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change out armor items, rewording
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-3
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4 files changed

+25
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game/quiver/scripts/items/items_custom.txt

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Original file line numberDiff line numberDiff line change
@@ -972,6 +972,28 @@
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"first_sale_date" "2010/09/29"
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"xifier_class_remap" "weapon_quiver_afterburner"
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}
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"34419"
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{
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"name" "Invisible Flame Armor Version"
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"prefab" "no_craft misc marketable"
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"item_name" "#TF_sum24_invisible_flame"
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"item_description" "#TF_sum24_invisible_flame_Desc"
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"item_type_name" "#TF_Wearable_Jacket"
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"equip_region" "shirt"
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"image_inventory" "backpack/workshop/player/items/pyro/sum24_invisible_flame_style1/sum24_invisible_flame_style1"
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"capabilities"
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{
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"can_craft_count" "1"
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"paintable" "1"
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}
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"model_player" "models/workshop/player/items/pyro/sum24_invisible_flame_style2/sum24_invisible_flame_style2.mdl"
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"used_by_classes"
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{
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"pyro" "1"
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}
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"mouse_pressed_sound" "ui/item_hat_pickup.wav"
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"drop_sound" "ui/item_hat_drop.wav"
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}
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}
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// attributes are moved to items_game.txt

src/game/shared/tf/tf_shareddefs.cpp

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@@ -187,13 +187,13 @@ const char g_szArmorItems[][MAX_PATH] =
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{
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"", //TF_CLASS_UNDEFINED
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"Airborne Attire",
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"Flak Jack",
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"Airborne Attire",
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"The Patriot's Pouches",
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"The Dark Age Defender",
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"Coldfront Carapace",
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"Bunnyhopper's Ballistics Vest",
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"Immobile Suit Armor Version",
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"Torcher's Trench Coat",
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"Invisible Flame Armor Version",
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"Le Morne Uniforme",
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"Iron Lung",
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};

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