) * sample_size + offset_x;
for (int columns=0; columns < sample_size-offset_x; columns++) {
sum += base[base_index+columns] * mask[mask_index+columns];
}
correlation[offset_y*corr_size + offset_x] += sum.sum();
}
}
}
}
float* makeImage(int ssz, bool initialize)
{
float *img = (float*)memalign(16, ssz*ssz*4*sizeof(float));
if (initialize)
for (int i=0; i<ssz*ssz*4; i++)
img[i] = 0.00625*(i/(ssz*4)) + 0.00625*(i%(ssz*4));
return img;
}
int main (int argc, char *argv[]) {
double t0, t1;
int ssz = 500;
int csz = ssz/2;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowPosition(100, 100);
glutInitWindowSize(ssz/2, ssz/2);
int win = glutCreateWindow("GPU");
glewInit();
float *base = makeImage(ssz, true);
float *mask = makeImage(ssz, true);
// reverse mask
float tmp;
double tmpd;
int len = ssz*ssz*4;
for (int i=0; i<len/2; i++) {
tmp = mask[len-1-i];
mask[len-1-i] = mask[i];
mask[i] = tmp;
}
float *corr1 = (float*)memalign(16, csz*csz*sizeof(float));
float *corr3 = (float*)memalign(16, csz*csz*sizeof(float));
memset((void*)corr1, 0, csz*csz*sizeof(float));
memset((void*)corr3, 0, csz*csz*sizeof(float));
fprintf(stderr, "Achieved bandwidth in GBps, divide by four for GFLOPS\n");
printf("in_sz\tout_sz\tbw_used\tglsl\tsse_opt\n");
for (int isz=ssz*ssz; isz<=ssz*ssz; isz+=20000) {
int sz = sqrt(isz);
double gb = 1e-9 * (2*sz*0.75*sz*0.75*4*4 * sz*0.5 * sz*0.5 + sz*0.5*sz*0.5);
printf("%d\t%d\t%.2f", 2*(sz*sz)*16, (sz/2)*(sz/2)*4, gb);
fflush(stdout);
t0 = dtime();
double buildTime = correlate_openGL(corr3, sz/2, base, mask, sz);
t1 = dtime();
printf("\t%.2f", gb/(t1-t0-buildTime));
fflush(stdout);
t0 = dtime();
correlate_optimized(corr1, sz/2, base, mask, sz);
t1 = dtime();
printf("\t%.2f", gb/(t1-t0));
fflush(stdout);
printf("\n");
for (int i=0; i<(sz/2)*(sz/2); i++) {
if (
fabs(corr3[i]-corr1[i]) > fabs(corr1[i]*0.001)
) {
fprintf(stderr, "%d: discrepancy sse_opt %f glsl %f\n", i, corr1[i], corr3[i]);
break;
}
}
}
return 0;
}