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Rename namespace to RedotUtils
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EventManager.cs

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using System.Linq;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// This class was created to attempt to simplify the process of creating C# events for gamedev.

Extensions/AnimatedSprite2DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class AnimatedSprite2DExtensions
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{

Extensions/AnimationTreeExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class AnimationTreeExtensions
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{

Extensions/Camera2DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class Camera2DExtensions
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{

Extensions/CanvasItemExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class CanvasItemExtensions
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{

Extensions/CollectionsExtensions.cs

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using System.Runtime.CompilerServices;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class CollectionExtensions
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{

Extensions/CollisionObject2DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class CollisionObject2DExtensions
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{

Extensions/ControlExtensions.cs

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using Godot;
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using Layout = Godot.Control.LayoutPreset;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class ControlExtensions
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{

Extensions/DictionaryExtensions.cs

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using System.Collections.Generic;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class DictionaryExtensions
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{

Extensions/DoubleExtensions.cs

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namespace GodotUtils;
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namespace RedotUtils;
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public static class DoubleExtensions
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{

Extensions/InputEventKeyExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class InputEventKeyExtensions
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{

Extensions/InputEventMouseButtonExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class InputEventMouseButtonExtensions
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{

Extensions/LineEditExtensions.cs

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using System.Collections.Generic;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class LineEditExtensions
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{

Extensions/MathExtensions.cs

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using Godot;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class MathExtensions
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{

Extensions/Node2DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class Node2DExtensions
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{

Extensions/NodeExtensions.cs

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using System.Threading.Tasks;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class NodeExtensions
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{

Extensions/PrintExtensions.cs

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using System.Reflection;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// Provides extension methods for printing objects and collections in a formatted manner.

Extensions/RayCast2DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class RayCast2DExtensions
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{

Extensions/RayCast3DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class RayCast3DExtensions
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{

Extensions/SceneTreeExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class SceneTreeExtensions
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{

Extensions/Sprite2DExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class Sprite2DExtensions
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{

Extensions/StringExtensions.cs

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using System.Text.RegularExpressions;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static partial class StringExtensions
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{

Extensions/TextEditExtensions.cs

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using System.Collections.Generic;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class TextEditExtensions
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{

Extensions/TileMapExtensions.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class TileMapExtensions
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{

Extensions/TypeExtensions.cs

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using System.Collections.Generic;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class TypeExtensions
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{

Helpers/GAudioPlayer.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public class GAudioPlayer
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{

Helpers/GButton.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class GButton : Button
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{

Helpers/GCodeHighlighter.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class GCodeHighlighter : CodeHighlighter
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{

Helpers/GColor.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public class GColor
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{

Helpers/GColorPickerButton.cs

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using Godot;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// A custom wrapper for Godot's ColorPickerButton with additional functionality.

Helpers/GInput.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class GInput
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{

Helpers/GLabel.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class GLabel : Label
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{

Helpers/GLinkButton.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class GLinkButton : LinkButton
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{

Helpers/GMarginContainer.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class GMarginContainer : MarginContainer
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{

Helpers/GOS.cs

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using Godot;
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using System.Runtime.InteropServices;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// This script is like the Godot OS class in a way

Helpers/GOptionButton.cs

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using Godot;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// Represents a custom OptionButton that allows adding items and handling item selection events.

Helpers/GPadding.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class GPadding : Control
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{

Helpers/GPath.cs

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using Godot;
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using TransType = Godot.Tween.TransitionType;
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namespace GodotUtils;
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namespace RedotUtils;
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/*
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* Create a path from a set of points with options to add curvature and

Helpers/GTimer.cs

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using System;
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using Timer = Godot.Timer;
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namespace GodotUtils;
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namespace RedotUtils;
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public class GTimer
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{

Helpers/GTween.cs

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using static Godot.Tween;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public class GTween
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{

Helpers/GVector2.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class GVector2
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{

Helpers/GWindow.cs

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using Godot;
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namespace GodotUtils;
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namespace RedotUtils;
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public static class GWindow
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{

Helpers/XTimer.cs

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using Godot;
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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public partial class XTimer : Node
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{

JsonExceptionHandler.cs

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using System;
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using System.Text.Json;
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namespace GodotUtils;
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namespace RedotUtils;
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public class JsonExceptionHandler
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{

STimer.cs

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using System;
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using Timer = System.Timers.Timer;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// If for whatever reason a Timer is needed on a non-Godot thread, this is what you should use.

State.cs

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using System;
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namespace GodotUtils;
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namespace RedotUtils;
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public class State(string name = "")
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{

Utilities/CMath.cs

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namespace GodotUtils;
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namespace RedotUtils;
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public static class CMath
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{

Utilities/CursorUtils2D.cs

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using Godot;
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using System.Collections.Generic;
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namespace GodotUtils;
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namespace RedotUtils;
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/// <summary>
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/// Utility class for handling cursor-related operations in a 2D Godot scene.

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