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it is: GL_INVALID_VALUE is generated if buffer is not a name previously returned from a call to glGenBuffers.
it should be INVALID_OPERATION, spec reference:
BindBuffer fails and an INVALID_OPERATION error is generated if buffer is
not zero or a name returned from a previous call to GenBuffers, or if such a name
has since been deleted with DeleteBuffers.
BTW. gl3 core spec does not specify any error, 3.1 and higher states as above
The text was updated successfully, but these errors were encountered:
it is:
GL_INVALID_VALUE
is generated if buffer is not a name previously returned from a call to glGenBuffers.it should be
INVALID_OPERATION
, spec reference:BTW. gl3 core spec does not specify any error, 3.1 and higher states as above
The text was updated successfully, but these errors were encountered: