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Much of the logic to creating a spawn table, and handling how loot is generated, is already drafted out. The implementation may take a little bit to get right, but should be rather doable. Testing the bevy_rand crate for this has already begun.
The text was updated successfully, but these errors were encountered:
Much of the logic to creating a spawn table, and handling how loot is generated, is already drafted out. The implementation may take a little bit to get right, but should be rather doable. Testing the
bevy_rand
crate for this has already begun.The text was updated successfully, but these errors were encountered: