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combatLog.lua
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378 lines (280 loc) · 10.4 KB
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-----------------------------------------------------------------------------------------------
-- Combatlog Functions
-- Created by Ryan Park, aka Reglitch of Codex
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- Custom events, casts & auras
-----------------------------------------------------------------------------------------------
--CAST STARTING EVENT
function ReStrat:OnCastStart(strSpellName, tCasterUnit)
--[[Add into combat log
self.combatLog[#self.combatLog+1] = {
castName = strSpellName,
source = tCasterUnit:GetName(),
type = "cast_start",
time = ReStrat.combatTimer,
duration = tCasterUnit:GetCastDuration()
}]]--
--Do we have to trigger something?
for i = 1, #ReStrat.tSpellTriggers do
if strSpellName == ReStrat.tSpellTriggers[i].cast and tCasterUnit:GetName() == ReStrat.tSpellTriggers[i].name then
ReStrat.tSpellTriggers[i].fCallback();
else if strSpellName == ReStrat.tSpellTriggers[i].cast and ReStrat.tSpellTriggers[i].name == nil then
ReStrat.tSpellTriggers[i].fCallback();
end
end
end
--Do we have to start a timer?
for i = 1, #ReStrat.tWatchedCasts do
if ReStrat.tWatchedCasts[i].cast == strSpellName and tCasterUnit:GetName() == ReStrat.tWatchedCasts[i].name then
--Get cast duration if one isn't given
if not ReStrat.tWatchedCasts[i].tAlertInfo.duration then
ReStrat.tWatchedCasts[i].tAlertInfo.duration = (tCasterUnit:GetCastDuration()/1000);
end
--Create alert
ReStrat:createAlert(strSpellName, ReStrat.tWatchedCasts[i].tAlertInfo.duration, ReStrat.tWatchedCasts[i].tAlertInfo.strIcon, ReStrat.tWatchedCasts[i].tAlertInfo.strColor, ReStrat.tWatchedCasts[i].tAlertInfo.fCallback)
return
end
end
end
--AURA APPLIED EVENT
function ReStrat:OnAuraApplied(intSpellId, intStackCount, tTargetUnit)
local spell = GameLib.GetSpell(intSpellId);
local duration = ReStrat:findAuraDuration(spell:GetName(), tTargetUnit);
local spellName = spell:GetName();
--[[Create combat log event
self.combatLog[#self.combatLog+1] = {
auraName = spell:GetName(),
target = tTargetUnit:GetName(),
type="aura_applied",
time = ReStrat.combatTimer
}]]--
--Add the information to our cache
if not self.tAuraCache[spellName] then
self.tAuraCache[spellName] = {
nMaxDuration = math.ceil(duration*10)*0.1,
strIcon = spell:GetIcon(),
strFlavor = spell:GetFlavor()
}
end
--Create pin if needed
if self.tPinAuras[spellName] then
ReStrat:createPin(spellName .. " - " .. tTargetUnit:GetName(), tTargetUnit, nil);
end
--Create alert
for i = 1, #ReStrat.tWatchedAuras do
if ReStrat.tWatchedAuras[i] then
--No specified unit
if not ReStrat.tWatchedAuras[i].name and ReStrat.tWatchedAuras[i].aura == spell:GetName() then
--Get duration if none specified
if not ReStrat.tWatchedAuras[i].tAlertInfo.duration then
ReStrat.tWatchedAuras[i].tAlertInfo.duration = duration;
end
--Get icon if none specified
if not ReStrat.tWatchedAuras[i].tAlertInfo.strIcon then
ReStrat.tWatchedAuras[i].tAlertInfo.strIcon = spell:GetIcon();
end
local alertString = tTargetUnit:GetName() .. " - " .. spell:GetName();
--Create alert
ReStrat:createAlert(alertString, ReStrat.tWatchedAuras[i].tAlertInfo.duration, ReStrat.tWatchedAuras[i].tAlertInfo.strIcon, ReStrat.tWatchedAuras[i].tAlertInfo.strColor, ReStrat.tWatchedAuras[i].tAlertInfo.fCallback)
end
--Specified unit
if ReStrat.tWatchedAuras[i].name then
if ReStrat.tWatchedAuras[i].aura == spell:GetName() and ReStrat.tWatchedAuras[i].name == tTargetUnit:GetName() then
--Get duration if none specified
if not ReStrat.tWatchedAuras[i].tAlertInfo.duration then
ReStrat.tWatchedAuras[i].tAlertInfo.duration = duration;
end
--Get icon if none specified
if not ReStrat.tWatchedAuras[i].tAlertInfo.strIcon then
ReStrat.tWatchedAuras[i].tAlertInfo.strIcon = spell:GetIcon();
end
local alertString = tTargetUnit:GetName() .. " - " .. spell:GetName();
--Create alert
ReStrat:createAlert(alertString, ReStrat.tWatchedAuras[i].tAlertInfo.duration, ReStrat.tWatchedAuras[i].tAlertInfo.strIcon, ReStrat.tWatchedAuras[i].tAlertInfo.strColor, ReStrat.tWatchedAuras[i].tAlertInfo.fCallback)
end
end
end
end
end
--AURA REMOVED EVENT
function ReStrat:OnAuraRemoved(intSpellId, intStackCount, tTargetUnit)
local spell = GameLib.GetSpell(intSpellId)
--[[Create combat log event
self.combatLog[#self.combatLog+1] = {
auraName = spell:GetName(),
target = tTargetUnit:GetName(),
type="aura_faded",
time = ReStrat.combatTimer
}]]--
--Remove pin if needed
if self.tPinAuras[spell:GetName()] then
ReStrat:destroyPin(tTargetUnit);
end
end
-----------------------------------------------------------------------------------------------
-- Combat Log Hooks
-----------------------------------------------------------------------------------------------
local CombatLog = Apollo.GetAddon("CombatLog");
function ReStrat:HookCombatLog()
if not CombatLog then return end
---------------------
--On Damage
---------------------
local oldOnDamage = CombatLog.OnCombatLogDamage
CombatLog.OnCombatLogDamage = function(luaCaller, tEventArgs)
oldOnDamage(luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, damage done
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
spell = tEventArgs.splCallingSpell:GetName(),
source = tEventArgs.unitCaster:GetName(),
target = tEventArgs.unitTarget:GetName(),
rawDamage = tEventArgs.nRawDamage,
damage = tEventArgs.nDamageAmount,
type = "damage_done"
}]]--
end
--onPlayerHit check, I am sorry for whoever is reading this
if #self.tSpellTriggers > 0 then
if tEventArgs.unitTarget then
if tEventArgs.unitTarget:GetType() == "Player" then
for i = 0, #self.tSpellTriggers do
if tEventArgs.splCallingSpell then
if self.tSpellTriggers[i] then
if self.tSpellTriggers[i].spell then
if tEventArgs.splCallingSpell:GetName() == self.tSpellTriggers[i].spell then --If the spell is right
if not self.tSpellTriggers[i].source then
if not self.tSpellTriggers[i].lastcast then -- First time cast
self.tSpellTriggers[i].lastcast = self.combatTimer;
self.tSpellTriggers[i].callback();
else --Else we check to see if the cooldown has expired
if self.tSpellTriggers[i].lastcast+self.tSpellTriggers[i].cooldown < self.combatTimer then
self.tSpellTriggers[i].callback();
end
end
else
if self.tSpellTriggers[i].source == tEventArgs.unitCaster:GetName() then --If we have a unit filter
if not self.tSpellTriggers[i].lastcast then -- First time cast
self.tSpellTriggers[i].lastcast = self.combatTimer;
self.tSpellTriggers[i].callback();
else --Else we check to see if the cooldown has expired
if self.tSpellTriggers[i].lastcast+self.tSpellTriggers[i].cooldown < self.combatTimer then
self.tSpellTriggers[i].callback();
end
end
end
end
end
end
end
end
end
end
end
end
end
---------------------
--On Deflect
---------------------
local oldOnDeflect = CombatLog.OnCombatLogDeflect
CombatLog.OnCombatLogDeflect = function(luaCaller, tEventArgs)
oldOnDeflect(luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, deflect
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
spell = tEventArgs.splCallingSpell:GetName(),
source = tEventArgs.unitCaster:GetName(),
target = tEventArgs.unitTarget:GetName(),
type = "deflect"
}]]--
end
end
---------------------
--On Heal
---------------------
local oldOnHeal = CombatLog.OnCombatLogHeal
CombatLog.OnCombatLogHeal = function(luaCaller, tEventArgs)
oldOnHeal (luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, heal
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
spell = tEventArgs.splCallingSpell:GetName(),
source = tEventArgs.unitCaster:GetName(),
target = tEventArgs.unitTarget:GetName(),
type = "heal",
healing = tEventArgs.nHealAmount,
}]]--
end
end
---------------------
--On IA mod
---------------------
local oldOnIa = CombatLog.OnCombatLogModifyInterruptArmor
CombatLog.OnCombatLogModifyInterruptArmor = function(luaCaller, tEventArgs)
oldOnIa(luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, IA change
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
spell = tEventArgs.splCallingSpell:GetName(),
source = tEventArgs.unitCaster:GetName(),
target = tEventArgs.unitTarget:GetName(),
type = "IA"
}]]--
end
end
---------------------
--On Absorb
---------------------
local oldOnAbsorb = CombatLog.OnCombatLogAbsorption
CombatLog.OnCombatLogAbsorption = function(luaCaller, tEventArgs)
oldOnAbsorb(luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, Absorb
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
spell = tEventArgs.splCallingSpell:GetName(),
source = tEventArgs.unitCaster:GetName(),
target = tEventArgs.unitTarget:GetName(),
amount = tEventArgs.nAmount,
type = "absorb"
}]]--
end
end
---------------------
--On Interrupt
---------------------
local oldOnInterrupt = CombatLog.OnCombatLogInterrupted
CombatLog.OnCombatLogInterrupted = function(luaCaller, tEventArgs)
oldOnInterrupt(luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, in combat
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
spell = tEventArgs.splInterruptingSpell:GetName(),
source = tEventArgs.unitCaster:GetName(),
target = tEventArgs.unitTarget:GetName(),
type = "interrupt"
}]]--
end
end
---------------------
--On Death
---------------------
local oldOnDeath = CombatLog.OnCombatLogDeath
CombatLog.OnCombatLogDeath= function(luaCaller, tEventArgs)
oldOnDeath(luaCaller, tEventArgs);
if self.bInCombat then
--[[Combat log event, in combat
self.combatLog[#self.combatLog+1] = {
time = ReStrat.combatTimer,
source = tEventArgs.unitCaster:GetName(),
type = "death"
}]]--
end
end
end