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Proper use of pipelines should reduce API overhead. This should allow for more customization with shaders, particularly adding additional stages to a pipeline. This also provides the opportunity to reuse compiled shaders instead of recompiling a shader for each program that uses it.
The text was updated successfully, but these errors were encountered:
Change shaders to use program pipelines instead of programs.
Proper use of pipelines should reduce API overhead. This should allow for more customization with shaders, particularly adding additional stages to a pipeline. This also provides the opportunity to reuse compiled shaders instead of recompiling a shader for each program that uses it.
The text was updated successfully, but these errors were encountered: