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+ Microsoft Visual Studio Solution File, Format Version 12.00
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+ # Visual Studio Version 17
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+ VisualStudioVersion = 17.11.35219.272
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+ MinimumVisualStudioVersion = 10.0.40219.1
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+ Project ("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}" ) = "GodotUtils" , "GodotUtils.csproj" , "{0A451307-BE6E-4078-ACE0-8E91501E1EBD}"
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+ EndProject
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+ Global
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+ GlobalSection (SolutionConfigurationPlatforms ) = preSolution
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+ Debug| Any CPU = Debug| Any CPU
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+ Release| Any CPU = Release| Any CPU
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+ EndGlobalSection
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+ GlobalSection (ProjectConfigurationPlatforms ) = postSolution
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+ {0A451307-BE6E-4078-ACE0-8E91501E1EBD} .Debug| Any CPU .ActiveCfg = Debug| Any CPU
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+ {0A451307-BE6E-4078-ACE0-8E91501E1EBD} .Debug| Any CPU .Build .0 = Debug| Any CPU
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+ {0A451307-BE6E-4078-ACE0-8E91501E1EBD} .Release| Any CPU .ActiveCfg = Release| Any CPU
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+ {0A451307-BE6E-4078-ACE0-8E91501E1EBD} .Release| Any CPU .Build .0 = Release| Any CPU
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+ EndGlobalSection
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+ GlobalSection (SolutionProperties ) = preSolution
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+ HideSolutionNode = FALSE
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+ EndGlobalSection
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+ GlobalSection (ExtensibilityGlobals ) = postSolution
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+ SolutionGuid = {2B079761-7BBD-4607-B66B-77FF182D8238}
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+ EndGlobalSection
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+ EndGlobal
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