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[Graphics] Separable Shader Programs #187

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ericchristenson opened this issue May 12, 2014 · 0 comments
Open

[Graphics] Separable Shader Programs #187

ericchristenson opened this issue May 12, 2014 · 0 comments

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@ericchristenson
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Change shaders to use program pipelines instead of programs.

Proper use of pipelines should reduce API overhead. This should allow for more customization with shaders, particularly adding additional stages to a pipeline. This also provides the opportunity to reuse compiled shaders instead of recompiling a shader for each program that uses it.

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