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BEYONDWORM-124 서버 UI 사용자 친화적으로 변경
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Lines changed: 8 additions & 9 deletions

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‎web-io-game/src/LoginScene.ts‎

Lines changed: 8 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -103,27 +103,26 @@ export default class LoginScene extends Phaser.Scene {
103103
const response = await fetch(`${lobbyServerUrl}/servers`);
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if (!response.ok) throw new Error(`HTTP error! status: ${response.status}`);
105105

106-
const serversJson: Record<string, GameServer> = await response.json();
107-
const serverMap = new Map<string, GameServer>(Object.entries(serversJson));
106+
const servers = (await response.json()) as GameServer[];
108107

109-
if (serverMap.size > 0) {
110-
this.updateServerListUI(serverMap, serverListElement);
108+
if (servers.length > 0) {
109+
this.updateServerListUI(servers, serverListElement);
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} else {
112-
serverListElement.innerHTML = '<li class="server-empty">No active servers right now.</li>';
111+
serverListElement.innerHTML = '<li class="server-empty">현재 접속 가능한 서버가 없습니다.</li>';
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}
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} catch (error) {
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console.error("Failed to fetch server list:", error);
116-
serverListElement.innerHTML = '<li class="server-empty server-error">Failed to load server list.</li>';
115+
serverListElement.innerHTML = '<li class="server-empty server-error">서버 목록을 불러오지 못했습니다.</li>';
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}
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}
119118

120-
private updateServerListUI(serverMap: Map<string, GameServer>, serverListElement: HTMLUListElement) {
119+
private updateServerListUI(servers: GameServer[], serverListElement: HTMLUListElement) {
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serverListElement.innerHTML = ""; // 기존 목록 삭제
122121

123-
serverMap.forEach((server, name) => {
122+
servers.forEach((server, index) => {
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const listItem = document.createElement("li");
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listItem.className = "server-item";
126-
listItem.textContent = `${name} • ${server.playerCount} online`;
125+
listItem.textContent = `${index + 1}번 서버 · 현재 ${server.playerCount}명 접속중`;
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128127
listItem.addEventListener("click", () => {
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this.selectedServer = server;

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