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Some of the documentation around attach to bone is thin. When using a more complex asset with multiple skinned meshes can cause confusion about the correct use. Need to expand the docs with some examples of more complex assets and some extra code samples.
The text was updated successfully, but these errors were encountered:
PatrickRyanMS
changed the title
Expand docs for attach to bone to explain how this should with with complex assets like avatars
Expand docs for mesh attach to bone
Apr 25, 2024
Some of the documentation around attach to bone is thin. When using a more complex asset with multiple skinned meshes can cause confusion about the correct use. Need to expand the docs with some examples of more complex assets and some extra code samples.
The text was updated successfully, but these errors were encountered: