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Create GodotUtils.sln
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GodotUtils.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.11.35219.272
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GodotUtils", "GodotUtils.csproj", "{0A451307-BE6E-4078-ACE0-8E91501E1EBD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0A451307-BE6E-4078-ACE0-8E91501E1EBD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0A451307-BE6E-4078-ACE0-8E91501E1EBD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A451307-BE6E-4078-ACE0-8E91501E1EBD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A451307-BE6E-4078-ACE0-8E91501E1EBD}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {2B079761-7BBD-4607-B66B-77FF182D8238}
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EndGlobalSection
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EndGlobal

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