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shop.lua
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136 lines (131 loc) · 4.6 KB
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function tower_defense.update_inventory(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player) == "tower_defense:shop" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_page(player, "tower_defense:shop")
end
end
end)
end
local item_prices = {
wood_barricade = 100,
stone_barricade = 200,
steel_barricade = 350,
obsidian_barricade = 500,
rifle_turret = 500,
machine_gun_turret = 1500,
cannon_turret = 4000,
land_mine = 1000,
lava_sword = 500,
bazooka = 5000,
heal_flags = 10000,
start_wave = 100,
}
local function purchase(player, item)
local price = item_prices[item]
local name = player:get_player_name()
local game_id = tower_defense.players[name].game
local game = tower_defense.games[game_id]
if game.cash < price then return end
local was_purchased = false
if item == "heal_flags" then
for _,flag in pairs(game.flags) do
local flag_pos = vector.add(flag,game.base_pos)
local meta = minetest.get_meta(flag_pos)
meta:set_string("td_health","")
end
was_purchased = true
elseif item == "start_wave" then
if game.state == "waiting_for_wave" then
tower_defense.games[game_id].timer = 0
was_purchased = true
end
else
local inv = player:get_inventory()
local itemstack = ItemStack("tower_defense:"..item)
if inv:room_for_item("main",itemstack) then
inv:add_item("main",itemstack)
was_purchased = true
end
end
if was_purchased then
tower_defense.games[game_id].cash = game.cash-price
end
end
sfinv.register_page("tower_defense:shop", {
title = "TD Shop",
is_in_nav = function(_, player, _)
local name = player:get_player_name()
if tower_defense.players[name] and tower_defense.players[name].in_game then
return true
else
return false
end
end,
get = function(_, player, context)
return sfinv.make_formspec(player, context,
"item_image_button[0.5,0.5;1,1;tower_defense:wood_barricade;shop_wood_barricade; ]"..
"label[0.5,1.5;Wood\n$100]"..
"item_image_button[2.75,0.5;1,1;tower_defense:stone_barricade;shop_stone_barricade; ]"..
"label[2.75,1.5;Stone\n$200]"..
"item_image_button[5,0.5;1,1;tower_defense:steel_barricade;shop_steel_barricade; ]"..
"label[5,1.5;Steel\n$350]"..
"item_image_button[7.25,0.5;1,1;tower_defense:obsidian_barricade;shop_obsidian_barricade; ]"..
"label[7.25,1.5;Obsidian\n$500]"..
"item_image_button[0.5,2.5;1,1;tower_defense:rifle_turret;shop_rifle_turret; ]"..
"label[0.5,3.5;Rifle \n$500]"..
"item_image_button[2.75,2.5;1,1;tower_defense:machine_gun_turret;shop_machine_gun_turret; ]"..
"label[2.75,3.5;Machine Gun \n$1500]"..
"item_image_button[5,2.5;1,1;tower_defense:cannon_turret;shop_cannon_turret; ]"..
"label[5,3.5;Cannon \n$4000]"..
"item_image_button[7.25,2.5;1,1;tower_defense:land_mine;shop_land_mine; ]"..
"label[7.25,3.5;Land Mine \n$1000]"..
"item_image_button[0.5,4.5;1,1;tower_defense:lava_sword;shop_lava_sword; ]"..
"label[0.5,5.5;Lava Sword \n$500]"..
"item_image_button[2.75,4.5;1,1;tower_defense:bazooka;shop_bazooka; ]"..
"label[2.75,5.5;Bazooka \n$5000]"..
"image_button[5,4.5;1,1;heart.png;shop_heal_flags; ]"..
"tooltip[shop_heal_flags;Heal Flags]"..
"label[5,5.5;Heal Flags \n$10000]"..
"button[7.25,4.5;2,1;shop_start_wave;Start Wave]"..
"label[7.25,5.5;Start Wave \n$100]"..
"list[current_player;main;0.5,6.5;8,4;]",
false, "size[10,10.5]")
end,
on_player_receive_fields = function(_, player, _, fields)
local name = player:get_player_name()
if tower_defense.players[name] and tower_defense.players[name].in_game then
if fields.shop_wood_barricade then
purchase(player,"wood_barricade")
elseif fields.shop_stone_barricade then
purchase(player,"stone_barricade")
elseif fields.shop_steel_barricade then
purchase(player,"steel_barricade")
elseif fields.shop_obsidian_barricade then
purchase(player,"obsidian_barricade")
elseif fields.shop_rifle_turret then
purchase(player,"rifle_turret")
elseif fields.shop_machine_gun_turret then
purchase(player,"machine_gun_turret")
elseif fields.shop_cannon_turret then
purchase(player,"cannon_turret")
elseif fields.shop_land_mine then
purchase(player,"land_mine")
elseif fields.shop_lava_sword then
purchase(player,"lava_sword")
elseif fields.shop_bazooka then
purchase(player,"bazooka")
elseif fields.shop_heal_flags then
purchase(player,"heal_flags")
elseif fields.shop_start_wave then
purchase(player,"start_wave")
end
return true
else
return
end
end
})