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We don't use a custom mouse cursor. We use your system cursor. But true, it does stay on the screen even when it doesn't make sense (such as when using the keyboard or a game controller for movement). There have been discussions and mockups of alternative visual representations of the movement controls to replace that.
The HUD menu roughly scales to fit the screen, but it might not deal well with some screen aspect ratios. Could you provide an example screenshot of where it's larger than you would prefer? The user interface is something we want to overhaul, though.
The menu should automatically close when you join a game. It would only reappear if you hit the Esc button to bring the menu up, and you can dismiss it by pressing Esc again.
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