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Collision between tank and base is wrong #344

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atupone opened this issue Mar 7, 2024 · 0 comments
Open

Collision between tank and base is wrong #344

atupone opened this issue Mar 7, 2024 · 0 comments

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@atupone
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atupone commented Mar 7, 2024

The collision code, in the method isCrossing is wrong for the base.
When is trying to rotate the tank get the correct rectangle, is using a wrong 2D matrix.
The equivalent code for the rotation of the tank in the BoxBuilding is good

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