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4989 lines (4976 loc) · 250 KB

1.3.6f1 - 2025-10-28

  • New Prefab:
    • ActivityPropPrefab
    • EditorWaterConfigurationPrefab
    • LocalEffectsPrefab
    • MoveAwayStatistic
    • PopulationVictoryConfigurationPrefab
    • VerifiedPathPrefab
  • New Prefab properties:
    • BuildingConfigurationPrefab: m_AbandonedBuildingLocalEffects
    • BuildingConfigurationPrefab: m_AbandonedCollapsedBuildingLocalEffects
    • BuildingConfigurationPrefab: m_LevelUpResources
    • CharacterOverlay: m_sourceRegion
    • CharacterOverlay: m_targetRegion
    • CitizenHappinessParameters: m_UnemployedWellbeingPenaltyAccumulatePerDay
    • CitizenHappinessParameters: m_MaxAccumulatedUnemployedWellbeingPenalty
    • EconomyPrefab: m_OfficeResourceConsumedPerIndustrialUnit
    • EconomyPrefab: m_ProfitabilityRange
    • ManualUITagsConfiguration: m_EconomyPanelProductionDiagram
    • ManualUITagsConfiguration: m_EconomyPanelProductionData
    • MilestonePrefab: m_IsVictory
    • RouteConfigurationPrefab: m_GateBypassNotification
    • RouteConfigurationPrefab: m_GateBypassEfficiency
  • New component properties:
    • DlcRequirement: m_BaseGameRequiresDatabase
    • NetObject: m_RequirePedestrian
    • PedestrianLane: m_Activities
    • ProceduralAnimationProperties: m_Animations
    • SeasonColorFilter: m_SeasonBlendMode
    • ServiceUpgrade: m_ForbidMultiple
    • ShorelineObject: m_MinHeightOffset
    • WaterSource: m_Height
    • WeatherPhenomenon: m_OccurenceCloudiness
    • Wildlife: m_PrimaryTravelMethod
    • Workplace: m_WorkConditions
  • Removed component properties:
    • WaterSource: m_Amount

00_BaseGame

  • New ActivityPropPrefab:
    • Baby_Carriage01, Basketball01, Bicycle01, Book01, Cell_Phone01, Citizen_Logger_Chainsaw01, FireHose01, FishingRod01_withFish, FishingRod02_withFish, FlyFishingRod01, GardenShears01, Guitar01, JugglingBalls01, KickScooter01, Luggage01, Luggage02, Motorbike01, MotorbikeDelivery01, ParkWorkerBroom01, ParkWorkerTools01, Scooter01, Service_Hearse_CasketTrolley01, Service_Paramedic_AmbulanceCot01, Shopping_Cart01, Skateboard01, Soccerball01, Trash_Cart01
  • New AnimalPrefab:
    • Salmon, Tuna, Whale
  • Changes to AnimalPrefab:
    • [All AnimalPrefab]
      • SpawnableObject: m_RandomizationGroup (null)
      • ObsoleteIdentifiers (Added)
      • Changed m_Meshes: m_Mesh to new GUID
    • [Merged AnimalPrefab]
      • Bear (previously Bear01)
      • Chicken (previously Chicken01 and Chicken02)
      • Cow (previously Cow01 and Cow02)
      • Deer (previously Deer01 and Deer02)
      • Dog (previously Dog01 and Dog02)
      • Dolphin (previously Dolphin01)
      • Eagle (previously Eagle01)
      • Goose (previously Goose01)
      • Horse (previously Horse01 and Horse02)
      • Moose (previously Moose01 and Moose02)
      • Pig (previously Pig01 and Pig02)
      • Seagull (previously Seagull01)
      • Shark (previously Shark01)
      • Sheep (previously Sheep01 and Sheep02)
  • Changes to AssetStampPrefab:
    • Intersection 4 Dumbbell
      • m_ConstructionCost (2616 > 8652)
      • m_UpKeepCost (260 > 1148)
    • Intersection 5 Trumpet Roundabout
      • m_ConstructionCost (6420 > 10936)
      • m_UpKeepCost (455 > 1357)
    • Intersection 6 Highway Teardrop Roundabout
      • m_ConstructionCost (3884 > 7736)
      • m_UpKeepCost (322 > 938)
    • Intersection 7 Single-Point Interchange
      • m_ConstructionCost (6491 > 11882)
      • m_UpKeepCost (537 > 1599)
    • Intersection 8 Partial Cloverleaf
      • m_ConstructionCost (7052 > 12054)
      • m_UpKeepCost (499 > 1506)
    • Intersection 9 Cloverleaf
      • m_ConstructionCost (34520 > 55254)
      • m_UpKeepCost (2060 > 6201)
    • Intersection 10 Trumpet
      • m_ConstructionCost (4230 > 7472)
      • m_UpKeepCost (323 > 975)
    • Intersection 11 T-interchange
      • m_ConstructionCost (9592 > 15468)
      • m_UpKeepCost (592 > 1768)
    • Intersection 12 Stack Interchange
      • m_ConstructionCost (42226 > 63530)
      • m_UpKeepCost (2128 > 6391)
    • Intersection 13 Roundabout Interchange
      • m_ConstructionCost (7772 > 21812)
      • m_UpKeepCost (670 > 2640)
  • Changes to AudioGroupingSettingsPrefab:
    • AudioGroupingSoundSettings
      • AudioGroupingMiscSettings: name (AudioGroupingMixSettings > AudioGroupingMiscSettings)
  • Changes to BrandPrefab:
    • Kaagistan, SixtySum
      • m_Companies (Add Industrial_ConvenienceFoodFromFish and Industrial_WarehouseFish)
  • Changes to BuildingConfigurationPrefab:
    • Building Configuration
      • m_BuildingConditionIncrement (10 > int3(5,10,10))
      • m_BuildingConditionDecrement (0 > 2)
      • m_AbandonedBuildingLocalEffects (LocalEffectsPrefab:Abandoned Building Local Effects)
      • m_AbandonedCollapsedBuildingLocalEffects (LocalEffectsPrefab:Collapsed Building Local Effects)
      • m_LevelUpResources (Resource: Timber and Concrete; Amount: 1000 (Level 1), 1500 (Level 2 & 3), 2000 (Level 4))
  • New BuildingExtensionPrefab:
    • OilTankLarge01, OilTankLarge02, OilTankLarge03, OilTankLargeRandom01, OilTankMedium01, OilTankMedium02, OilTankMedium03, OilTankMediumRandom01, OilTankSmall01, OilTankSmall02, OilTankSmall03, OilTankSmallRandom01, ShippingContainerPileLargeHigh01, ShippingContainerPileLargeLow01, ShippingContainerPileLargeMedium01, ShippingContainerPileLargeRandom01, ShippingContainerPileMediumHigh01, ShippingContainerPileMediumLow01, ShippingContainerPileMediumMedium01, ShippingContainerPileMediumRandom01, ShippingContainerPileSmallHigh01, ShippingContainerPileSmallLow01, ShippingContainerPileSmallMedium01, ShippingContainerPileSmallRandom01
  • Changes to BuildingExtensionPrefab:
    • Airport01 Business Terminal, Airport01 Cargo Terminal, Airport01 Services, BusDepot01 Electric Bus Maintenance, BusStation01 Extra Platforms, BusStation01 Recharging Station, BusStation01 Taxi Stop, BusStation02 Extra Platforms, BusStation02 Taxi Stop, CargoHarbor01 Cargo Cranes, CargoHarbor01 Railway Connection, CargoTrainTerminal01 Extra Tracks, CityHall01 Court, CityHall01 Planning Offices, CoalPowerPlant01 Additional Turbine Building, CoalPowerPlant01 Advanced Furnace, College01 Extension Wing, Crematorium01 Additional Incinerator, Crematorium01 Refrigerator Expansion, ElementarySchool01 Extension Wing, ElementarySchool03 Extension Floors, ElementarySchool03 Playground, EmergencyBatteryStation01 Additional Battery Bank, FireHouse01 Garage Extension, FireStation01 Garage Extension, FireStation01 Helipad, FireStation01 Training Facilities, GasPowerPlant01 Additional Turbine, GasPowerPlant01 Advanced Furnace, GeothermalPowerPlant01 Additional Turbine, GeothermalPowerPlant01 Binary Cycle Power Station, GroundwaterPumpingStation01 Extra Pump, Harbor01 Extra Pier, Harbor01 Transit Terminal, HighSchool01 Extension Wing, HighSchool01 Library, HighSchool03 Extension Floors, HighSchool03 Rooftop Garden, Hospital01 Helipad, Hospital01 Special Ward, Hospital01 Trauma Center, IncinerationPlant01 Extra Incinerator Furnace, IncinerationPlant01 Garbage Truck Depot, Landfill01 Garbage Truck Depot, Landfill01 Waste Recycling Unit, MedicalClinic01 Ambulance Depot, MedicalUniversity01 Extension Wing, ParkingHall01 Car Wash, ParkingHall03 Additional Floors, ParkMaintenanceDepot01 Supply Storage, PoliceHeadquarters01 Garage Extension, PoliceHeadquarters01 Helipad, PoliceStation01 Garage Extension, PoliceStation03 Helipad, PostOffice02 Loading Dock, PostSortingFacility01 Automated Sorting, PostSortingFacility01 Extra Loading Ramps, Prison01 Prison Library, RailYard01 Extra Rails, RailYard01 Maintenance Hall, RecyclingCenter01 Garbage Truck Depot, RoadMaintenanceDepot01 Extra Garage, ServerFarm01 Server Upgrade, SubwayStation01 Station Services, SubwayStation02 Station Services, SubwayYard01 Extra Rails, TaxiDepot01 Dispatch Center, TaxiDepot01 Electric Taxis, TaxiDepot02 Dispatch Center, TaxiDepot02 Electric Taxis, TaxiDepot02 Taxi Garage, TechnicalUniversity01 Extension Wing, TechnicalUniversity01 Workshop Upgrade, TrainStation01 Extra Platforms, TrainStation01 Services, TrainStation01 Subway Interface, TrainStation01 Taxi Stop, TrainStation02 Ticket Machines, TrainStation03 Services, TrainStation03 Ticket Machines, TramDepot01 Garage Extension, University01 Extension Wing, WaterPumpingStation01 Extra Pump
      • ServiceUpgrade: m_ForbidMultiple (false)
      • Workplace: m_WorkConditions (0)
    • CoalPowerPlant01 Exhaust Filter, EmergencyShelter01 Advanced Air Recycling, EmergencyShelter01 Extra Consumables, GasPowerPlant01 Exhaust Filter, GroundwaterPumpingStation01 Advanced Filtering System, HydroelectricPowerPlant01_End, RadioMast01 Bandwidth Increase, RadioMast01 Wireless Network Antenna, ServerFarm01 Fiber Optic Cable, SewageOutlet01 Chemical Purification, SolarPowerStation01 Advanced Tracking System, WaterTower01 Viewing Deck, WindTurbine01 Advanced Rotor System, WindTurbine01 Battery Extension, WindTurbine01 Solar Assisted
      • ServiceUpgrade: m_ForbidMultiple (false)
    • Airport01 Cargo Terminal
      • Unlockable (ObjectBuiltRequirementPrefab:Rail Yard Built Req)
    • CityHall01 Court
      • CityEffects: m_Effects: (CrimeAccumulation [Relative -0.05] > CrimeResponseTime [Relative -0.5])
      • UnlockOnBuild: m_Unlocks (ObjectBuiltRequirementPrefab:City Hall City Court Built Req)
    • CityHall01 Planning Offices
      • UnlockOnBuild: m_Unlocks (ObjectBuiltRequirementPrefab:City Hall City Planning Offices Built Req)
    • HydroelectricPowerPlant01_End
      • ShorelineObject: m_MinHeightOffset (0)
    • ParkingHall01 Car Wash
      • ParkingFacility: m_ComfortFactor (0.1 > 0.4)
    • TrainStation01 Extra Platforms
      • ObjectSubObjects: m_SubObjects (StaticObjectPrefab:WallLightMidRange03 > StaticObjectPrefab:WallLightFarRange02)
  • Changes to BuildingPrefab:
    • [All spawnable buildings]:
      • EffectSource: m_Effects (Various changes)
      • ObjectSubLanes: m_SubLanes (Various changes)
      • ObjectSubObjects: m_SubObjects (Various changes)
      • SpawnableBuilding: m_LevelUpResources (default)
    • Airport01, AmericanFootballField01, AutomatedParkingBuilding01, BasketballCourt04, BotanicalGarden01, BronzeStatue01, BusDepot01, BusStation01, BusStation02, CargoHarbor01, CargoTrainTerminal01, Cemetery01, CentralBank01, CentralInvestigationBureau01, CityHall01, CoalPowerPlant01, College01, College01 Library, CommunityPool01, Crematorium01, DesalinationPlant01, DiseaseControlCenter01, DogPark02, EarlyDisasterWarningSystem01, ElementarySchool01, ElementarySchool02, ElementarySchool03, EmergencyBatteryStation01, FerrisWheel01, FirefightingHelicoptersDepot01, FireHouse01, FireHouse02, FireStation01, FootballField01, FountainPlaza01, GasPowerPlant01, GeologicalResearchCenter01, GeothermalPowerPlant01, GrandHotel01, GroundwaterPumpingStation01, Harbor01, HazardousWasteProcessingSite01, HealthResearchInstitute01, HighSchool01, HighSchool02, HighSchool03, Hospital01, HydroelectricPowerPlant01, IncinerationPlant01, InternationalAirport01, Landfill01, LargeEmergencyShelter01, LargeHadronCollider01, MedicalClinic01, MedicalClinic02, MedicalUniversity01, MuscleCarGarage01, Nasinneula, NationalGalleryofArts, NotreDame, NuclearPowerPlant01, ObservationTower01, OldCastle01, ParkingHall01, ParkingHall02, ParkingHall03, ParkingHall04, ParkingLot01, ParkingLot02, ParkingLot03, ParkingLot04, ParkingLot05, ParkingLot06, ParkingLot07, ParkingLot08, ParkingLot09, ParkingLot10, ParkingLot11, ParkingLot12, ParkingLot13, ParkingLot14, ParkingLot15, ParkingLot16, ParkingLot17, ParkMaintenanceDepot01, Playground03, Playground04, Playground05, PoliceHeadquarters01, PoliceStation01, PoliceStation02, PoliceStation03, PostOffice01, PostOffice02, PostSortingFacility01, Prison01, RadioMast01, RadioTelescope01, RailYard01, RecyclingCenter01, RoadMaintenanceDepot01, SatelliteUplink01, ServerFarm01, SewageOutlet01, SmallCoalPowerPlant01, SolarPowerStation01, SpaceCenter01, SubwayStation01, SubwayStation02, SubwayStation03, SubwayStationElevated01, SubwayStationElevated02, SubwayYard01, SungnyemunGate, TaxiDepot01, TaxiDepot02, TechnicalUniversity01, TelecomTower01, TheNationalDiet, TrainStation01, TrainStation02, TrainStation03, TramDepot01, University01, WastewaterTreatmentPlant01, WaterPark01, WaterPumpingStation01, WelfareOffice01, XianBellTower
      • Workplace: m_WorkConditions (0)
    • BusDepot01 Extra Garage, BusStation02 Services, CargoHarbor01 Warehouses, CargoTrainTerminal01 Storage Warehouse, Cemetery01 Chapel, Cemetery01 Columbarium, Cemetery01 Mausoleum, CoalPowerPlant01 Coal Storage Yard, Crematorium01 Hearse Garage, ElementarySchool01 Childrens Clinic, ElementarySchool01 Playground, ElementarySchool02 Classroom Extension Building, ElementarySchool02 Gymnasium, EmergencyBatteryStation01 Diesel Generator, FireStation01 Disaster Response Unit, GasPowerPlant01 Fuel Storage Extension, GeothermalPowerPlant01 Additional Transformer Station, HighSchool01 Sports Field, HighSchool02 Classroom Extension Building, HighSchool02 Sport Park, IncinerationPlant01 Storage Extension, Landfill01 Hazardous Waste Collection Point, MedicalClinic01 Extension Wing, MedicalUniversity01 Practice Clinic, MedicalUniversity01 Research Facilities, ParkMaintenanceDepot01 Extra Garage, PoliceHeadquarters01 Extra Jails, PostOffice01 Mail Storage Extension, PostOffice01 Post Van Garage, PostSortingFacility01 Mail Storage Extension, Prison01 Extra Wing, RecyclingCenter01 Hazardous Waste Collection Point, RecyclingCenter01 Storage Extension, SewageOutlet01 Extra Settling Tank, SolarPowerStation01 Additional Transformer Station, SolarPowerStation01 Backup Battery, SubwayYard01 Maintenance Hall, TaxiDepot01 Taxi Garage, University01 Library, University01 Park, WastewaterTreatmentPlant01 Advanced Filtering System, WastewaterTreatmentPlant01 Extra Processing Unit
      • ServiceUpgrade: m_ForbidMultiple (false)
      • Workplace: m_WorkConditions (0)
    • BasketballCourt01, Harbor01, HighSchool01, HighSchool03, InternationalAirport01, LargeHadronCollider01, OldCastle01, WaterPark01
      • EffectSource: m_Effects (Various changes)
      • ObjectSubAreas: m_SubAreas (Various changes)
      • ObjectSubLanes: m_SubLanes (Various changes)
      • ObjectSubNets: m_SubNets (Various changes)
      • ObjectSubObjects: m_SubObjects (Various changes)
    • CargoHarbor01, DesalinationPlant01, Harbor01, HydroelectricPowerPlant01, SewageOutlet01, WaterPumpingStation01
      • ShorelineObject: m_MinHeightOffset (0)
    • CentralBank01
      • CityEffects: LoanInterest (Absolute -2 > Relative -0.5)
      • CityEffects: ImportCost (Removed)
      • CityEffects: ExportCost (Removed)
      • CityEffects: TaxHappiness (Added Absolute 1)
    • CityHall01
      • CityEffects: LoanInterest (Removed)
      • CityEffects: ImportCost (Removed)
      • CityEffects: CityServiceBuildingBaseUpkeepCost (Added Relative -0.05)
      • CityEffects: CityServiceImportCost (Added Relative -0.15)
      • UnlockOnBuild: m_Unlocks (ObjectBuiltRequirementPrefab:City Hall Built Req)
    • CoalPowerPlant01, DiseaseControlCenter01, EmergencyShelter01, GasPowerPlant01, Hospital01, LargeEmergencyShelter01, MedicalClinic01, MedicalClinic02, SmallCoalPowerPlant01
      • ResourceConsumer: name (UpkeepConsumer > ResourceConsumer)
    • EmergencyBatteryStation01 Diesel Generator
      • UIObject: name ( > UIObject)
    • EmergencyShelter01
      • ServiceConsumption: m_ElectricityConsumption (0 > 500)
      • ServiceConsumption: m_WaterConsumption (0 > 50)
    • EU_CommercialHighSignature01, EU_CommercialHighSignature03
      • BuildingProperties: m_SpaceMultiplier (6 > 0.65)
    • EU_CommercialHighSignature02
      • BuildingProperties: m_SpaceMultiplier (6 > 0.2)
    • EU_CommercialHighSignature02
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.15)
    • EU_CommercialLowSignature03
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.05)
    • EU_MixedSignature01, EU_MixedSignature03
      • BuildingProperties: m_SpaceMultiplier (2.5 > 0.5)
    • EU_MixedSignature02
      • BuildingProperties: m_SpaceMultiplier (2.5 > 0.3)
    • EU_MixedSignature03
      • BuildingProperties: m_SpaceMultiplier (2.5 > 0.5)
    • IndustrialManufacturingSignature01
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.078)
    • IndustrialManufacturingSignature03
      • BuildingProperties: m_SpaceMultiplier (1.5 > 1)
    • IndustrialManufacturingSignature04
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.075)
    • IndustrialManufacturingSignature05, IndustrialManufacturingSignature06
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.2)
    • IndustrialManufacturingSignature07
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.1)
    • IndustrialManufacturingSignature08, NA_CommercialLowSignature03
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.5)
    • IndustrialManufacturingSignature09
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.25)
    • MedicalUniversity01
      • ObjectSubObjects: m_SubObjects (Minor value change)
    • NA_CommercialHighSignature01
      • BuildingProperties: m_SpaceMultiplier (6 > 0.7)
    • NA_CommercialHighSignature02
      • BuildingProperties: m_SpaceMultiplier (6 > 0.55)
    • NA_CommercialHighSignature03
      • BuildingProperties: m_SpaceMultiplier (6 > 0.4)
    • NA_CommercialLowSignature02
      • BuildingProperties: m_SpaceMultiplier (1.5 > 0.3)
    • NA_MixedSignature01, NA_MixedSignature02
      • BuildingProperties: m_SpaceMultiplier (2.5 > 1.2)
    • NA_MixedSignature03
      • BuildingProperties: m_SpaceMultiplier (2.5 > 1.3)
    • SubwayStationElevated01
      • NetObject: m_RequirePedestrian (false)
    • TrainStation01
      • ObjectSubObjects: m_SubObjects (StaticObjectPrefab:WallLightMidRange03 > StaticObjectPrefab:WallLightFarRange02)
  • New BuildingStateInfomodePrefab
    • Outside Trading
  • Changes to CarPrefab:
    • AdministrationVehicle01, BlastholeDrillingRig01, CombineHarvester01, EU_GarbageTruck01, EU_Snowplow01, ForestForwarder01, ForestHarvester01, FrontendLoader01, Hearse01, MiningExcavator01, NA_GarbageTruck01, NA_PoliceVehicle02, NA_Snowplow01, OreMiningTractor01, OreMiningTruck01, ParkMaintenanceVehicle01, PrisonVan01, RoadMaintenanceVehicle01, Tractor01
      • UIObject (Added)
    • Motorbike01
      • m_Meshes: m_Mesh (Changed)
    • PrisonVan01
      • m_SizeClass (1 to 2)
  • Changes to CarTrailerPrefab:
    • FrontendLoaderTrailer01, OreMiningTractorTrailer01, TractorTrailer01, TractorTrailer02, TractorTrailer03
      • UIObject (Added)
  • New CharacterGroup:
    • Bear01 Group, Chickens Group, Cows Group, Deers Group, Dogs Group, Dolphin01 Group, Eagle01 Group, Fishers Group, Goose01 Group, Horses Group, Moose Group, Pigs Group, Salmon Group, Seagull01 Group, Shark01 Group, Sheep Group, Tuna Group, Whales Group
  • Changes to CharacterGroup:
    • AdultCold Group, AdultWarm Group, ChildrenCold Group, ChildrenWarm Group, Homeless Group, MotorbikeRiders Group, SeniorCold Group, SeniorWarm Group, TeenCold Group, TeenWarm Group
      • m_Characters (Various changes)
      • m_Overrides (Various changes)
  • Changes to CharacterOverlay:
    • [All CharacterOverlay]
      • CharacterOverlay: m_sourceRegion
      • CharacterOverlay: m_targetRegion
    • [Renamed CharacterOverlay]
      • Female_Bra01 Overlay (renamed from RF_Bra)
      • Female_ChestTattoo01 Overlay (renamed from RF_ChestTattoo01)
      • Female_Eyebrows01 Overlay (renamed from RF_Eyebrows01)
      • Female_Eyebrows02 Overlay (renamed from RF_Eyebrows02)
      • Female_Eyebrows03 Overlay (renamed from RF_Eyebrows03)
      • Female_Eyebrows04 Overlay (renamed from RF_Eyebrows04)
      • Female_HairCap01 Overlay (renamed from RF_HairCap01)
      • Female_L_ArmTattoo01 Overlay (renamed from RF_L_LegTattoo01)
      • Female_L_ArmTattoo02 Overlay (renamed from RF_LArmTattoo01)
      • Female_L_LegTattoo01 Overlay (renamed from RF_LArmTattoo02)
      • Female_LeatherGloves01 Overlay (renamed from RF_LeatherGloves01)
      • Female_Leggings01 Overlay (renamed from RF_Leggings01)
      • Female_LongSleeveShirt01 Overlay (renamed from RF_LongSleeveShirt)
      • Female_R_ArmTattoo01 Overlay (renamed from RF_R_ArmTattoo01)
      • Female_R_ArmTattoo02 Overlay (renamed from RF_R_ArmTattoo02)
      • Female_R_LegTattoo01 Overlay (renamed from RF_R_LegTattoo01)
      • Female_Shorts02 Overlay (renamed from RF_Shorts02)
      • Female_Socks01 Overlay (renamed from RF_Socks01)
      • Female_Stockings01 Overlay (renamed from RF_Stockings01)
      • Female_StretchJeans01 Overlay (renamed from RF_StretchJeans01)
      • Female_StretchShirt01_body Overlay (renamed from RF_StretchShirt_body)
      • Female_StretchShirt01_head Overlay (renamed from RF_StretchShirt_head)
      • Female_Top01 Overlay (renamed from RF_Top01)
      • Female_Tshirt01 Overlay (renamed from RF_Tshirt01)
      • Female_Undies01 Overlay (renamed from RF_Undies01)
      • Male_Basic_Tshirt01_body Overlay (renamed from RM_Basic_Tshirt01_body)
      • Male_Basic_Tshirt01_head Overlay (renamed from RM_Basic_Tshirt01_head)
      • Male_Eyebrows01 Overlay (renamed from RM_Eyebrows01)
      • Male_Eyebrows02 Overlay (renamed from RM_Eyebrows02)
      • Male_Eyebrows03 Overlay (renamed from RM_Eyebrows03)
      • Male_Eyebrows04 Overlay (renamed from RM_Eyebrows04)
      • Male_HairCap01 Overlay (renamed from RM_HairCap01)
      • Male_L_ArmTattoo01 Overlay (renamed from RM_L_ArmTattoo01)
      • Male_L_ArmTattoo02 Overlay (renamed from RM_L_ArmTattoo02)
      • Male_L_ArmTattoo03 Overlay (renamed from RM_L_ArmTattoo03)
      • Male_L_LegTattoo01 Overlay (renamed from RM_L_LegTattoo01)
      • Male_LeatherGloves01 Overlay (renamed from RM_LeatherGloves01)
      • Male_LongSleeveShirt01_body Overlay (renamed from RM_LongSleeveShirt01_body)
      • Male_LongSleeveShirt01_head Overlay (renamed from RM_LongSleeveShirt01_head)
      • Male_R_ArmTattoo01 Overlay (renamed from RM_R_ArmTattoo01)
      • Male_R_ArmTattoo02 Overlay (renamed from RM_R_ArmTattoo02)
      • Male_R_ArmTattoo03 Overlay (renamed from RM_R_ArmTattoo03)
      • Male_R_LegTattoo01 Overlay (renamed from RM_R_LegTattoo01)
      • Male_Socks01 Overlay (renamed from RM_Socks01)
      • Male_StretchJeans01 Overlay (renamed from RM_StretchJeans01)
      • Male_StretchPants01 Overlay (renamed from RM_StretchPants01)
      • Male_StretchShirt01_body Overlay (renamed from RM_StretchShirt01_body)
      • Male_StretchShirt01_head Overlay (renamed from RM_StretchShirt01_head)
      • Male_SwimWear01 Overlay (renamed from RM_SwimWear01)
      • Male_Tshirt01_body Overlay (renamed from RM_Tshirt01_body)
      • Male_Tshirt01_head Overlay (renamed from RM_Tshirt01_head)
      • Male_Underwear01 Overlay (renamed from RM_Underwear01)
  • New CharacterStyle:
    • Bear01 Style, Chicken01 Style, Chicken02 Style, Cow01 Style, Cow02 Style, Deer01 Style, Deer02 Style, Dog01 Style, Dog02 Style, Dolphin01 Style, Eagle01 Style, Goose01 Style, Horse01 Style, Horse02 Style, Moose01 Style, Moose02 Style, Pig01 Style, Pig02 Style, Salmon01 Style, Seagull01 Style, Shark01 Style, Sheep01 Style, Sheep02 Style, Tuna01 Style, Whale01 Style
  • Changes to CharacterStyle:
    • Female Style, Male Style
      • Major changes
  • Removed CitizenChirpPrefab:
    • SmallBusinessEnthusiastChirp
  • Changes to CitizenHappinessPrefab:
    • CitizenHappinessParameters
      • m_MaxNoisePollution (15 -> 20)
      • m_UnemployedWellbeingPenaltyAccumulatePerDay (35)
      • m_MaxAccumulatedUnemployedWellbeingPenalty (70)
  • New CompanyPrefab:
    • Industrial_ConvenienceFoodFromFish, Industrial_WarehouseFish
  • Changes to CompanyPrefab:
    • [All CompanyPrefab]
      • Workplace: m_WorkConditions (0)
    • Commercial_Bar
      • ProcessingCompany: process: m_Output: m_Amount (1 > 2)
      • LeisureProvider: m_Efficiency (13 > 10)
      • ServiceCompany: m_MaxWorkersPerCell (0.35 > 0.5)
      • ServiceCompany: m_ServiceConsuming (5 > 100)
    • Commercial_BookStore, Commercial_DrugStore, Commercial_ElectronicsStore, Commercial_ChemicalStore, Commercial_ConvenienceFoodStore, Commercial_FashionStore, Commercial_FoodStore, Commercial_FurnitureStore, Commercial_GasStation, Commercial_Hotel, Commercial_LiquorStore, Commercial_PlasticsStore, Commercial_RecreactionStore, Commercial_Restaurant, Commercial_VehicleStore
      • ServiceCompany: m_ServiceConsuming (1 > 100)
    • Commercial_ChemicalStore, Commercial_ConvenienceFoodStore
      • ServiceCompany: m_MaxWorkersPerCell (0.34 > 0.5)
    • Commercial_FashionStore, Commercial_FoodStore
      • ServiceCompany: m_MaxWorkersPerCell (0.45 > 0.5)
    • Commercial_FurnitureStore
      • ServiceCompany: m_MaxWorkersPerCell (0.27 > 0.5)
    • Commercial_GasStation
      • ServiceCompany: m_MaxWorkersPerCell (0.27 > 0.25)
    • Commercial_Hotel
      • ProcessingCompany: process: m_Output: m_Amount (10 > 1)
      • ServiceCompany: m_MaxWorkersPerCell (0.32 > 0.5)
    • Commercial_LiquorStore, Commercial_PlasticsStore, Commercial_RecreactionStore, Commercial_Restaurant
      • ServiceCompany: m_MaxWorkersPerCell (0.38 > 0.5)
    • Commercial_RecreactionStore
      • LeisureProvider: m_Efficiency (20 > 10)
    • Commercial_Restaurant
      • LeisureProvider: m_Efficiency (40 > 10)
    • Commercial_VehicleStore
      • ServiceCompany: m_MaxWorkersPerCell (0.22 > 0.5)
    • Industrial_BeverageFromGrainFactory, Industrial_BeverageFromVegetablesFactory, Industrial_BioRefinery, Industrial_ChemicalFactory, Industrial_ConcreteFactory, Industrial_ConvenienceFoodFromGrainFactory, Industrial_ConvenienceFoodFromLivestockFactory, Industrial_ElectronicsFactory, Industrial_FoodFactory, Industrial_FurnitureFactory, Industrial_MachineryFactory, Industrial_MetalSmelter, Industrial_MineralPlant, Industrial_OilRefinery, Industrial_PaperMill, Industrial_PharmaceuticalsFactory, Industrial_PlasticsFactory, Industrial_SawMill, Industrial_SteelPlant, Industrial_TextileFromCottonFactory, Industrial_TextileFromLivestockFactory, Industrial_TextileFromPetrochemicalsFactory, Industrial_VehicleFactory
      • StorageLimit: storageLimit (40000 > 100000)
      • ProcessingCompany: transports (2 > 5)
    • Industrial_CoalMine, Industrial_CottonExtractor, Industrial_ForestryExtractor, Industrial_GrainExtractor, Industrial_LivestockExtractor, Industrial_OilExtractor, Industrial_OreExtractor, Industrial_StoneQuarry, Industrial_VegetableExtractor
      • StorageLimit: storageLimit (60000 > 100000)
      • ProcessingCompany: transports (3 > 5)
    • Industrial_WarehouseBeverages, Industrial_WarehouseChemicals, Industrial_WarehouseCoal, Industrial_WarehouseConcrete, Industrial_WarehouseConvenienceFood, Industrial_WarehouseCotton, Industrial_WarehouseElectronics, Industrial_WarehouseFood, Industrial_WarehouseFurniture, Industrial_WarehouseGrain, Industrial_WarehouseLivestock, Industrial_WarehouseMachinery, Industrial_WarehouseMetals, Industrial_WarehouseMinerals, Industrial_WarehouseOil, Industrial_WarehouseOre, Industrial_WarehousePaper, Industrial_WarehousePetrochemicals, Industrial_WarehousePharmaceuticals, Industrial_WarehousePlastics, Industrial_WarehouseSteel, Industrial_WarehouseStone, Industrial_WarehouseTextiles, Industrial_WarehouseTimber, Industrial_WarehouseVegetables, Industrial_WarehouseVehicles, Industrial_WarehouseWood
      • StorageLimit: storageLimit (8000 > 20000)
      • ProcessingCompany: transports (3 > 10)
    • Industrial_BeverageFromGrainFactory, Industrial_BeverageFromVegetablesFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (5 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.25 > 0.1)
    • Industrial_BioRefinery
      • ProcessingCompany: process: m_Input1: m_Amount (3 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (1 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.3 > 0.1)
    • Industrial_ChemicalFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (20 > 16)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.13 > 0.1)
    • Industrial_CoalMine
      • ProcessingCompany: process: m_Output: m_Amount (25 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.06 > 0.015)
    • Industrial_ConcreteFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.166 > 0.1)
    • Industrial_ConvenienceFoodFromGrainFactory, Industrial_ConvenienceFoodFromLivestockFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.14 > 0.1)
    • Industrial_CottonExtractor
      • ProcessingCompany: process: m_Output: m_Amount (14 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.08 > 0.015)
    • Industrial_ElectronicsFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (30 > 16)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.106 > 0.1)
    • Industrial_FoodFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (18 > 16)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.144 > 0.1)
    • Industrial_ForestryExtractor
      • ProcessingCompany: process: m_Output: m_Amount (4 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.06 > 0.015)
    • Industrial_FurnitureFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (24 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.114 > 0.1)
    • Industrial_GrainExtractor
      • ProcessingCompany: process: m_Output: m_Amount (8 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.06 > 0.015)
    • Industrial_LivestockExtractor
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.06 > 0.015)
    • Industrial_MachineryFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (28 > 16)
    • Industrial_MetalSmelter
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (24 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.124 > 0.1)
    • Industrial_MineralPlant
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (20 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.144 > 0.1)
    • Industrial_OilExtractor
      • ProcessingCompany: process: m_Output: m_Amount (35 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.04 > 0.015)
    • Industrial_OilRefinery
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.15 > 0.1)
    • Industrial_OreExtractor
      • ProcessingCompany: process: m_Output: m_Amount (11 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.12 > 0.015)
    • Industrial_PaperMill
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (20 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.15 > 0.1)
      • Workplace: m_Complexity (2 > 1)
    • Industrial_PharmaceuticalsFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.09 > 0.1)
    • Industrial_PlasticsFactory
      • ProcessingCompany: process: m_Input1: m_Amount (2 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 16)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.13 > 0.1)
    • Industrial_SawMill
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.2 > 0.1)
    • Industrial_SteelPlant
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (16 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.134 > 0.1)
    • Industrial_StoneQuarry
      • ProcessingCompany: process: m_Output: m_Amount (5 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.1 > 0.015)
    • Industrial_TextileFromCottonFactory, Industrial_TextileFromLivestockFactory, Industrial_TextileFromPetrochemicalsFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (15 > 8)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.08 > 0.1)
    • Industrial_VegetableExtractor
      • ProcessingCompany: process: m_Output: m_Amount (15 > 20)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.08 > 0.015)
    • Industrial_VehicleFactory
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Input2: m_Amount (1 > 10)
      • ProcessingCompany: process: m_Output: m_Amount (36 > 16)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.08 > 0.1)
    • Office_Bank
      • ProcessingCompany: process: m_Output: m_Amount (14 > 3)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.15 > 0.1)
    • Office_MediaCompany
      • ProcessingCompany: process: m_Output: m_Amount (11 > 3)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.2 > 0.1)
    • Office_SoftwareCompany
      • ProcessingCompany: process: m_Output: m_Amount (12 > 3)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.17 > 0.1)
      • StorageLimit: storageLimit (15000 > 20000)
    • Office_TelecomCompany
      • ProcessingCompany: process: m_Input1: m_Amount (1 > 2)
      • ProcessingCompany: process: m_Input2: m_Amount (2 > 1)
      • ProcessingCompany: process: m_Output: m_Amount (13 > 4)
      • ProcessingCompany: process: m_MaxWorkersPerCell (0.16 > 0.1)
      • StorageLimit: storageLimit (15000 > 20000)
  • Changes to ContentPrefab
    • [All ContentPrefab except PDXAccount]
      • DlcRequirement: m_BaseGameRequiresDatabase (false)
      • DlcRequirement: name (DLC_Requirement > DlcRequirement)
  • Changes to DemandPrefab:
    • DemandParameters
      • m_NeutralUnemployment (30 > 15)
  • Changes to EconomyPrefab:
    • EconomyParameters
      • m_CommuterWageMultiplier (1.1 > 1.2)
      • m_ExtractorEfficiency (8 > 1)
      • m_IndustrialEfficiency (2 > 1)
      • m_MaxCitySpecializationBonus (0.15 > 0.1)
      • m_OfficeResourceConsumedPerIndustrialUnit (1)
      • m_ProfitabilityRange (int2(-10000, 15000))
      • m_ResidentialMinimumEarnings (1400 > 1000)
      • m_ResourceConsumptionMultiplier (int2(0.3,5) > int2(0.5,6))
      • m_ResourceConsumptionPerCitizen (1 > 20)
      • m_ResourceProductionCoefficient (10000000 > 12500000)
      • m_Wage0 (1500 > 1200)
      • m_Wage1 (1800 > 1500)
      • m_Wage2 (2100 > 2000)
      • m_Wage3 (2400 > 2500)
      • m_Wage4 (2700 > 3000)
  • New EditorWaterConfigurationPrefab:
    • Editor Water Configuration
  • Changes to EducationPrefab:
    • EducationParameters
      • m_AdultEnterHighSchoolProbability (0.01 > 0.1)
      • m_WorkerContinueEducationProbability (0.01 > 0.05)
  • New EffectPrefab:
    • WaterPumpingStationTankReservoirUpgrade
  • Changes to EventPrefab:
    • Hail Storm, Lightning Strike
      • WeatherPhenomenon: m_OccurenceCloudiness (Bounds1(0,1))
    • Tornado
      • WeatherPhenomenon: m_OccurenceCloudiness (Bounds1(0.12,1))
      • WeatherPhenomenon: m_OccurrenceProbability (0.05 > 0.3)
  • Changes to ExtractorParameterPrefab:
    • ExtractorParameters
      • m_OilConsumption (100000 > 250000)
  • New FeaturePrefab:
    • PiersAndQuays
  • New GroupPrefab:
    • FishFarmCageStyle01, HarborRoadStyle, LeisurePier02Style01, LeisurePier02Style02, LeisurePier03Style01, LeisurePier03Style02, LeisurePier04Style01, LeisurePier04Style02, ParkStyle01, WaterPipeStyle01
  • Removed GroupPrefab:
    • Bear Species, Chicken Species, Cow Species, Deer Species, Dolphin Species, Eagle Species, Goose Species, Horse Species, Moose Species, Pig Species, Seagull Species, Shark Species, Sheep Species
  • Changes to HappinessFactorParameterPrefab:
    • HappinessFactorParameters
  • Changes to HumanPrefab:
    • [All HumanPrefab]
      • Add ObjectSubObjects
  • Changes to InfoviewPrefab:
    • Transport
      • m_DefaultColor (#565656 > #373737)
      • m_SecondaryColor (#3d3d3d > #131313)
  • New LocalEffectsPrefab:
    • Abandoned Building Local Effects
    • Collapsed Building Local Effects
  • New LotPrefab:
    • Agriculture Lot
      • ExtractorArea: m_ObjectSpawnFactor (5 > 2)
      • ExtractorArea: m_WorkAmountFactor (8 > 2)
      • m_RangeColor (#72821780 > #b6b800cb)
    • Forestry Lot
      • ExtractorArea: m_WorkAmountFactor (25 > 2)
    • Oil Lot
      • m_RangeColor (#87606880 > #d54d69d5)
    • Ore Lot
      • ExtractorArea: m_ObjectSpawnFactor (3 > 1)
      • ExtractorArea: m_WorkAmountFactor (5 > 1)
      • m_RangeColor (#4c6f9880 > #97c4f9ca)
  • Changes to ManualUITagsConfiguration
    • Manual UITags Configuration
      • ManualUITagsConfiguration: m_EconomyPanelProductionDiagram
      • ManualUITagsConfiguration: m_EconomyPanelProductionData
  • New MarkerObjectPrefab
    • Harbor Loading Location
    • Integrated Tram Stop
    • Salmon Spawner
    • Sea Farm Animal Spawner
    • Tuna Spawner
    • Whale Spawner
  • Changes to MarkerObjectPrefab
    • Integrated Bus Stop, Integrated Cargo Ship Stop, Integrated Cargo Train Stop, Integrated Passenger Ship Stop, Integrated Passenger Train Stop, Integrated Subway Stop - Middle, Integrated Subway Stop - Side, Integrated Taxi Stand, Subway Spawn Location, Train Spawn Location, Tram Spawn Location
      • NetObject: m_RequirePedestrian (false)
    • Road Outside Connection - Oneway, Road Outside Connection - Twoway, Train Outside Connection - Oneway, Train Outside Connection - Twoway
      • Workplace: m_WorkConditions (0)
    • Small Water Source, Small Water Source Polluted
      • WaterSource: m_Height (renamed from m_Amount) (1 > 1)
    • Small Water Source Disabled
      • WaterSource: m_Height (renamed from m_Amount) (0 > 1)
    • Water Source, Water Source Polluted
      • WaterSource: m_Height (renamed from m_Amount) (30 > 1)
  • Changes to MilestonePrefab:
    • Milestone 1, Milestone 2, Milestone 3, Milestone 4, Milestone 5, Milestone 6, Milestone 7, Milestone 8, Milestone 9, Milestone 10, , Milestone 12, Milestone 13, Milestone 14, Milestone 15, Milestone 16, Milestone 17, Milestone 18, Milestone 19, Milestone 20
      • MilestonePrefab: m_IsVictory (false)
    • Milestone 11
      • MilestonePrefab: m_IsVictory (true)
  • Changes to WeatherPhenomenonMode:
    • EasyMode_WeatherPhenomenonMode (Altered)
  • New MoveAwayStatistic:
    • MovedAwayReason
  • Changes to NetLaneGeometryPrefab:
    • Alley Crosswalk Lane 2, Boatway Edge Lane 3, Crosswalk Lane 2, EU Alley Crosswalk Lane 2, EU Crosswalk Lane 2, EU Highway Crosswalk Lane 2, Highway Crosswalk Lane 2, Invisible Pedestrian Lane 0, Invisible Pedestrian Lane 2, NA Alley Crosswalk Lane 2, NA Crosswalk Lane 2, NA Highway Crosswalk Lane 2, Seaway Edge Lane 5, Tiled Crosswalk Lane 2
      • PedestrianLane: m_Activities (none)
  • New NetLanePrefab
    • Boat Drive Lane 15, Boat Stop Lane 13, Pedestrian Fishing Lane 3, Pedestrian Fishing Lane 7, Pedestrian Fishing Lane 9, Ship Stop Lane 40
  • Changes to NetLanePrefab:
    • Alley Pedestrian Lane 0, Alley Pedestrian Lane 1, Gravel Crosswalk Lane 2, Gravel Pedestrian Lane 0, Gravel Pedestrian Lane 1, Highway Pedestrian Lane 2, Pedestrian Lane 1, Pedestrian Lane 2, Pedestrian Lane 3, Pedestrian Lane 4, Pedestrian Lane 5, Pedestrian Lane 6, Pedestrian Pavement Lane 3, Public Transport Pedestrian Lane 1, Subway Pedestrian Lane 1, Subway Pedestrian Lane 2, Subway Platform Lane 2, Subway Platform Lane 8, Tiled Pedestrian Lane 2, Tiled Pedestrian Lane 3, Tiled Pedestrian Lane 8, Train Pedestrian Lane 1, Train Pedestrian Lane 2, Train Platform Lane 2, Tram Pedestrian Lane 1
  • Removed NetLanePrefab:
    • Pedestrian Pavement Lane 7, Pedestrian Pavement Lane 9
  • New NetPiecePrefab:
    • Boat Drive Piece 15, Boat Stop Piece 13, Boatway Edge Piece 0, Fishing Pier Median 300cm Mesh, Fishing Pier Pavement 300cm Mesh, PathwayElevatedBottom800cm Mesh, PathwayElevatedBottomEnding800cm Mesh, PathwayElevatedBottomMiddle800cm Mesh, PathwayPavement800cm Mesh, PathwayPavementMiddle800cm Mesh, PathwayTunnelTop800cm Mesh, PathwayTunnelTopEnding800cm Mesh, PathwayTunnelTopMiddle800cm Mesh, PedestrianBridgeCoveredWood01Cover Mesh, PierStyleBreakBottomEnding800cm Mesh, PierStyleBreakMiddle800cm Mesh, PierWood02MedianMiddle300cm Mesh, PierWood02PavementMiddle300cm Mesh, PierWood03Median100cm Mesh, PierWood03MedianMiddle100cm Mesh, PierWood03Pavement300cm Median, PierWood03Pavement300cm Mesh, PierWood03PavementMiddle300cm Mesh, PierWood03PavementSide0cm Mesh, RoadElevatedBottomEdge600cm Mesh, RoadElevatedBottomEdgeEnding600cm Mesh, RoadTunnelTop600cm Mesh, RoadTunnelTopEdgeEnding600cm Mesh, Seaway Edge Piece 0, Ship Stop Piece 40, Sidewalk Piece 3.5 - Flat NoTram, Sidewalk Piece 3.5 - NoTram, TrussArchBridge03Net Mesh
  • Changes to NetPiecePrefab:
    • Pier01SideFence25cm Mesh, Pier01SideFence50cm Mesh
      • NetTerrainPiece (Added)
    • PierWood01Pavement300cm Median
      • NetPieceLanes: m_Lanes (Changed)
  • New NetSectionPrefab:
    • Boat Drive Section 15, Boat Stop Section 13, Boatway Edge Section 0, Car Drive Section 4, Fishing Pier Median Section 3, Fishing Pier Pavement Section 3, Fishing Pier Side Section 0, LeisurePierStyleBreak Section 8, Pavement Path Section 8, PedestrianBridgeCoveredWood01 Section, QuaySide02 - Road, Seaway Edge Section 0, Ship Stop Section 40, Sidewalk 3.5 - NoTram, TrussArchBridge03 Section
  • New NotificationIconPrefab:
    • Gate Bypass, Not Enough Clearance
  • New ObjectBuiltRequirementPrefab:
    • City Hall Built Req, City Hall City Court Built Req, City Hall City Planning Offices Built Req
  • Changes to OverlayConfigurationPrefab:
    • Overlay Configuration
      • m_SolidObjectMaterial
      • m_TextMaterial
  • New PassengerStatistic:
    • PassengerCountFerry
  • New PathwayPrefab:
    • PedestrianPathWide01, QuaySmallWide01, QuaySmallWide02
  • Changes to PathwayPrefab:
    • LeisurePier01Large01, LeisurePier01Medium01, LeisurePier01Small01, QuaySmall01, QuaySmall02
      • UIObject: m_Group (Pathways > Piers & Quays)
  • Changes to PolicyTogglePrefab:
    • Advanced Pollution Management
      • Unlockable: m_RequireAll (Milestone 6 > City Hall City Planning Offices Built Req)
    • City Promotion
      • Unlockable: m_RequireAll (Milestone 10 > City Hall Built Req)
    • High-Speed Highways
      • Unlockable: m_RequireAll (Milestone 10 > City Hall City Planning Offices Built Req)
    • PreRelease Programs
      • Unlockable: m_RequireAll (Milestone 5 > City Hall City Court Built Req)
  • Changes to PollutionPrefab:
    • PollutionParameters
      • m_NoiseRadius (400 > 600)
  • New PopulationVictoryConfigurationPrefab:
    • PopulationVictory Configuration
  • Changes to Prefab (LeisureParametersPrefab):
    • LeisureParameters
      • m_AmountLeisureCounterDecrease (1)
      • m_ChanceCitizenDecreaseLeisureCounter (2)
      • m_ChanceTouristDecreaseLeisureCounter (20)
  • Changes to Prefab (RenderingSettingsPrefab):
    • RenderingSettings
      • GuideLineSettings: m_WaterSourceColors (Various changes)
  • New RenderPrefab:
    • Bear01_LOD1 Mesh, Bear01_LOD2 Mesh, CargoHarborComplexTankFarm01 Mesh, CargoHarborComplexTankFarm01_LOD1 Mesh, CargoHarborComplexTankFarm01_LOD2 Mesh, Carport01_LOD1 Mesh, Carport01_LOD2 Mesh, Carport02_LOD1 Mesh, Carport02_LOD2 Mesh, Carport03_LOD1 Mesh, Carport03_LOD2 Mesh, Chicken01_LOD1 Mesh, Chicken01_LOD2 Mesh, Chicken02_LOD1 Mesh, Chicken02_LOD2 Mesh, ConferenceCenterSignature01 Mesh, ConferenceCenterSignature01_LOD1 Mesh, ConferenceCenterSignature01_LOD2 Mesh, Cow01_LOD1 Mesh, Cow01_LOD2 Mesh, Cow02_LOD1 Mesh, Cow02_LOD2 Mesh, Deer01_LOD1 Mesh, Deer01_LOD2 Mesh, Deer02_LOD1 Mesh, Deer02_LOD2 Mesh, Dog01_LOD1 Mesh, Dog01_LOD2 Mesh, Dog02_LOD1 Mesh, Dog02_LOD2 Mesh, Dolphin01_LOD1 Mesh, Dolphin01_LOD2 Mesh, Eagle01_LOD1 Mesh, Eagle01_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_2x2 Mesh, EU_CommercialLowWaterfront01_L1_2x2_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_2x2_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_2x4 Mesh, EU_CommercialLowWaterfront01_L1_2x4_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_2x4_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_3x2 Mesh, EU_CommercialLowWaterfront01_L1_3x2_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_3x2_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_3x4 Mesh, EU_CommercialLowWaterfront01_L1_3x4_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_3x4_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_4x3 Mesh, EU_CommercialLowWaterfront01_L1_4x3_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_4x3_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_4x5 Mesh, EU_CommercialLowWaterfront01_L1_4x5_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_4x5_LOD2 Mesh, EU_CommercialLowWaterfront01_L1_5x5 Mesh, EU_CommercialLowWaterfront01_L1_5x5_LOD1 Mesh, EU_CommercialLowWaterfront01_L1_5x5_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_2x2 Mesh, EU_CommercialLowWaterfront01_L3_2x2_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_2x2_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_2x4 Mesh, EU_CommercialLowWaterfront01_L3_2x4_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_2x4_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_3x2 Mesh, EU_CommercialLowWaterfront01_L3_3x2_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_3x2_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_3x4 Mesh, EU_CommercialLowWaterfront01_L3_3x4_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_3x4_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_4x3 Mesh, EU_CommercialLowWaterfront01_L3_4x3_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_4x3_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_4x5 Mesh, EU_CommercialLowWaterfront01_L3_4x5_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_4x5_LOD2 Mesh, EU_CommercialLowWaterfront01_L3_5x5 Mesh, EU_CommercialLowWaterfront01_L3_5x5_LOD1 Mesh, EU_CommercialLowWaterfront01_L3_5x5_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_2x2 Mesh, EU_CommercialLowWaterfront01_L5_2x2_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_2x2_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_2x4 Mesh, EU_CommercialLowWaterfront01_L5_2x4_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_2x4_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_3x2 Mesh, EU_CommercialLowWaterfront01_L5_3x2_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_3x2_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_3x4 Mesh, EU_CommercialLowWaterfront01_L5_3x4_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_3x4_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_4x3 Mesh, EU_CommercialLowWaterfront01_L5_4x3_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_4x3_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_4x5 Mesh, EU_CommercialLowWaterfront01_L5_4x5_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_4x5_LOD2 Mesh, EU_CommercialLowWaterfront01_L5_5x5 Mesh, EU_CommercialLowWaterfront01_L5_5x5_LOD1 Mesh, EU_CommercialLowWaterfront01_L5_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_2x2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_2x2_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_2x2_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_2x4 Mesh, EU_CommercialLowWaterfrontLeft01_L1_2x4_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_2x4_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_3x2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_3x2_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_3x2_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_3x4 Mesh, EU_CommercialLowWaterfrontLeft01_L1_3x4_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_3x4_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_4x3 Mesh, EU_CommercialLowWaterfrontLeft01_L1_4x3_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_4x3_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_4x5 Mesh, EU_CommercialLowWaterfrontLeft01_L1_4x5_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_4x5_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L1_5x5 Mesh, EU_CommercialLowWaterfrontLeft01_L1_5x5_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L1_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_2x2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_2x2_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_2x2_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_2x4 Mesh, EU_CommercialLowWaterfrontLeft01_L3_2x4_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_2x4_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_3x2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_3x2_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_3x2_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_3x4 Mesh, EU_CommercialLowWaterfrontLeft01_L3_3x4_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_3x4_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_4x3 Mesh, EU_CommercialLowWaterfrontLeft01_L3_4x3_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_4x3_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_4x5 Mesh, EU_CommercialLowWaterfrontLeft01_L3_4x5_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_4x5_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L3_5x5 Mesh, EU_CommercialLowWaterfrontLeft01_L3_5x5_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L3_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_2x2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_2x2_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_2x2_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_2x4 Mesh, EU_CommercialLowWaterfrontLeft01_L5_2x4_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_2x4_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_3x2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_3x2_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_3x2_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_3x4 Mesh, EU_CommercialLowWaterfrontLeft01_L5_3x4_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_3x4_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_4x3 Mesh, EU_CommercialLowWaterfrontLeft01_L5_4x3_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_4x3_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_4x5 Mesh, EU_CommercialLowWaterfrontLeft01_L5_4x5_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_4x5_LOD2 Mesh, EU_CommercialLowWaterfrontLeft01_L5_5x5 Mesh, EU_CommercialLowWaterfrontLeft01_L5_5x5_LOD1 Mesh, EU_CommercialLowWaterfrontLeft01_L5_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_2x2 Mesh, EU_CommercialLowWaterfrontRight01_L1_2x2_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_2x2_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_2x4 Mesh, EU_CommercialLowWaterfrontRight01_L1_2x4_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_2x4_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_3x2 Mesh, EU_CommercialLowWaterfrontRight01_L1_3x2_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_3x2_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_3x4 Mesh, EU_CommercialLowWaterfrontRight01_L1_3x4_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_3x4_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_4x3 Mesh, EU_CommercialLowWaterfrontRight01_L1_4x3_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_4x3_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_4x5 Mesh, EU_CommercialLowWaterfrontRight01_L1_4x5_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_4x5_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L1_5x5 Mesh, EU_CommercialLowWaterfrontRight01_L1_5x5_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L1_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_2x2 Mesh, EU_CommercialLowWaterfrontRight01_L3_2x2_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_2x2_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_2x4 Mesh, EU_CommercialLowWaterfrontRight01_L3_2x4_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_2x4_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_3x2 Mesh, EU_CommercialLowWaterfrontRight01_L3_3x2_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_3x2_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_3x4 Mesh, EU_CommercialLowWaterfrontRight01_L3_3x4_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_3x4_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_4x3 Mesh, EU_CommercialLowWaterfrontRight01_L3_4x3_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_4x3_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_4x5 Mesh, EU_CommercialLowWaterfrontRight01_L3_4x5_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_4x5_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L3_5x5 Mesh, EU_CommercialLowWaterfrontRight01_L3_5x5_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L3_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_2x2 Mesh, EU_CommercialLowWaterfrontRight01_L5_2x2_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_2x2_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_2x4 Mesh, EU_CommercialLowWaterfrontRight01_L5_2x4_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_2x4_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_3x2 Mesh, EU_CommercialLowWaterfrontRight01_L5_3x2_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_3x2_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_3x4 Mesh, EU_CommercialLowWaterfrontRight01_L5_3x4_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_3x4_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_4x3 Mesh, EU_CommercialLowWaterfrontRight01_L5_4x3_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_4x3_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_4x5 Mesh, EU_CommercialLowWaterfrontRight01_L5_4x5_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_4x5_LOD2 Mesh, EU_CommercialLowWaterfrontRight01_L5_5x5 Mesh, EU_CommercialLowWaterfrontRight01_L5_5x5_LOD1 Mesh, EU_CommercialLowWaterfrontRight01_L5_5x5_LOD2 Mesh, EU_CommercialLowWaterfrontSignature01 Mesh, EU_CommercialLowWaterfrontSignature01_LOD1 Mesh, EU_CommercialLowWaterfrontSignature01_LOD2 Mesh, ExtradosedBridge03NetPillar_LOD1 Mesh, ExtradosedBridge03NetPillar_LOD2 Mesh, ExtradosedBridge03NetPillarBase_LOD1 Mesh, ExtradosedBridge03NetPillarBase_LOD2 Mesh, ExtradosedBridge03NetPillarTop_LOD1 Mesh, ExtradosedBridge03NetPillarTop_LOD2 Mesh, Female_Aviator_Hat01 Mesh, Female_Aviator_Hat01_LOD1 Mesh, Female_Aviator_Hat01_LOD2 Mesh, Female_BackPack01 Mesh, Female_BackPack01_LOD1 Mesh, Female_BackPack01_LOD2 Mesh, Female_BackPack02 Mesh, Female_BackPack02_LOD1 Mesh, Female_BackPack02_LOD2 Mesh, Female_body Mesh, Female_body_LOD1 Mesh, Female_body_LOD2 Mesh, Female_Citizen_Homeless_Jacket01 Mesh, Female_Citizen_Homeless_Jacket01_LOD1 Mesh, Female_Citizen_Homeless_Jacket01_LOD2 Mesh, Female_FishingGloves01 Mesh, Female_FishingGloves01_LOD1 Mesh, Female_FishingGloves01_LOD2 Mesh, Female_FishingHat01 Mesh, Female_FishingHat01_LOD1 Mesh, Female_FishingHat01_LOD2 Mesh, Female_FishingJacket01 Mesh, Female_FishingJacket01_LOD1 Mesh, Female_FishingJacket01_LOD2 Mesh, Female_FishingVest01 Mesh, Female_FishingVest01_LOD1 Mesh, Female_FishingVest01_LOD2 Mesh, Female_FishingWaders01 Mesh, Female_FishingWaders01_LOD1 Mesh, Female_FishingWaders01_LOD2 Mesh, Female_Hair06 Mesh, Female_Hair06_LOD1 Mesh, Female_Hair06_LOD2 Mesh, Female_Jumpsuit02 Mesh, Female_Jumpsuit02_LOD1 Mesh, Female_Jumpsuit02_LOD2 Mesh, Female_LeatherGloves01 Mesh, Female_LeatherGloves01_LOD1 Mesh, Female_LeatherGloves01_LOD2 Mesh, Female_Leggings01 Mesh, Female_Leggings01_LOD1 Mesh, Female_Leggings01_LOD2 Mesh, Female_LongSleeveShirt01 Mesh, Female_LongSleeveShirt01_LOD1 Mesh, Female_LongSleeveShirt01_LOD2 Mesh, Female_RubberBoots02 Mesh, Female_RubberBoots02_LOD1 Mesh, Female_RubberBoots02_LOD2 Mesh, Female_Shoes02 Mesh, Female_Shoes02_LOD1 Mesh, Female_Shoes02_LOD2 Mesh, Female_Socks01 Mesh, Female_Socks01_LOD1 Mesh, Female_Socks01_LOD2 Mesh, Female_StretchJeans01 Mesh, Female_StretchJeans01_LOD1 Mesh, Female_StretchJeans01_LOD2 Mesh, Female_Top01 Mesh, Female_Top01_LOD1 Mesh, Female_Top01_LOD2 Mesh, Female_Tshirt01 Mesh, Female_Tshirt01_LOD1 Mesh, Female_Tshirt01_LOD2 Mesh, Female_WinterBoots02 Mesh, Female_WinterBoots02_LOD1 Mesh, Female_WinterBoots02_LOD2 Mesh, Female_WinterJacket04 Mesh, Female_WinterJacket04_LOD1 Mesh, Female_WinterJacket04_LOD2 Mesh, Female_WinterShoes02 Mesh, Female_Wintershoes02_LOD1 Mesh, Female_Wintershoes02_LOD2 Mesh, FerryDepot01 Mesh, FerryDepot01_Ext01 Mesh, FerryDepot01_Ext01_LOD1 Mesh, FerryDepot01_Ext01_LOD2 Mesh, FerryDepot01_LOD1 Mesh, FerryDepot01_LOD2 Mesh, FerryPassenger01 Mesh, FerryPassenger01_LOD1 Mesh, FerryPassenger01_LOD2 Mesh, FerryStop01 Mesh, FerryStop01_LOD1 Mesh, FerryStop01_LOD2 Mesh, FerryStop02 Mesh, FerryStop02_LOD1 Mesh, FerryStop02_LOD2 Mesh, FerryTerminal01 Mesh, FerryTerminal01_Ext01 Mesh, FerryTerminal01_Ext01_LOD1 Mesh, FerryTerminal01_Ext01_LOD2 Mesh, FerryTerminal01_LOD1 Mesh, FerryTerminal01_LOD2 Mesh, FerryTerminal01Pier01 Mesh, FerryTerminal01Pier01_LOD1 Mesh, FerryTerminal01Pier01_LOD2 Mesh, FishingRod01_withFish_Prop Mesh, FishingRod01_withFish_Prop_LOD1 Mesh, FishingRod01_withFish_Prop_LOD2 Mesh, FishingRod02_withFish_Prop Mesh, FishingRod02_withFish_Prop_LOD1 Mesh, FishingRod02_withFish_Prop_LOD2 Mesh, FlyFishingRod01_Prop Mesh, FlyFishingRod01_Prop_LOD1 Mesh, FlyFishingRod01_Prop_LOD2 Mesh, Goose01_LOD1 Mesh, Goose01_LOD2 Mesh, Harbor Loading Location Mesh, HarborComplexEmergencyResponse01 Mesh, HarborComplexEmergencyResponse01_LOD1 Mesh, HarborComplexEmergencyResponse01_LOD2 Mesh, HarborComplexEmployeeCanteen01 Mesh, HarborComplexEmployeeCanteen01_LOD1 Mesh, HarborComplexEmployeeCanteen01_LOD2 Mesh, HarborComplexHarborSecurity01 Mesh, HarborComplexHarborSecurity01_LOD1 Mesh, HarborComplexHarborSecurity01_LOD2 Mesh, HarborComplexPassengerTerminal01 Mesh, HarborComplexPassengerTerminal01_LOD1 Mesh, HarborComplexPassengerTerminal01_LOD2 Mesh, HarborQuayBumper01 Mesh, HarborQuayBumper01_LOD1 Mesh, HarborQuayTrackStopper01 Mesh, HarborQuayTrackStopper01_LOD1 Mesh, Horse01_LOD1 Mesh, Horse01_LOD2 Mesh, Horse02_LOD1 Mesh, Horse02_LOD2 Mesh, Kiosk01_LOD1 Mesh, Kiosk01_LOD2 Mesh, Kiosk02_LOD1 Mesh, Kiosk02_LOD2 Mesh, Kiosk03_LOD1 Mesh, Kiosk03_LOD2 Mesh, LeisurePier01HeadLarge01 Mesh, LeisurePier01HeadLarge01_LOD1 Mesh, LiftBridge04Pillar_LOD1 Mesh, LiftBridge04Pillar_LOD2 Mesh, LiftBridge04PillarBase_LOD1 Mesh, LiftBridge04PillarBase_LOD2 Mesh, Male_Aviator_Hat01 Mesh, Male_Aviator_Hat01_LOD1 Mesh, Male_Aviator_Hat01_LOD2 Mesh, Male_BackPack01 Mesh, Male_BackPack01_LOD1 Mesh, Male_BackPack01_LOD2 Mesh, Male_BackPack02 Mesh, Male_BackPack02_LOD1 Mesh, Male_BackPack02_LOD2 Mesh, Male_body Mesh, Male_body_LOD1 Mesh, Male_body_LOD2 Mesh, Male_Citizen_Homeless_Jacket01 Mesh, Male_Citizen_Homeless_Jacket01_LOD1 Mesh, Male_Citizen_Homeless_Jacket01_LOD2 Mesh, Male_FishingGloves01 Mesh, Male_FishingGloves01_LOD1 Mesh, Male_FishingGloves01_LOD2 Mesh, Male_FishingHat01 Mesh, Male_FishingHat01_LOD1 Mesh, Male_FishingHat01_LOD2 Mesh, Male_FishingJacket01 Mesh, Male_FishingJacket01_LOD1 Mesh, Male_FishingJacket01_LOD2 Mesh, Male_FishingVest01 Mesh, Male_FishingVest01_LOD1 Mesh, Male_FishingVest01_LOD2 Mesh, Male_FishingWaders01 Mesh, Male_FishingWaders01_LOD1 Mesh, Male_FishingWaders01_LOD2 Mesh, Male_Hair05 Mesh, Male_Hair05_LOD1 Mesh, Male_Hair05_LOD2 Mesh, Male_LongSleeveShirt01 Mesh, Male_LongSleeveShirt01_LOD1 Mesh, Male_LongSleeveShirt01_LOD2 Mesh, Male_RubberBoots02 Mesh, Male_RubberBoots02_LOD1 Mesh, Male_RubberBoots02_LOD2 Mesh, Male_Scarf01 Mesh, Male_Scarf01_LOD1 Mesh, Male_Scarf01_LOD2 Mesh, Male_Shoes02 Mesh, Male_Shoes02_LOD1 Mesh, Male_Shoes02_LOD2 Mesh, Male_Socks01 Mesh, Male_Socks01_LOD1 Mesh, Male_Socks01_LOD2 Mesh, Male_StretchJeans01 Mesh, Male_StretchJeans01_LOD1 Mesh, Male_StretchJeans01_LOD2 Mesh, Male_StretchPants01 Mesh, Male_StretchPants01_LOD1 Mesh, Male_StretchPants01_LOD2 Mesh, Male_StretchShirt01 Mesh, Male_StretchShirt01_LOD1 Mesh, Male_StretchShirt01_LOD2 Mesh, Male_Tshirt01 Mesh, Male_Tshirt01_LOD1 Mesh, Male_Tshirt01_LOD2 Mesh, Male_WinterJacket03 Mesh, Male_WinterJacket03_LOD1 Mesh, Male_WinterJacket03_LOD2 Mesh, MaritimeMuseumSignature01 Mesh, MaritimeMuseumSignature01_LOD1 Mesh, MaritimeMuseumSignature01_LOD2 Mesh, Moose01_LOD1 Mesh, Moose01_LOD2 Mesh, Moose02_LOD1 Mesh, Moose02_LOD2 Mesh, Motorbike01 Mesh, Motorbike01_LOD1 Mesh, Motorbike01_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_2x2 Mesh, NA_CommercialLowWaterfront01_L1_2x2_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_2x2_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_2x4 Mesh, NA_CommercialLowWaterfront01_L1_2x4_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_2x4_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_3x2 Mesh, NA_CommercialLowWaterfront01_L1_3x2_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_3x2_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_3x4 Mesh, NA_CommercialLowWaterfront01_L1_3x4_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_3x4_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_4x3 Mesh, NA_CommercialLowWaterfront01_L1_4x3_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_4x3_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_4x5 Mesh, NA_CommercialLowWaterfront01_L1_4x5_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_4x5_LOD2 Mesh, NA_CommercialLowWaterfront01_L1_5x5 Mesh, NA_CommercialLowWaterfront01_L1_5x5_LOD1 Mesh, NA_CommercialLowWaterfront01_L1_5x5_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_2x2 Mesh, NA_CommercialLowWaterfront01_L3_2x2_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_2x2_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_2x4 Mesh, NA_CommercialLowWaterfront01_L3_2x4_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_2x4_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_3x2 Mesh, NA_CommercialLowWaterfront01_L3_3x2_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_3x2_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_3x4 Mesh, NA_CommercialLowWaterfront01_L3_3x4_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_3x4_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_4x3 Mesh, NA_CommercialLowWaterfront01_L3_4x3_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_4x3_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_4x5 Mesh, NA_CommercialLowWaterfront01_L3_4x5_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_4x5_LOD2 Mesh, NA_CommercialLowWaterfront01_L3_5x5 Mesh, NA_CommercialLowWaterfront01_L3_5x5_LOD1 Mesh, NA_CommercialLowWaterfront01_L3_5x5_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_2x2 Mesh, NA_CommercialLowWaterfront01_L5_2x2_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_2x2_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_2x4 Mesh, NA_CommercialLowWaterfront01_L5_2x4_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_2x4_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_3x2 Mesh, NA_CommercialLowWaterfront01_L5_3x2_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_3x2_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_3x4 Mesh, NA_CommercialLowWaterfront01_L5_3x4_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_3x4_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_4x3 Mesh, NA_CommercialLowWaterfront01_L5_4x3_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_4x3_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_4x5 Mesh, NA_CommercialLowWaterfront01_L5_4x5_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_4x5_LOD2 Mesh, NA_CommercialLowWaterfront01_L5_5x5 Mesh, NA_CommercialLowWaterfront01_L5_5x5_LOD1 Mesh, NA_CommercialLowWaterfront01_L5_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_2x2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_2x2_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_2x2_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_2x4 Mesh, NA_CommercialLowWaterfrontLeft01_L1_2x4_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_2x4_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_3x2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_3x2_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_3x2_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_3x4 Mesh, NA_CommercialLowWaterfrontLeft01_L1_3x4_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_3x4_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_4x3 Mesh, NA_CommercialLowWaterfrontLeft01_L1_4x3_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_4x3_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_4x5 Mesh, NA_CommercialLowWaterfrontLeft01_L1_4x5_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_4x5_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L1_5x5 Mesh, NA_CommercialLowWaterfrontLeft01_L1_5x5_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L1_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_2x2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_2x2_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_2x2_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_2x4 Mesh, NA_CommercialLowWaterfrontLeft01_L3_2x4_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_2x4_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_3x2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_3x2_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_3x2_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_3x4 Mesh, NA_CommercialLowWaterfrontLeft01_L3_3x4_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_3x4_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_4x3 Mesh, NA_CommercialLowWaterfrontLeft01_L3_4x3_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_4x3_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_4x5 Mesh, NA_CommercialLowWaterfrontLeft01_L3_4x5_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_4x5_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L3_5x5 Mesh, NA_CommercialLowWaterfrontLeft01_L3_5x5_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L3_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_2x2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_2x2_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_2x2_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_2x4 Mesh, NA_CommercialLowWaterfrontLeft01_L5_2x4_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_2x4_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_3x2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_3x2_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_3x2_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_3x4 Mesh, NA_CommercialLowWaterfrontLeft01_L5_3x4_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_3x4_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_4x3 Mesh, NA_CommercialLowWaterfrontLeft01_L5_4x3_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_4x3_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_4x5 Mesh, NA_CommercialLowWaterfrontLeft01_L5_4x5_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_4x5_LOD2 Mesh, NA_CommercialLowWaterfrontLeft01_L5_5x5 Mesh, NA_CommercialLowWaterfrontLeft01_L5_5x5_LOD1 Mesh, NA_CommercialLowWaterfrontLeft01_L5_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_2x2 Mesh, NA_CommercialLowWaterfrontRight01_L1_2x2_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_2x2_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_2x4 Mesh, NA_CommercialLowWaterfrontRight01_L1_2x4_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_2x4_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_3x2 Mesh, NA_CommercialLowWaterfrontRight01_L1_3x2_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_3x2_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_3x4 Mesh, NA_CommercialLowWaterfrontRight01_L1_3x4_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_3x4_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_4x3 Mesh, NA_CommercialLowWaterfrontRight01_L1_4x3_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_4x3_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_4x5 Mesh, NA_CommercialLowWaterfrontRight01_L1_4x5_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_4x5_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L1_5x5 Mesh, NA_CommercialLowWaterfrontRight01_L1_5x5_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L1_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_2x2 Mesh, NA_CommercialLowWaterfrontRight01_L3_2x2_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_2x2_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_2x4 Mesh, NA_CommercialLowWaterfrontRight01_L3_2x4_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_2x4_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_3x2 Mesh, NA_CommercialLowWaterfrontRight01_L3_3x2_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_3x2_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_3x4 Mesh, NA_CommercialLowWaterfrontRight01_L3_3x4_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_3x4_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_4x3 Mesh, NA_CommercialLowWaterfrontRight01_L3_4x3_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_4x3_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_4x5 Mesh, NA_CommercialLowWaterfrontRight01_L3_4x5_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_4x5_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L3_5x5 Mesh, NA_CommercialLowWaterfrontRight01_L3_5x5_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L3_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_2x2 Mesh, NA_CommercialLowWaterfrontRight01_L5_2x2_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_2x2_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_2x4 Mesh, NA_CommercialLowWaterfrontRight01_L5_2x4_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_2x4_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_3x2 Mesh, NA_CommercialLowWaterfrontRight01_L5_3x2_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_3x2_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_3x4 Mesh, NA_CommercialLowWaterfrontRight01_L5_3x4_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_3x4_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_4x3 Mesh, NA_CommercialLowWaterfrontRight01_L5_4x3_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_4x3_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_4x5 Mesh, NA_CommercialLowWaterfrontRight01_L5_4x5_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_4x5_LOD2 Mesh, NA_CommercialLowWaterfrontRight01_L5_5x5 Mesh, NA_CommercialLowWaterfrontRight01_L5_5x5_LOD1 Mesh, NA_CommercialLowWaterfrontRight01_L5_5x5_LOD2 Mesh, NA_CommercialLowWaterfrontSignature01 Mesh, NA_CommercialLowWaterfrontSignature01_LOD1 Mesh, NA_CommercialLowWaterfrontSignature01_LOD2 Mesh, OreStackerReclaimer01 Mesh, OreStackerReclaimer01_LOD1 Mesh, OreStackerReclaimer01_LOD2 Mesh, OreStackerReclaimer01Rails01 Mesh, OreStackerReclaimer01Rails01_LOD1 Mesh, OreStackerReclaimer01Rails01_LOD2 Mesh, OreStorageWarehouse01 Mesh, OreStorageWarehouse01_LOD1 Mesh, OreStorageWarehouse01_LOD2 Mesh, OreStorageWarehouse02 Mesh, OreStorageWarehouse02_LOD1 Mesh, OreStorageWarehouse02_LOD2 Mesh, ParkBench01 Mesh, ParkBench01_LOD1 Mesh, ParkBench01_LOD2 Mesh, ParkBench02 Mesh, ParkBench02_LOD1 Mesh, ParkBench02_LOD2 Mesh, ParkBouncyCastle01 Mesh, ParkBouncyCastle01_LOD1 Mesh, ParkBouncyCastle01_LOD2 Mesh, ParkCafe01 Mesh, ParkCafe01_LOD1 Mesh, ParkCafe01_LOD2 Mesh, ParkCarousel01 Mesh, ParkCarousel01_LOD1 Mesh, ParkCarousel01_LOD2 Mesh, ParkCarousel02 Mesh, ParkCarousel02_LOD1 Mesh, ParkCarousel02_LOD2 Mesh, ParkChair01 Mesh, ParkChair01_LOD1 Mesh, ParkChair01_LOD2 Mesh, ParkChair02 Mesh, ParkChair02_LOD1 Mesh, ParkChair02_LOD2 Mesh, ParkFerrisWheel01 Mesh, ParkFerrisWheel01_LOD1 Mesh, ParkFerrisWheel01_LOD2 Mesh, ParkFerrisWheel02 Mesh, ParkFerrisWheel02_LOD1 Mesh, ParkFerrisWheel02_LOD2 Mesh, ParkHauntedHouse01 Mesh, ParkHauntedHouse01_LOD1 Mesh, ParkHauntedHouse01_LOD2 Mesh, ParkRestaurant01 Mesh, ParkRestaurant01_LOD1 Mesh, ParkRestaurant01_LOD2 Mesh, ParkRestaurant02 Mesh, ParkRestaurant02_LOD1 Mesh, ParkRestaurant02_LOD2 Mesh, ParkRestaurant03 Mesh, ParkRestaurant03_LOD1 Mesh, ParkRestaurant03_LOD2 Mesh, ParkTable01 Mesh, ParkTable01_LOD1 Mesh, ParkTable01_LOD2 Mesh, ParkTable02 Mesh, ParkTable02_LOD1 Mesh, ParkTable02_LOD2 Mesh, ParkTicketBooth01 Mesh, ParkTicketBooth01_LOD1 Mesh, ParkTicketBooth01_LOD2 Mesh, PedestrianBridgeCoveredWood01Cover_LOD1 Mesh, PedestrianBridgeCoveredWood01Cover_LOD2 Mesh, PedestrianBridgeCoveredWood01Pillar Mesh, PedestrianBridgeCoveredWood01Pillar_LOD1 Mesh, PedestrianBridgeCoveredWood01Pillar_LOD2 Mesh, PedestrianBridgeCoveredWood01PillarBase Mesh, PedestrianBridgeCoveredWood01PillarBase_LOD1 Mesh, PedestrianBridgeCoveredWood01PillarBase_LOD2 Mesh, PedestrianBridgeCoveredWood01PillarTop Mesh, PedestrianBridgeCoveredWood01PillarTop_LOD1 Mesh, PedestrianBridgeCoveredWood01PillarTop_LOD2 Mesh, PedestrianDrawBridge02Pillar_LOD1 Mesh, PedestrianDrawBridge02Pillar_LOD2 Mesh, PedestrianDrawBridge02PillarBase_LOD1 Mesh, Pig01_LOD1 Mesh, Pig01_LOD2 Mesh, Pig02_LOD1 Mesh, Pig02_LOD2 Mesh, PlaygroundDecal01 Mesh, PlaygroundDecal01_LOD1 Mesh, PlaygroundDecal02 Mesh, PlaygroundDecal02_LOD1 Mesh, PlaygroundDecal03 Mesh, PlaygroundMountain01 Mesh, PlaygroundMountain01_LOD1 Mesh, PlaygroundMountain01_LOD2 Mesh, PlaygroundMountain02 Mesh, PlaygroundMountain02_LOD1 Mesh, PlaygroundMountain02_LOD2 Mesh, PlaygroundMountain03 Mesh, PlaygroundMountain03_LOD1 Mesh, PlaygroundMountain03_LOD2 Mesh, PropBoat01 Mesh, PropBoat01_LOD1 Mesh, PropBoat01_LOD2 Mesh, PropBoat02 Mesh, PropBoat02_LOD1 Mesh, PropBoat02_LOD2 Mesh, Salmon Spawner Mesh, Salmon01 Mesh, Salmon01_LOD1 Mesh, Salmon01_LOD2 Mesh, Sea Farm Spawner Mesh, Seagull01_LOD1 Mesh, Seagull01_LOD2 Mesh, Shark01_LOD1 Mesh, Shark01_LOD2 Mesh, Sheep01_LOD1 Mesh, Sheep01_LOD2 Mesh, Sheep02_LOD1 Mesh, Sheep02_LOD2 Mesh, ToolShed01_LOD1 Mesh, ToolShed01_LOD2 Mesh, ToolShed02_LOD1 Mesh, ToolShed02_LOD2 Mesh, ToolShed03_LOD1 Mesh, ToolShed03_LOD2 Mesh, TrussArchBridge03Net_LOD1 Mesh, TrussArchBridge03Net_LOD2 Mesh, TrussArchBridge03NetPillar Mesh, TrussArchBridge03NetPillar_LOD1 Mesh, TrussArchBridge03NetPillar_LOD2 Mesh, TrussArchBridge03NetPillarBase Mesh, TrussArchBridge03NetPillarBase_LOD1 Mesh, TrussArchBridge03NetPillarBase_LOD2 Mesh, Tuna Spawner Mesh, Tuna01 Mesh, Tuna01_LOD1 Mesh, Tuna01_LOD2 Mesh, Whale Spawner Mesh, Whale01 Mesh, Whale01_LOD1 Mesh, Whale01_LOD2 Mesh
  • Remove RenderPrefab:
    • Book01_Prop_LOD2 Mesh, Female_Aviatorhat01 Mesh, Female_Aviatorhat01_LOD1 Mesh, Female_Aviatorhat01_LOD2 Mesh, Female_Ddmo_Body Mesh, Female_Ddmo_Body_LOD1 Mesh, Female_Ddmo_Body_LOD2 Mesh, Male_AviatorHat01 Mesh, Male_Aviatorhat01_LOD1 Mesh, Male_Aviatorhat01_LOD2 Mesh, Male_Ddmo_Body Mesh, Male_Ddmo_Body_LOD1 Mesh, Male_Ddmo_Body_LOD2 Mesh, Male_Jumpsuit01 Mesh, Male_Jumpsuit01_LOD1 Mesh, Male_Jumpsuit01_LOD2 Mesh, Male_MotorcyclePants01 Mesh, Male_Motorcyclepants01_LOD1 Mesh, Male_Motorcyclepants01_LOD2 Mesh
  • Changes to RenderPrefab:
    • [Renamed RenderPrefab]
      • Cell_Phone01_Prop Mesh (renamed from CellPhone01_Prop Mesh)
      • Cell_Phone01_Prop_LOD1 Mesh (renamed from CellPhone01_Prop_LOD1 Mesh)
      • Cell_Phone01_Prop_LOD2 Mesh (renamed from CellPhone01_Prop_LOD2 Mesh)
      • Female_Aviatorhat01 Mesh (renamed from Female_Aviatorhat01 Mesh)
      • Female_Aviatorhat01_LOD1 Mesh (renamed from Female_Aviatorhat01_LOD1 Mesh)
      • Female_Aviatorhat01_LOD2 Mesh (renamed from Female_Aviatorhat01_LOD2 Mesh)
      • Female_body Mesh (renamed from Female_Ddmo_Body Mesh)
      • Female_body_LOD1 Mesh (renamed from Female_Ddmo_Body_LOD1 Mesh)
      • Female_body_LOD2 Mesh (renamed from Female_Ddmo_Body_LOD2 Mesh)
      • Female_Aviatorhat01 Mesh (renamed from Female_Aviatorhat01 Mesh)
      • Female_Aviatorhat01_LOD1 Mesh (renamed from Female_Aviatorhat01_LOD1 Mesh)
      • Female_Aviatorhat01_LOD2 Mesh (renamed from Female_Aviatorhat01_LOD2 Mesh)
      • Female_body Mesh (renamed from Female_Ddmo_Body Mesh)
      • Female_body_LOD1 Mesh (renamed from Female_Ddmo_Body_LOD1 Mesh)
      • Female_body_LOD2 Mesh (renamed from Female_Ddmo_Body_LOD2 Mesh)
      • Male_Aviatorhat01 Mesh (renamed from Male_Aviatorhat01 Mesh)
      • Male_Aviatorhat01_LOD1 Mesh (renamed from Male_Aviatorhat01_LOD1 Mesh)
      • Male_Aviatorhat01_LOD2 Mesh (renamed from Male_Aviatorhat01_LOD2 Mesh)
      • Male_body Mesh (renamed from Male_Ddmo_Body Mesh)
      • Male_body_LOD1 Mesh (renamed from Male_Ddmo_Body_LOD1 Mesh)
      • Male_body_LOD2 Mesh (renamed from Male_Ddmo_Body_LOD2 Mesh)
    • ACMachineWall02 Mesh, ACMachineWall02_LOD1 Mesh, ACMachineWindows02 Mesh, ACMachineWindows02_LOD1 Mesh, AdministrationVehicle01 Mesh, AdministrationVehicle01_LOD1 Mesh, AdministrationVehicle01_LOD2 Mesh, AirplaneCargo01 Mesh, AirplaneCargo01_LOD1 Mesh, AirplaneCargo01_LOD2 Mesh, AirplanePassenger01 Mesh, AirplanePassenger01_LOD1 Mesh, AirplanePassenger01_LOD2 Mesh, AirplanePassenger02 Mesh, AirplanePassenger02_LOD1 Mesh, AirplanePassenger02_LOD2 Mesh, AppleTreeAdult01 Mesh, AppleTreeChild01 Mesh, AppleTreeElderly01 Mesh, AppleTreeTeen01 Mesh, Baby_Carriage01_Prop Mesh, Baby_Carriage01_Prop_LOD1 Mesh, Baby_Carriage01_Prop_LOD2 Mesh, Basketball01_Prop Mesh, Basketball01_Prop_LOD1 Mesh, Basketball01_Prop_LOD2 Mesh, Bear01 Mesh, Bicycle01_Prop Mesh, Bicycle01_Prop_LOD1 Mesh, Bicycle01_Prop_LOD2 Mesh, BirchTreeAdult01 Mesh, BirchTreeChild01 Mesh, BirchTreeDead01 Mesh, BirchTreeElderly01 Mesh, BirchTreeTeen01 Mesh, BlastholeDrillingRig01 Mesh, BlastholeDrillingRig01_LOD1 Mesh, BlastholeDrillingRig01_LOD2 Mesh, Book01_Prop Mesh, Book01_Prop_LOD1 Mesh, BucketWheelExcavator01 Mesh, BucketWheelExcavator01_LOD1 Mesh, BucketWheelExcavator01_LOD2 Mesh, Bus01 Mesh, Bus01_LOD1 Mesh, Bus01_LOD2 Mesh, Bus02 Mesh, Bus02_LOD1 Mesh, Bus02_LOD2 Mesh, Bus03 Mesh, Bus03_LOD1 Mesh, Bus03_LOD2 Mesh, BusMirrored01 Mesh, BusMirrored01_LOD1 Mesh, BusMirrored01_LOD2 Mesh, BusMirrored02 Mesh, BusMirrored02_LOD1 Mesh, BusMirrored02_LOD2 Mesh, BusMirrored03 Mesh, BusMirrored03_LOD1 Mesh, BusMirrored03_LOD2 Mesh, CamperTrailer01 Mesh, CamperTrailer01_LOD1 Mesh, CamperTrailer01_LOD2 Mesh, Car01 Mesh, Car01_LOD1 Mesh, Car01_LOD2 Mesh, Car02 Mesh, Car02_LOD1 Mesh, Car02_LOD2 Mesh, Car03 Mesh, Car03_LOD1 Mesh, Car03_LOD2 Mesh, Car04 Mesh, Car04_LOD1 Mesh, Car04_LOD2 Mesh, Car05 Mesh, Car05_LOD1 Mesh, Car05_LOD2 Mesh, Car06 Mesh, Car06_LOD1 Mesh, Car06_LOD2 Mesh, Car07 Mesh, Car07_LOD1 Mesh, Car07_LOD2 Mesh, Car08 Mesh, Car08_LOD1 Mesh, Car08_LOD2 Mesh, Car09 Mesh, Car09_LOD1 Mesh, Car09_LOD2 Mesh, CargoHarbor01 Mesh, CargoHarbor01_Ext02 Mesh, CargoHarbor01_Ext02_LOD1 Mesh, CargoHarbor01_Ext02_LOD2 Mesh, CargoHarbor01_LOD1 Mesh, CargoHarbor01_LOD2 Mesh, CargoTrainTerminal01 Mesh, CargoTrainTerminal01_Ext01 Mesh, CargoTrainTerminal01_Ext01_LOD1 Mesh, CargoTrainTerminal01_Ext01_LOD2 Mesh, CargoTrainTerminal01_LOD1 Mesh, CargoTrainTerminal01_LOD2 Mesh, Carport01 Mesh, Carport02 Mesh, Carport03 Mesh, CarTrailer01 Mesh, CarTrailer01_LOD1 Mesh, CarTrailer01_LOD2 Mesh, Chicken01 Mesh, Chicken02 Mesh, Citizen_Logger_Chainsaw01_Prop Mesh, Citizen_Logger_Chainsaw01_Prop_LOD1 Mesh, Citizen_Logger_Chainsaw01_Prop_LOD2 Mesh, CoalPowerPlant01_Sub01 Mesh, CoalPowerPlant01_Sub01_LOD1 Mesh, CoalPowerPlant01_Sub01_LOD2 Mesh, CoalTruck01 Mesh, CoalTruck01_LOD1 Mesh, CoalTruck01_LOD2 Mesh, CoconutPalmTreeAdult01 Mesh, CoconutPalmTreeChild01 Mesh, CoconutPalmTreeElderly01 Mesh, CoconutPalmTreeTeen01 Mesh, CombineHarvester01 Mesh, CombineHarvester01_LOD1 Mesh, CombineHarvester01_LOD2 Mesh, CommercialACMachineRoof02 Mesh, CommercialACMachineRoof02_LOD1 Mesh, CommercialACMachineRoof03 Mesh, CommercialACMachineRoof03_LOD1 Mesh, CommercialACMachineRoof04 Mesh, CommercialACMachineRoof04_LOD1 Mesh, CommercialACMachineRoof05 Mesh, CommercialACMachineRoof05_LOD1 Mesh, ConstructionCraneTop01 Mesh, ConstructionCraneTop01_LOD1 Mesh, ConstructionCraneTop01_LOD2 Mesh, Cow01 Mesh, Cow02 Mesh, Deer01 Mesh, Deer02 Mesh, Dog01 Mesh, Dog02 Mesh, Dolphin01 Mesh, Eagle01 Mesh, EU_AlderTreeAdult01 Mesh, EU_AlderTreeChild01 Mesh, EU_AlderTreeDead01 Mesh, EU_AlderTreeElderly01 Mesh, EU_AlderTreeTeen01 Mesh, EU_Ambulance01 Mesh, EU_Ambulance01_LOD1 Mesh, EU_Ambulance01_LOD2 Mesh, EU_BasculeBridgeBarrierLeft01 Mesh, EU_BasculeBridgeBarrierLeft01_LOD1 Mesh, EU_BasculeBridgeBarrierLeft01_LOD2 Mesh, EU_BasculeBridgeBarrierRight01 Mesh, EU_BasculeBridgeBarrierRight01_LOD1 Mesh, EU_BasculeBridgeBarrierRight01_LOD2 Mesh, EU_ChestnutTreeAdult01 Mesh, EU_ChestnutTreeChild01 Mesh, EU_ChestnutTreeElderly01 Mesh, EU_ChestnutTreeTeen01 Mesh, EU_DeliveryVan01 Mesh, EU_DeliveryVan01_LOD1 Mesh, EU_DeliveryVan01_LOD2 Mesh, EU_FireTruck01 Mesh, EU_FireTruck01_LOD1 Mesh, EU_FireTruck01_LOD2 Mesh, EU_GarbageTruck01 Mesh, EU_GarbageTruck01_LOD1 Mesh, EU_GarbageTruck01_LOD2 Mesh, EU_PoliceVehicle01 Mesh, EU_PoliceVehicle01_LOD1 Mesh, EU_PoliceVehicle01_LOD2 Mesh, EU_PoliceVehicle02 Mesh, EU_PoliceVehicle02_LOD1 Mesh, EU_PoliceVehicle02_LOD2 Mesh, EU_PoplarTreeAdult01 Mesh, EU_PoplarTreeChild01 Mesh, EU_PoplarTreeElderly01 Mesh, EU_PoplarTreeTeen01 Mesh, EU_PostVan01 Mesh, EU_PostVan01_LOD1 Mesh, EU_PostVan01_LOD2 Mesh, EU_Snowplow01 Mesh, EU_Snowplow01_LOD1 Mesh, EU_Snowplow01_LOD2 Mesh, EU_SnowplowMirrored01 Mesh, EU_SnowplowMirrored01_LOD1 Mesh, EU_SnowplowMirrored01_LOD2 Mesh, EU_TrafficLightLevelcrossingLeft01 Mesh, EU_TrafficLightLevelcrossingLeft01_LOD1 Mesh, EU_TrafficLightLevelcrossingLeft01_LOD2 Mesh, EU_TrafficLightLevelcrossingRight01 Mesh, EU_TrafficLightLevelcrossingRight01_LOD1 Mesh, EU_TrafficLightLevelcrossingRight01_LOD2 Mesh, EU_TrainCargoEngine01 Mesh, EU_TrainCargoEngine01_LOD1 Mesh, EU_TrainCargoEngine01_LOD2 Mesh, EU_TrainPassengerCar01 Mesh, EU_TrainPassengerCar01_LOD1 Mesh, EU_TrainPassengerCar01_LOD2 Mesh, EU_TrainPassengerEngine01 Mesh, EU_TrainPassengerEngine01_LOD1 Mesh, EU_TrainPassengerEngine01_LOD2 Mesh, EU_TruckTractor01 Mesh, EU_TruckTractor01_LOD1 Mesh, EU_TruckTractor01_LOD2 Mesh, ExtractorOilDrillingRig01 Mesh, ExtractorOilDrillingRig01_LOD1 Mesh, ExtractorOilDrillingRig01_LOD2 Mesh, ExtractorOilDrillingRig02 Mesh, ExtractorOilDrillingRig02_LOD1 Mesh, ExtractorOilDrillingRig02_LOD2 Mesh, ExtractorOilPump01 Mesh, ExtractorOilPump01_LOD1 Mesh, ExtractorOilPump01_LOD2 Mesh, ExtractorOilPump02 Mesh, ExtractorOilPump02_LOD1 Mesh, ExtractorOilPump02_LOD2 Mesh, ExtractorOreDriftMine01 Mesh, ExtractorOreDriftMine01_LOD1 Mesh, ExtractorOreDriftMine01_LOD2 Mesh, ExtractorOreDriftMine02 Mesh, ExtractorOreDriftMine02_LOD1 Mesh, ExtractorOreDriftMine02_LOD2 Mesh, ExtractorOreShaftMine02 Mesh, ExtractorOreShaftMine02_LOD1 Mesh, ExtractorOreShaftMine02_LOD2 Mesh, Female_Blazer01 Mesh, Female_Blazer01_LOD1 Mesh, Female_Blazer01_LOD2 Mesh, Female_Citizen_Homeless_Jacket02 Mesh, Female_Citizen_Homeless_Jacket02_LOD1 Mesh, Female_Citizen_Homeless_Jacket02_LOD2 Mesh, Female_Citizen_Homeless_Trousers01 Mesh, Female_Citizen_Homeless_Trousers01_LOD1 Mesh, Female_Citizen_Homeless_Trousers01_LOD2 Mesh, Female_Dress01 Mesh, Female_Dress01_LOD1 Mesh, Female_Dress01_LOD2 Mesh, Female_Dress02 Mesh, Female_Dress02_LOD1 Mesh, Female_Dress02_LOD2 Mesh, Female_Dress03 Mesh, Female_Dress03_LOD1 Mesh, Female_Dress03_LOD2 Mesh, Female_Dress04 Mesh, Female_Dress04_LOD1 Mesh, Female_Dress04_LOD2 Mesh, Female_Hair01 Mesh, Female_Hair01_LOD1 Mesh, Female_Hair01_LOD2 Mesh, Female_Hair02 Mesh, Female_Hair02_LOD1 Mesh, Female_Hair02_LOD2 Mesh, Female_Hair03 Mesh, Female_Hair03_LOD1 Mesh, Female_Hair03_LOD2 Mesh, Female_Hair04 Mesh, Female_Hair04_LOD1 Mesh, Female_Hair04_LOD2 Mesh, Female_Hair05 Mesh, Female_Hair05_LOD1 Mesh, Female_Hair05_LOD2 Mesh, Female_Headphones01 Mesh, Female_Headphones01_LOD1 Mesh, Female_Headphones01_LOD2 Mesh, Female_HighHeels01 Mesh, Female_HighHeels01_LOD1 Mesh, Female_HighHeels01_LOD2 Mesh, Female_Hoodie01 Mesh, Female_Hoodie01_LOD1 Mesh, Female_Hoodie01_LOD2 Mesh, Female_Jacket01 Mesh, Female_Jacket01_LOD1 Mesh, Female_Jacket01_LOD2 Mesh, Female_Jacket02 Mesh, Female_Jacket02_LOD1 Mesh, Female_Jacket02_LOD2 Mesh, Female_Jumpsuit01 Mesh, Female_Jumpsuit01_LOD1 Mesh, Female_Jumpsuit01_LOD2 Mesh, Female_LeatherJacket01 Mesh, Female_LeatherJacket01_LOD1 Mesh, Female_LeatherJacket01_LOD2 Mesh, Female_LoosePants01 Mesh, Female_LoosePants01_LOD1 Mesh, Female_LoosePants01_LOD2 Mesh, Female_Miniskirt01 Mesh, Female_Miniskirt01_LOD1 Mesh, Female_Miniskirt01_LOD2 Mesh, Female_MotorcycleBoots01 Mesh, Female_MotorcycleBoots01_LOD1 Mesh, Female_MotorcycleBoots01_LOD2 Mesh, Female_MotorcycleHelmet01 Mesh, Female_MotorcycleHelmet01_LOD1 Mesh, Female_MotorcycleHelmet01_LOD2 Mesh, Female_MotorcycleJacket01 Mesh, Female_MotorcycleJacket01_LOD1 Mesh, Female_MotorcycleJacket01_LOD2 Mesh, Female_MotorcyclePants01 Mesh, Female_MotorcyclePants01_LOD1 Mesh, Female_MotorcyclePants01_LOD2 Mesh, Female_Sandals01 Mesh, Female_Sandals01_LOD1 Mesh, Female_Sandals01_LOD2 Mesh, Female_Scarf01 Mesh, Female_Scarf01_LOD1 Mesh, Female_Scarf01_LOD2 Mesh, Female_Shoes01 Mesh, Female_Shoes01_LOD1 Mesh, Female_Shoes01_LOD2 Mesh, Female_Shorts01 Mesh, Female_Shorts01_LOD1 Mesh, Female_Shorts01_LOD2 Mesh, Female_Skirt01 Mesh, Female_Skirt01_LOD1 Mesh, Female_Skirt01_LOD2 Mesh, Female_Skirt02 Mesh, Female_Skirt02_LOD1 Mesh, Female_Skirt02_LOD2 Mesh, Female_Skirt03 Mesh, Female_Skirt03_LOD1 Mesh, Female_Skirt03_LOD2 Mesh, Female_SummerDress01 Mesh, Female_SummerDress01_LOD1 Mesh, Female_SummerDress01_LOD2 Mesh, Female_Sunglasses01 Mesh, Female_Sunglasses01_LOD1 Mesh, Female_Sunglasses01_LOD2 Mesh, Female_WinterBoots01 Mesh, Female_WinterBoots01_LOD1 Mesh, Female_WinterBoots01_LOD2 Mesh, Female_WinterHat01 Mesh, Female_WinterHat01_LOD1 Mesh, Female_WinterHat01_LOD2 Mesh, Female_WinterHat02 Mesh, Female_WinterHat02_LOD1 Mesh, Female_WinterHat02_LOD2 Mesh, Female_WinterHat03 Mesh, Female_WinterHat03_LOD1 Mesh, Female_WinterHat03_LOD2 Mesh, Female_WinterHoodie01 Mesh, Female_WinterHoodie01_LOD1 Mesh, Female_WinterHoodie01_LOD2 Mesh, Female_WinterJacket01 Mesh, Female_WinterJacket01_LOD1 Mesh, Female_WinterJacket01_LOD2 Mesh, Female_WinterJacket02 Mesh, Female_WinterJacket02_LOD1 Mesh, Female_WinterJacket02_LOD2 Mesh, Female_WinterJacket03 Mesh, Female_WinterJacket03_LOD1 Mesh, Female_WinterJacket03_LOD2 Mesh, Female_WinterTrousers01 Mesh, Female_WinterTrousers01_LOD1 Mesh, Female_WinterTrousers01_LOD2 Mesh, Female_WinterVest01 Mesh, Female_WinterVest01_LOD1 Mesh, Female_WinterVest01_LOD2 Mesh, FerrisWheel01 Mesh, FerrisWheel01_LOD1 Mesh, FerrisWheel01_LOD2 Mesh, FireHose01_Prop Mesh, FireHose01_Prop_LOD1 Mesh, FireHose01_Prop_LOD2 Mesh, FloridaPalmTreeAdult01 Mesh, FloridaPalmTreeChild01 Mesh, FloridaPalmTreeElderly01 Mesh, FloridaPalmTreeTeen01 Mesh, Flowerbed01 Mesh, Flowerbed02 Mesh, FlowerBushCity01 Mesh, FlowerBushCity02 Mesh, FlowerBushCity03 Mesh, FlowerBushWildAdult01 Mesh, FlowerBushWildAdult02 Mesh, FlowerBushWildChild01 Mesh, FlowerBushWildChild02 Mesh, FlowerBushWildElderly01 Mesh, FlowerBushWildElderly02 Mesh, FlowerBushWildTeen01 Mesh, FlowerBushWildTeen02 Mesh, FlowerPot01 Mesh, FlowerPot02 Mesh, ForestForwarder01 Mesh, ForestForwarder01_LOD1 Mesh, ForestForwarder01_LOD2 Mesh, ForestForwarderTrailer01 Mesh, ForestForwarderTrailer01_LOD1 Mesh, ForestForwarderTrailer01_LOD2 Mesh, ForestHarvester01 Mesh, ForestHarvester01_LOD1 Mesh, ForestHarvester01_LOD2 Mesh, ForestHarvesterTrailer01 Mesh, ForestHarvesterTrailer01_LOD1 Mesh, ForestHarvesterTrailer01_LOD2 Mesh, FrontendLoader01 Mesh, FrontendLoader01_LOD1 Mesh, FrontendLoader01_LOD2 Mesh, FrontendLoaderTrailer01 Mesh, FrontEndLoaderTrailer01_LOD1 Mesh, FrontEndLoaderTrailer01_LOD2 Mesh, GardenShears01_Prop Mesh, GardenShears01_Prop_LOD1 Mesh, GardenShears01_Prop_LOD2 Mesh, Goose01 Mesh, GreenBushCity01 Mesh, GreenBushCity02 Mesh, GreenBushCity03 Mesh, GreenBushWildAdult01 Mesh, GreenBushWildAdult02 Mesh, GreenBushWildChild01 Mesh, GreenBushWildChild02 Mesh, GreenBushWildDead01 Mesh, GreenBushWildElderly01 Mesh, GreenBushWildElderly02 Mesh, GreenBushWildTeen01 Mesh, GreenBushWildTeen02 Mesh, Guitar01_Prop Mesh, Guitar01_Prop_LOD1 Mesh, Guitar01_Prop_LOD2 Mesh, Hearse01 Mesh, Hearse01_LOD1 Mesh, Hearse01_LOD2 Mesh, HedgePieceHigh01 Mesh, HedgePieceHigh02 Mesh, HedgePieceHighLong01 Mesh, HedgePieceHighLong02 Mesh, HedgePieceLow01 Mesh, HedgePieceLow02 Mesh, HedgePieceLowLong01 Mesh, HedgePieceLowLong02 Mesh, HelicopterFire01 Mesh, HelicopterFire01_LOD1 Mesh, HelicopterFire01_LOD2 Mesh, HelicopterHealthcare01 Mesh, HelicopterHealthcare01_LOD1 Mesh, HelicopterHealthcare01_LOD2 Mesh, HelicopterPassenger01 Mesh, HelicopterPassenger01_LOD1 Mesh, HelicopterPassenger01_LOD2 Mesh, HelicopterPolice01 Mesh, HelicopterPolice01_LOD1 Mesh, HelicopterPolice01_LOD2 Mesh, Horse01 Mesh, Horse02 Mesh, IndustrialACMachineRoof01 Mesh, IndustrialACMachineRoof01_LOD1 Mesh, IndustrialACMachineRoof02 Mesh, IndustrialACMachineRoof02_LOD1 Mesh, IndustrialACMachineRoof05 Mesh, IndustrialACMachineRoof05_LOD1 Mesh, IndustrialACMachineWall01 Mesh, IndustrialACMachineWall01_LOD1 Mesh, IndustrialACMachineWall02 Mesh, IndustrialACMachineWall02_LOD1 Mesh, IndustrialACMachineWall03 Mesh, IndustrialACMachineWall03_LOD1 Mesh, IndustrialACMachineWall04 Mesh, IndustrialACMachineWall04_LOD1 Mesh, IndustrialStorageOre01_L1_4x5 Mesh, IndustrialStorageOre01_L1_4x5_LOD1 Mesh, IndustrialStorageOre01_L1_4x5_LOD2 Mesh, IndustrialStorageOre01_L1_5x3 Mesh, IndustrialStorageOre01_L1_5x3_LOD1 Mesh, IndustrialStorageOre01_L1_5x3_LOD2 Mesh, IndustrialStorageOre01_L1_6x6 Mesh, IndustrialStorageOre01_L1_6x6_LOD1 Mesh, IndustrialStorageOre01_L1_6x6_LOD2 Mesh, JugglingBalls01_Prop Mesh, JugglingBalls01_Prop_LOD1 Mesh, JugglingBalls01_Prop_LOD2 Mesh, KickScooter01_Prop Mesh, KickScooter01_Prop_LOD1 Mesh, KickScooter01_Prop_LOD2 Mesh, Kiosk01 Mesh, Kiosk02 Mesh, Kiosk03 Mesh, LeisurePier01HeadLargePavement01 Mesh, Luggage01_Prop Mesh, Luggage01_Prop_LOD1 Mesh, Luggage01_Prop_LOD2 Mesh, Luggage02_Prop Mesh, Luggage02_Prop_LOD1 Mesh, Luggage02_Prop_LOD2 Mesh, Male_Beard01 Mesh, Male_Beard01_LOD1 Mesh, Male_Beard01_LOD2 Mesh, Male_CargoShorts01 Mesh, Male_CargoShorts01_LOD1 Mesh, Male_CargoShorts01_LOD2 Mesh, Male_Citizen_Homeless_Jacket02 Mesh, Male_Citizen_Homeless_Jacket02_LOD1 Mesh, Male_Citizen_Homeless_Jacket02_LOD2 Mesh, Male_Citizen_Homeless_Trousers01 Mesh, Male_Citizen_Homeless_Trousers01_LOD1 Mesh, Male_Citizen_Homeless_Trousers01_LOD2 Mesh, Male_Citizen_Service_Hearse_Driver_Shirt01 Mesh, Male_Citizen_Service_Hearse_Driver_Shirt01_LOD1 Mesh, Male_Citizen_Service_Hearse_Driver_Shirt01_LOD2 Mesh, Male_Goatee01 Mesh, Male_Goatee01_LOD1 Mesh, Male_Goatee01_LOD2 Mesh, Male_Hair01 Mesh, Male_Hair01_LOD1 Mesh, Male_Hair01_LOD2 Mesh, Male_Hair02 Mesh, Male_Hair02_LOD1 Mesh, Male_Hair02_LOD2 Mesh, Male_Hair03 Mesh, Male_Hair03_LOD1 Mesh, Male_Hair03_LOD2 Mesh, Male_Hair04 Mesh, Male_Hair04_LOD1 Mesh, Male_Hair04_LOD2 Mesh, Male_Headphones01 Mesh, Male_Headphones01_LOD1 Mesh, Male_Headphones01_LOD2 Mesh, Male_Hoodie01 Mesh, Male_Hoodie01_LOD1 Mesh, Male_Hoodie01_LOD2 Mesh, Male_Jacket01 Mesh, Male_Jacket01_LOD1 Mesh, Male_Jacket01_LOD2 Mesh, Male_Jacket02 Mesh, Male_Jacket02_LOD1 Mesh, Male_Jacket02_LOD2 Mesh, Male_LeatherJacket01 Mesh, Male_LeatherJacket01_LOD1 Mesh, Male_LeatherJacket01_LOD2 Mesh, Male_MotorcycleHelmet01 Mesh, Male_MotorcycleHelmet01_LOD1 Mesh, Male_MotorcycleHelmet01_LOD2 Mesh, Male_MotorcycleJacket01 Mesh, Male_MotorcycleJacket01_LOD1 Mesh, Male_MotorcycleJacket01_LOD2 Mesh, Male_Mustache01 Mesh, Male_Mustache01_LOD1 Mesh, Male_Mustache01_LOD2 Mesh, Male_Shoes01 Mesh, Male_Shoes01_LOD1 Mesh, Male_Shoes01_LOD2 Mesh, Male_Shorts01 Mesh, Male_Shorts01_LOD1 Mesh, Male_Shorts01_LOD2 Mesh, Male_Shorts02 Mesh, Male_Shorts02_LOD1 Mesh, Male_Shorts02_LOD2 Mesh, Male_SuitJacket01 Mesh, Male_SuitJacket01_LOD1 Mesh, Male_SuitJacket01_LOD2 Mesh, Male_SuitPants01 Mesh, Male_SuitPants01_LOD1 Mesh, Male_SuitPants01_LOD2 Mesh, Male_SuitShirt01 Mesh, Male_SuitShirt01_LOD1 Mesh, Male_SuitShirt01_LOD2 Mesh, Male_SuitShoes01 Mesh, Male_SuitShoes01_LOD1 Mesh, Male_SuitShoes01_LOD2 Mesh, Male_Sunglasses01 Mesh, Male_Sunglasses01_LOD1 Mesh, Male_Sunglasses01_LOD2 Mesh, Male_WinterBoots01 Mesh, Male_WinterBoots01_LOD1 Mesh, Male_WinterBoots01_LOD2 Mesh, Male_WinterBoots02 Mesh, Male_WinterBoots02_LOD1 Mesh, Male_WinterBoots02_LOD2 Mesh, Male_WinterHat01 Mesh, Male_WinterHat01_LOD1 Mesh, Male_WinterHat01_LOD2 Mesh, Male_WinterHat02 Mesh, Male_WinterHat02_LOD1 Mesh, Male_WinterHat02_LOD2 Mesh, Male_WinterHoodie01 Mesh, Male_WinterHoodie01_LOD1 Mesh, Male_WinterHoodie01_LOD2 Mesh, Male_WinterJacket01 Mesh, Male_WinterJacket01_LOD1 Mesh, Male_WinterJacket01_LOD2 Mesh, Male_WinterJacket02 Mesh, Male_WinterJacket02_LOD1 Mesh, Male_WinterJacket02_LOD2 Mesh, Male_WinterTrousers01 Mesh, Male_WinterTrousers01_LOD1 Mesh, Male_WinterTrousers01_LOD2 Mesh, Male_WinterVest01 Mesh, Male_WinterVest01_LOD1 Mesh, Male_WinterVest01_LOD2 Mesh, MiningExcavator01 Mesh, MiningExcavator01_LOD1 Mesh, MiningExcavator01_LOD2 Mesh, Moose01 Mesh, Moose02 Mesh, Motorbike01_Prop Mesh, Motorbike01_Prop_LOD1 Mesh, Motorbike01_Prop_LOD2 Mesh, MotorbikeDelivery01 Mesh, MotorbikeDelivery01_LOD1 Mesh, MotorbikeDelivery01_LOD2 Mesh, MotorbikeDelivery01_Prop Mesh, MotorbikeDelivery01_Prop_LOD1 Mesh, MotorbikeDelivery01_Prop_LOD2 Mesh, MuscleCar01 Mesh, MuscleCar01_LOD1 Mesh, MuscleCar01_LOD2 Mesh, MuscleCar02 Mesh, MuscleCar02_LOD1 Mesh, MuscleCar02_LOD2 Mesh, MuscleCar03 Mesh, MuscleCar03_LOD1 Mesh, MuscleCar03_LOD2 Mesh, MuscleCar04 Mesh, MuscleCar04_LOD1 Mesh, MuscleCar04_LOD2 Mesh, MuscleCar05 Mesh, MuscleCar05_LOD1 Mesh, MuscleCar05_LOD2 Mesh, MuscleCarGarage01 Mesh, MuscleCarGarage01_LOD1 Mesh, MuscleCarGarage01_LOD2 Mesh, NA_Ambulance01 Mesh, NA_Ambulance01_LOD1 Mesh, NA_Ambulance01_LOD2 Mesh, NA_BasculeBridgeBarrierLeft01 Mesh, NA_BasculeBridgeBarrierLeft01_LOD1 Mesh, NA_BasculeBridgeBarrierLeft01_LOD2 Mesh, NA_BasculeBridgeBarrierRight01 Mesh, NA_BasculeBridgeBarrierRight01_LOD1 Mesh, NA_BasculeBridgeBarrierRight01_LOD2 Mesh, NA_DeliveryVan01 Mesh, NA_DeliveryVan01_LOD1 Mesh, NA_DeliveryVan01_LOD2 Mesh, NA_FireTruck01 Mesh, NA_FireTruck01_LOD1 Mesh, NA_FireTruck01_LOD2 Mesh, NA_GarbageTruck01 Mesh, NA_GarbageTruck01_LOD1 Mesh, NA_GarbageTruck01_LOD2 Mesh, NA_HickoryTreeAdult01 Mesh, NA_HickoryTreeChild01 Mesh, NA_HickoryTreeElderly01 Mesh, NA_HickoryTreeTeen01 Mesh, NA_LindenTreeAdult01 Mesh, NA_LindenTreeChild01 Mesh, NA_LindenTreeElderly01 Mesh, NA_LindenTreeTeen01 Mesh, NA_LondonPlaneTreeAdult01 Mesh, NA_LondonPlaneTreeChild01 Mesh, NA_LondonPlaneTreeElderly01 Mesh, NA_LondonPlaneTreeTeen01 Mesh, NA_PoliceVehicle01 Mesh, NA_PoliceVehicle01_LOD1 Mesh, NA_PoliceVehicle01_LOD2 Mesh, NA_PoliceVehicle02 Mesh, NA_PoliceVehicle02_LOD1 Mesh, NA_PoliceVehicle02_LOD2 Mesh, NA_PostVan01 Mesh, NA_PostVan01_LOD1 Mesh, NA_PostVan01_LOD2 Mesh, NA_Snowplow01 Mesh, NA_Snowplow01_LOD1 Mesh, NA_Snowplow01_LOD2 Mesh, NA_SnowplowMirrored01 Mesh, NA_SnowplowMirrored01_LOD1 Mesh, NA_SnowplowMirrored01_LOD2 Mesh, NA_TrafficLightLevelcrossingLeft01 Mesh, NA_TrafficLightLevelcrossingLeft01_LOD1 Mesh, NA_TrafficLightLevelcrossingLeft01_LOD2 Mesh, NA_TrafficLightLevelcrossingRight01 Mesh, NA_TrafficLightLevelcrossingRight01_LOD1 Mesh, NA_TrafficLightLevelcrossingRight01_LOD2 Mesh, NA_TrainCargoEngine01 Mesh, NA_TrainCargoEngine01_LOD1 Mesh, NA_TrainCargoEngine01_LOD2 Mesh, NA_TrainPassengerCar01 Mesh, NA_TrainPassengerCar01_LOD1 Mesh, NA_TrainPassengerCar01_LOD2 Mesh, NA_TrainPassengerEngine01 Mesh, NA_TrainPassengerEngine01_LOD1 Mesh, NA_TrainPassengerEngine01_LOD2 Mesh, NA_TruckTractor01 Mesh, NA_TruckTractor01_LOD1 Mesh, NA_TruckTractor01_LOD2 Mesh, Nasinneula Mesh, Nasinneula_LOD1 Mesh, Nasinneula_LOD2 Mesh, NationalGalleryofArts Mesh, NationalGalleryofArts_LOD1 Mesh, NationalGalleryofArts_LOD2 Mesh, NotreDame Mesh, NotreDame_LOD1 Mesh, NotreDame_LOD2 Mesh, NotreDameClockPointers Mesh, NotreDameClockPointers_LOD1 Mesh, NotreDameRoofDecoration01 Mesh, NotreDameRoofDecoration01_LOD1 Mesh, NotreDameRoofDecoration01_LOD2 Mesh, NotreDameRoofDecoration02 Mesh, NotreDameRoofDecoration02_LOD1 Mesh, NotreDameRoofDecoration02_LOD2 Mesh, NotreDameRoofDecoration03 Mesh, NotreDameRoofDecoration03_LOD1 Mesh, NotreDameRoofDecoration03_LOD2 Mesh, OakTreeAdult01 Mesh, OakTreeChild01 Mesh, OakTreeElderly01 Mesh, OakTreeTeen01 Mesh, OilPipe01 Mesh, OilTruck01 Mesh, OilTruck01_LOD1 Mesh, OilTruck01_LOD2 Mesh, OreConveyorBelt01 Mesh, OreMiningTractor01 Mesh, OreMiningTractor01_LOD1 Mesh, OreMiningTractor01_LOD2 Mesh, OreMiningTractorTrailer01 Mesh, OreMiningTractorTrailer01_LOD1 Mesh, OreMiningTractorTrailer01_LOD2 Mesh, OreMiningTruck01 Mesh, OreMiningTruck01_LOD1 Mesh, OreMiningTruck01_LOD2 Mesh, ParkMaintenanceVehicle01 Mesh, ParkMaintenanceVehicle01_LOD1 Mesh, ParkMaintenanceVehicle01_LOD2 Mesh, ParkWorkerBroom01_Prop Mesh, ParkWorkerBroom01_Prop_LOD1 Mesh, ParkWorkerBroom01_Prop_LOD2 Mesh, ParkWorkerTools01_Prop Mesh, ParkWorkerTools01_Prop_LOD1 Mesh, ParkWorkerTools01_Prop_LOD2 Mesh, Pig01 Mesh, Pig02 Mesh, PlantPot01 Mesh, PlantPot02 Mesh, PosterHuge01 - SneakyRidge Mesh, PrisonVan01 Mesh, PrisonVan01_LOD1 Mesh, PrisonVan01_LOD2 Mesh, RadioTelescope01 Mesh, RadioTelescope01_LOD1 Mesh, RadioTelescope01_LOD2 Mesh, RoadMaintenanceVehicle01 Mesh, RoadMaintenanceVehicle01_LOD1 Mesh, RoadMaintenanceVehicle01_LOD2 Mesh, RoyalPalmTreeAdult01 Mesh, RoyalPalmTreeChild01 Mesh, RoyalPalmTreeElderly01 Mesh, RoyalPalmTreeTeen01 Mesh, SatelliteUplink01 Mesh, SatelliteUplink01_LOD1 Mesh, SatelliteUplink01_LOD2 Mesh, Scooter01 Mesh, Scooter01_LOD1 Mesh, Scooter01_LOD2 Mesh, Scooter01_Prop Mesh, Scooter01_Prop_LOD1 Mesh, Scooter01_Prop_LOD2 Mesh, Seagull01 Mesh, Service_Hearse_CasketTrolley01_Prop Mesh, Service_Hearse_CasketTrolley01_Prop_LOD1 Mesh, Service_Hearse_CasketTrolley01_Prop_LOD2 Mesh, Service_Paramedic_AmbulanceCot01_Prop Mesh, Service_Paramedic_AmbulanceCot01_Prop_LOD1 Mesh, Service_Paramedic_AmbulanceCot01_Prop_LOD2 Mesh, Shark01 Mesh, Sheep01 Mesh, Sheep02 Mesh, ShipCargo01 Mesh, ShipCargo01_LOD1 Mesh, ShipCargo01_LOD2 Mesh, ShipCargo02 Mesh, ShipCargo02_LOD1 Mesh, ShipCargo02_LOD2 Mesh, ShipPassenger01 Mesh, ShipPassenger01_LOD1 Mesh, ShipPassenger01_LOD2 Mesh, Shopping_Cart01_Prop Mesh, Shopping_Cart01_Prop_LOD1 Mesh, Shopping_Cart01_Prop_LOD2 Mesh, Skateboard01_Prop Mesh, Skateboard01_Prop_LOD1 Mesh, Skateboard01_Prop_LOD2 Mesh, Soccerball01_Prop Mesh, Soccerball01_Prop_LOD1 Mesh, Soccerball01_Prop_LOD2 Mesh, SpaceCenter01 Mesh, SpaceCenter01_LOD1 Mesh, SpaceCenter01_LOD2 Mesh, SpaceRocket01 Mesh, SpaceRocket01_LOD1 Mesh, SpaceRocket01_LOD2 Mesh, SubwayCar01 Mesh, SubwayCar01_LOD1 Mesh, SubwayCar01_LOD2 Mesh, SubwayEngine01 Mesh, SubwayEngine01_LOD1 Mesh, SubwayEngine01_LOD2 Mesh, SungnyemunGate Mesh, SungnyemunGate_LOD1 Mesh, SungnyemunGate_LOD2 Mesh, SylvesterPalmTreeAdult01 Mesh, SylvesterPalmTreeChild01 Mesh, SylvesterPalmTreeElderly01 Mesh, SylvesterPalmTreeTeen01 Mesh, Taxi01 Mesh, Taxi01_LOD1 Mesh, Taxi01_LOD2 Mesh, Taxi02 Mesh, Taxi02_LOD1 Mesh, Taxi02_LOD2 Mesh, TheNationalDiet Mesh, TheNationalDiet_LOD1 Mesh, TheNationalDiet_LOD2 Mesh, ToolShed01 Mesh, ToolShed02 Mesh, ToolShed03 Mesh, Tractor01 Mesh, Tractor01_LOD1 Mesh, Tractor01_LOD2 Mesh, TractorFertilizerSpreader01 Mesh, TractorFertilizerSpreader01_LOD1 Mesh, TractorFertilizerSpreader01_LOD2 Mesh, TractorPlough01 Mesh, TractorPlough01_LOD1 Mesh, TractorPlough01_LOD2 Mesh, TractorSowingMachine01 Mesh, TractorSowingMachine01_LOD1 Mesh, TractorSowingMachine01_LOD2 Mesh, TractorSprayer01 Mesh, TractorSprayer01_LOD1 Mesh, TractorSprayer01_LOD2 Mesh, TractorTrailer01 Mesh, TractorTrailer01_LOD1 Mesh, TractorTrailer01_LOD2 Mesh, TractorTrailer02 Mesh, TractorTrailer02_LOD1 Mesh, TractorTrailer02_LOD2 Mesh, TractorTrailer03 Mesh, TractorTrailer03_LOD1 Mesh, TractorTrailer03_LOD2 Mesh, TrainAgricultureCar01 Mesh, TrainAgricultureCar01_LOD1 Mesh, TrainAgricultureCar01_LOD2 Mesh, TrainCargoCar01 Mesh, TrainCargoCar01_LOD1 Mesh, TrainCargoCar01_LOD2 Mesh, TrainForestryCar01 Mesh, TrainForestryCar01_LOD1 Mesh, TrainForestryCar01_LOD2 Mesh, TrainOilCar01 Mesh, TrainOilCar01_LOD1 Mesh, TrainOilCar01_LOD2 Mesh, TrainOreCar01 Mesh, TrainOreCar01_LOD1 Mesh, TrainOreCar01_LOD2 Mesh, TrainStation01ClockPointers01 Mesh, TrainStation01ClockPointers01_LOD1 Mesh, TramCar01 Mesh, TramCar01_LOD1 Mesh, TramCar01_LOD2 Mesh, TramCarCO01 Mesh, TramCarCO01_LOD1 Mesh, TramCarCO01_LOD2 Mesh, TramEngine01 Mesh, TramEngine01_LOD1 Mesh, TramEngine01_LOD2 Mesh, TramEngineCO01 Mesh, TramEngineCO01_LOD1 Mesh, TramEngineCO01_LOD2 Mesh, Trash_Cart01_Prop Mesh, Trash_Cart01_Prop_LOD1 Mesh, Trash_Cart01_Prop_LOD2 Mesh, TruckTrailer01 Mesh, TruckTrailer01_LOD1 Mesh, TruckTrailer01_LOD2 Mesh, TruckTrailer02 Mesh, TruckTrailer02_LOD1 Mesh, TruckTrailer02_LOD2 Mesh, TruckTrailer03 Mesh, TruckTrailer03_LOD1 Mesh, TruckTrailer03_LOD2 Mesh, TruckTrailer04 Mesh, TruckTrailer04_LOD1 Mesh, TruckTrailer04_LOD2 Mesh, Umbrella01_Prop Mesh, Umbrella01_Prop_LOD1 Mesh, Umbrella01_Prop_LOD2 Mesh, Van01 Mesh, Van01_LOD1 Mesh, Van01_LOD2 Mesh, WindTurbine01 Mesh, WindTurbine01_LOD1 Mesh, WindTurbine01_LOD2 Mesh, XianBellTower Mesh, XianBellTower_Ext01 Mesh, XianBellTower_Ext01_LOD1 Mesh, XianBellTower_Ext01_LOD2 Mesh, XianBellTower_LOD1 Mesh, XianBellTower_LOD2 Mesh
      • Various changes
  • Changes to ResourcePrefab - ResourceBeverages
    • m_InitialPrice (float2(14,78) > float2(15,45))
    • m_NeededWorkPerUnit (int2(60,30) > int2(50,20))
    • ResourceChemicals
      • m_InitialPrice (float2(14,110) > float2(25,50))
      • m_NeededWorkPerUnit (int2(300,30) > int2(60,20))
    • ResourceCoal
      • m_InitialPrice (float2(2,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(144,1) > int2(2,0))
    • ResourceConcrete
      • m_InitialPrice (float2(14,0) > float2(20,50))
      • m_NeededWorkPerUnit (int2(200,1) > int2(40,20))
    • ResourceConvenienceFood
      • m_InitialPrice (float2(10,120) > float2(25,50))
      • m_NeededWorkPerUnit (int2(120,40) > int2(60,20))
    • ResourceCotton
      • m_InitialPrice (float2(9,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(160,1) > int2(2,0))
    • ResourceElectronics
      • m_InitialPrice (float2(10,65) > float2(40,60))
      • m_NeededWorkPerUnit (int2(250,30) > int2(60,20))
    • ResourceEntertainment
      • m_InitialPrice (float2(50,0) > float2(20,70))
      • m_NeededWorkPerUnit (int2(100,30) > int2(100,20))
      • m_BaseConsumption (10 > 50)
    • ResourceFinancial
      • m_InitialPrice (float2(90,0) > float2(65,65))
      • m_NeededWorkPerUnit (int2(1500,600) > int2(70,20))
      • m_BaseConsumption (55 > 60)
      • m_ChildWeight (10 > 5)
      • m_TeenWeight (20 > 15)
      • m_AdultWeight (30 > 40)
    • ResourceFish
      • m_InitialPrice (float2(12,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(480,1) > int2(2,0))
      • m_Color (#356570 > #1accbb)
    • ResourceFood
      • m_InitialPrice (float2(14,78) > float2(10,45))
      • m_NeededWorkPerUnit (int2(200,30) > int2(35,20))
    • ResourceFurniture
      • m_InitialPrice (float2(18,130) > float2(50,65))
      • m_NeededWorkPerUnit (int2(400,40) > int2(50,20))
      • m_BaseConsumption (20 > 30)
    • ResourceGrain
      • m_InitialPrice (float2(10,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(144,1) > int2(2,0))
    • ResourceLivestock
      • m_InitialPrice (float2(12,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(480,1) > int2(2,0))
    • ResourceLodging
      • m_InitialPrice (float2(65,130) > float2(50,50))
      • m_NeededWorkPerUnit (int2(1,40) > int2(100,20))
    • ResourceMachinery
      • m_InitialPrice (float2(20,0) > float2(40,60))
      • m_NeededWorkPerUnit (int2(400,1) > int2(60,20))
    • ResourceMeals
      • m_InitialPrice (float2(15,100) > float2(40,50))
      • m_NeededWorkPerUnit (int2(1,40) > int2(20,20))
      • m_BaseConsumption (10 > 50)
    • ResourceMedia
      • m_InitialPrice (float2(67,0) > float2(65,65))
      • m_NeededWorkPerUnit (int2(900,600) > int2(70,20))
      • m_BaseConsumption (10 > 60)
    • ResourceMetals
      • m_InitialPrice (float2(16,0) > float2(20,30))
      • m_NeededWorkPerUnit (int2(325,1) > int2(60,20))
    • ResourceMinerals
      • m_InitialPrice (float2(12,0) > float2(15,30))
      • m_NeededWorkPerUnit (int2(250,1) > int2(50,20))
    • ResourceOil
      • m_InitialPrice (float2(14,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(640,1) > int2(2,0))
      • m_Color (#2b2214 > #453c22)
    • ResourceOre
      • m_InitialPrice (float2(15,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(400,1) > int2(2,0))
    • ResourcePaper
      • m_InitialPrice (float2(10,90) > float2(50,70))
      • m_NeededWorkPerUnit (int2(250,40) > int2(50,20))
      • m_BaseConsumption (10 > 20)
    • ResourcePetrochemicals
      • m_InitialPrice (float2(12,85) > float2(10,25))
      • m_NeededWorkPerUnit (int2(240,40) > int2(25,10))
      • TaxableResource: m_TaxAreas (Add tax for Commercials)
    • ResourcePharmaceuticals
      • m_InitialPrice (float2(12,104) > float2(45,65))
      • m_NeededWorkPerUnit (int2(240,60) > int2(60,20))
    • ResourcePlastics
      • m_InitialPrice (float2(15,120) > float2(30,50))
      • m_NeededWorkPerUnit (int2(220,50) > int2(60,20))
    • ResourceRecreation
      • m_InitialPrice (float2(20,110) > float2(45,45))
      • m_NeededWorkPerUnit (int2(50,40) > int2(100,20))
      • m_BaseConsumption (10 > 50)
    • ResourceSoftware
      • m_InitialPrice (float2(75,0) > float2(40,40))
      • m_NeededWorkPerUnit (int2(1200,1200) > int2(50,20))
      • m_BaseConsumption (15 > 40)
      • m_ChildWeight (25 > 20)
      • m_TeenWeight (25 > 30)
      • m_AdultWeight (25 > 30)
      • m_ElderlyWeight (25 > 20)
    • ResourceSteel
      • m_InitialPrice (float2(16,0) > float2(20,40))
      • m_NeededWorkPerUnit (int2(400,20) > int2(40,20))
    • ResourceStone
      • m_InitialPrice (float2(3,6) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(50,1) > int2(2,0))
    • ResourceTelecom
      • m_InitialPrice (float2(85,0) > float2(50,50))
      • m_NeededWorkPerUnit (int2(1200,1200) > int2(50,20))
      • m_BaseConsumption (20 > 100)
    • ResourceTextiles
      • m_InitialPrice (float2(12,100) > float2(25,45))
      • m_NeededWorkPerUnit (int2(120,40) > int2(50,20))
    • ResourceTimber
      • m_InitialPrice (float2(9,0) > float2(20,40))
      • m_NeededWorkPerUnit (int2(80,10) > int2(40,20))
    • ResourceVegetables
      • m_InitialPrice (float2(9,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(150,10) > int2(2,0))
    • ResourceVehicles
      • m_InitialPrice (float2(25,250) > float2(45,80))
      • m_NeededWorkPerUnit (int2(650,100) > int2(60,20))
    • ResourceWood
      • m_InitialPrice (float2(11,0) > float2(0.5,0))
      • m_NeededWorkPerUnit (int2(96,5) > int2(2,0))
  • Changes to RoadPrefab:
    • Tied Arch Bridge - 4 lanes
      • UIObject: m_Priority (7000 > 1000)
  • Changes to RouteConfigurationPrefab:
    • Route Configuration
      • m_GateBypassNotification
      • m_GateBypassEfficiency (-0.5)
  • Changes to ServiceFeeParameterPrefab:
    • ServiceFeeParameters
      • m_BasicEducationFee: m_Default (50 > 25)
      • m_SecondaryEducationFee: m_Default (100 > 50)
      • m_HigherEducationFee: m_Default (200 > 100)
      • m_WaterFee: m_Default (0.3 > 0.5)
      • m_WaterFee: m_Max (0.6 > 1)
  • New StaticObjectPrefab:
    • Crane Virtual Pillar - Narrow, Crane Virtual Pillar - Wide, HarborQuayBumper01, HarborQuayTrackStopper01, PedestrianBridgeCoveredWood01NetPillar, Resident Prop Placeholder, TrussArchBridge03NetPillar
  • Removed StaticObjectPrefab:
    • OilTankLarge01, OilTankLarge02, OilTankLarge03, OilTankLargeRandom01, OilTankMedium01, OilTankMedium02, OilTankMedium03, OilTankMediumRandom01, OilTankSmall01, OilTankSmall02, OilTankSmall03, OilTankSmallRandom01, ShippingContainerPileLargeHigh01, ShippingContainerPileLargeLow01, ShippingContainerPileLargeMedium01, ShippingContainerPileLargeRandom01, ShippingContainerPileMediumHigh01, ShippingContainerPileMediumLow01, ShippingContainerPileMediumMedium01, ShippingContainerPileMediumRandom01, ShippingContainerPileSmallHigh01, ShippingContainerPileSmallLow01, ShippingContainerPileSmallMedium01, ShippingContainerPileSmallRandom01
  • Changes to StaticObjectPrefab
    • BusStop02 Placeholder, CulDeSacLarge01, CulDeSacLarge02, CulDeSacLarge03, CulDeSacMedium01, CulDeSacMedium02, CulDeSacMedium03, CulDeSacSmall01, CulDeSacSmall02, CulDeSacSmall03, CulDeSacXL02, CulDeSacXL03, EU_BusStop01, EU_BusStop02, EU_TaxiStop01, EU_TaxiStop02, EU_TramStop01, LargeRoundabout01, LargeRoundabout02, LargeRoundabout03, LargeRoundabout04, LargeRoundabout05, LargeRoundabout06, LargeRoundabout07, LargeRoundabout08, LargeRoundabout09, LargeRoundabout10, MediumRoundabout01, MediumRoundabout02, MediumRoundabout03, MediumRoundabout04, MediumRoundabout05, MediumRoundabout06, MediumRoundabout07, MediumRoundabout08, MediumRoundabout09, MediumRoundabout10, NA_BusStop01, NA_BusStop02, NA_TaxiStop01, NA_TaxiStop02, NA_TramStop01, PostMailbox01, PowerLinePylon47m01, PowerLinePylon52m01, PowerLinePylon57m01, Small Virtual Pillar, SmallRoundabout01, SmallRoundabout02, SmallRoundabout03, SmallRoundabout04, SmallRoundabout05, SmallRoundabout06, SmallRoundabout07, SmallRoundabout08, SmallRoundabout09, SmallRoundabout10, Subway Station Virtual Pillar, Subway Vertical Pillar, Train Vertical Pillar, Vertical Pillar, Vertical Pillar Pedestrian, XLRoundabout01, XLRoundabout02, XLRoundabout03, XLRoundabout04, XLRoundabout05, XLRoundabout06, XLRoundabout07, XLRoundabout08, XLRoundabout09, XLRoundabout10
      • NetObject: m_RequirePedestrian (false)
    • MooringBollard01, MooringBollard02, PierBench01, PierBench02, PierKiosk01, PierKiosk02, ShippingContainer01, ShippingContainer02, ShippingContainer03
      • UIObject (Added)
    • PedestrianBridgeCableStayedPillar Placeholder, Pillar Pedestrian Placeholder, Subway Pillar Placeholder, Train Pillar Placeholder
      • PillarObject (Added)
  • New TrackPrefab:
    • Double Train Track - Station Side, Twoway Subway Track - Station Side, Twoway Train Track - Station Side,
  • Changes to TrainCarPrefab:
    • TrainForestryCar01
      • TaxableResource: name (UITaxableResource > TaxableResource)
  • Changes to TransportLinePrefab:
    • Passenger Ship Line
      • Unlockable: m_RequireAll: (Added TransportationWater)
      • Unlockable: m_RequireAll: (Removed Harbor01)
      • Unlockable: m_RequireAll: (Removed Passenger Harbor Built Req)
  • Removed TriggerPrefab:
    • SmallBusinessEnthusiastTrigger
  • Changes to TriggerPrefab:
    • City Service Trade Import Radio Event
      • TriggerCondition (Removed)
      • m_TriggerType (50 > 30)
      • m_TriggerPrefabs (Added Paid Outside Services)
      • m_TargetTypes (0 > 4)
    • Housing Shortage Trigger
      • TriggerCondition: m_Conditions[0]: m_Type: (1 > 2)
      • TriggerCondition: m_Conditions[0]: m_Value: (0.5 > 15)
      • m_TriggerType (46 > 83)
    • LevelUpOfficeTrigger
      • Chirp: m_Chirps (Fixed invalid reference)
    • Noise Pollution Radio Event
      • TriggerCondition: m_Conditions[0]: m_Type: (1 > 2)
      • TriggerCondition: m_Conditions[0]: m_Value: (3 > -2)
  • New TutorialBalloonPrefab:
    • ProductionTutorialProductionChain, ProductionTutorialProductionChain1, ProductionTutorialProductionChain2, ProductionTutorialProductionData, ProductionTutorialProductionData1, ProductionTutorialProductionData2,
  • Changes to TutorialCardPrefab:
    • GamepadCameraTutorialMove, GamepadCameraTutorialRotate, GamepadCameraTutorialZoom
      • m_CanDeactivate (false > true)
      • m_ControlScheme (3 > 2)
    • KeyboardCameraTutorialMove, KeyboardCameraTutorialRotate, KeyboardCameraTutorialZoom
      • m_ControlScheme (3 > 1)
    • SewageTutorialConnectPipe
      • m_Trigger (Removed)
  • New TutorialObjectPlacementTriggerPrefab:
    • OpenWaterFishFarmingTutorialPierTrigger
  • Removed TutorialObjectPlacementTriggerPrefab:
    • SewageTutorialConnectPipeTrigger
  • Changes to TutorialPrefab:
    • FireTutorial
      • TutorialFireActivation: name (AdvisorFireActivation > TutorialFireActivation)
    • ProductionTutorial
      • m_Phases (Added ProductionTutorialProductionChain, ProductionTutorialProductionChain1, ProductionTutorialProductionChain2, ProductionTutorialProductionData, ProductionTutorialProductionData1, ProductionTutorialProductionData2)
  • New UIAssetCategoryPrefab:
    • PiersAndQuays
    • TransportationFerry
    • TransportationShip
  • Removed UIAssetCategoryPrefab:
    • TransportationWater
  • Changes to UIAssetCategoryPrefab:
    • PropsCommercial
      • UIObject: m_Priority (95 > 90)
    • PropsIndustrial
      • UIObject: m_Priority (90 > 95)
    • TransportationAir
      • UIObject: m_Priority (60 > 70)
    • Material Goods
    • Materials
    • Processed Goods
    • Raw Materials
  • Changes to UIResourceCategoryPrefab:
    • [Renamed UIResourceCategoryPrefab]
      • Processed Goods (renamed from Material Goods)
      • Raw Materials (renamed from Materials)
  • New UITagPrefab:
    • EconomyPanelProductionData
    • EconomyPanelProductionDiagram
  • Changes to UITransportConfigurationPrefab:
    • UI Transport Configuration
      • m_PassengerSummaryItems: m_PassengerSummaryItems (Add Ferry)
      • m_PassengerLineTypes (Add Ferry)
  • Removed UIWhatsNewPanelPrefab:
    • WhatsNewBridgesPorts
  • Add VerifiedPathPrefab:
    • Harbor Gate Bypass
  • New WaterwayPrefab:
    • Pier Seaway
  • Changes to WaterwayPrefab:
    • Pier Boatway (renamed from Narrow Boatway)
  • Changes to ZonePrefab:
    • Commercial High, EU Commercial High, NA Commercial High, Residential LowRent
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [750 Concrete]
        • m_Level: 2, m_ResourceStack: [1000 Concrete]
        • m_Level: 3, m_ResourceStack: [1000 Concrete]
        • m_Level: 4, m_ResourceStack: [1250 Concrete]
    • Commercial High, EU Commercial High, NA Commercial High, Office High
      • ZoneServiceConsumption: m_ElectricityConsumption (7.5 > 7)
    • Commercial Low, EU Commercial Low, NA Commercial Low, Office Low
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [400 Timber]
        • m_Level: 2, m_ResourceStack: [600 Timber]
        • m_Level: 3, m_ResourceStack: [600 Timber]
        • m_Level: 4, m_ResourceStack: [800 Timber]
    • Commercial Low, EU Commercial Low, EU Residential High, EU Residential Mixed, NA Commercial Low, NA Residential High, NA Residential Mixed, Office Low, Residential High, Residential LowRent, Residential Mixed
      • ZoneServiceConsumption: m_ElectricityConsumption (6 > 5)
    • EU Commercial High, NA Commercial High
      • UIObject: m_Priority (10 > 20)
    • EU Residential High, NA Residential High, Office High, Residential High
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [2000 Concrete]
        • m_Level: 2, m_ResourceStack: [3000 Concrete]
        • m_Level: 3, m_ResourceStack: [3000 Concrete]
        • m_Level: 4, m_ResourceStack: [4000 Concrete]
    • EU Residential Low, EU Residential Low Waterfront, NA Residential Low, NA Residential Low Waterfront, Residential Low
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [200 Timber]
        • m_Level: 2, m_ResourceStack: [300 Timber]
        • m_Level: 3, m_ResourceStack: [300 Timber]
        • m_Level: 4, m_ResourceStack: [400 Timber]
      • ZoneProperties: m_SpaceMultiplier (1 > 0.35)
      • ZoneServiceConsumption: m_ElectricityConsumption (3.5 > 3)
    • EU Residential Medium, NA Residential Medium, Residential Medium
      • ZoneServiceConsumption: m_ElectricityConsumption (5.5 > 5)
    • EU Residential Medium Row, NA Residential Medium Row
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [200 Timber]
        • m_Level: 2, m_ResourceStack: [300 Timber]
        • m_Level: 3, m_ResourceStack: [300 Timber]
        • m_Level: 4, m_ResourceStack: [400 Timber]
      • ZoneServiceConsumption: m_ElectricityConsumption (5 > 4)
    • EU Residential Medium, EU Residential Mixed, NA Residential Medium, NA Residential Mixed, Residential Medium, Residential Mixed
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [500 Concrete]
        • m_Level: 2, m_ResourceStack: [750 Concrete]
        • m_Level: 3, m_ResourceStack: [750 Concrete]
        • m_Level: 4, m_ResourceStack: [1000 Concrete]
    • Industrial Agriculture
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [500 Timber]
        • m_Level: 2, m_ResourceStack: [750 Timber]
        • m_Level: 3, m_ResourceStack: [750 Timber]
        • m_Level: 4, m_ResourceStack: [1000 Timber]
      • ZoneServiceConsumption: m_WaterConsumption (30 > 50)
    • Industrial Forestry
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [500 Timber]
        • m_Level: 2, m_ResourceStack: [750 Timber]
        • m_Level: 3, m_ResourceStack: [750 Timber]
        • m_Level: 4, m_ResourceStack: [1000 Timber]
      • ZoneServiceConsumption: m_ElectricityConsumption (20 > 10)
      • ZoneServiceConsumption: m_WaterConsumption (10 > 20)
    • Industrial Manufacturing, Industrial Oil, Industrial Ore
      • ZoneProperties: m_LevelUpResources
        • m_Level: 1, m_ResourceStack: [1000 Concrete]
        • m_Level: 2, m_ResourceStack: [1500 Concrete]
        • m_Level: 3, m_ResourceStack: [1500 Concrete]
        • m_Level: 4, m_ResourceStack: [2000 Concrete]
    • Industrial Manufacturing
      • ZonePollution: m_NoisePollution (15 > 1000)
      • ZoneServiceConsumption: m_ElectricityConsumption (20 > 15)
    • Industrial Oil
      • ZonePollution: m_NoisePollution (300 > 2000)
      • ZoneServiceConsumption: m_ElectricityConsumption (30 > 20)
      • ZoneServiceConsumption: m_WaterConsumption (5 > 10)
    • Industrial Ore
      • ZonePollution: m_NoisePollution (200 > 2000)
      • ZoneServiceConsumption: m_ElectricityConsumption (20 > 15)
      • ZoneServiceConsumption: m_WaterConsumption (5 > 10)
  • Changes to ZonePreferencePrefab:
    • ZonePreferenceParameters
      • m_ResidentialSignificancePollution (-0.1 > float3(-0.1,-0.1,-0.1))

1.3.3f1 - 2025-06-11

  • New Prefab:
    • PrefabUnlockedRequirementPrefab
    • WorkRoutePrefab
  • New Prefab properties:
    • BuildingConfigurationPrefab: m_CollapseSFXDensity
    • EasyMode_UnlockAtStartMode: m_Requirement
    • ExtractorParameterPrefab: m_FishConsumption
    • ExtractorParameterPrefab: m_FullFish
    • FencePrefab: m_StyleType
    • LotPrefab: m_OnWater
    • LotPrefab: m_AllowOverlap
    • LotPrefab: m_AllowEditing
    • NetPiecePrefab: m_SideConnectionOffset
    • RouteConfigurationPrefab: m_MissingRoutePrefab
    • TransportLinePrefab: m_SizeClass
    • TutorialUITriggerPrefab+UITriggerInfo[]: m_CompleteManually
  • New component:
    • AmbienceEmitter
    • AuxiliaryNets
    • BuildingModules
    • MoveableBridge
    • ResourceConnection
    • WorkStop
  • New component properties:
    • AreaSubObjectInfo: m_BorderPlacement
    • Bridge: m_ElevationOnWater
    • Bridge: m_CanCurve
    • Bridge: m_AllowMinimalLength
    • Bridge: m_BuildStyle
    • BuildingProperties: m_AllowedInput
    • ExtractorArea: m_RequireNaturalResource
    • ExtractorArea: m_WorkAmountFactor
    • ExtractorFacility: m_RouteNeeded
    • ExtractorFacility: m_NetNeeded
    • NetObject: m_NodeOffset
    • NetObject: m_Attached
    • NetSectionInfo[]: m_HalfLength
    • NetSubObjectInfo[]: m_Spacing
    • ObjectAchievementComponent: m_AbsoluteCounter
    • SpawnLocation: m_HangaroundOnLane
    • StandingObject: m_LegGap
    • TerrainArea: m_AbsoluteHeight
    • TransportDepot: m_SizeClass
    • TransportStopMarker: m_WorkStop
    • TransportStopMarker: m_WorkLocation

00_BaseGame

  • New AggregateNetPrefab:
    • Boatway
  • New BrandPrefab:
    • BowmanBanking
    • CrocodilesHook
    • InstaLOD
    • LifebeltPetroleum
    • StArmandsGoblet
    • TurttleShell
  • New BuildingExtensionPrefab:
    • LeisurePier01HeadLarge
    • LeisurePier01HeadMedium
    • LeisurePier01HeadSmall
  • Changes to AirplanePrefab:
    • AirplaneCargo01
      • CargoTransport: m_TransportedResources (Replace duplicate Stone with Livestock)
      • CargoTransport: m_TransportedResources (Added Fish)
  • Changes to AnimalPrefab:
    • Seagull01
      • Add AmbienceEmitter
  • Changes to BuildingConfigurationPrefab:
    • Building Configuration
      • m_CollapseSFXDensity (0.004)
  • Changes to BuildingExtensionPrefab:
    • BusDepot01 Electric Bus Maintenance, RailYard01 Extra Rails, RailYard01 Maintenance Hall, SubwayYard01 Extra Rails, TaxiDepot01 Dispatch Center, TaxiDepot01 Electric Taxis, TaxiDepot02 Dispatch Center, TaxiDepot02 Electric Taxis, TaxiDepot02 Taxi Garage, TramDepot01 Garage Extension
      • TransportDepot: m_SizeClass (3)
    • CargoHarbor01 Cargo Cranes
      • Prop adjustments
      • CargoTransportStation: m_WorkMultiplier (0)
    • CargoHarbor01 Railway Connection
      • UnlockOnBuild Requirement (Cargo Train Terminal)
    • Helipad Airspace - Large, Helipad Airspace - Medium, Helipad Airspace - Small
      • StandingObject: m_LegGap (0,0)
  • Changes to InfomodePrefab:
    • FreshWater Buildings
      • Change color (#4282E0 to #BED0FF)
  • Changes to BuildingPrefab:
    • [All commercial/industrial/office zoned/signature/specialized buildings]
      • BuildingProperties: m_AllowedInput (none)
    • [All specialized industry work buildings]
      • ExtractorFacility: m_RouteNeeded (false)
      • ExtractorFacility: m_NetNeeded (false)
    • Airport01, CargoHarbor01, CargoTrainTerminal01
      • CargoTransportStation: m_TradedResources (Added Fish)
      • CargoTransportStation: m_WorkMultiplier (0)
    • Airport01
      • ObjectAchievementComponent: m_AbsoluteCounter (false)
    • BusDepot01, BusDepot01 Extra Garage, RailYard01, SpaceCenter01, SubwayYard01, SubwayYard01 Maintenance Hall, TaxiDepot01, TaxiDepot01 Taxi Garage, TaxiDepot02, TramDepot01
      • TransportDepot: m_SizeClass (3)
    • CargoHarbor01
      • Major redesign
    • CargoHarbor01 Warehouses
      • StorageLimit: storageLimit (15500000 > 7500000)
      • UIObject: m_Group (null > TransportationWater)
    • CargoTrainTerminal01 Storage Warehouse
      • StorageLimit: storageLimit (15500000 > 7500000)
      • UIObject: m_Group (null > TransportationTrain)
    • Crematorium01 Hearse Garage
      • UIObject: m_Group (null > Deathcare)
    • EU_CommercialGasStation01_L3_2x2, EU_CommercialGasStation01_L4_2x2, EU_CommercialHighSignature01, EU_CommercialHighSignature02, EU_CommercialLowSignature01, IndustrialStorageOre02_L1_2x4,IndustrialStorageOre02_L2_2x4, IndustrialStorageOre02_L3_2x4, IndustrialStorageOre02_L4_2x4, IndustrialStorageOre02_L5_2x4, NA_CommercialGasStation01_L1_2x2, NA_CommercialGasStation01_L2_2x2, NA_CommercialGasStation01_L3_3x2, NA_CommercialGasStation01_L3_3x3, NA_CommercialGasStation01_L4_3x2, NA_CommercialGasStation01_L4_3x3, NA_CommercialHighSignature01, NA_CommercialHighSignature03, NA_CommercialHotel01_L3_3x2, NA_CommercialHotel01_L4_3x2, NA_CommercialHotel01_L5_3x2, OfficeHighSignature02, OfficeHighSignature03, University01 Library
      • Prop adjustments
    • Forestry Area Placeholder
      • UIObject: m_Priority (25 > 40)
    • IndustrialManufacturingSignature01, IndustrialManufacturingSignature02, IndustrialManufacturingSignature03, IndustrialManufacturingSignature06, IndustrialManufacturingSignature07, IndustrialManufacturingSignature08, IndustrialManufacturingSignature09
      • CityEffects: Industrial Efficiency (Relative 2% > Absolute 2%)
    • IndustrialManufacturingSignature04
      • CityEffects: Industrial Efficiency (Relative 5% > Absolute 5%)
    • IndustrialManufacturingSignature05
      • CityEffects: Industrial Efficiency (Relative 1% > Absolute 1%)
    • InternationalAirport01
      • CargoTransportStation: m_TradedResources (Removed Software)
      • CargoTransportStation: m_TradedResources (Added Unsorted Mail, Local Mail, Fish)
      • ObjectAchievementComponent: m_AbsoluteCounter (false)
      • UnlockOnBuild: m_Unlocks (Replaced 'Cargo Train Terminal' with 'Passenger Train Station')
    • LargeHadronCollider01
      • CityEffects: Office Software Efficiency (Relative 5% > Absolute 5%)
      • CityEffects: Industrial Electronics Efficiency (Relative 5% > Absolute 5%)
    • MedicalUniversity01
      • CityEffects: Hospital Efficiency (Relative 10% > Absolute 10%)
    • OfficeHighSignature01, OfficeHighSignature02, OfficeHighSignature03
      • CityEffects: Office Efficiency (Relative 2% > Absolute 2%)
    • OfficeLowSignature01, OfficeLowSignature02, OfficeLowSignature03
      • CityEffects: Office Efficiency (Relative 1% > Absolute 1%)
    • Oil Area Placeholder
      • UIObject: m_Priority (35 > 60)
    • Ore Area Placeholder - Coal
      • UIObject: m_Priority (31 > 51)
    • Ore Area Placeholder - Ore
      • UIObject: m_Priority (32 > 52)
    • Ore Area Placeholder - Stone
      • UIObject: m_Priority (30 > 50)
    • SubwayStationElevated01, SubwayStationElevated02, WindTurbine01
      • StandingObject: m_LegGap (0,0)
    • SubwayStationElevated01
      • NetObject: m_NodeOffset (0)
      • NetObject: m_Attached (true)
    • SubwayYard01 Maintenance Hall
      • UIObject: m_Group (null > TransportationSubway)
    • TechnicalUniversity01
      • CityEffects: Industrial Efficiency (Relative 10% > Absolute 10%)
      • CityEffects: Office Efficiency (Relative 10% > Absolute 10%)
    • WindTurbine01
      • Unlockable: m_RequireAll (ElectricityTutorialWindTurbineIntro > IntroListCompleted)
  • Changes to BuildingStatusInfomodePrefab:
    • Electricity Consumption
      • m_High Color (#FF8000 > #FF4200)
      • m_Range min (-1 > 0)
  • Changes to CarTrailerPrefab:
    • TruckTrailer01
      • DeliveryTruck: m_TransportedResources (Added Fish)
  • Changes to CompanyPrefab:
    • Industrial_StoneQuarry
      • ProcessingCompany: m_Output m_Amount (3 > 5)
      • ProcessingCompany: m_MaxWorkersPerCell (0.05 > 0.1)
  • Changes to ContentPrefab:
    • SanFranciscoSet
      • DlcRequirement: m_Notes ("Pre-order bonus. 9 unique landmarks + Tampere map" > "")
  • Changes to
    • DemandParameters
      • m_TaxEffect (2 > float3(2,1,1))
  • New EffectPrefab:
    • BoatFoam01VFX
    • GasFlareFireVFX
    • ShipwayBuoyLightSource01
  • Changes to EffectPrefab:
    • BuildingCollapseSFX
      • SFX: m_MinMaxDistance (float2(50,180) > float2(100,300))
    • TransportationVehicleShip
      • SFX: m_MinMaxDistance (float2(100,300) > float2(1,225))
    • WarningLightSource01
      • LightEffect: m_Color (#FF0000 > #F13131)
    • WarningLightSource02
      • LightEffect: m_Color (#FF0000 > #F23131)
  • New ExpenseStatistic:
    • MapTileUpkeep
  • Changes to ExtractorParameterPrefab:
    • ExtractorParameters
      • m_FishConsumption (0.1)
      • m_FullFish (0.5)
  • New FeaturePrefab:
    • Signature Buildings
  • Changes to FencePrefab:
    • [All FencePrefab]:
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
  • New GroupPrefab:
    • LeisurePier01Style01
    • OilTankStyle01
    • OilTankStyle02
    • OilTankStyle03
    • QuayStyle01
    • QuayStyle02
    • TrafficDividerStyle01
  • New HeatmapInfomodePrefab:
    • FishInfomode
  • New IncomeStatistic:
    • GovernmentSubsidy
  • New InfomodeGroupPrefab:
    • Resource Flows
  • Changes to InfoviewPrefab:
    • Extractors
      • m_Infomodes: InfomodeInfo[] (Added Resource Flows)
  • Changes to LotPrefab:
    • [All LotPrefab]:
      • m_OnWater (false)
      • m_AllowOverlap (false)
      • m_AllowEditing (true)
    • Agriculture Lot
      • ExtractorArea: m_ObjectSpawnFactor (2 > 5)
      • ExtractorArea: m_MaxObjectArea (0.25 > 0.35)
      • ExtractorArea: m_RequireNaturalResource (true)
      • ExtractorArea: m_WorkAmountFactor (8)
      • AreaSubObjects: m_SubObjects m_BorderPlacement (false)
    • Forestry Lot
      • ExtractorArea: m_RequireNaturalResource (true)
      • ExtractorArea: m_WorkAmountFactor (25)
    • Landfill Site Lot
      • TerrainArea: m_AbsoluteHeight (false)
      • AreaSubObjects: m_SubObjects m_BorderPlacement (false)
    • Oil Lot
      • ExtractorArea: m_MaxObjectArea (0.25 > 0.1)
      • ExtractorArea: m_RequireNaturalResource (true)
      • ExtractorArea: m_WorkAmountFactor (2)
      • AreaSubObjects: m_SubObjects m_BorderPlacement (false)
    • Ore Lot
      • ExtractorArea: m_ObjectSpawnFactor (2 > 3)
      • ExtractorArea: m_RequireNaturalResource (true)
      • ExtractorArea: m_WorkAmountFactor (5)
      • AreaSubObjects: m_SubObjects m_BorderPlacement (false)
  • New MarkerObjectPrefab:
    • Pedestrian Hangaround Location
  • Changes to MarkerObjectPrefab:
    • Airplane Outside Connection, Road Outside Connection - Oneway, Road Outside Connection - Twoway, Ship Outside Connection - Twoway, Train Outside Connection - Oneway, Train Outside Connection - Twoway
      • OutsideConnection: m_TradedResources (Added Fish)
    • Airplane Outside Connection, Road Outside Connection - Oneway, Road Outside Connection - Twoway, Ship Outside Connection - Twoway
      • TransportDepot: m_SizeClass (3)
    • Car Garage Location, Car Spawn Location, Cargo Loading Location, Cattle Animal Spawner, Chicken Spawner, Cow Spawner, Helicopter Spawn Location, Horse Spawner, Integrated Cargo Airplane Stop, Integrated Cargo Ship Stop, Integrated Cargo Train Stop, Integrated Helipad, Integrated Passenger Airplane Stop, Integrated Passenger Ship Stop, Pedestrian Spawn Location, Pig Spawner, Poultry Animal Spawner, Restricted Spawn Location, Sheep Spawner, Subway Spawn Location, Train Spawn Location, Tram Spawn Location
      • SpawnLocation: m_HangaroundOnLane (false)
    • Integrated Bus Stop, Integrated Cargo Ship Stop, Integrated Cargo Train Stop, Integrated Passenger Ship Stop, Integrated Passenger Train Stop, Integrated Subway Stop - Middle, Integrated Subway Stop - Side, Integrated Taxi Stand, Subway Spawn Location, Train Spawn Location, Tram Spawn Location
      • NetObject: m_NodeOffset (0)
      • NetObject: m_Attached (true)
  • Changes to Modes.ModeSetting:
    • EasyMode
      • m_IndustrialOfficeTaxEffectDemandOffset (10 > 0.05)
    • EasyMode_OutsideParametersMode
      • m_WaterImportPrice (0.1 > 0.075)
      • m_WaterExportPrice (0.05 > 0.1)
      • m_SewageExportPrice (0.1 > 0.075)
    • EasyMode_ServiceConsumptionGlobalMode
      • m_ElectricityConsumptionMultiplier (0.4 > 0.8)
      • m_WaterConsumptionMultiplier (0.2 > 0.8)
      • m_GarbageAccumlationMultiplier (0.1 > 1)
    • EasyMode_UnlockAtStartMode
      • m_Requirement (IntroListCompleted)
  • New NetLaneGeometryPrefab:
    • Boatway Edge Lane 3
  • New NetLanePrefab:
    • Boat Drive Lane 20
    • Pedestrian Pavement Lane 7
    • Pedestrian Pavement Lane 9
  • New NetPiecePrefab:
    • Boat Drive Piece 20
    • Boatway Edge Piece 3
    • ExtradosedBridge01PillarCablesNet Mesh
    • Pier01Bottom100cm Mesh
    • Pier01Bottom300cm Mesh
    • Pier01BottomEnding100cm Mesh
    • Pier01BottomEnding300cm Mesh
    • Pier01BottomIntersectionMiddle100cm Mesh
    • Pier01BottomIntersectionMiddle300cm Mesh
    • Pier01Side25cm Mesh
    • Pier01Side50cm Mesh
    • Pier01SideEnding25cm Mesh
    • Pier01SideEnding50cm Mesh
    • Pier01SideFence25cm Mesh
    • Pier01SideFence50cm Mesh
    • PierStyleBreakBottomEnding100cm Mesh
    • PierStyleBreakBottomEnding300cm Mesh
    • PierStyleBreakMiddle100cm Mesh
    • PierStyleBreakMiddle100cm Pavement
    • PierStyleBreakMiddle300cm Mesh
    • PierStyleBreakSide100cm Mesh
    • PierWood01Median100cm Mesh
    • PierWood01Median300cm Mesh
    • PierWood01MedianMiddle100cm Mesh
    • PierWood01MedianMiddle300cm Mesh
    • PierWood01Pavement300cm Median
    • PierWood01Pavement300cm Mesh
    • PierWood01PavementMiddle300cm Mesh
    • PierWood01PavementSide0cm Mesh
    • PierWood02PavementSide0cm Mesh
    • Quay01Side100cm Mesh
    • Quay02Side50cm Mesh
    • TrussArchBridge01Net Mesh
  • Changes to NetPiecePrefab:
    • [All NetPiecePrefab]
      • m_SideConnectionOffset (0)
    • Alley Shoulder To Sidewalk 1 - Flat
      • MatchPieceVertices: m_Offsets (-0.5,0,0.5 > -0.5,-0.1,0.5)
    • Highway Shoulder 2, Sidewalk Piece 3.5
      • NetPieceObjects adjustments
    • Highway Shoulder To Sidewalk 2 - Flat
      • MatchPieceVertices: m_Offsets (-1,0,1 > -1,-0.6,1)
    • Pavement Path Middle Piece 3
      • Removed MatchPieceVertices
    • Pavement Path Side Piece 0
      • Added MatchPieceVertices: m_Offsets (0,0,0)
    • Seaway Edge Piece 5
      • Added NetPieceObjects (ShipwayBuoy01)
  • New NetSectionPrefab:
    • Boat Drive Section 20
    • Boatway Edge Section 3
    • ExtradosedBridge01 Section
    • LeisurePier01Median01 Section 1
    • LeisurePier01Median02 Section 3
    • LeisurePier01Pavement01 Section 3
    • LeisurePier01Side01 Section 0
    • LeisurePier01Side02 Section 0
    • LeisurePierStyleBreak Section 1
    • LeisurePierStyleBreak Section 3
    • LeisurePierStyleBreakSide Section 0
    • Quay Sidewalk 5
    • Quay Sidewalk 6
    • Quay Sidewalk With Parking 5
    • Quay Sidewalk With Parking 6
    • QuaySide01
    • QuaySide01 - Road
    • QuaySide02
    • TrussArchBridge01 Section
  • Changes to NetSectionPrefab:
    • Highway Drive Section 4, Highway Shoulder 2, Pavement Path Section 3, Pavement Path Side Section 0
      • Multiple adjustments
  • Changes to NotificationIconPrefab:
    • Airplane Stop, Bus Stop, Cargo Airplane Stop, Cargo Ship Stop, Cargo Train Stop, Mail Box, Ship Stop, Subway Stop, Taxi Stand, Train Stop, Tram Stop
      • TransportStopMarker: m_WorkStop (false)
      • TransportStopMarker: m_WorkLocation (false)
  • New PathwayPrefab:
    • LeisurePier01Large01
    • LeisurePier01Medium01
    • LeisurePier01Small01
    • QuaySmall01
    • QuaySmall02
  • Changes to PathwayPrefab:
    • [All PathwayPrefab]
      • NetSubObjectInfo[]: m_Spacing (0)
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
    • [All PathwayPrefab with Bridge]
      • Bridge: m_ElevationOnWater (5)
      • Bridge: m_CanCurve (false)
      • Bridge: m_AllowMinimalLength (false)
      • Bridge: m_BuildStyle (0)
      • More Net adjustments
    • Pavement Path
      • More Net adjustments
  • Changes to PipelinePrefab:
    • [All PipelinePrefab]
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
    • Combined Large Pipe, Combined Small Pipe, Large Sewage Pipe, Large Water Pipe, Small Combined Marker, Small Sewage Marker, Small Sewage Pipe, Small Water Marker, Small Water Pipe, High-voltage Ground Cable
      • NetSubObjectInfo[]: m_Spacing (0)
  • Changes to PowerLinePrefab:
    • [All PowerLinePrefab]
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
    • High-voltage Line, High-voltage Marker, Low-voltage Line, Low-voltage Marker, Low-voltage Marker - Small
      • NetSubObjectInfo[]: m_Spacing (0)
  • New PrefabUnlockedRequirementPrefab:
    • Signatures Unlocked Req
  • New RenderPrefab:
    • AlphabetDecalA01 Mesh
    • AlphabetDecalB01 Mesh
    • AlphabetDecalC01 Mesh
    • AlphabetDecalD01 Mesh
    • AlphabetDecalE01 Mesh
    • AlphabetDecalF01 Mesh
    • AlphabetDecalG01 Mesh
    • AlphabetDecalH01 Mesh
    • AlphabetDecalI01 Mesh
    • AlphabetDecalJ01 Mesh
    • AlphabetDecalK01 Mesh
    • AlphabetDecalL01 Mesh
    • AlphabetDecalM01 Mesh
    • AlphabetDecalN01 Mesh
    • AlphabetDecalO01 Mesh
    • AlphabetDecalP01 Mesh
    • AlphabetDecalQ01 Mesh
    • AlphabetDecalR01 Mesh
    • AlphabetDecalS01 Mesh
    • AlphabetDecalT01 Mesh
    • AlphabetDecalU01 Mesh
    • AlphabetDecalV01 Mesh
    • AlphabetDecalW01 Mesh
    • AlphabetDecalX01 Mesh
    • AlphabetDecalY01 Mesh
    • AlphabetDecalZ01 Mesh
    • AStand01 - BowmanBanking Mesh
    • AStand01 - CrocodilesHook Mesh
    • AStand01 - InstaLOD Mesh
    • AStand01 - LifebeltPetroleum Mesh
    • AStand01 - StArmandsGoblet Mesh
    • AStand01 - TurttleShell Mesh
    • AStand02 - BowmanBanking Mesh
    • AStand02 - CrocodilesHook Mesh
    • AStand02 - InstaLOD Mesh
    • AStand02 - LifebeltPetroleum Mesh
    • AStand02 - StArmandsGoblet Mesh
    • AStand02 - TurttleShell Mesh
    • BillboardHuge01 - BowmanBanking Mesh
    • BillboardHuge01 - CrocodilesHook Mesh
    • BillboardHuge01 - InstaLOD Mesh
    • BillboardHuge01 - LifebeltPetroleum Mesh
    • BillboardHuge01 - StArmandsGoblet Mesh
    • BillboardHuge01 - TurttleShell Mesh
    • BillboardHuge02 - BowmanBanking Mesh
    • BillboardHuge02 - CrocodilesHook Mesh
    • BillboardHuge02 - InstaLOD Mesh
    • BillboardHuge02 - LifebeltPetroleum Mesh
    • BillboardHuge02 - StArmandsGoblet Mesh
    • BillboardHuge02 - TurttleShell Mesh
    • BillboardLarge01 - BowmanBanking Mesh
    • BillboardLarge01 - CrocodilesHook Mesh
    • BillboardLarge01 - InstaLOD Mesh
    • BillboardLarge01 - LifebeltPetroleum Mesh
    • BillboardLarge01 - StArmandsGoblet Mesh
    • BillboardLarge01 - TurttleShell Mesh
    • BillboardLarge02 - BowmanBanking Mesh
    • BillboardLarge02 - CrocodilesHook Mesh
    • BillboardLarge02 - InstaLOD Mesh
    • BillboardLarge02 - LifebeltPetroleum Mesh
    • BillboardLarge02 - StArmandsGoblet Mesh
    • BillboardLarge02 - TurttleShell Mesh
    • BillboardMedium01 - BowmanBanking Mesh
    • BillboardMedium01 - CrocodilesHook Mesh
    • BillboardMedium01 - InstaLOD Mesh
    • BillboardMedium01 - LifebeltPetroleum Mesh
    • BillboardMedium01 - StArmandsGoblet Mesh
    • BillboardMedium01 - TurttleShell Mesh
    • BillboardMedium02 - BowmanBanking Mesh
    • BillboardMedium02 - CrocodilesHook Mesh
    • BillboardMedium02 - InstaLOD Mesh
    • BillboardMedium02 - LifebeltPetroleum Mesh
    • BillboardMedium02 - StArmandsGoblet Mesh
    • BillboardMedium02 - TurttleShell Mesh
    • BillboardRoundLarge01 - BowmanBanking Mesh
    • BillboardRoundLarge01 - CrocodilesHook Mesh
    • BillboardRoundLarge01 - InstaLOD Mesh
    • BillboardRoundLarge01 - LifebeltPetroleum Mesh
    • BillboardRoundLarge01 - StArmandsGoblet Mesh
    • BillboardRoundLarge01 - TurttleShell Mesh
    • BillboardRoundMedium01 - BowmanBanking Mesh
    • BillboardRoundMedium01 - CrocodilesHook Mesh
    • BillboardRoundMedium01 - InstaLOD Mesh
    • BillboardRoundMedium01 - LifebeltPetroleum Mesh
    • BillboardRoundMedium01 - StArmandsGoblet Mesh
    • BillboardRoundMedium01 - TurttleShell Mesh
    • BillboardRoundSmall01 - BowmanBanking Mesh
    • BillboardRoundSmall01 - CrocodilesHook Mesh
    • BillboardRoundSmall01 - InstaLOD Mesh
    • BillboardRoundSmall01 - LifebeltPetroleum Mesh
    • BillboardRoundSmall01 - StArmandsGoblet Mesh
    • BillboardRoundSmall01 - TurttleShell Mesh
    • BillboardSmall01 - BowmanBanking Mesh
    • BillboardSmall01 - CrocodilesHook Mesh
    • BillboardSmall01 - InstaLOD Mesh
    • BillboardSmall01 - LifebeltPetroleum Mesh
    • BillboardSmall01 - StArmandsGoblet Mesh
    • BillboardSmall01 - TurttleShell Mesh
    • BillboardSmall02 - BowmanBanking Mesh
    • BillboardSmall02 - CrocodilesHook Mesh
    • BillboardSmall02 - InstaLOD Mesh
    • BillboardSmall02 - LifebeltPetroleum Mesh
    • BillboardSmall02 - StArmandsGoblet Mesh
    • BillboardSmall02 - TurttleShell Mesh
    • BillboardWallHuge01 - BowmanBanking Mesh
    • BillboardWallHuge01 - CrocodilesHook Mesh
    • BillboardWallHuge01 - InstaLOD Mesh
    • BillboardWallHuge01 - LifebeltPetroleum Mesh
    • BillboardWallHuge01 - StArmandsGoblet Mesh
    • BillboardWallHuge01 - TurttleShell Mesh
    • BillboardWallHuge02 - BowmanBanking Mesh
    • BillboardWallHuge02 - CrocodilesHook Mesh
    • BillboardWallHuge02 - InstaLOD Mesh
    • BillboardWallHuge02 - LifebeltPetroleum Mesh
    • BillboardWallHuge02 - StArmandsGoblet Mesh
    • BillboardWallHuge02 - TurttleShell Mesh
    • BillboardWallLarge01 - BowmanBanking Mesh
    • BillboardWallLarge01 - CrocodilesHook Mesh
    • BillboardWallLarge01 - InstaLOD Mesh
    • BillboardWallLarge01 - LifebeltPetroleum Mesh
    • BillboardWallLarge01 - StArmandsGoblet Mesh
    • BillboardWallLarge01 - TurttleShell Mesh
    • BillboardWallLarge02 - BowmanBanking Mesh
    • BillboardWallLarge02 - CrocodilesHook Mesh
    • BillboardWallLarge02 - InstaLOD Mesh
    • BillboardWallLarge02 - LifebeltPetroleum Mesh
    • BillboardWallLarge02 - StArmandsGoblet Mesh
    • BillboardWallLarge02 - TurttleShell Mesh
    • BillboardWallLarge03 - BowmanBanking Mesh
    • BillboardWallLarge03 - CrocodilesHook Mesh
    • BillboardWallLarge03 - InstaLOD Mesh
    • BillboardWallLarge03 - LifebeltPetroleum Mesh
    • BillboardWallLarge03 - StArmandsGoblet Mesh
    • BillboardWallLarge03 - TurttleShell Mesh
    • BillboardWallLarge04 - BowmanBanking Mesh
    • BillboardWallLarge04 - CrocodilesHook Mesh
    • BillboardWallLarge04 - InstaLOD Mesh
    • BillboardWallLarge04 - LifebeltPetroleum Mesh
    • BillboardWallLarge04 - StArmandsGoblet Mesh
    • BillboardWallLarge04 - TurttleShell Mesh
    • BillboardWallMedium01 - BowmanBanking Mesh
    • BillboardWallMedium01 - CrocodilesHook Mesh
    • BillboardWallMedium01 - InstaLOD Mesh
    • BillboardWallMedium01 - LifebeltPetroleum Mesh
    • BillboardWallMedium01 - StArmandsGoblet Mesh
    • BillboardWallMedium01 - TurttleShell Mesh
    • BillboardWallMedium02 - BowmanBanking Mesh
    • BillboardWallMedium02 - CrocodilesHook Mesh
    • BillboardWallMedium02 - InstaLOD Mesh
    • BillboardWallMedium02 - LifebeltPetroleum Mesh
    • BillboardWallMedium02 - StArmandsGoblet Mesh
    • BillboardWallMedium02 - TurttleShell Mesh
    • BillboardWallSmall01 - BowmanBanking Mesh
    • BillboardWallSmall01 - CrocodilesHook Mesh
    • BillboardWallSmall01 - InstaLOD Mesh
    • BillboardWallSmall01 - LifebeltPetroleum Mesh
    • BillboardWallSmall01 - StArmandsGoblet Mesh
    • BillboardWallSmall01 - TurttleShell Mesh
    • BillboardWallSmall02 - BowmanBanking Mesh
    • BillboardWallSmall02 - CrocodilesHook Mesh
    • BillboardWallSmall02 - InstaLOD Mesh
    • BillboardWallSmall02 - LifebeltPetroleum Mesh
    • BillboardWallSmall02 - StArmandsGoblet Mesh
    • BillboardWallSmall02 - TurttleShell Mesh
    • BillboardWallSmall03 - BowmanBanking Mesh
    • BillboardWallSmall03 - CrocodilesHook Mesh
    • BillboardWallSmall03 - InstaLOD Mesh
    • BillboardWallSmall03 - LifebeltPetroleum Mesh
    • BillboardWallSmall03 - StArmandsGoblet Mesh
    • BillboardWallSmall03 - TurttleShell Mesh
    • BillboardWallSmall04 - BowmanBanking Mesh
    • BillboardWallSmall04 - CrocodilesHook Mesh
    • BillboardWallSmall04 - InstaLOD Mesh
    • BillboardWallSmall04 - LifebeltPetroleum Mesh
    • BillboardWallSmall04 - StArmandsGoblet Mesh
    • BillboardWallSmall04 - TurttleShell Mesh
    • BoatwayBuoy01 Mesh
    • BoatwayBuoy01_LOD1 Mesh
    • BoatwayBuoy01_LOD2 Mesh
    • BoatwayEdge6 Mesh
    • BorderControlBooth01 Mesh
    • BorderControlBooth01_LOD1 Mesh
    • BorderControlBooth01_LOD2 Mesh
    • BorderControlBooth02 Mesh
    • BorderControlBooth02_LOD1 Mesh
    • BorderControlBooth02_LOD2 Mesh
    • BorderControlPylon01 Mesh
    • BorderControlPylon01_LOD1 Mesh
    • BorderControlPylon01_LOD2 Mesh
    • BorderControlRoofHeavy01 Mesh
    • BorderControlRoofHeavy01_LOD1 Mesh
    • BorderControlRoofHeavy02 Mesh
    • BorderControlRoofHeavy02_LOD1 Mesh
    • BorderControlRoofHeavy02_LOD2 Mesh
    • BorderControlRoofHeavy03 Mesh
    • BorderControlRoofHeavy03_LOD1 Mesh
    • BorderControlRoofHeavy03_LOD2 Mesh
    • BorderControlRoofLight01 Mesh
    • BorderControlRoofLight01_LOD1 Mesh
    • BorderControlRoofLight02 Mesh
    • BorderControlRoofLight02_LOD1 Mesh
    • BorderControlRoofLight02_LOD2 Mesh
    • BorderControlRoofLight03 Mesh
    • BorderControlRoofLight03_LOD1 Mesh
    • BorderControlRoofLight03_LOD2 Mesh
    • CameraPortalRail01 Mesh
    • CameraPortalRail01_LOD1 Mesh
    • CameraPortalRail01_LOD2 Mesh
    • CameraPortalRail02 Mesh
    • CameraPortalRail02_LOD1 Mesh
    • CameraPortalRail02_LOD2 Mesh
    • CameraPortalRoad01 Mesh
    • CameraPortalRoad01_LOD1 Mesh
    • CameraPortalRoad01_LOD2 Mesh
    • ContainerGridDecal01 Mesh
    • ContainerGridDecal02 Mesh
    • EU_BasculeBridgeBarrierLeft01 Mesh
    • EU_BasculeBridgeBarrierLeft01_LOD1 Mesh
    • EU_BasculeBridgeBarrierLeft01_LOD2 Mesh
    • EU_BasculeBridgeBarrierRight01 Mesh
    • EU_BasculeBridgeBarrierRight01_LOD1 Mesh
    • EU_BasculeBridgeBarrierRight01_LOD2 Mesh
    • EU_BasculeBridgeSign01 Mesh
    • EU_BasculeBridgeSign01_LOD1 Mesh
    • ExtradosedBridge01NetPillar Mesh
    • ExtradosedBridge01NetPillar_LOD1 Mesh
    • ExtradosedBridge01NetPillar_LOD2 Mesh
    • ExtradosedBridge01NetPillarBase Mesh
    • ExtradosedBridge01NetPillarBase_LOD1 Mesh
    • ExtradosedBridge01NetPillarBase_LOD2 Mesh
    • ExtradosedBridge01NetPillarTop Mesh
    • ExtradosedBridge01NetPillarTop_LOD1 Mesh
    • ExtradosedBridge01NetPillarTop_LOD2 Mesh
    • ExtradosedBridge01PillarCablesNet_LOD1 Mesh
    • ExtradosedBridge01PillarCablesNet_LOD2 Mesh
    • GasStationPylon01 - BowmanBanking Mesh
    • GasStationPylon01 - CrocodilesHook Mesh
    • GasStationPylon01 - InstaLOD Mesh
    • GasStationPylon01 - LifebeltPetroleum Mesh
    • GasStationPylon01 - StArmandsGoblet Mesh
    • GasStationPylon01 - TurttleShell Mesh
    • GasStationPylon02 - BowmanBanking Mesh
    • GasStationPylon02 - CrocodilesHook Mesh
    • GasStationPylon02 - InstaLOD Mesh
    • GasStationPylon02 - LifebeltPetroleum Mesh
    • GasStationPylon02 - StArmandsGoblet Mesh
    • GasStationPylon02 - TurttleShell Mesh
    • GasStationPylon03 - BowmanBanking Mesh
    • GasStationPylon03 - CrocodilesHook Mesh
    • GasStationPylon03 - InstaLOD Mesh
    • GasStationPylon03 - LifebeltPetroleum Mesh
    • GasStationPylon03 - StArmandsGoblet Mesh
    • GasStationPylon03 - TurttleShell Mesh
    • HeightClearanceBar01 Mesh
    • HeightClearanceBar01_LOD1 Mesh
    • HeightClearanceBar01_LOD2 Mesh
    • IndustrialManufacturingDecoration05_1x1 Mesh
    • IndustrialManufacturingDecoration05_1x1_LOD1 Mesh
    • IndustrialManufacturingDecoration05_1x3 Mesh
    • IndustrialManufacturingDecoration05_1x3_LOD1 Mesh
    • IndustrialManufacturingDecoration05_1x3_LOD2 Mesh
    • IndustrialManufacturingDecoration05_2x2 Mesh
    • IndustrialManufacturingDecoration05_2x2_LOD1 Mesh
    • IndustrialManufacturingDecoration05_2x2_LOD2 Mesh
    • IndustrialManufacturingDecoration05_2x4 Mesh
    • IndustrialManufacturingDecoration05_2x4_LOD1 Mesh
    • IndustrialManufacturingDecoration05_2x4_LOD2 Mesh
    • LeisurePier01HeadLargeFence01 Mesh
    • LeisurePier01HeadLargeFence01_LOD1 Mesh
    • LeisurePier01HeadLargePavement01 Mesh
    • LeisurePier01HeadLargePavement01_LOD1 Mesh
    • LeisurePier01HeadMediumFence01 Mesh
    • LeisurePier01HeadMediumFence01_LOD1 Mesh
    • LeisurePier01HeadMediumPavement01 Mesh
    • LeisurePier01HeadMediumPavement01_LOD1 Mesh
    • LeisurePier01HeadSmallFence01 Mesh
    • LeisurePier01HeadSmallFence01_LOD1 Mesh
    • LeisurePier01HeadSmallPavement01 Mesh
    • LeisurePier01HeadSmallPavement01_LOD1 Mesh
    • LifeBuoyStation01 Mesh
    • LifeBuoyStation01_LOD1 Mesh
    • LifeBuoyStation01_LOD2 Mesh
    • MooringBollard01 Mesh
    • MooringBollard01_LOD1 Mesh
    • MooringBollard02 Mesh
    • MooringBollard02_LOD1 Mesh
    • NA_BasculeBridgeBarrierLeft01 Mesh
    • NA_BasculeBridgeBarrierLeft01_LOD1 Mesh
    • NA_BasculeBridgeBarrierLeft01_LOD2 Mesh
    • NA_BasculeBridgeBarrierRight01 Mesh
    • NA_BasculeBridgeBarrierRight01_LOD1 Mesh
    • NA_BasculeBridgeBarrierRight01_LOD2 Mesh
    • NA_BasculeBridgeSign01 Mesh
    • NA_BasculeBridgeSign01_LOD1 Mesh
    • NumberDecal001 Mesh
    • NumberDecal101 Mesh
    • NumberDecal201 Mesh
    • NumberDecal301 Mesh
    • NumberDecal401 Mesh
    • NumberDecal501 Mesh
    • NumberDecal601 Mesh
    • NumberDecal701 Mesh
    • NumberDecal801 Mesh
    • NumberDecal901 Mesh
    • OilTankLarge01 Mesh
    • OilTankLarge01_LOD1 Mesh
    • OilTankLarge01_LOD2 Mesh
    • OilTankLarge02 Mesh
    • OilTankLarge02_LOD1 Mesh
    • OilTankLarge02_LOD2 Mesh
    • OilTankLarge03 Mesh
    • OilTankLarge03_LOD1 Mesh
    • OilTankLarge03_LOD2 Mesh
    • OilTankLargeRandom01 Mesh
    • OilTankMedium01 Mesh
    • OilTankMedium01_LOD1 Mesh
    • OilTankMedium01_LOD2 Mesh
    • OilTankMedium02 Mesh
    • OilTankMedium02_LOD1 Mesh
    • OilTankMedium02_LOD2 Mesh
    • OilTankMedium03 Mesh
    • OilTankMedium03_LOD1 Mesh
    • OilTankMedium03_LOD2 Mesh
    • OilTankMediumRandom01 Mesh
    • OilTankSmall01 Mesh
    • OilTankSmall01_LOD1 Mesh
    • OilTankSmall01_LOD2 Mesh
    • OilTankSmall02 Mesh
    • OilTankSmall02_LOD1 Mesh
    • OilTankSmall02_LOD2 Mesh
    • OilTankSmall03 Mesh
    • OilTankSmall03_LOD1 Mesh
    • OilTankSmall03_LOD2 Mesh
    • OilTankSmallRandom01 Mesh
    • Pedestrian Hangaround Location Mesh
    • Pier01Pillar01 Mesh
    • Pier01Pillar01_LOD1 Mesh
    • Pier01Pillar02 Mesh
    • Pier01Pillar02_LOD1 Mesh
    • Pier01PillarBase01 Mesh
    • Pier01PillarBase01_LOD1 Mesh
    • Pier01PillarBase02 Mesh
    • Pier01PillarBase02_LOD1 Mesh
    • Pier01PillarTop01 Mesh
    • Pier01PillarTop01_LOD1 Mesh
    • Pier01PillarTop02 Mesh
    • Pier01PillarTop02_LOD1 Mesh
    • PierBench01 Mesh
    • PierBench01_LOD1 Mesh
    • PierBench01_LOD2 Mesh
    • PierBench02 Mesh
    • PierBench02_LOD1 Mesh
    • PierBench02_LOD2 Mesh
    • PierKiosk01 Mesh
    • PierKiosk01_LOD1 Mesh
    • PierKiosk01_LOD2 Mesh
    • PierKiosk02 Mesh
    • PierKiosk02_LOD1 Mesh
    • PierKiosk02_LOD2 Mesh
    • PosterHuge01 - BowmanBanking Mesh
    • PosterHuge01 - CrocodilesHook Mesh
    • PosterHuge01 - InstaLOD Mesh
    • PosterHuge01 - LifebeltPetroleum Mesh
    • PosterHuge01 - StArmandsGoblet Mesh
    • PosterHuge01 - TurttleShell Mesh
    • PosterHuge02 - BowmanBanking Mesh
    • PosterHuge02 - CrocodilesHook Mesh
    • PosterHuge02 - InstaLOD Mesh
    • PosterHuge02 - LifebeltPetroleum Mesh
    • PosterHuge02 - StArmandsGoblet Mesh
    • PosterHuge02 - TurttleShell Mesh
    • PosterLarge01 - BowmanBanking Mesh
    • PosterLarge01 - CrocodilesHook Mesh
    • PosterLarge01 - InstaLOD Mesh
    • PosterLarge01 - LifebeltPetroleum Mesh
    • PosterLarge01 - StArmandsGoblet Mesh
    • PosterLarge01 - TurttleShell Mesh
    • PosterLarge02 - BowmanBanking Mesh
    • PosterLarge02 - CrocodilesHook Mesh
    • PosterLarge02 - InstaLOD Mesh
    • PosterLarge02 - LifebeltPetroleum Mesh
    • PosterLarge02 - StArmandsGoblet Mesh
    • PosterLarge02 - TurttleShell Mesh
    • PosterMedium01 - BowmanBanking Mesh
    • PosterMedium01 - CrocodilesHook Mesh
    • PosterMedium01 - InstaLOD Mesh
    • PosterMedium01 - LifebeltPetroleum Mesh
    • PosterMedium01 - StArmandsGoblet Mesh
    • PosterMedium01 - TurttleShell Mesh
    • PosterMedium02 - BowmanBanking Mesh
    • PosterMedium02 - CrocodilesHook Mesh
    • PosterMedium02 - InstaLOD Mesh
    • PosterMedium02 - LifebeltPetroleum Mesh
    • PosterMedium02 - StArmandsGoblet Mesh
    • PosterMedium02 - TurttleShell Mesh
    • PosterSmall01 - BowmanBanking Mesh
    • PosterSmall01 - CrocodilesHook Mesh
    • PosterSmall01 - InstaLOD Mesh
    • PosterSmall01 - LifebeltPetroleum Mesh
    • PosterSmall01 - StArmandsGoblet Mesh
    • PosterSmall01 - TurttleShell Mesh
    • PosterSmall02 - BowmanBanking Mesh
    • PosterSmall02 - CrocodilesHook Mesh
    • PosterSmall02 - InstaLOD Mesh
    • PosterSmall02 - LifebeltPetroleum Mesh
    • PosterSmall02 - StArmandsGoblet Mesh
    • PosterSmall02 - TurttleShell Mesh
    • Screen01 - BowmanBanking Mesh
    • Screen01 - CrocodilesHook Mesh
    • Screen01 - InstaLOD Mesh
    • Screen01 - LifebeltPetroleum Mesh
    • Screen01 - StArmandsGoblet Mesh
    • Screen01 - TurttleShell Mesh
    • Screen02 - BowmanBanking Mesh
    • Screen02 - CrocodilesHook Mesh
    • Screen02 - InstaLOD Mesh
    • Screen02 - LifebeltPetroleum Mesh
    • Screen02 - StArmandsGoblet Mesh
    • Screen02 - TurttleShell Mesh
    • ShipCargo02 Mesh
    • ShipCargo02_LOD1 Mesh
    • ShipCargo02_LOD2 Mesh
    • ShipCargo02Containers01 Mesh
    • ShipCargo02Containers01_LOD1 Mesh
    • ShipCargo02Containers01_LOD2 Mesh
    • ShipCargo02Containers02 Mesh
    • ShipCargo02Containers02_LOD1 Mesh
    • ShipCargo02Containers02_LOD2 Mesh
    • ShipCargo02Containers03 Mesh
    • ShipCargo02Containers03_LOD1 Mesh
    • ShipCargo02Containers03_LOD2 Mesh
    • ShipCargo02LoadPlaceholder01 Mesh
    • ShipwayBuoy01 Mesh
    • ShipwayBuoy01_LOD1 Mesh
    • ShipwayBuoy01_LOD2 Mesh
    • SignFrontwayLarge01 - BowmanBanking Mesh
    • SignFrontwayLarge01 - CrocodilesHook Mesh
    • SignFrontwayLarge01 - InstaLOD Mesh
    • SignFrontwayLarge01 - LifebeltPetroleum Mesh
    • SignFrontwayLarge01 - StArmandsGoblet Mesh
    • SignFrontwayLarge01 - TurttleShell Mesh
    • SignFrontwayLarge02 - BowmanBanking Mesh
    • SignFrontwayLarge02 - CrocodilesHook Mesh
    • SignFrontwayLarge02 - InstaLOD Mesh
    • SignFrontwayLarge02 - LifebeltPetroleum Mesh
    • SignFrontwayLarge02 - StArmandsGoblet Mesh
    • SignFrontwayLarge02 - TurttleShell Mesh
    • SignFrontwayMedium01 - BowmanBanking Mesh
    • SignFrontwayMedium01 - CrocodilesHook Mesh
    • SignFrontwayMedium01 - InstaLOD Mesh
    • SignFrontwayMedium01 - LifebeltPetroleum Mesh
    • SignFrontwayMedium01 - StArmandsGoblet Mesh
    • SignFrontwayMedium01 - TurttleShell Mesh
    • SignFrontwayMedium02 - BowmanBanking Mesh
    • SignFrontwayMedium02 - CrocodilesHook Mesh
    • SignFrontwayMedium02 - InstaLOD Mesh
    • SignFrontwayMedium02 - LifebeltPetroleum Mesh
    • SignFrontwayMedium02 - StArmandsGoblet Mesh
    • SignFrontwayMedium02 - TurttleShell Mesh
    • SignFrontwaySmall01 - BowmanBanking Mesh
    • SignFrontwaySmall01 - CrocodilesHook Mesh
    • SignFrontwaySmall01 - InstaLOD Mesh
    • SignFrontwaySmall01 - LifebeltPetroleum Mesh
    • SignFrontwaySmall01 - StArmandsGoblet Mesh
    • SignFrontwaySmall01 - TurttleShell Mesh
    • SignFrontwaySmall02 - BowmanBanking Mesh
    • SignFrontwaySmall02 - CrocodilesHook Mesh
    • SignFrontwaySmall02 - InstaLOD Mesh
    • SignFrontwaySmall02 - LifebeltPetroleum Mesh
    • SignFrontwaySmall02 - StArmandsGoblet Mesh
    • SignFrontwaySmall02 - TurttleShell Mesh
    • SignNeonLarge01 - BowmanBanking Mesh
    • SignNeonLarge01 - CrocodilesHook Mesh
    • SignNeonLarge01 - InstaLOD Mesh
    • SignNeonLarge01 - LifebeltPetroleum Mesh
    • SignNeonLarge01 - StArmandsGoblet Mesh
    • SignNeonLarge01 - TurttleShell Mesh
    • SignNeonLarge02 - BowmanBanking Mesh
    • SignNeonLarge02 - CrocodilesHook Mesh
    • SignNeonLarge02 - InstaLOD Mesh
    • SignNeonLarge02 - LifebeltPetroleum Mesh
    • SignNeonLarge02 - StArmandsGoblet Mesh
    • SignNeonLarge02 - TurttleShell Mesh
    • SignNeonMedium01 - BowmanBanking Mesh
    • SignNeonMedium01 - CrocodilesHook Mesh
    • SignNeonMedium01 - InstaLOD Mesh
    • SignNeonMedium01 - LifebeltPetroleum Mesh
    • SignNeonMedium01 - StArmandsGoblet Mesh
    • SignNeonMedium01 - TurttleShell Mesh
    • SignNeonMedium02 - BowmanBanking Mesh
    • SignNeonMedium02 - CrocodilesHook Mesh
    • SignNeonMedium02 - InstaLOD Mesh
    • SignNeonMedium02 - LifebeltPetroleum Mesh
    • SignNeonMedium02 - StArmandsGoblet Mesh
    • SignNeonMedium02 - TurttleShell Mesh
    • SignNeonSmall01 - BowmanBanking Mesh
    • SignNeonSmall01 - CrocodilesHook Mesh
    • SignNeonSmall01 - InstaLOD Mesh
    • SignNeonSmall01 - LifebeltPetroleum Mesh
    • SignNeonSmall01 - StArmandsGoblet Mesh
    • SignNeonSmall01 - TurttleShell Mesh
    • SignNeonSmall02 - BowmanBanking Mesh
    • SignNeonSmall02 - CrocodilesHook Mesh
    • SignNeonSmall02 - InstaLOD Mesh
    • SignNeonSmall02 - LifebeltPetroleum Mesh
    • SignNeonSmall02 - StArmandsGoblet Mesh
    • SignNeonSmall02 - TurttleShell Mesh
    • SignRoundLarge01 - BowmanBanking Mesh
    • SignRoundLarge01 - CrocodilesHook Mesh
    • SignRoundLarge01 - InstaLOD Mesh
    • SignRoundLarge01 - LifebeltPetroleum Mesh
    • SignRoundLarge01 - StArmandsGoblet Mesh
    • SignRoundLarge01 - TurttleShell Mesh
    • SignSidewayLarge01 - BowmanBanking Mesh
    • SignSidewayLarge01 - CrocodilesHook Mesh
    • SignSidewayLarge01 - InstaLOD Mesh
    • SignSidewayLarge01 - LifebeltPetroleum Mesh
    • SignSidewayLarge01 - StArmandsGoblet Mesh
    • SignSidewayLarge01 - TurttleShell Mesh
    • SignSidewayLarge02 - BowmanBanking Mesh
    • SignSidewayLarge02 - CrocodilesHook Mesh
    • SignSidewayLarge02 - InstaLOD Mesh
    • SignSidewayLarge02 - LifebeltPetroleum Mesh
    • SignSidewayLarge02 - StArmandsGoblet Mesh
    • SignSidewayLarge02 - TurttleShell Mesh
    • SignSidewayMedium01 - BowmanBanking Mesh
    • SignSidewayMedium01 - CrocodilesHook Mesh
    • SignSidewayMedium01 - InstaLOD Mesh
    • SignSidewayMedium01 - LifebeltPetroleum Mesh
    • SignSidewayMedium01 - StArmandsGoblet Mesh
    • SignSidewayMedium01 - TurttleShell Mesh
    • SignSidewayMedium02 - BowmanBanking Mesh
    • SignSidewayMedium02 - CrocodilesHook Mesh
    • SignSidewayMedium02 - InstaLOD Mesh
    • SignSidewayMedium02 - LifebeltPetroleum Mesh
    • SignSidewayMedium02 - StArmandsGoblet Mesh
    • SignSidewayMedium02 - TurttleShell Mesh
    • SignSidewaySmall01 - BowmanBanking Mesh
    • SignSidewaySmall01 - CrocodilesHook Mesh
    • SignSidewaySmall01 - InstaLOD Mesh
    • SignSidewaySmall01 - LifebeltPetroleum Mesh
    • SignSidewaySmall01 - StArmandsGoblet Mesh
    • SignSidewaySmall01 - TurttleShell Mesh
    • SignSidewaySmall02 - BowmanBanking Mesh
    • SignSidewaySmall02 - CrocodilesHook Mesh
    • SignSidewaySmall02 - InstaLOD Mesh
    • SignSidewaySmall02 - LifebeltPetroleum Mesh
    • SignSidewaySmall02 - StArmandsGoblet Mesh
    • SignSidewaySmall02 - TurttleShell Mesh
    • Stand01 - BowmanBanking Mesh
    • Stand01 - CrocodilesHook Mesh
    • Stand01 - InstaLOD Mesh
    • Stand01 - LifebeltPetroleum Mesh
    • Stand01 - StArmandsGoblet Mesh
    • Stand01 - TurttleShell Mesh
    • Stand02 - BowmanBanking Mesh
    • Stand02 - CrocodilesHook Mesh
    • Stand02 - InstaLOD Mesh
    • Stand02 - LifebeltPetroleum Mesh
    • Stand02 - StArmandsGoblet Mesh
    • Stand02 - TurttleShell Mesh
    • TrafficDividerNarrow01 Mesh
    • TrafficDividerNarrow01_LOD1 Mesh
    • TrafficDividerNarrow02 Mesh
    • TrafficDividerNarrow02_LOD1 Mesh
    • TrafficDividerNarrow03 Mesh
    • TrafficDividerNarrow03_LOD1 Mesh
    • TrafficDividerWide01 Mesh
    • TrafficDividerWide01_LOD1 Mesh
    • TrafficDividerWide02 Mesh
    • TrafficDividerWide02_LOD1 Mesh
    • TrafficDividerWide03 Mesh
    • TrafficDividerWide03_LOD1 Mesh
    • TrussArchBridge01Net_LOD1 Mesh
    • TrussArchBridge01Net_LOD2 Mesh
    • TrussArchBridge01NetPillar Mesh
    • TrussArchBridge01NetPillar_LOD1 Mesh
    • TrussArchBridge01NetPillar_LOD2 Mesh
    • TrussArchBridge01NetPillarBase Mesh
    • TrussArchBridge01NetPillarBase_LOD1 Mesh
    • TrussArchBridge01NetPillarBase_LOD2 Mesh
  • Changes to RenderPrefab:
    • [All RenderPrefab with StackProperties (Pillar, Pillar Top, Pillar Base)]
      • StackProperties: m_ForbidScaling (false)
    • [All RenderPrefab with ProceduralAnimationProperties] (Buildings, Props, Vehicles)
      • ProceduralAnimationProperties+BoneInfo[]: m_SourceID (0)
    • [All vegetations (Trees)], WarningLight01 Mesh, WarningLight02 Mesh
      • ColorProperties+VariationSet[]: m_Colors (Updated)
      • ColorProperties: m_VariationRanges (Updated)
    • CargoHarbor01 Mesh, CargoHarbor01_Ext02 Mesh, CargoHarbor01_Sub01 Mesh, ShipCargo01 Mesh, ShipCargo01_Containers03 Mesh, ShippingContainer01 Mesh, ShippingContainer02 Mesh, ShippingContainer03 Mesh, ShippingContainerPileLargeHigh01 Mesh, ShippingContainerPileLargeLow01 Mesh, ShippingContainerPileLargeMedium01 Mesh, ShippingContainerPileMediumHigh01 Mesh, ShippingContainerPileMediumLow01 Mesh, ShippingContainerPileMediumMedium01 Mesh, ShippingContainerPileSmallHigh01 Mesh, ShippingContainerPileSmallLow01 Mesh, ShippingContainerPileSmallMedium01 Mesh
      • ColorProperties (Added)
  • New ResourcePrefab:
    • ResourceFish
  • Changes to ResourceStatistic:
    • [All ResourceStatistic]
      • m_Resources (Added Fish)
  • New RoadPrefab:
    • ExtradosedBridge01
    • QuayLarge01
    • QuayMedium01
  • Changes to RoadPrefab:
    • [All RoadPrefab]
      • NetSubObjectInfo[]: m_Spacing (0)
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
    • [All RoadPrefab with Bridge]
      • Bridge: m_ElevationOnWater (5)
      • Bridge: m_CanCurve (false)
      • Bridge: m_AllowMinimalLength (false)
      • Bridge: m_BuildStyle (0)
    • Grand Bridge
      • UIObject: m_Priority (8100 > 10000)
    • Gravel Road, Gravel Road Oneway
      • m_NodeStates (Changes)
    • Small Road
      • Unlockable (Changes)
  • Changes to RouteConfigurationPrefab
    • Route Configuration
      • m_MissingRoutePrefab (Missing Route)
  • New RoutePrefab
    • Missing Route
  • New StaticObjectPrefab
    • AlphabetDecalA01
    • AlphabetDecalB01
    • AlphabetDecalC01
    • AlphabetDecalD01
    • AlphabetDecalE01
    • AlphabetDecalF01
    • AlphabetDecalG01
    • AlphabetDecalH01
    • AlphabetDecalI01
    • AlphabetDecalJ01
    • AlphabetDecalK01
    • AlphabetDecalL01
    • AlphabetDecalM01
    • AlphabetDecalN01
    • AlphabetDecalO01
    • AlphabetDecalP01
    • AlphabetDecalQ01
    • AlphabetDecalR01
    • AlphabetDecalS01
    • AlphabetDecalT01
    • AlphabetDecalU01
    • AlphabetDecalV01
    • AlphabetDecalW01
    • AlphabetDecalX01
    • AlphabetDecalY01
    • AlphabetDecalZ01
    • AStand01 - BowmanBanking
    • AStand01 - CrocodilesHook
    • AStand01 - InstaLOD
    • AStand01 - LifebeltPetroleum
    • AStand01 - StArmandsGoblet
    • AStand01 - TurttleShell
    • AStand02 - BowmanBanking
    • AStand02 - CrocodilesHook
    • AStand02 - InstaLOD
    • AStand02 - LifebeltPetroleum
    • AStand02 - StArmandsGoblet
    • AStand02 - TurttleShell
    • BasculeBridgeBarrier01 Placeholder
    • BillboardHuge01 - BowmanBanking
    • BillboardHuge01 - CrocodilesHook
    • BillboardHuge01 - InstaLOD
    • BillboardHuge01 - LifebeltPetroleum
    • BillboardHuge01 - StArmandsGoblet
    • BillboardHuge01 - TurttleShell
    • BillboardHuge02 - BowmanBanking
    • BillboardHuge02 - CrocodilesHook
    • BillboardHuge02 - InstaLOD
    • BillboardHuge02 - LifebeltPetroleum
    • BillboardHuge02 - StArmandsGoblet
    • BillboardHuge02 - TurttleShell
    • BillboardLarge01 - BowmanBanking
    • BillboardLarge01 - CrocodilesHook
    • BillboardLarge01 - InstaLOD
    • BillboardLarge01 - LifebeltPetroleum
    • BillboardLarge01 - StArmandsGoblet
    • BillboardLarge01 - TurttleShell
    • BillboardLarge02 - BowmanBanking
    • BillboardLarge02 - CrocodilesHook
    • BillboardLarge02 - InstaLOD
    • BillboardLarge02 - LifebeltPetroleum
    • BillboardLarge02 - StArmandsGoblet
    • BillboardLarge02 - TurttleShell
    • BillboardMedium01 - BowmanBanking
    • BillboardMedium01 - CrocodilesHook
    • BillboardMedium01 - InstaLOD
    • BillboardMedium01 - LifebeltPetroleum
    • BillboardMedium01 - StArmandsGoblet
    • BillboardMedium01 - TurttleShell
    • BillboardMedium02 - BowmanBanking
    • BillboardMedium02 - CrocodilesHook
    • BillboardMedium02 - InstaLOD
    • BillboardMedium02 - LifebeltPetroleum
    • BillboardMedium02 - StArmandsGoblet
    • BillboardMedium02 - TurttleShell
    • BillboardRoundLarge01 - BowmanBanking
    • BillboardRoundLarge01 - CrocodilesHook
    • BillboardRoundLarge01 - InstaLOD
    • BillboardRoundLarge01 - LifebeltPetroleum
    • BillboardRoundLarge01 - StArmandsGoblet
    • BillboardRoundLarge01 - TurttleShell
    • BillboardRoundMedium01 - BowmanBanking
    • BillboardRoundMedium01 - CrocodilesHook
    • BillboardRoundMedium01 - InstaLOD
    • BillboardRoundMedium01 - LifebeltPetroleum
    • BillboardRoundMedium01 - StArmandsGoblet
    • BillboardRoundMedium01 - TurttleShell
    • BillboardRoundSmall01 - BowmanBanking
    • BillboardRoundSmall01 - CrocodilesHook
    • BillboardRoundSmall01 - InstaLOD
    • BillboardRoundSmall01 - LifebeltPetroleum
    • BillboardRoundSmall01 - StArmandsGoblet
    • BillboardRoundSmall01 - TurttleShell
    • BillboardSmall01 - BowmanBanking
    • BillboardSmall01 - CrocodilesHook
    • BillboardSmall01 - InstaLOD
    • BillboardSmall01 - LifebeltPetroleum
    • BillboardSmall01 - StArmandsGoblet
    • BillboardSmall01 - TurttleShell
    • BillboardSmall02 - BowmanBanking
    • BillboardSmall02 - CrocodilesHook
    • BillboardSmall02 - InstaLOD
    • BillboardSmall02 - LifebeltPetroleum
    • BillboardSmall02 - StArmandsGoblet
    • BillboardSmall02 - TurttleShell
    • BillboardWallHuge01 - BowmanBanking
    • BillboardWallHuge01 - CrocodilesHook
    • BillboardWallHuge01 - InstaLOD
    • BillboardWallHuge01 - LifebeltPetroleum
    • BillboardWallHuge01 - StArmandsGoblet
    • BillboardWallHuge01 - TurttleShell
    • BillboardWallHuge02 - BowmanBanking
    • BillboardWallHuge02 - CrocodilesHook
    • BillboardWallHuge02 - InstaLOD
    • BillboardWallHuge02 - LifebeltPetroleum
    • BillboardWallHuge02 - StArmandsGoblet
    • BillboardWallHuge02 - TurttleShell
    • BillboardWallLarge01 - BowmanBanking
    • BillboardWallLarge01 - CrocodilesHook
    • BillboardWallLarge01 - InstaLOD
    • BillboardWallLarge01 - LifebeltPetroleum
    • BillboardWallLarge01 - StArmandsGoblet
    • BillboardWallLarge01 - TurttleShell
    • BillboardWallLarge02 - BowmanBanking
    • BillboardWallLarge02 - CrocodilesHook
    • BillboardWallLarge02 - InstaLOD
    • BillboardWallLarge02 - LifebeltPetroleum
    • BillboardWallLarge02 - StArmandsGoblet
    • BillboardWallLarge02 - TurttleShell
    • BillboardWallLarge03 - BowmanBanking
    • BillboardWallLarge03 - CrocodilesHook
    • BillboardWallLarge03 - InstaLOD
    • BillboardWallLarge03 - LifebeltPetroleum
    • BillboardWallLarge03 - StArmandsGoblet
    • BillboardWallLarge03 - TurttleShell
    • BillboardWallLarge04 - BowmanBanking
    • BillboardWallLarge04 - CrocodilesHook
    • BillboardWallLarge04 - InstaLOD
    • BillboardWallLarge04 - LifebeltPetroleum
    • BillboardWallLarge04 - StArmandsGoblet
    • BillboardWallLarge04 - TurttleShell
    • BillboardWallMedium01 - BowmanBanking
    • BillboardWallMedium01 - CrocodilesHook
    • BillboardWallMedium01 - InstaLOD
    • BillboardWallMedium01 - LifebeltPetroleum
    • BillboardWallMedium01 - StArmandsGoblet
    • BillboardWallMedium01 - TurttleShell
    • BillboardWallMedium02 - BowmanBanking
    • BillboardWallMedium02 - CrocodilesHook
    • BillboardWallMedium02 - InstaLOD
    • BillboardWallMedium02 - LifebeltPetroleum
    • BillboardWallMedium02 - StArmandsGoblet
    • BillboardWallMedium02 - TurttleShell
    • BillboardWallSmall01 - BowmanBanking
    • BillboardWallSmall01 - CrocodilesHook
    • BillboardWallSmall01 - InstaLOD
    • BillboardWallSmall01 - LifebeltPetroleum
    • BillboardWallSmall01 - StArmandsGoblet
    • BillboardWallSmall01 - TurttleShell
    • BillboardWallSmall02 - BowmanBanking
    • BillboardWallSmall02 - CrocodilesHook
    • BillboardWallSmall02 - InstaLOD
    • BillboardWallSmall02 - LifebeltPetroleum
    • BillboardWallSmall02 - StArmandsGoblet
    • BillboardWallSmall02 - TurttleShell
    • BillboardWallSmall03 - BowmanBanking
    • BillboardWallSmall03 - CrocodilesHook
    • BillboardWallSmall03 - InstaLOD
    • BillboardWallSmall03 - LifebeltPetroleum
    • BillboardWallSmall03 - StArmandsGoblet
    • BillboardWallSmall03 - TurttleShell
    • BillboardWallSmall04 - BowmanBanking
    • BillboardWallSmall04 - CrocodilesHook
    • BillboardWallSmall04 - InstaLOD
    • BillboardWallSmall04 - LifebeltPetroleum
    • BillboardWallSmall04 - StArmandsGoblet
    • BillboardWallSmall04 - TurttleShell
    • BoatwayBuoy01
    • BorderControlBooth01
    • BorderControlBooth02
    • BorderControlPylon01
    • BorderControlRoofHeavy01
    • BorderControlRoofHeavy02
    • BorderControlRoofHeavy03
    • BorderControlRoofLight01
    • BorderControlRoofLight02
    • BorderControlRoofLight03
    • CameraPortalRail01
    • CameraPortalRail02
    • CameraPortalRoad01
    • ContainerGridDecal01
    • ContainerGridDecal02
    • EU_BasculeBridgeBarrierLeft01
    • EU_BasculeBridgeBarrierRight01
    • EU_BasculeBridgeSign01
    • ExtradosedBridge01NetPillar
    • GasStationPylon01 - BowmanBanking
    • GasStationPylon01 - CrocodilesHook
    • GasStationPylon01 - InstaLOD
    • GasStationPylon01 - LifebeltPetroleum
    • GasStationPylon01 - StArmandsGoblet
    • GasStationPylon01 - TurttleShell
    • GasStationPylon02 - BowmanBanking
    • GasStationPylon02 - CrocodilesHook
    • GasStationPylon02 - InstaLOD
    • GasStationPylon02 - LifebeltPetroleum
    • GasStationPylon02 - StArmandsGoblet
    • GasStationPylon02 - TurttleShell
    • GasStationPylon03 - BowmanBanking
    • GasStationPylon03 - CrocodilesHook
    • GasStationPylon03 - InstaLOD
    • GasStationPylon03 - LifebeltPetroleum
    • GasStationPylon03 - StArmandsGoblet
    • GasStationPylon03 - TurttleShell
    • HeightClearanceBar01
    • IndustrialManufacturingDecoration05_1x1 Aquaculture
    • IndustrialManufacturingDecoration05_1x3 Aquaculture
    • IndustrialManufacturingDecoration05_2x2 Aquaculture
    • IndustrialManufacturingDecoration05_2x4 Aquaculture
    • LifeBuoyStation01
    • MooringBollard01
    • MooringBollard02
    • NA_BasculeBridgeBarrierLeft01
    • NA_BasculeBridgeBarrierRight01
    • NA_BasculeBridgeSign01
    • NumberDecal001
    • NumberDecal101
    • NumberDecal201
    • NumberDecal301
    • NumberDecal401
    • NumberDecal501
    • NumberDecal601
    • NumberDecal701
    • NumberDecal801
    • NumberDecal901
    • OilTankLarge01
    • OilTankLarge02
    • OilTankLarge03
    • OilTankLargeRandom01
    • OilTankMedium01
    • OilTankMedium02
    • OilTankMedium03
    • OilTankMediumRandom01
    • OilTankSmall01
    • OilTankSmall02
    • OilTankSmall03
    • OilTankSmallRandom01
    • Pier01Pillar01
    • Pier01Pillar02
    • PierBench01
    • PierBench02
    • PierKiosk01
    • PierKiosk02
    • PosterHuge01 - BowmanBanking
    • PosterHuge01 - CrocodilesHook
    • PosterHuge01 - InstaLOD
    • PosterHuge01 - LifebeltPetroleum
    • PosterHuge01 - StArmandsGoblet
    • PosterHuge01 - TurttleShell
    • PosterHuge02 - BowmanBanking
    • PosterHuge02 - CrocodilesHook
    • PosterHuge02 - InstaLOD
    • PosterHuge02 - LifebeltPetroleum
    • PosterHuge02 - StArmandsGoblet
    • PosterHuge02 - TurttleShell
    • PosterLarge01 - BowmanBanking
    • PosterLarge01 - CrocodilesHook
    • PosterLarge01 - InstaLOD
    • PosterLarge01 - LifebeltPetroleum
    • PosterLarge01 - StArmandsGoblet
    • PosterLarge01 - TurttleShell
    • PosterLarge02 - BowmanBanking
    • PosterLarge02 - CrocodilesHook
    • PosterLarge02 - InstaLOD
    • PosterLarge02 - LifebeltPetroleum
    • PosterLarge02 - StArmandsGoblet
    • PosterLarge02 - TurttleShell
    • PosterMedium01 - BowmanBanking
    • PosterMedium01 - CrocodilesHook
    • PosterMedium01 - InstaLOD
    • PosterMedium01 - LifebeltPetroleum
    • PosterMedium01 - StArmandsGoblet
    • PosterMedium01 - TurttleShell
    • PosterMedium02 - BowmanBanking
    • PosterMedium02 - CrocodilesHook
    • PosterMedium02 - InstaLOD
    • PosterMedium02 - LifebeltPetroleum
    • PosterMedium02 - StArmandsGoblet
    • PosterMedium02 - TurttleShell
    • PosterSmall01 - BowmanBanking
    • PosterSmall01 - CrocodilesHook
    • PosterSmall01 - InstaLOD
    • PosterSmall01 - LifebeltPetroleum
    • PosterSmall01 - StArmandsGoblet
    • PosterSmall01 - TurttleShell
    • PosterSmall02 - BowmanBanking
    • PosterSmall02 - CrocodilesHook
    • PosterSmall02 - InstaLOD
    • PosterSmall02 - LifebeltPetroleum
    • PosterSmall02 - StArmandsGoblet
    • PosterSmall02 - TurttleShell
    • Screen01 - BowmanBanking
    • Screen01 - CrocodilesHook
    • Screen01 - InstaLOD
    • Screen01 - LifebeltPetroleum
    • Screen01 - StArmandsGoblet
    • Screen01 - TurttleShell
    • Screen02 - BowmanBanking
    • Screen02 - CrocodilesHook
    • Screen02 - InstaLOD
    • Screen02 - LifebeltPetroleum
    • Screen02 - StArmandsGoblet
    • Screen02 - TurttleShell
    • ShipCargo02Containers01
    • ShipCargo02LoadPlaceholder01
    • ShipwayBuoy01
    • SignFrontwayLarge01 - BowmanBanking
    • SignFrontwayLarge01 - CrocodilesHook
    • SignFrontwayLarge01 - InstaLOD
    • SignFrontwayLarge01 - LifebeltPetroleum
    • SignFrontwayLarge01 - StArmandsGoblet
    • SignFrontwayLarge01 - TurttleShell
    • SignFrontwayLarge02 - BowmanBanking
    • SignFrontwayLarge02 - CrocodilesHook
    • SignFrontwayLarge02 - InstaLOD
    • SignFrontwayLarge02 - LifebeltPetroleum
    • SignFrontwayLarge02 - StArmandsGoblet
    • SignFrontwayLarge02 - TurttleShell
    • SignFrontwayMedium01 - BowmanBanking
    • SignFrontwayMedium01 - CrocodilesHook
    • SignFrontwayMedium01 - InstaLOD
    • SignFrontwayMedium01 - LifebeltPetroleum
    • SignFrontwayMedium01 - StArmandsGoblet
    • SignFrontwayMedium01 - TurttleShell
    • SignFrontwayMedium02 - BowmanBanking
    • SignFrontwayMedium02 - CrocodilesHook
    • SignFrontwayMedium02 - InstaLOD
    • SignFrontwayMedium02 - LifebeltPetroleum
    • SignFrontwayMedium02 - StArmandsGoblet
    • SignFrontwayMedium02 - TurttleShell
    • SignFrontwaySmall01 - BowmanBanking
    • SignFrontwaySmall01 - CrocodilesHook
    • SignFrontwaySmall01 - InstaLOD
    • SignFrontwaySmall01 - LifebeltPetroleum
    • SignFrontwaySmall01 - StArmandsGoblet
    • SignFrontwaySmall01 - TurttleShell
    • SignFrontwaySmall02 - BowmanBanking
    • SignFrontwaySmall02 - CrocodilesHook
    • SignFrontwaySmall02 - InstaLOD
    • SignFrontwaySmall02 - LifebeltPetroleum
    • SignFrontwaySmall02 - StArmandsGoblet
    • SignFrontwaySmall02 - TurttleShell
    • SignNeonLarge01 - BowmanBanking
    • SignNeonLarge01 - CrocodilesHook
    • SignNeonLarge01 - InstaLOD
    • SignNeonLarge01 - LifebeltPetroleum
    • SignNeonLarge01 - StArmandsGoblet
    • SignNeonLarge01 - TurttleShell
    • SignNeonLarge02 - BowmanBanking
    • SignNeonLarge02 - CrocodilesHook
    • SignNeonLarge02 - InstaLOD
    • SignNeonLarge02 - LifebeltPetroleum
    • SignNeonLarge02 - StArmandsGoblet
    • SignNeonLarge02 - TurttleShell
    • SignNeonMedium01 - BowmanBanking
    • SignNeonMedium01 - CrocodilesHook
    • SignNeonMedium01 - InstaLOD
    • SignNeonMedium01 - LifebeltPetroleum
    • SignNeonMedium01 - StArmandsGoblet
    • SignNeonMedium01 - TurttleShell
    • SignNeonMedium02 - BowmanBanking
    • SignNeonMedium02 - CrocodilesHook
    • SignNeonMedium02 - InstaLOD
    • SignNeonMedium02 - LifebeltPetroleum
    • SignNeonMedium02 - StArmandsGoblet
    • SignNeonMedium02 - TurttleShell
    • SignNeonSmall01 - BowmanBanking
    • SignNeonSmall01 - CrocodilesHook
    • SignNeonSmall01 - InstaLOD
    • SignNeonSmall01 - LifebeltPetroleum
    • SignNeonSmall01 - StArmandsGoblet
    • SignNeonSmall01 - TurttleShell
    • SignNeonSmall02 - BowmanBanking
    • SignNeonSmall02 - CrocodilesHook
    • SignNeonSmall02 - InstaLOD
    • SignNeonSmall02 - LifebeltPetroleum
    • SignNeonSmall02 - StArmandsGoblet
    • SignNeonSmall02 - TurttleShell
    • SignRoundLarge01 - BowmanBanking
    • SignRoundLarge01 - CrocodilesHook
    • SignRoundLarge01 - InstaLOD
    • SignRoundLarge01 - LifebeltPetroleum
    • SignRoundLarge01 - StArmandsGoblet
    • SignRoundLarge01 - TurttleShell
    • SignSidewayLarge01 - BowmanBanking
    • SignSidewayLarge01 - CrocodilesHook
    • SignSidewayLarge01 - InstaLOD
    • SignSidewayLarge01 - LifebeltPetroleum
    • SignSidewayLarge01 - StArmandsGoblet
    • SignSidewayLarge01 - TurttleShell
    • SignSidewayLarge02 - BowmanBanking
    • SignSidewayLarge02 - CrocodilesHook
    • SignSidewayLarge02 - InstaLOD
    • SignSidewayLarge02 - LifebeltPetroleum
    • SignSidewayLarge02 - StArmandsGoblet
    • SignSidewayLarge02 - TurttleShell
    • SignSidewayMedium01 - BowmanBanking
    • SignSidewayMedium01 - CrocodilesHook
    • SignSidewayMedium01 - InstaLOD
    • SignSidewayMedium01 - LifebeltPetroleum
    • SignSidewayMedium01 - StArmandsGoblet
    • SignSidewayMedium01 - TurttleShell
    • SignSidewayMedium02 - BowmanBanking
    • SignSidewayMedium02 - CrocodilesHook
    • SignSidewayMedium02 - InstaLOD
    • SignSidewayMedium02 - LifebeltPetroleum
    • SignSidewayMedium02 - StArmandsGoblet
    • SignSidewayMedium02 - TurttleShell
    • SignSidewaySmall01 - BowmanBanking
    • SignSidewaySmall01 - CrocodilesHook
    • SignSidewaySmall01 - InstaLOD
    • SignSidewaySmall01 - LifebeltPetroleum
    • SignSidewaySmall01 - StArmandsGoblet
    • SignSidewaySmall01 - TurttleShell
    • SignSidewaySmall02 - BowmanBanking
    • SignSidewaySmall02 - CrocodilesHook
    • SignSidewaySmall02 - InstaLOD
    • SignSidewaySmall02 - LifebeltPetroleum
    • SignSidewaySmall02 - StArmandsGoblet
    • SignSidewaySmall02 - TurttleShell
    • Stand01 - BowmanBanking
    • Stand01 - CrocodilesHook
    • Stand01 - InstaLOD
    • Stand01 - LifebeltPetroleum
    • Stand01 - StArmandsGoblet
    • Stand01 - TurttleShell
    • Stand02 - BowmanBanking
    • Stand02 - CrocodilesHook
    • Stand02 - InstaLOD
    • Stand02 - LifebeltPetroleum
    • Stand02 - StArmandsGoblet
    • Stand02 - TurttleShell
    • TrafficDividerNarrow01
    • TrafficDividerNarrow02
    • TrafficDividerNarrow03
    • TrafficDividerWide01
    • TrafficDividerWide02
    • TrafficDividerWide03
    • TrussArchBridge01NetPillar
  • Changes to StaticObjectPrefab:
    • [All StaticObjectPrefab with StandingObject (Trees, Lights)], ConstructionCrane01, GasHeater02, Parasol01, Parasol02, Parasol03, ParasolRandom01
      • StandingObject: m_LegGap (0,0)
    • [All StaticObjectPrefab with NetObject (Roadside Decorations, Stops, Signs Roundabouts, Cul-de-sacs)]
      • NetObject: m_NodeOffset (0)
      • NetObject: m_Attached (true)
  • Changes to TaxiwayPrefab:
    • [All TaxiwayPrefab]
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
  • New TrackPrefab:
    • ExtradosedBridge01 Train Track
    • TrussArchBridge01
  • Changes to TrackPrefab:
    • [All TrackPrefab]
      • NetSubObjectInfo[]: m_Spacing (0)
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
  • Changes to TrainCarPrefab:
    • TrainCargoCar01
      • CargoTransport: m_TransportedResources (Added Fish)
    • TrainOreCar01
      • CargoTransport: m_TransportedResources (Removed Garbage)
  • Changes to TransportLinePrefab:
    • [All TransportLinePrefab]
      • m_SizeClass (2)
    • Cargo Airplane Route
    • Cargo Ship Route
      • Unlockable: m_RequireAll (CargoHarbor01 & Cargo Harbor Built Req > TransportationWater)
    • Cargo Train Route
      • Unlockable: m_RequireAll (CargoTrainTerminal01 & Cargo Train Terminal Built Req > RailYard01 & Rail Yard Built Req)
  • New TutorialAreaTriggerPrefab:
    • SpecialIndustryZoneTutorialAreaTrigger (Replaced TutorialObjectPlacementTriggerPrefab:SpecialIndustryZoneTutorialAreaTrigger)
  • Changes to TutorialAreaTriggerPrefab:
    • DistrictTutorialCreationTrigger, GarbageTutorialLandfillAdjustmentTrigger
      • m_Prefab to m_Targets: AreaPrefab[]
  • New TutorialBalloonPrefab:
    • ElectricityFlowTutorialIntro (Replaced ElectricityFlowTutorialSelectInfoView, ElectricityTutorialSources, ElectricityTutorialSourcesIntro)
    • RoadsTutorialTwoLaneRoadGamepad
  • Changes to TutorialListPref1ab:
    • TutorialsIntroList
      • m_Tutorials (Removed 1)
  • Removed TutorialObjectPlacementTriggerPrefab:
    • SpecialIndustryZoneTutorialAreaTrigger (Replaced with TutorialAreaTriggerPrefab:SpecialIndustryZoneTutorialAreaTrigger)
  • New TutorialPrefab:
    • ElectricityTutorialOutside
    • ElectricityTutorialWind
    • RoadsToolOptionsTutorial
  • Changes to TutorialPrefab:
    • ElectricityFlowTutorial
      • Replaced TutorialAutoActivation with TutorialAdvisorActivation
      • m_Phases (Replaced 1)
      • m_Mandatory (true > false)
    • ElectricityTutorial
      • m_Phases (Removed 13)
    • NotificationTutorial
      • m_Mandatory (false > true)
    • RoadsTutorial
      • m_Phases (Removed 8, Replaced 1)
  • New TutorialUITriggerPrefab:
    • RoadsTutorialTwoLaneRoadTriggerGamepad
  • Changes to TutorialUITriggerPrefab:
    • [All TutorialUITriggerPrefab]
      • TutorialUITriggerPrefab+UITriggerInfo[]: m_CompleteManually (false)
    • SewageTutorialIntroTrigger
    • TrafficAccidentTutorialIntroTrigger
    • WaterTutorialIntroTrigger
    • WaterTutorialWaterSourcesTrigger
    • ZoningTutorialIntroTrigger
  • Removed TutorialUITriggerPrefab:
    • ElectricityTutorialSourcesTrigger
  • Changes to UIAssetMenuPrefab:
    • Signatures
      • ForceUnlockRequirement: m_Prefab (Signature Buildings)
  • Changes to UIProductionLinkPrefab:
    • [All UIProductionLinkPrefab]
      • Fix m_Icon to replace \\ with /
  • New UIWhatsNewPanelPrefab:
    • WhatsNewBridgesPorts
  • New WatercraftPrefab:
    • ShipCargo02
  • Changes to WatercraftPrefab:
    • ShipCargo01
      • CargoTransport: m_TransportedResources (Replace duplicate Stone with Livestock)
      • CargoTransport: m_TransportedResources (Added Fish)
      • Changes to Effects
      • Prop adjustments
      • VehicleSideEffects (Added)
    • ShipPassenger01
      • Changes to Effects
      • Prop adjustments
      • VehicleSideEffects (Added)
  • New WaterwayPrefab:
    • Narrow Boatway
  • Changes to WaterwayPrefab:
    • [All WaterwayPrefab]
      • NetSubObjectInfo[]: m_Spacing (0)
      • NetSectionInfo[]: m_HalfLength (false)
      • m_StyleType (null)
      • NetPollution: m_AirPollutionFactor (1 > 2)
    • Medium Seaway
      • NetPollution: m_NoisePollutionFactor (1 > 4)
    • Narrow Seaway
      • NetPollution: m_NoisePollutionFactor (1 > 2)
    • Wide Seaway
      • NetPollution: m_NoisePollutionFactor (1 > 8)
  • New ZonePrefab:
    • Residential Medium
  • Changes to ZonePrefab:
    • [All ZonePrefab]
      • ZoneProperties: m_AllowedInput (none)
    • NA Residential Medium, NA Residential Medium Row
      • ObsoleteIdentifiers (Removed)

02_UrbanPromenades

  • Changes to ZonePrefab:
    • UbPr Residential Mixed
      • ZoneProperties: m_AllowedInput (none)

03_FreeUpdate02

  • Changes to BuildingPrefab:
    • Playground05
      • DestructibleObject: m_StructuralIntegrity (15000)

04_LeisureVenues

  • Changes to BuildingPrefab:
    • [All commercial/industrial/office zoned/signature/specialized buildings]
      • BuildingProperties: m_AllowedInput (none)

05_MediterraneanHeritage

  • Changes to ZonePrefab:
    • CCP5 Residential Medium
      • ZoneProperties: m_AllowedInput (none)

06_DragonGate

  • Changes to BuildingPrefab:
    • CCP6_CommercialHighSignature01
      • BuildingProperties: m_AllowedInput (none)
      • Prop adjustments
    • CCP6_ServiceBuilding01, CCP6_ServiceBuilding02
      • StandingObject: m_LegGap (0,0)
      • NetObject: m_NodeOffset (0)
      • NetObject: m_Attached (true)
  • Changes to ZonePrefab:
    • CCP6 Commercial Low
      • ZoneProperties: m_AllowedInput (none)

1.2.5f1 - 2025-03-18

IMPORTANT: The following applies only to base game contents, items part of FreeUpdate02 and MA/UP DLCs are not tracked for this update. It will be tracked for future updates.

  • Changes to AirplanePrefab:
    • AirplanePassenger02
      • m_PassengerCapacity (175 -> 80)
  • Changes to BuildingExtensionPrefab:
    • IncinerationPlant01 Garbage Truck Depot
      • Object/Area modification related to Increased transport capacity
  • Changes to BuildingPrefab:
    • AmericanFootballField01
      • m_GarbageAccumulation (1000 -> 80)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • BasketballCourt01
      • m_GarbageAccumulation (265 -> 400)
    • BotanicalGarden01
      • m_GarbageAccumulation (2500 -> 98)
      • m_AllowHomeless set to false
    • BronzeStatue01
      • m_GarbageAccumulation (1300 -> 100)
      • m_AllowHomeless set to false
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CampfireSite01
      • m_GarbageAccumulation (265 -> 400)
      • Reduced probability for homeless shelter objects (70 -> 50)
      • Various changes to components
    • CityPark01
      • m_GarbageAccumulation (70 -> 100)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark02
      • m_GarbageAccumulation (130 -> 200)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark03
      • m_GarbageAccumulation (200 -> 300)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark04
      • m_GarbageAccumulation (265 -> 400)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark05
      • m_GarbageAccumulation (50 -> 100)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark06
      • m_GarbageAccumulation (100 -> 200)
      • Reduced probability for homeless shelter objects (70 -> 50)
      • Various changes to components
    • CityPark07
      • m_GarbageAccumulation (235 -> 400)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark08
      • m_GarbageAccumulation (160 -> 300)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CityPark09
      • m_GarbageAccumulation (80 -> 200)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • CommunityPool01
      • m_GarbageAccumulation (1000 -> 150)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • DogPark01
      • m_GarbageAccumulation (130 -> 200)
    • ElementarySchool03
      • Various changes to components
    • FerrisWheel01
      • m_GarbageAccumulation (2000 -> 165)
      • m_AllowHomeless set to false
    • FootballField01
      • m_GarbageAccumulation (1000 -> 80)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • FountainPlaza01
      • m_GarbageAccumulation (1300 -> 160)
      • m_AllowHomeless set to false
    • GrandHotel01
      • m_GarbageAccumulation (1900 -> 60)
    • GymPark01
      • m_GarbageAccumulation (265 -> 400)
    • HazardousWasteProcessingSite01
      • m_TransportCapacity (1 -> 25) [Dump Trucks]
    • IncinerationPlant01
      • m_TransportCapacity (1 -> 10) [Dump Trucks]
    • Landfill01
      • m_GarbageCapacity (20000 -> 100000)
      • m_TransportCapacity (1 -> 3) [Dump Trucks]
    • NA_ResidentialHigh01_L5_2x4
      • Various changes to components
    • Nasinneula
      • m_GarbageCapacity (2000 -> 70)
      • m_AllowHomeless set to false
    • NationalGalleryofArts
      • m_GarbageCapacity (2500 -> 80)
      • m_AllowHomeless set to false
    • NotreDame
      • m_GarbageCapacity (3200 -> 120)
      • m_AllowHomeless set to false
    • ObservationTower01
      • m_GarbageCapacity (3700 -> 145)
      • m_AllowHomeless set to false
      • Reduced probability for homeless shelter objects (70 -> 50)
    • OldCastle01
      • m_GarbageCapacity (1000 -> 50)
      • m_AllowHomeless set to false
    • Playground01
      • m_GarbageCapacity (130 -> 100)
      • UI m_Priority (70 -> 60)
      • Reduced probability for homeless shelter objects (100 -> 50)
    • Playground02
      • m_GarbageCapacity (265 -> 200)
    • PocketPark01
      • m_GarbageCapacity (25 -> 50)
    • PocketPark02
      • m_GarbageCapacity (25 -> 50)
    • PocketPark03
      • m_GarbageCapacity (25 -> 50)
    • PocketPark04
      • m_GarbageCapacity (25 -> 50)
    • PocketPark05
      • m_GarbageCapacity (130 -> 50)
    • PocketPark08
      • Reduced probability for homeless shelter objects (70 -> 50)
    • RecyclingCenter01
      • m_TransportCapacity (1 -> 5) [Dump Trucks]
    • SkatePark01
      • m_GarbageCapacity (265 -> 400)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • SolarPowerStation01
      • Object/Area modification related to Fixed misaligned assets
    • SungnyemunGate
      • m_GarbageCapacity (2500 -> 100)
      • m_AllowHomeless set to false
    • TennisCourt01
      • m_GarbageCapacity (265 -> 400)
      • Reduced probability for homeless shelter objects (70 -> 50)
    • TheNationalDiet
      • m_GarbageCapacity (2500 -> 65)
      • m_AllowHomeless set to false
    • WaterPark01
      • m_GarbageCapacity (1300 -> 70)
      • m_AllowHomeless set to false
      • Reduced probability for homeless shelter objects (70 -> 50)
    • XianBellTower
      • m_GarbageCapacity (2500 -> 97)
      • m_AllowHomeless set to false
      • Object/Area modification related to No pedestrian access
      • Reduced probability for homeless shelter objects (70 -> 50)
  • New BuildingStateInfomodePrefab:
    • Homeless
  • Changes to CitizenHappinessPrefab:
    • CitizenHappinessParameters
      • m_CrimeMultiplier (0.0004 -> 0.0015)
  • Changes to ClimatePrefab:
    • ContinentalGreatHighlandsClimate
      • Updated precipitation, cloudiness and fog
    • ContinentalLakelandClimate
      • Updated precipitation, cloudiness and fog
    • ContinentalMountainVillageClimate
      • Updated precipitation, cloudiness and fog
    • ContinentalTampereClimate
      • Updated precipitation, cloudiness and fog
    • PolarSweepingPlainsClimate
      • Updated precipitation, cloudiness and fog
    • PolarTwinMountainClimate
      • Updated precipitation, cloudiness and fog
    • PolarWindyFjordsClimate
      • Updated precipitation, cloudiness and fog
    • TemperateArchipelagoHavenClimate
      • Updated precipitation, cloudiness and fog
    • TemperateBarrierIslandClimate
      • Updated precipitation, cloudiness and fog
    • TemperateRiverDeltaClimate
      • Updated precipitation, cloudiness and fog
    • TemperateSanFranciscoClimate
      • Updated precipitation, cloudiness and fog
    • TemperateWaterwayPassClimate
      • Updated precipitation, cloudiness and fog
  • Changes to Climate.WeatherPrefab:
    • AutumnColorsOverride
      • Updated ColorAdjustmentsProperties
    • DefaultContinental
      • Updated ColorAdjustmentsProperties
    • DefaultPolar
      • Updated ColorAdjustmentsProperties
    • DefaultTemperate
      • Updated ColorAdjustmentsProperties
    • SpringColorsOverride
      • Updated ColorAdjustmentsProperties
    • SummerColorsOverride
      • Updated ColorAdjustmentsProperties
    • WinterColorsOverride
      • Updated ColorAdjustmentsProperties
  • Changes to CompanyPrefab:
    • Commercial_Bar
      • m_Output m_Amount (1 -> 2)
    • Industrial_BeverageFromGrainFactory
      • m_Output m_Amount (1 -> 5)
    • Industrial_BeverageFromVegetablesFactory
      • m_Output m_Amount (1 -> 2)
    • Industrial_ConcreteFactory
      • m_Output m_Amount (12 -> 15)
    • Industrial_ConvenienceFoodFromGrainFactory
      • m_Output m_Amount (10 -> 15)
    • Industrial_ConvenienceFoodFromLivestockFactory
      • m_Output m_Amount (10 -> 15)
    • Industrial_ElectronicsFactory
      • m_Output m_Amount (26 -> 30)
    • Industrial_MineralPlant
      • m_Output m_Amount (80 -> 20)
    • Industrial_PaperMill
      • m_Output m_Amount (14 -> 20)
    • Industrial_PharmaceuticalsFactory
      • m_Output m_Amount (12 -> 15)
    • Industrial_PlasticsFactory
      • m_Output m_Amount (10 -> 15)
    • Industrial_SawMill
      • m_Output m_Amount (8 -> 15)
    • Industrial_TextileFromCottonFactory
      • m_Output m_Amount (4 -> 15)
    • Industrial_TextileFromLivestockFactory
      • m_Output m_Amount (4 -> 15)
    • Industrial_TextileFromPetrochemicalsFactory
      • m_Output m_Amount (4 -> 15)
  • Changes to DevTreeNodePrefab:
    • RoundaboutsNode
      • Updated m_IconPath
  • Changes to EconomyParameters:
    • EconomyParameters
      • New properties: m_RelocationCostMultiplier, m_LoanMinMaxInterestRate
  • New EffectPrefab:
    • ServiceBuildingHugePlayground
    • UXMapTileZoomInSFX
    • UXMapTileZoomOutSFX
  • Changes to EffectPrefab:
    • UXDeleteItemSFX
      • m_Volume (0.7 -> 0.2)
  • Changes to EventPrefab:
    • Lightning Strike
      • m_OccurrenceProbability (20 -> 5)
      • m_OccurenceRain min (0.7 -> 0.3)
    • Robbery
      • m_AlarmDelay (5-10 -> 2-6)
      • m_CrimeDuration (20-60 -> 40-80)
      • m_PrisonTimeRange min (1 -> 5)
  • Changes to ExpenseStatistic:
    • TradeExpenses
      • Updated ExpenseSourceInfo m_Color
  • Changes to FencePrefab:
    • Crosswalk
      • Updated m_Icon
    • Forbid Left Turn
      • Updated m_Icon
    • Forbid Right Turn
      • Updated m_Icon
    • Forbid Straight
      • Updated m_Icon
    • Lighting
      • Updated m_Icon
    • Sound Barrier
      • Updated m_Icon
    • Wide Sidewalk
      • Updated m_Icon
  • Changes to InfoviewPrefab:
    • Population
      • New m_Infomodes
  • Changes to LotPrefab:
    • Forestry Lot
      • Updated m_EdgeColor
      • Updated m_RangeColor
  • Changes to MarkerObjectPrefab:
    • Integrated Bus Stop
      • Updated m_Icon
    • Integrated Cargo Airplane Stop
      • Updated m_Icon
    • Integrated Cargo Ship Stop
      • Updated m_Icon
    • Integrated Cargo Train Stop
      • Updated m_Icon
    • Integrated Passenger Airplane Stop
      • Updated m_Icon
    • Integrated Passenger Ship Stop
      • Updated m_Icon
    • Integrated Passenger Train Stop
      • Updated m_Icon
    • Integrated Subway Stop - Middle
      • Updated m_Icon
    • Integrated Subway Stop - Side
      • Updated m_Icon
  • New Modes:
    • EasyMode_CitizenHappinessMode
    • EasyMode_CrimeAccumulationGlobalMode
    • EasyMode_EconomyParametersMode
    • EasyMode_ElectricityConnectionGlobalMode
    • EasyMode_ElectricityParametersMode
    • EasyMode_FireMode
    • EasyModeInfo
    • NormalModeInfo
    • EasyMode_HealthcareParametersMode
    • EasyMode_MapTileMode
    • EasyMode_MilestoneMode
    • EasyMode
    • NormalMode
    • ModeParameters
    • EasyMode_OutsideParametersMode
    • EasyMode_PlaceableNaturalObjectGlobalMode
    • EasyMode_PoliceConfigMode
    • EasyMode_PollutionGlobalMode
    • EasyMode_PollutionParametersMode
    • EasyMode_ServiceConsumptionGlobalMode
    • EasyMode_ServiceCoverageGlobalMode
    • EasyMode_TrafficAccidentMode
    • EasyMode_TreeObjectGlobalMode
    • EasyMode_UnlockAtStartMode
    • EasyMode_WeatherPhenomenonMode
    • EasyMode_ZoneServiceConsumptionGlobalMode
  • New NetPiecePrefab:
    • Subway Elevated Bottom Piece 8
    • Subway Elevated Bottom Piece 8 - Intersection Middle
  • Changes to NetPiecePrefab:
    • Public Transport Shoulder Piece 1
      • Object/Area modification related to Lighting upgrade for bus lanes
    • Public Transport Shoulder To Sidewalk 1
      • Object/Area modification related to Lighting upgrade for bus lanes
  • Changes to NetPiecePrefab:
    • Subway Median 8 - Plain
      • Added m_Pieces
  • Changes to NotificationIconPrefab:
    • Abandoned
      • Updated m_Icon
    • Abandoned Collapsed
      • Updated m_Icon
    • Air Pollution
      • Updated m_Icon
    • Already Exists
      • Updated m_Icon
    • Already Upgraded
      • Updated m_Icon
    • Ambulance Notification
      • Updated m_Icon
    • Battery Empty
      • Updated m_Icon
    • Burned Down
      • Updated m_Icon
    • Condemned
      • Updated m_Icon
    • Crime Scene
      • Updated m_Icon
    • Dead End
      • Updated m_Icon
    • Destroyed
      • Updated m_Icon
    • Dirty Water
      • Updated m_Icon
    • Dirty Water Pump Notification
      • Updated m_Icon
    • Electricity Bottleneck Notification
      • Updated m_Icon
    • Electricity Building Bottleneck Notification
      • Updated m_Icon
    • Electricity Not Enough Connected Notification
      • Updated m_Icon
    • Electricity Not Enough Production Notification
      • Updated m_Icon
    • Electricity Notification
      • Updated m_Icon
    • Electricity Transformer Out of Capacity
      • Updated m_Icon
    • Exceeds City Limits
      • Updated m_Icon
    • Exceeds Lot Limits
      • Updated m_Icon
    • Facility Full
      • Updated m_Icon
    • Fire Notification
      • Updated m_Icon
    • Garbage Notification
      • Updated m_Icon
    • Ground Pollution
      • Updated m_Icon
    • Hearse Notification
      • Updated m_Icon
    • In Water
      • Updated m_Icon
    • Invalid Shape
      • Updated m_Icon
    • Long Distance
      • Updated m_Icon
    • Low Elevation
      • Updated m_Icon
    • MissingEducatedWorkers
      • Updated m_Icon
    • MissingUneducatedWorkers
      • Updated m_Icon
    • No Car Access
      • Updated m_Icon
    • No Cargo Access
      • Updated m_Icon
    • No Customers
      • Updated m_Icon
    • No Emergency Shelter Supplies
      • Updated m_Icon
    • No Fuel Notification
      • Updated m_Icon
    • No Hospital Supplies
      • Updated m_Icon
    • No Inputs
      • Updated m_Icon
    • No Outside Connection
      • Updated m_Icon
    • No Pedestrian Access
      • Updated m_Icon
    • No Road Access
      • Updated m_Icon
    • No Track Access
      • Updated m_Icon
    • No Train Access
      • Updated m_Icon
    • No Vehicles
      • Updated m_Icon
    • No Water
      • Updated m_Icon
    • No Watercraft Access
      • Updated m_Icon
    • Noise Pollution
      • Updated m_Icon
    • Not Enough Groundwater Notification
      • Updated m_Icon
    • Not Enough Money
      • Updated m_Icon
    • Not Enough Surface Water Notification
      • Updated m_Icon
    • Not On Border
      • Updated m_Icon
    • Not On Shoreline
      • Updated m_Icon
    • Overlap Existing
      • Updated m_Icon
    • Pathfind Failed
      • Updated m_Icon
    • Pipeline Not Connected
      • Updated m_Icon
    • Pipeline Not Connected - Sewage
      • Updated m_Icon
    • Powerline Not Connected
      • Updated m_Icon
    • Powerline Not Connected - Low
      • Updated m_Icon
    • Rent Too High
      • Updated m_Icon
    • Sewage Not Enough Production Notification
      • Updated m_Icon
    • Sewage Notification
      • Updated m_Icon
    • Short Distance
      • Updated m_Icon
    • Small Area
      • Updated m_Icon
    • Steep Slope
      • Updated m_Icon
    • Tight Curve
      • Updated m_Icon
    • Track Not Connected
      • Updated m_Icon
    • Traffic Accident
      • Updated m_Icon
    • Traffic Bottleneck Notification
      • Updated m_Icon
    • Turned Off
      • Updated m_Icon
    • Water Damage
      • Updated m_Icon
    • Water Destroyed
      • Updated m_Icon
    • Water Not Enough Production Notification
      • Updated m_Icon
    • Water Notification
      • Updated m_Icon
    • Weather Damage
      • Updated m_Icon
    • Weather Destroyed
      • Updated m_Icon
  • Changes to ObjectStateInfomodePrefab:
    • ExtractorLot
      • Updated m_Color
  • Changes to PoliceConfigurationPrefab:
    • PoliceAdmin Configuration
      • Replaced properties: m_CrimeIncreaseMultiplier (0.01) -> m_CrimePoliceCoverageFactor (5000)
  • Changes to PowerLinePrefab:
    • High-voltage Line
      • Updated m_Icon
    • Low-voltage Line
      • Updated m_Icon
  • New Prefab:
    • UIInfoviewsConfiguration
  • Removed Prefab:
    • UXMapTileZoomInSFX
    • UXMapTileZoomOutSFX
  • Changes to Prefab:
    • RenderingSettings
      • New GuideLineSettings m_PositiveFeedbackColor
      • Increased opacity for m_HoveredColor
    • ToolUXSoundSettings
      • Changed source for m_CameraZoomInSound, m_CameraZoomOutSound
  • Changes to RenderPrefab:
    • Flowerbed01 Mesh
      • Adjustment to variation m_Colors for Spring season
    • Flowerbed02 Mesh
      • Adjustment to variation m_Colors for Spring season
    • FlowerPot01 Mesh
      • Adjustment to variation m_Colors for Spring season
    • FlowerPot02 Mesh
      • Adjustment to variation m_Colors for Spring season
    • PlantPot01 Mesh
      • Adjustment to variation m_Colors for Spring and Summer seasons
    • PlantPot02 Mesh
      • Adjustment to variation m_Colors for Spring and Summer seasons
  • Changes to ResourcePrefab:
    • ResourceBeverages
      • m_NeededWorkPerUnit (50-90 -> 30-60)
    • ResourceChemicals
      • m_NeededWorkPerUnit (60-880 -> 30-300)
    • ResourceConcrete
      • m_NeededWorkPerUnit (1-480 -> 1-200)
    • ResourceConvenienceFood
      • m_NeededWorkPerUnit (40-480 -> 40-120)
    • ResourceElectronics
      • m_NeededWorkPerUnit (60-1200 -> 30-250)
    • ResourceEntertainment
      • m_NeededWorkPerUnit (40-100 -> 30-100)
    • ResourceFood
      • m_NeededWorkPerUnit (40-800 -> 30-200)
    • ResourceFurniture
      • m_NeededWorkPerUnit (40-1120 -> 40-400)
    • ResourceMachinery
      • m_NeededWorkPerUnit (1-800 -> 1-400)
    • ResourceMedia
      • m_NeededWorkPerUnit (600-1200 -> 600-900)
    • ResourceMetals
      • m_NeededWorkPerUnit (1-650 -> 1-325)
    • ResourceMinerals
      • m_NeededWorkPerUnit (1-500 -> 1-250)
    • ResourcePaper
      • m_NeededWorkPerUnit (50-640 -> 40-250)
    • ResourcePetrochemicals
      • m_NeededWorkPerUnit (40-960 -> 40-240)
    • ResourcePharmaceuticals
      • m_NeededWorkPerUnit (60-960 -> 60-240)
    • ResourcePlastics
      • m_NeededWorkPerUnit (50-880 -> 50-220)
    • ResourceSteel
      • m_NeededWorkPerUnit (20-600 -> 20-400)
    • ResourceTextiles
      • m_NeededWorkPerUnit (40-400 -> 40-120)
    • ResourceTimber
      • m_NeededWorkPerUnit (10-320 -> 10-80)
    • ResourceVehicles
      • m_NeededWorkPerUnit (100-1300 -> 100-650)
  • Changes to RoadPrefab:
    • Double Public Transport Lane
      • Object/Area modification related to Lighting upgrade for bus lanes
      • Fixed missing underground cables/pipes
    • Oneway Public Transport Lane
      • Object/Area modification related to Lighting upgrade for bus lanes
      • Fixed missing underground cables/pipes
  • Changes to ServicePrefab:
    • Roads
      • Add CrimeAccumulation (m_CrimeRate 7)
  • Changes to StaticObjectPrefab:
    • AppleTree01
      • Changed related to m_Effects
    • BarrelFire01
      • Reduced probability for homeless shelter objects (70 -> 50)
    • BarrelFire02
      • Reduced probability for homeless shelter objects (70 -> 50)
    • BarrelFireRandom01
      • Reduced probability for homeless shelter objects (70 -> 50)
    • BirchTree01
      • Changed related to m_Effects
    • EU_AlderTree01
      • Changed related to m_Effects
    • EU_BusStop01
      • Updated m_Icon
    • EU_BusStop02
      • Updated m_Icon
    • EU_ChestnutTree01
      • Changed related to m_Effects
    • EU_PoplarTree01
      • Changed related to m_Effects
    • EU_TrafficLightCarCrosswalkLeft02
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • EU_TrafficLightCarCrosswalkRight02
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • EU_TrafficLightCarLeft01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • EU_TrafficLightCarLeftCrosswalk01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • EU_TrafficLightCarRight01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • EU_TrafficLightCarRightCrosswalk01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • EU_TramStop01
      • Updated m_Icon
    • MakeshiftTent01
      • Reduced probability for homeless shelter objects (70 -> 50)
    • MakeshiftTent02
      • Reduced probability for homeless shelter objects (70 -> 50)
    • MakeshiftTent03
      • Reduced probability for homeless shelter objects (70 -> 50)
    • MakeshiftTent04
      • Reduced probability for homeless shelter objects (70 -> 50)
    • MakeshiftTentRandom01
      • Reduced probability for homeless shelter objects (70 -> 50)
    • NA_BusStop01
      • Updated m_Icon
    • NA_BusStop02
      • Updated m_Icon
    • NA_HickoryTree01
      • Changed related to m_Effects
    • NA_LindenTree01
      • Changed related to m_Effects
    • NA_LondonPlaneTree01
      • Changed related to m_Effects
    • NA_TrafficLightCarCrosswalkLeft02
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • NA_TrafficLightCarCrosswalkRight02
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • NA_TrafficLightCarLeft01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • NA_TrafficLightCarLeftCrosswalk01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • NA_TrafficLightCarRight01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • NA_TrafficLightCarRightCrosswalk01
      • TrafficLightObject m_ReachOffset (2-8 -> 1-8)
    • NA_TramStop01
      • Updated m_Icon
    • OakTree01
      • Changed related to m_Effects
    • PineTree01
      • Changed related to m_Effects
    • SpruceTree01
      • Changed related to m_Effects
  • New StatisticsPrefab:
    • HomelessCount
  • Changes to TrackPrefab:
    • Double Tram Track
      • Fixed missing underground cables/pipes
    • Oneway Tram Track
      • Fixed missing underground cables/pipes
    • Oneway Tram Track - Inside
      • Fixed missing underground cables/pipes
  • Changes to TrainCarPrefab:
    • TrainAgricultureCar01
      • Updated m_Icon
    • TrainCargoCar01
      • Updated m_Icon
    • TrainForestryCar01
      • Updated m_Icon
    • TrainOilCar01
      • Updated m_Icon
    • TrainOreCar01
      • Updated m_Icon
  • Changes to TrainEnginePrefab:
    • EU_TrainCargoEngine01
      • Updated m_Icon
    • NA_TrainCargoEngine01
      • Updated m_Icon
  • Changes to TransportLinePrefab:
    • Cargo Airplane Route
      • Updated m_Icon
    • Cargo Ship Route
      • Updated m_Icon
    • Passenger Airplane Line
      • Updated m_Icon
  • Moved TutorialBalloonPrefab to TutorialUITriggerPrefab:
    • RoadsTutorialTwoLaneRoadTrigger
  • Changes to TutorialBalloonPrefab:
    • CargoAirlineTutorialCargoRoute
      • Updated m_Icon
    • CargoShipOutsideTutorialIntro
      • Updated m_Icon
    • CargoShipsTutorialHarbor
      • Updated m_Icon
    • CargoShipsTutorialRoutes
      • Updated m_Icon
    • ElectricityTutorialOutsideElevation
      • Updated m_Icon
    • ElectricityTutorialOutsidePowerLine
      • Updated m_Icon
    • ElectricityTutorialOutsideTransformer
      • Updated m_Icon
    • ElectricityTutorialWindElevation
      • Updated m_Icon
    • ParksTutorialMaintanence
      • Updated m_UITargets m_UITagProvider
    • PassengerAirlineTutorialLine
      • Updated m_Icon
    • PassengerShipsTutorialHarbor
      • Updated m_Icon
    • RoadsTutorialTwoLaneRoad
      • Updated m_Trigger
    • ShipOutsideTutorialIntro
      • Updated m_Icon
  • Changes to TutorialPrefab:
    • AdministrationTutorial
      • New properties: m_FireTelemetry
    • AirPollutionTutorial
      • New properties: m_FireTelemetry
    • AirwaysTutorial
      • New properties: m_FireTelemetry
    • BudgetTutorial
      • New properties: m_FireTelemetry
    • BuildingLevelTutorial
      • New properties: m_FireTelemetry
    • BulldozerTutorial
      • New properties: m_FireTelemetry
    • BusOutsideTutorial
      • New properties: m_FireTelemetry
    • BusTutorial
      • New properties: m_FireTelemetry
    • CargoAirlineTutorial
      • Updated m_Icon
      • New properties: m_FireTelemetry
    • CargoShipOutsideTutorial
      • New properties: m_FireTelemetry
    • CargoShipsTutorial
      • Updated m_Icon
      • New properties: m_FireTelemetry
    • CargoTrainOutsideTutorial
      • New properties: m_FireTelemetry
    • CargoTrainTutorial
      • New properties: m_FireTelemetry
    • CemeteryTutorial
      • New properties: m_FireTelemetry
    • ChirperTutorial
      • New properties: m_FireTelemetry
    • CinematicCameraTutorial
      • New properties: m_FireTelemetry
    • CitizenWealthTutorial
      • New properties: m_FireTelemetry
    • CityInfoTutorial
      • New properties: m_FireTelemetry
    • CityStatisticsTutorial
      • New properties: m_FireTelemetry
    • CommercialZoningTutorial
      • New properties: m_FireTelemetry
    • CompanyProfitabilityTutorial
      • New properties: m_FireTelemetry
    • DeathcareTutorial
      • New properties: m_FireTelemetry
    • DevelopmentTutorial
      • New properties: m_FireTelemetry
    • DirtyWaterTutorial
      • New properties: m_FireTelemetry
    • DisasterControlTutorial
      • New properties: m_FireTelemetry
    • DistrictTutorial
      • New properties: m_FireTelemetry
    • EducationTutorial
      • New properties: m_FireTelemetry
    • ElectricityBottleneckTutorial
      • New properties: m_FireTelemetry
    • ElectricityFlowTutorial
      • New properties: m_FireTelemetry
    • ElectricityTutorial
      • Updated m_Icon
      • New properties: m_FireTelemetry
    • EventJournalTutorial
      • New properties: m_FireTelemetry
    • FireAndRescueTutorial
      • New properties: m_FireTelemetry
    • FireTutorial
      • New properties: m_FireTelemetry
    • FollowingCitizensTutorial
      • New properties: m_FireTelemetry
    • ForestFireTutorial
      • New properties: m_FireTelemetry
    • GamepadCameraTutorial
      • New properties: m_FireTelemetry
    • GarbageTutorial
      • New properties: m_FireTelemetry
    • GroundPollutionTutorial
      • New properties: m_FireTelemetry
    • HappinessTutorial
      • New properties: m_FireTelemetry
    • HealthcareTutorial
      • New properties: m_FireTelemetry
    • ImportingAssetsTutorial
      • New properties: m_FireTelemetry
    • IndustrialZoningTutorial
      • New properties: m_FireTelemetry
    • InfoviewTutorial
      • New properties: m_FireTelemetry
    • IntroductionTutorial
      • New properties: m_FireTelemetry
    • KeyboardCameraTutorial
      • New properties: m_FireTelemetry
    • LandmarksTutorial
      • New properties: m_FireTelemetry
    • LandValueTutorial
      • New properties: m_FireTelemetry
    • LoanTutorial
      • New properties: m_FireTelemetry
    • LocateOutsideConnectionsTutorial
      • New properties: m_FireTelemetry
    • MapTileTutorial
      • New properties: m_FireTelemetry
    • MedicalClinicTutorial
      • New properties: m_FireTelemetry
    • MilestoneTutorial
      • New properties: m_FireTelemetry
    • NaturalResourcesTutorial
      • New properties: m_FireTelemetry
    • NoisePollutionTutorial
      • New properties: m_FireTelemetry
    • NotificationTutorial
      • New properties: m_FireTelemetry
    • OfficeZoningTutorial
      • New properties: m_FireTelemetry
    • OutsideConnectionTutorial
      • New properties: m_FireTelemetry
    • ParksTutorial
      • New properties: m_FireTelemetry
    • PassengerAirlineTutorial
      • Updated m_Icon
      • New properties: m_FireTelemetry
    • PassengerShipsTutorial
      • Updated m_Icon
      • New properties: m_FireTelemetry
    • PassengerTrainTutorial
      • New properties: m_FireTelemetry
    • PathwaysTutorial
      • New properties: m_FireTelemetry
    • PauseMenuTutorial
      • New properties: m_FireTelemetry
    • PhotoModeTutorial
      • New properties: m_FireTelemetry
    • PoliceTutorial
      • New properties: m_FireTelemetry
    • PopulationTutorial
      • New properties: m_FireTelemetry
    • PostServiceTutorial
      • New properties: m_FireTelemetry
    • ProductionTutorial
      • New properties: m_FireTelemetry
    • PublicTransportationTutorial
      • New properties: m_FireTelemetry
    • RadioTutorial
      • New properties: m_FireTelemetry
    • ResearchTutorial
      • New properties: m_FireTelemetry
    • RoadLaneDirectionTutorial
      • New properties: m_FireTelemetry
    • RoadRequiredTutorial
      • New properties: m_FireTelemetry
    • RoadServicesTutorial
      • New properties: m_FireTelemetry
    • RoadsTutorial
      • New properties: m_FireTelemetry
    • SeawaysTutorial
      • New properties: m_FireTelemetry
    • ServicesTutorial
      • New properties: m_FireTelemetry
    • SewageTutorial
      • New properties: m_FireTelemetry
    • ShipOutsideTutorial
      • New properties: m_FireTelemetry
    • SignatureBuildingTutorial
      • New properties: m_FireTelemetry
    • SimulationSpeedTutorial
      • New properties: m_FireTelemetry
    • SpecialIndustryZoneTutorial
      • New properties: m_FireTelemetry
    • SpecializationAreaTutorial
      • New properties: m_FireTelemetry
    • SubwayTutorial
      • New properties: m_FireTelemetry
    • TaxationTutorial
      • New properties: m_FireTelemetry
    • TaxiTutorial
      • New properties: m_FireTelemetry
    • TelecomServiceTutorial
      • New properties: m_FireTelemetry
    • TerraformingTutorial
      • New properties: m_FireTelemetry
    • TourismTutorial
      • New properties: m_FireTelemetry
    • TouristAttractionsTutorial
      • New properties: m_FireTelemetry
    • TrafficAccidentTutorial
      • New properties: m_FireTelemetry
    • TrainOutsideTutorial
      • New properties: m_FireTelemetry
    • TrainTutorial
      • New properties: m_FireTelemetry
    • TramTutorial
      • New properties: m_FireTelemetry
    • TransportationOverviewTutorial
      • New properties: m_FireTelemetry
    • UndergroundTutorial
      • New properties: m_FireTelemetry
    • UpgradeTutorial
      • New properties: m_FireTelemetry
    • VegetationTutorial
      • New properties: m_FireTelemetry
    • WaterTutorial
      • New properties: m_FireTelemetry
    • WorkplaceAvailabilityTutorial
      • New properties: m_FireTelemetry
    • ZoningDemandTutorial
      • New properties: m_FireTelemetry
    • ZoningTutorial
      • New properties: m_FireTelemetry
    • ZoningTutorialRemoveZone
      • New properties: m_FireTelemetry
  • Changes to WatercraftPrefab:
    • ShipCargo01
      • Updated m_Icon
  • Changes to ZonePrefab:
    • Commercial High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Commercial Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Commercial High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Commercial Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Residential High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Residential Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Residential Low Waterfront
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Residential Medium
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Residential Medium Row
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • EU Residential Mixed
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Industrial Agriculture
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Industrial Forestry
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Industrial Manufacturing
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Industrial Oil
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Industrial Ore
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Commercial High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Commercial Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Residential High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Residential Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Residential Low Waterfront
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Residential Medium
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Residential Medium Row
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • NA Residential Mixed
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Office High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Office Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Residential High
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Residential Low
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Residential LowRent
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
    • Residential Mixed
      • Replaced ZoneProperties m_FireHazardModifier with m_FireHazardMultiplier
      • Add ZoneProperties m_IgnoreLandValue
  • Changes to UIEconomyConfigurationPrefab:
    • UI Economy Configuration
      • Add Government subsidies section

1.2.3f1 - 2025-01-22

  • New Prefab:
    • UXMapTileZoomInSFX
    • UXMapTileZoomOutSFX
  • New TutorialBalloonPrefab:
    • RoadsTutorialTwoLaneRoadTrigger
  • Changes to BuildingPrefab:
    • EU_ResidentialMedium01_L1_2x4
    • EU_ResidentialMedium01_L2_2x4
    • IndustrialManufacturing04_L1_6x6
    • IndustrialManufacturing04_L2_6x6
    • NA_ResidentialHigh01_L3_3x6
    • NA_ResidentialHigh01_L4_3x6
    • NA_ResidentialMedium01_L3_6x6
    • NA_ResidentialMedium01_L4_6x6
  • Changes to EffectPrefab:
    • BuildingCollapseSFX (Audio Trigger Distance)
  • Changes to HealthcarePrefab:
    • HealthcareParameters (Change to DeathRate)
  • Changes to Prefab:
    • ToolUXSoundSettings (New sounds: m_CameraZoomInSound, m_CameraZoomOutSound, m_DeletetEntitySound)
  • Changes to RoadPrefab (Unlock Requirement added):
    • Gravel Road Oneway
    • Medium Road - Double Sided Parking
    • Medium Road - Double Sided Parking Angled
    • Medium Road Asymmetric - 1+3 lanes
    • Small Road - Double Sided Parking
    • Small Road - Double Sided Parking Angled
    • Small Road Divided - Double Sided Parking
    • Small Road Divided - Double Sided Parking Angled
    • Small Road Oneway - Single Sided Parking
    • Small Road Oneway - Single Sided Parking Angled
  • Changes to TutorialBalloonPrefab:
    • RoadsTutorialTwoLaneRoad (fix tutorial not triggering)
  • Changes to TutorialPrefab (enable priority):
    • CinematicCameraTutorial
    • PhotoModeTutorial

1.2.0f1 - 2024-12-11

  • New BuildingExtensionPrefab:
    • ParkingHall03 Additional Floors
    • TaxiDepot02 Dispatch Center
    • TaxiDepot02 Electric Taxis
    • TaxiDepot02 Taxi Garage
  • New BuildingPrefab:
    • ParkingHall03
    • ParkingHall04
    • ParkingLot11
    • ParkingLot12
    • ParkingLot13
    • ParkingLot14
    • ParkingLot15
    • ParkingLot16
    • ParkingLot17
    • PocketPark01
    • PocketPark02
    • PocketPark03
    • PocketPark04
    • PocketPark05
    • PocketPark06
    • PocketPark07
    • PocketPark08
    • PocketPark09
    • PocketPark10
    • TaxiDepot02
  • New LivePathPrefab (Traffic Routes):
    • Aircraft Path
    • Car Path
    • Human Path
    • Train Path
    • Watercraft Path
  • New NetLanePrefab:
    • Alley Parking Lane - Angled67 2.9x5.5
    • Alley Parking Lane - Angled67 2.9x6.5
    • Alley Parking Lane - Perpendicular 3x5.5
    • Alley Parking Lane - Perpendicular 3x6.5
    • Alley Parking Lane 2
    • Gravel Parking Lane 2
    • Gravel Pedestrian Lane 0.5
    • Invisible Parking Lane - Parallel 3x7.7
    • Invisible Parking Lane - Parallel 4x10.5
    • Invisible Parking Lane - Perpendicular 3x7.7
    • Invisible Parking Lane - Perpendicular 4x10.5
    • Invisible SpecialParking Lane - Angled67 2.9x5.9
    • Invisible SpecialParking Lane - Parallel 2.9x5.9
    • Invisible SpecialParking Lane - Parallel 3x7.7
    • Invisible SpecialParking Lane - Parallel 4x10.5
    • Invisible SpecialParking Lane - Perpendicular 2.9x5.9
    • Invisible SpecialParking Lane - Perpendicular 3x7.7
    • Invisible SpecialParking Lane - Perpendicular 4x10.5
    • Invisible SpecialParking Lane - Perpendicular 4x13
    • Parking Lane - Angled67 2.9x5.5
    • Parking Lane - Perpendicular 3x5.5
    • Pathway Parking Lane - Angled67 2.9x5.5
    • Pathway Parking Lane - Perpendicular 3x5.5
    • Pedestrian Lane 1
  • New NetPiecePrefab:
    • GravelShoulder2.5 Mesh
    • GravelShoulderFlat2.5 Mesh
    • ParkingLane7 Mesh
    • ParkingLane9 Mesh
    • ParkingLaneAlley5.5 Mesh
    • ParkingLaneAlley8 Mesh
    • ParkingLaneAlleyAngled5.5 Mesh
    • ParkingLaneAlleyAngled8 Mesh
    • ParkingLaneAlleyEnding5.5 Mesh
    • ParkingLaneAlleyEnding8 Mesh
    • ParkingLaneAlleyShoulder1 Mesh
    • ParkingLaneAlleyShoulder2.5 Mesh
    • ParkingLaneAlleyShoulderFlat2.5 Mesh
    • ParkingLaneAlleyShoulderToSidewalk2.5 Mesh
    • ParkingLaneAlleyShoulderToSidewalkFlat2.5 Mesh
    • ParkingLaneAngled7 Mesh
    • ParkingLaneAngled9 Mesh
    • ParkingLaneElevatedBottomEdge7 Mesh
    • ParkingLaneElevatedBottomEdge9 Mesh
    • ParkingLaneElevatedBottomEdgeEnding7 Mesh
    • ParkingLaneElevatedBottomEdgeEnding9 Mesh
    • ParkingLaneTunnelTop7 Mesh
    • ParkingLaneTunnelTop9 Mesh
    • ParkingLaneTunnelTopEdgeEnding7 Mesh
    • ParkingLaneTunnelTopEdgeEnding9 Mesh
    • Pedestrian Street Median Intersection Piece 0
    • Pedestrian Street Pedestrian Piece 3
    • Sidewalk9 Mesh
    • SidewalkFlat9 Mesh
  • New NetSectionPrefab:
    • Gravel Shoulder 2.5
    • Parking Lane 5.5 - Alley
    • Parking Lane 8 - Alley
    • Parking Lane Angled 5.5 - Alley
    • Parking Lane Angled 8 - Alley
    • Parking Lane Shoulder 1
    • Parking Lane Shoulder 2.5
    • Parking Road Median 5
    • Pedestrian Street Median 0
    • Pedestrian Street Pedestrian Section 3
    • Sidewalk With Parking Lane 7
    • Sidewalk With Parking Lane 9
    • Sidewalk With Parking Lane Angled 7
    • Sidewalk With Parking Lane Angled 9
    • Sidewalk With Parking Lane Divided 9
    • Sidewalk With Parking Lane Divided Angled 9
  • New RenderPrefab:
    • Carport04 Mesh
    • Carport04_LOD1 Mesh
    • Carport04_LOD2 Mesh
    • CulDeSacLarge02 Mesh
    • CulDeSacLarge02_LOD1 Mesh
    • CulDeSacLarge02_LOD2 Mesh
    • CulDeSacLarge03 Mesh
    • CulDeSacLarge03_LOD1 Mesh
    • CulDeSacLarge03_LOD2 Mesh
    • CulDeSacMedium02 Mesh
    • CulDeSacMedium02_LOD1 Mesh
    • CulDeSacMedium02_LOD2 Mesh
    • CulDeSacMedium03 Mesh
    • CulDeSacMedium03_LOD1 Mesh
    • CulDeSacMedium03_LOD2 Mesh
    • CulDeSacSmall02 Mesh
    • CulDeSacSmall02_LOD1 Mesh
    • CulDeSacSmall02_LOD2 Mesh
    • CulDeSacSmall03 Mesh
    • CulDeSacSmall03_LOD1 Mesh
    • CulDeSacSmall03_LOD2 Mesh
    • CulDeSacXL02 Mesh
    • CulDeSacXL02_LOD1 Mesh
    • CulDeSacXL02_LOD2 Mesh
    • CulDeSacXL03 Mesh
    • CulDeSacXL03_LOD1 Mesh
    • CulDeSacXL03_LOD2 Mesh
    • DoNotEnter01 Placeholder Mesh
    • EU_ServiceParkingSign01 Mesh
    • EU_ServiceParkingSign01_LOD1 Mesh
    • EU_ServiceParkingSign01_LOD2 Mesh
    • FireHydrant01 Placeholder Mesh
    • FuelFillingSystem01 Mesh
    • FuelFillingSystem01_LOD1 Mesh
    • FuelFillingSystem01_LOD2 Mesh
    • LargeRoundabout04 Mesh
    • LargeRoundabout04_LOD1 Mesh
    • LargeRoundabout04_LOD2 Mesh
    • LargeRoundabout05 Mesh
    • LargeRoundabout05_LOD1 Mesh
    • LargeRoundabout05_LOD2 Mesh
    • LargeRoundabout06 Mesh
    • LargeRoundabout06_LOD1 Mesh
    • LargeRoundabout06_LOD2 Mesh
    • LargeRoundabout07 Mesh
    • LargeRoundabout07_LOD1 Mesh
    • LargeRoundabout07_LOD2 Mesh
    • LargeRoundabout08 Mesh
    • LargeRoundabout08_LOD1 Mesh
    • LargeRoundabout08_LOD2 Mesh
    • LargeRoundabout09 Mesh
    • LargeRoundabout09_LOD1 Mesh
    • LargeRoundabout09_LOD2 Mesh
    • LargeRoundabout10 Mesh
    • LargeRoundabout10_LOD1 Mesh
    • LargeRoundabout10_LOD2 Mesh
    • MediumRoundabout04 Mesh
    • MediumRoundabout04_LOD1 Mesh
    • MediumRoundabout04_LOD2 Mesh
    • MediumRoundabout05 Mesh
    • MediumRoundabout05_LOD1 Mesh
    • MediumRoundabout05_LOD2 Mesh
    • MediumRoundabout06 Mesh
    • MediumRoundabout06_LOD1 Mesh
    • MediumRoundabout06_LOD2 Mesh
    • MediumRoundabout07 Mesh
    • MediumRoundabout07_LOD1 Mesh
    • MediumRoundabout07_LOD2 Mesh
    • MediumRoundabout08 Mesh
    • MediumRoundabout08_LOD1 Mesh
    • MediumRoundabout08_LOD2 Mesh
    • MediumRoundabout09 Mesh
    • MediumRoundabout09_LOD1 Mesh
    • MediumRoundabout09_LOD2 Mesh
    • MediumRoundabout10 Mesh
    • MediumRoundabout10_LOD1 Mesh
    • MediumRoundabout10_LOD2 Mesh
    • MotorwaySign01 Placeholder Mesh
    • NA_ServiceParkingSign01 Mesh
    • NA_ServiceParkingSign01_LOD1 Mesh
    • NA_ServiceParkingSign01_LOD2 Mesh
    • NoTurnLeft01 Placeholder Mesh
    • NoTurnRight01 Placeholder Mesh
    • NoUTurnLeft01 Placeholder Mesh
    • NoUTurnRight01 Placeholder Mesh
    • OnewaySign01 Placeholder Mesh
    • ParkingHall03 Mesh
    • ParkingHall03_Ext01 Mesh
    • ParkingHall03_Ext01_LOD1 Mesh
    • ParkingHall03_Ext01_LOD2 Mesh
    • ParkingHall03_LOD1 Mesh
    • ParkingHall03_LOD2 Mesh
    • ParkingHall04 Mesh
    • ParkingHall04_LOD1 Mesh
    • ParkingHall04_LOD2 Mesh
    • ParkingLotCharger02 Mesh
    • ParkingLotCharger02_LOD1 Mesh
    • ParkingLotCharger02_LOD2 Mesh
    • ParkingLotCharger03 Mesh
    • ParkingLotCharger03_LOD1 Mesh
    • ParkingLotCharger03_LOD2 Mesh
    • ParkingLotCharger04 Mesh
    • ParkingLotCharger04_LOD1 Mesh
    • ParkingLotCharger04_LOD2 Mesh
    • ParkingLotDecal05 Mesh
    • ParkingLotDoubleDecal02 Mesh
    • ParkingLotLongDecal02 Mesh
    • ParkingLotSidewaysDecal02 Mesh
    • ParkingLotSidewaysDecal03 Mesh
    • ParkingSign01 Placeholder Mesh
    • ServiceParkingSign01 Placeholder Mesh
    • SmallRoundabout04 Mesh
    • SmallRoundabout04_LOD1 Mesh
    • SmallRoundabout04_LOD2 Mesh
    • SmallRoundabout05 Mesh
    • SmallRoundabout05_LOD1 Mesh
    • SmallRoundabout05_LOD2 Mesh
    • SmallRoundabout06 Mesh
    • SmallRoundabout06_LOD1 Mesh
    • SmallRoundabout06_LOD2 Mesh
    • SmallRoundabout07 Mesh
    • SmallRoundabout07_LOD1 Mesh
    • SmallRoundabout07_LOD2 Mesh
    • SmallRoundabout08 Mesh
    • SmallRoundabout08_LOD1 Mesh
    • SmallRoundabout08_LOD2 Mesh
    • SmallRoundabout09 Mesh
    • SmallRoundabout09_LOD1 Mesh
    • SmallRoundabout09_LOD2 Mesh
    • SmallRoundabout10 Mesh
    • SmallRoundabout10_LOD1 Mesh
    • SmallRoundabout10_LOD2 Mesh
    • Speedlimit100 Placeholder Mesh
    • Speedlimit120 Placeholder Mesh
    • Speedlimit30 Placeholder Mesh
    • Speedlimit40 Placeholder Mesh
    • Speedlimit50 Placeholder Mesh
    • Speedlimit60 Placeholder Mesh
    • Speedlimit80 Placeholder Mesh
    • StopSign01 Placeholder Mesh
    • StreetSign01 Placeholder Mesh
    • TaxiDepot02 Mesh
    • TaxiDepot02_Ext01 Mesh
    • TaxiDepot02_Ext01_LOD1 Mesh
    • TaxiDepot02_Ext01_LOD2 Mesh
    • TaxiDepot02_Ext02 Mesh
    • TaxiDepot02_Ext02_LOD1 Mesh
    • TaxiDepot02_Ext02_LOD2 Mesh
    • TaxiDepot02_LOD1 Mesh
    • TaxiDepot02_LOD2 Mesh
    • XLRoundabout04 Mesh
    • XLRoundabout04_LOD1 Mesh
    • XLRoundabout04_LOD2 Mesh
    • XLRoundabout05 Mesh
    • XLRoundabout05_LOD1 Mesh
    • XLRoundabout05_LOD2 Mesh
    • XLRoundabout06 Mesh
    • XLRoundabout06_LOD1 Mesh
    • XLRoundabout06_LOD2 Mesh
    • XLRoundabout07 Mesh
    • XLRoundabout07_LOD1 Mesh
    • XLRoundabout07_LOD2 Mesh
    • XLRoundabout08 Mesh
    • XLRoundabout08_LOD1 Mesh
    • XLRoundabout08_LOD2 Mesh
    • XLRoundabout09 Mesh
    • XLRoundabout09_LOD1 Mesh
    • XLRoundabout09_LOD2 Mesh
    • XLRoundabout10 Mesh
    • XLRoundabout10_LOD1 Mesh
    • XLRoundabout10_LOD2 Mesh
    • YieldSign01 Placeholder Mesh
  • New RoadPrefab:
    • Alley - Double Sided Parking
    • Alley - Double Sided Parking Angled
    • Alley Oneway
    • Alley Oneway - Double Sided Parking
    • Alley Oneway - Double Sided Parking Angled
    • Gravel Road Oneway
    • Highway Twoway Asymmetric - 1+3 lanes
    • Highway Twoway Asymmetric - 2+3 lanes
    • Large Road Asymmetric - 2+4 lanes
    • Large Road Asymmetric - 2+5 lanes
    • Medium Road - Double Sided Parking
    • Medium Road - Double Sided Parking Angled
    • Medium Road Asymmetric - 1+3 lanes
    • Pedestrian Street Small
    • Small Road - Double Sided Parking
    • Small Road - Double Sided Parking Angled
    • Small Road Divided - Double Sided Parking
    • Small Road Divided - Double Sided Parking Angled
    • Small Road Oneway - Single Sided Parking
    • Small Road Oneway - Single Sided Parking Angled
  • New StaticObjectPrefab:
    • Carport04
    • CulDeSacLarge01
    • CulDeSacLarge02
    • CulDeSacLarge03
    • CulDeSacMedium01
    • CulDeSacMedium02
    • CulDeSacMedium03
    • CulDeSacSmall01
    • CulDeSacSmall02
    • CulDeSacSmall03
    • CulDeSacXL02
    • CulDeSacXL03
    • DoNotEnter01 Placeholder
    • EU_ServiceParkingSign01
    • FireHydrant01 Placeholder
    • FuelFillingSystem01
    • LargeRoundabout04
    • LargeRoundabout05
    • LargeRoundabout06
    • LargeRoundabout07
    • LargeRoundabout08
    • LargeRoundabout09
    • LargeRoundabout10
    • MediumRoundabout04
    • MediumRoundabout05
    • MediumRoundabout06
    • MediumRoundabout07
    • MediumRoundabout08
    • MediumRoundabout09
    • MediumRoundabout10
    • MotorwaySign01 Placeholder
    • NA_ServiceParkingSign01
    • NoTurnLeft01 Placeholder
    • NoTurnRight01 Placeholder
    • NoUTurnLeft01 Placeholder
    • NoUTurnRight01 Placeholder
    • OnewaySign01 Placeholder
    • ParkingLotCharger02
    • ParkingLotCharger03
    • ParkingLotCharger04
    • ParkingLotDecal05
    • ParkingLotDoubleDecal02
    • ParkingLotDoubleServiceDecal02
    • ParkingLotLongDecal02
    • ParkingLotLongServiceDecal02
    • ParkingLotServiceDecal05
    • ParkingLotSidewaysDecal02
    • ParkingLotSidewaysDecal03
    • ParkingLotSidewaysServiceDecal02
    • ParkingLotSidewaysServiceDecal03
    • ParkingSign01 Placeholder
    • ServiceParkingSign01 Placeholder
    • Small Virtual Pillar
    • SmallRoundabout04
    • SmallRoundabout05
    • SmallRoundabout06
    • SmallRoundabout07
    • SmallRoundabout08
    • SmallRoundabout09
    • SmallRoundabout10
    • Speedlimit100 Placeholder
    • Speedlimit120 Placeholder
    • Speedlimit30 Placeholder
    • Speedlimit40 Placeholder
    • Speedlimit50 Placeholder
    • Speedlimit60 Placeholder
    • Speedlimit80 Placeholder
    • StopSign01 Placeholder
    • StreetSign01 Placeholder
    • XLRoundabout04
    • XLRoundabout05
    • XLRoundabout06
    • XLRoundabout07
    • XLRoundabout08
    • XLRoundabout09
    • XLRoundabout10
    • YieldSign01 Placeholder
  • New UIAssetCategoryPrefab:
    • CulDeSacs
  • Removed NetLanePrefab:
    • Invisible Parking Lane - Perpendicular 3x5.5
  • Removed RenderPrefab:
    • NoParkingStripingDecal01_LOD1 Mesh
    • NoParkingStripingDecal02_LOD1 Mesh
    • NoParkingStripingDecal03_LOD1 Mesh
    • NoParkingStripingDecal04_LOD1 Mesh
    • NoParkingTextDecal01_LOD1 Mesh
    • ParkingIconDecal01_LOD1 Mesh
    • ParkingIconDisabledDecal01_LOD1 Mesh
    • ParkingIconElectricDecal01_LOD1 Mesh
    • ParkingIconMotorbikeDecal01_LOD1 Mesh
    • ParkingIconTruckDecal01_LOD1 Mesh
    • ParkingLotDecal01_LOD1 Mesh
    • ParkingLotDecal02_LOD1 Mesh
    • ParkingLotDecal03_LOD1 Mesh
    • ParkingLotDecal04_LOD1 Mesh
    • ParkingLotDiagonalDecal01_LOD1 Mesh
    • ParkingLotDiagonalDecal02_LOD1 Mesh
    • ParkingLotDiagonalDecal03_LOD1 Mesh
    • ParkingLotDisabledDecal01_LOD1 Mesh
    • ParkingLotDisabledDecal02_LOD1 Mesh
    • ParkingLotDoubleDecal01_LOD1 Mesh
    • ParkingLotElectricDecal01_LOD1 Mesh
    • ParkingLotElectricDecal02_LOD1 Mesh
    • ParkingLotLongDecal01_LOD1 Mesh
    • ParkingLotMotorbikeDecal01_LOD1 Mesh
    • ParkingLotSidewaysDecal01_LOD1 Mesh
    • ParkingTextDecal01_LOD1 Mesh
    • ServiceTextDecal01_LOD1 Mesh
    • SlowDownTextDecal01_LOD1 Mesh
  • Changes to Audio Configuration:
    • m_CarEngineCullMaxAmount (7 -> 10)
  • Changes to BuildingExtensionPrefab:
    • BusStation01 Taxi Stop
    • Hospital01 Special Ward
    • Landfill01 Garbage Truck Depot
    • PostOffice02 Loading Dock
    • Prison01 Prison Library
    • RecyclingCenter01 Garbage Truck Depot
    • RoadMaintenanceDepot01 Extra Garage
    • TaxiDepot01 Dispatch Center
      • Upgrade Cost (22500 -> 25000)
      • Upkeep Cost (6000 -> 2500)
    • TaxiDepot01 Electric Taxis
      • Upgrade Cost (18000 -> 20000)
      • Upkeep Cost (8000 -> 10000)
  • Changes to BuildingPrefab:
    • Airport01
    • AmericanFootballField01
    • BasketballCourt01
    • BotanicalGarden01
    • BusDepot01
    • BusStation01
    • CampfireSite01
    • Cemetery01
    • CentralBank01
    • CentralInvestigationBureau01
    • CityHall01
    • CityPark09
      • Service Range (1200 -> 2000)
      • Service Capacity (640 -> 1000)
      • Maintenance Pool (200 -> 400)
    • CoalPowerPlant01
    • College01
    • Crematorium01
    • Crematorium01 Hearse Garage
    • DesalinationPlant01
    • DiseaseControlCenter01
    • EU_CommercialGasStation01_L1_2x2
    • EU_CommercialGasStation01_L1_3x2
    • EU_CommercialGasStation01_L1_3x3
    • EU_CommercialGasStation01_L1_4x4
    • EU_CommercialGasStation01_L1_4x5
    • EU_CommercialGasStation01_L1_4x6
    • EU_CommercialGasStation01_L2_2x2
    • EU_CommercialGasStation01_L2_3x2
    • EU_CommercialGasStation01_L2_3x3
    • EU_CommercialGasStation01_L2_4x4
    • EU_CommercialGasStation01_L2_4x5
    • EU_CommercialGasStation01_L2_4x6
    • EU_CommercialGasStation01_L3_2x2
    • EU_CommercialGasStation01_L3_3x2
    • EU_CommercialGasStation01_L3_3x3
    • EU_CommercialGasStation01_L3_4x4
    • EU_CommercialGasStation01_L3_4x5
    • EU_CommercialGasStation01_L3_4x6
    • EU_CommercialGasStation01_L4_2x2
    • EU_CommercialGasStation01_L4_3x2
    • EU_CommercialGasStation01_L4_3x3
    • EU_CommercialGasStation01_L4_4x4
    • EU_CommercialGasStation01_L4_4x5
    • EU_CommercialGasStation01_L4_4x6
    • EU_CommercialGasStation01_L5_2x2
    • EU_CommercialGasStation01_L5_3x2
    • EU_CommercialGasStation01_L5_3x3
    • EU_CommercialGasStation01_L5_4x4
    • EU_CommercialGasStation01_L5_4x5
    • EU_CommercialGasStation01_L5_4x6
    • EU_CommercialHigh01_L1_6x6
    • EU_CommercialHigh01_L2_6x6
    • EU_CommercialLow01_L1_3x5
    • EU_CommercialLow01_L1_3x6
    • EU_CommercialLow01_L1_4x4
    • EU_CommercialLow01_L1_5x5
    • EU_CommercialLow01_L1_5x6
    • EU_CommercialLow01_L1_6x4
    • EU_CommercialLow01_L2_2x6
    • EU_CommercialLow01_L2_3x5
    • EU_CommercialLow01_L2_3x6
    • EU_CommercialLow01_L2_4x4
    • EU_CommercialLow01_L2_5x5
    • EU_CommercialLow01_L2_5x6
    • EU_CommercialLow01_L2_6x4
    • EU_CommercialLow01_L3_2x3
    • EU_CommercialLow01_L3_2x5
    • EU_CommercialLow01_L3_2x6
    • EU_CommercialLow01_L3_3x3
    • EU_CommercialLow01_L3_3x5
    • EU_CommercialLow01_L3_3x6
    • EU_CommercialLow01_L3_4x4
    • EU_CommercialLow01_L3_5x6
    • EU_CommercialLow01_L3_6x4
    • EU_CommercialLow01_L4_2x5
    • EU_CommercialLow01_L4_2x6
    • EU_CommercialLow01_L4_3x3
    • EU_CommercialLow01_L4_3x5
    • EU_CommercialLow01_L4_3x6
    • EU_CommercialLow01_L4_4x4
    • EU_CommercialLow01_L4_5x6
    • EU_CommercialLow01_L4_6x4
    • EU_CommercialLow01_L5_2x5
    • EU_CommercialLow01_L5_2x6
    • EU_CommercialLow01_L5_4x4
    • EU_CommercialLow01_L5_4x6
    • EU_CommercialLow01_L5_5x6
    • EU_CommercialLow01_L5_6x4
    • EU_CommercialLow02_L1_5x6
    • EU_CommercialLow02_L2_5x6
    • EU_CommercialLow02_L4_5x6
    • EU_CommercialLowSignature03
    • EU_CommercialMotel01_L1_6x4
    • EU_CommercialMotel01_L1_6x6
    • EU_CommercialMotel01_L2_6x4
    • EU_CommercialMotel01_L2_6x6
    • EU_CommercialMotel01_L3_6x6
    • EU_CommercialMotel01_L4_6x6
    • EU_CommercialMotel01_L5_6x6
    • EU_Mixed01_L5_2x4
    • EU_MixedSignature02
    • EU_ResidentialHigh01_L1_3x5
    • EU_ResidentialHigh01_L1_6x4
    • EU_ResidentialHigh01_L2_3x5
    • EU_ResidentialHigh01_L2_6x4
    • EU_ResidentialHigh01_L3_4x4
    • EU_ResidentialHigh01_L3_5x5
    • EU_ResidentialHigh01_L4_4x4
    • EU_ResidentialHigh01_L4_5x5
    • EU_ResidentialHighSignature01
    • EU_ResidentialHighSignature02
    • EU_ResidentialMedium01_L1_4x5
    • EU_ResidentialMedium01_L2_4x5
    • EU_ResidentialMedium01_L3_2x4
    • EU_ResidentialMedium01_L3_2x6
    • EU_ResidentialMedium01_L4_2x4
    • EU_ResidentialMedium01_L4_2x6
    • EU_ResidentialMediumSignature03
    • FireHouse01
      • Garbage Accumulation (85 -> 65)
    • FireHouse02
      • Garbage Accumulation (85 -> 65)
    • FireStation01
    • FootballField01
    • GeologicalResearchCenter01
    • GrandHotel01
    • HazardousWasteProcessingSite01
    • HealthResearchInstitute01
    • HighSchool01
    • HighSchool01 Sports Field
    • HighSchool02
    • HighSchool03
    • Hospital01
    • IncinerationPlant01
    • IndustrialManufacturing01_L1_2x2
    • IndustrialManufacturing01_L1_2x3
    • IndustrialManufacturing01_L1_2x4
    • IndustrialManufacturing01_L1_2x5
    • IndustrialManufacturing01_L1_2x6
    • IndustrialManufacturing01_L1_3x3
    • IndustrialManufacturing01_L1_3x4
    • IndustrialManufacturing01_L1_3x5
    • IndustrialManufacturing01_L1_3x6
    • IndustrialManufacturing01_L1_4x3
    • IndustrialManufacturing01_L1_4x4
    • IndustrialManufacturing01_L1_4x5
    • IndustrialManufacturing01_L1_4x6
    • IndustrialManufacturing01_L1_5x3
    • IndustrialManufacturing01_L1_5x4
    • IndustrialManufacturing01_L1_5x6
    • IndustrialManufacturing01_L1_6x4
    • IndustrialManufacturing01_L1_6x6
    • IndustrialManufacturing01_L2_2x2
    • IndustrialManufacturing01_L2_2x3
    • IndustrialManufacturing01_L2_2x4
    • IndustrialManufacturing01_L2_2x5
    • IndustrialManufacturing01_L2_2x6
    • IndustrialManufacturing01_L2_3x3
    • IndustrialManufacturing01_L2_3x4
    • IndustrialManufacturing01_L2_3x5
    • IndustrialManufacturing01_L2_3x6
    • IndustrialManufacturing01_L2_4x3
    • IndustrialManufacturing01_L2_4x4
    • IndustrialManufacturing01_L2_4x5
    • IndustrialManufacturing01_L2_4x6
    • IndustrialManufacturing01_L2_5x3
    • IndustrialManufacturing01_L2_5x4
    • IndustrialManufacturing01_L2_5x6
    • IndustrialManufacturing01_L2_6x4
    • IndustrialManufacturing01_L2_6x6
    • IndustrialManufacturing01_L3_2x3
    • IndustrialManufacturing01_L3_2x5
    • IndustrialManufacturing01_L3_2x6
    • IndustrialManufacturing01_L3_3x3
    • IndustrialManufacturing01_L3_3x4
    • IndustrialManufacturing01_L3_3x6
    • IndustrialManufacturing01_L3_4x3
    • IndustrialManufacturing01_L3_4x4
    • IndustrialManufacturing01_L3_4x6
    • IndustrialManufacturing01_L3_5x4
    • IndustrialManufacturing01_L3_5x5
    • IndustrialManufacturing01_L3_5x6
    • IndustrialManufacturing01_L3_6x4
    • IndustrialManufacturing01_L3_6x6
    • IndustrialManufacturing01_L4_2x3
    • IndustrialManufacturing01_L4_2x5
    • IndustrialManufacturing01_L4_2x6
    • IndustrialManufacturing01_L4_3x3
    • IndustrialManufacturing01_L4_3x4
    • IndustrialManufacturing01_L4_3x6
    • IndustrialManufacturing01_L4_4x3
    • IndustrialManufacturing01_L4_4x4
    • IndustrialManufacturing01_L4_4x5
    • IndustrialManufacturing01_L4_4x6
    • IndustrialManufacturing01_L4_5x3
    • IndustrialManufacturing01_L4_5x4
    • IndustrialManufacturing01_L4_5x5
    • IndustrialManufacturing01_L4_5x6
    • IndustrialManufacturing01_L4_6x4
    • IndustrialManufacturing01_L4_6x6
    • IndustrialManufacturing01_L5_2x3
    • IndustrialManufacturing01_L5_3x3
    • IndustrialManufacturing01_L5_3x4
    • IndustrialManufacturing01_L5_4x6
    • IndustrialManufacturing01_L5_5x4
    • IndustrialManufacturing01_L5_5x6
    • IndustrialManufacturing01_L5_6x4
    • IndustrialManufacturing02_L1_2x4
    • IndustrialManufacturing02_L1_3x3
    • IndustrialManufacturing02_L1_4x4
    • IndustrialManufacturing02_L1_4x5
    • IndustrialManufacturing02_L1_4x6
    • IndustrialManufacturing02_L1_5x5
    • IndustrialManufacturing02_L1_5x6
    • IndustrialManufacturing02_L1_6x6
    • IndustrialManufacturing02_L2_2x4
    • IndustrialManufacturing02_L2_3x3
    • IndustrialManufacturing02_L2_4x4
    • IndustrialManufacturing02_L2_4x5
    • IndustrialManufacturing02_L2_4x6
    • IndustrialManufacturing02_L2_5x5
    • IndustrialManufacturing02_L2_5x6
    • IndustrialManufacturing02_L2_6x6
    • IndustrialManufacturing02_L3_2x4
    • IndustrialManufacturing02_L3_3x3
    • IndustrialManufacturing02_L3_4x4
    • IndustrialManufacturing02_L3_4x5
    • IndustrialManufacturing02_L3_5x5
    • IndustrialManufacturing02_L3_5x6
    • IndustrialManufacturing02_L3_6x6
    • IndustrialManufacturing02_L4_2x4
    • IndustrialManufacturing02_L4_3x3
    • IndustrialManufacturing02_L4_4x4
    • IndustrialManufacturing02_L4_4x5
    • IndustrialManufacturing02_L4_5x5
    • IndustrialManufacturing02_L4_5x6
    • IndustrialManufacturing02_L4_6x6
    • IndustrialManufacturing02_L5_2x4
    • IndustrialManufacturing02_L5_3x3
    • IndustrialManufacturing02_L5_4x4
    • IndustrialManufacturing02_L5_4x5
    • IndustrialManufacturing02_L5_5x5
    • IndustrialManufacturing02_L5_5x6
    • IndustrialManufacturing02_L5_6x6
    • IndustrialManufacturing03_L1_4x4
    • IndustrialManufacturing03_L1_5x5
    • IndustrialManufacturing03_L1_6x6
    • IndustrialManufacturing03_L2_4x4
    • IndustrialManufacturing03_L2_5x5
    • IndustrialManufacturing03_L2_6x6
    • IndustrialManufacturing03_L3_4x4
    • IndustrialManufacturing03_L3_5x5
    • IndustrialManufacturing03_L3_6x6
    • IndustrialManufacturing03_L4_4x4
    • IndustrialManufacturing03_L4_5x5
    • IndustrialManufacturing03_L4_6x6
    • IndustrialManufacturing03_L5_4x4
    • IndustrialManufacturing03_L5_6x6
    • IndustrialManufacturing04_L1_4x4
    • IndustrialManufacturing04_L1_6x6
    • IndustrialManufacturing04_L2_4x4
    • IndustrialManufacturing04_L2_6x6
    • IndustrialManufacturing04_L3_4x4
    • IndustrialManufacturing04_L3_6x6
    • IndustrialManufacturing04_L4_4x4
    • IndustrialManufacturing04_L4_6x6
    • IndustrialManufacturing04_L5_4x4
    • IndustrialManufacturing04_L5_6x6
    • IndustrialManufacturing05_L1_6x6
    • IndustrialManufacturing05_L2_6x6
    • IndustrialManufacturing05_L3_6x6
    • IndustrialManufacturing05_L4_6x6
    • IndustrialManufacturing05_L5_6x6
    • IndustrialManufacturing06_L3_6x6
    • IndustrialManufacturing06_L4_6x6
    • IndustrialManufacturing06_L5_6x6
    • IndustrialManufacturingSignature02
    • IndustrialManufacturingSignature03
    • IndustrialManufacturingSignature04
    • IndustrialManufacturingSignature05
    • IndustrialManufacturingSignature06
    • IndustrialManufacturingSignature07
    • IndustrialManufacturingSignature08
    • IndustrialManufacturingSignature09
    • IndustrialManufacturingWarehouse01_L1_6x6
    • IndustrialManufacturingWarehouse01_L2_6x6
    • IndustrialManufacturingWarehouse01_L3_6x6
    • IndustrialManufacturingWarehouse01_L4_6x6
    • IndustrialOilHub01_L1
    • IndustrialOilHub01_L2
    • IndustrialOilHub01_L3
    • IndustrialOilHub01_L4
    • IndustrialOilHub01_L5
    • IndustrialOilHub02_L1
    • IndustrialOilHub02_L2
    • IndustrialOilHub02_L3
    • IndustrialOilHub02_L4
    • IndustrialOilHub02_L5
    • IndustrialOilHub03_L1
    • IndustrialOilHub03_L2
    • IndustrialOilHub03_L3
    • IndustrialOilHub03_L4
    • IndustrialOilHub03_L5
    • IndustrialOreHub02_L1
    • IndustrialOreHub02_L2
    • IndustrialOreHub02_L3
    • IndustrialOreHub02_L4
    • IndustrialOreHub02_L5
    • InternationalAirport01
    • Landfill01
    • MedicalClinic01
    • MedicalClinic02
    • NA_CommercialGasStation01_L1_2x2
    • NA_CommercialGasStation01_L1_3x2
    • NA_CommercialGasStation01_L1_3x3
    • NA_CommercialGasStation01_L1_4x4
    • NA_CommercialGasStation01_L1_4x5
    • NA_CommercialGasStation01_L1_4x6
    • NA_CommercialGasStation01_L2_2x2
    • NA_CommercialGasStation01_L2_3x2
    • NA_CommercialGasStation01_L2_3x3
    • NA_CommercialGasStation01_L2_4x4
    • NA_CommercialGasStation01_L2_4x5
    • NA_CommercialGasStation01_L2_4x6
    • NA_CommercialGasStation01_L3_2x2
    • NA_CommercialGasStation01_L3_3x2
    • NA_CommercialGasStation01_L3_3x3
    • NA_CommercialGasStation01_L3_4x4
    • NA_CommercialGasStation01_L3_4x5
    • NA_CommercialGasStation01_L3_4x6
    • NA_CommercialGasStation01_L4_2x2
    • NA_CommercialGasStation01_L4_3x2
    • NA_CommercialGasStation01_L4_3x3
    • NA_CommercialGasStation01_L4_4x4
    • NA_CommercialGasStation01_L4_4x5
    • NA_CommercialGasStation01_L4_4x6
    • NA_CommercialGasStation01_L5_2x2
    • NA_CommercialGasStation01_L5_3x2
    • NA_CommercialGasStation01_L5_3x3
    • NA_CommercialGasStation01_L5_4x4
    • NA_CommercialGasStation01_L5_4x5
    • NA_CommercialGasStation01_L5_4x6
    • NA_CommercialHigh02_L1_6x6
    • NA_CommercialHigh02_L2_6x6
    • NA_CommercialLow01_L1_2x3
    • NA_CommercialLow01_L1_2x5
    • NA_CommercialLow01_L1_3x3
    • NA_CommercialLow01_L1_3x4
    • NA_CommercialLow01_L1_3x5
    • NA_CommercialLow01_L1_3x6
    • NA_CommercialLow01_L1_4x4
    • NA_CommercialLow01_L1_4x6
    • NA_CommercialLow01_L1_5x6
    • NA_CommercialLow01_L1_6x4
    • NA_CommercialLow01_L2_2x3
    • NA_CommercialLow01_L2_2x5
    • NA_CommercialLow01_L2_3x3
    • NA_CommercialLow01_L2_3x4
    • NA_CommercialLow01_L2_3x5
    • NA_CommercialLow01_L2_3x6
    • NA_CommercialLow01_L2_4x4
    • NA_CommercialLow01_L2_4x6
    • NA_CommercialLow01_L2_5x6
    • NA_CommercialLow01_L2_6x4
    • NA_CommercialLow01_L3_2x3
    • NA_CommercialLow01_L3_2x6
    • NA_CommercialLow01_L3_3x5
    • NA_CommercialLow01_L3_3x6
    • NA_CommercialLow01_L3_4x6
    • NA_CommercialLow01_L3_6x4
    • NA_CommercialLow01_L4_2x3
    • NA_CommercialLow01_L4_2x6
    • NA_CommercialLow01_L4_3x5
    • NA_CommercialLow01_L4_3x6
    • NA_CommercialLow01_L4_4x6
    • NA_CommercialLow01_L4_6x4
    • NA_CommercialLow01_L5_2x3
    • NA_CommercialLow01_L5_2x6
    • NA_CommercialLow01_L5_3x5
    • NA_CommercialLow01_L5_3x6
    • NA_CommercialLow01_L5_6x4
    • NA_CommercialLow02_L1_5x6
    • NA_CommercialLow02_L2_5x6
    • NA_CommercialLow02_L3_5x6
    • NA_CommercialLow02_L4_5x6
    • NA_CommercialLow02_L5_5x6
    • NA_CommercialLowSignature02
    • NA_CommercialLowSignature03
    • NA_CommercialMotel01_L1_6x4
    • NA_CommercialMotel01_L1_6x6
    • NA_CommercialMotel01_L2_6x4
    • NA_CommercialMotel01_L2_6x6
    • NA_CommercialMotel01_L3_6x4
    • NA_CommercialMotel01_L3_6x6
    • NA_CommercialMotel01_L4_6x4
    • NA_CommercialMotel01_L4_6x6
    • NA_CommercialMotel01_L5_6x6
    • NA_MixedSignature01
    • NA_ResidentialLowWaterfront01_L3_2x6
    • NA_ResidentialLowWaterfront01_L4_2x6
    • NA_ResidentialMediumRow02_L5_1x6
    • Nasinneula
    • ObservationTower01
    • OfficeHighSignature01
    • OfficeHighSignature02
    • OfficeHighSignature03
    • OfficeLow01_L1_2x6
    • OfficeLow01_L1_3x4
    • OfficeLow01_L1_3x6
    • OfficeLow01_L1_4x6
    • OfficeLow01_L1_5x6
    • OfficeLow01_L1_6x6
    • OfficeLow01_L2_2x6
    • OfficeLow01_L2_3x4
    • OfficeLow01_L2_3x6
    • OfficeLow01_L2_4x6
    • OfficeLow01_L2_5x6
    • OfficeLow01_L2_6x6
    • OfficeLow01_L3_2x6
    • OfficeLow01_L3_3x6
    • OfficeLow01_L3_4x6
    • OfficeLow01_L3_5x6
    • OfficeLow01_L3_6x6
    • OfficeLow01_L4_2x6
    • OfficeLow01_L4_3x6
    • OfficeLow01_L4_4x6
    • OfficeLow01_L4_5x6
    • OfficeLow01_L4_6x6
    • OfficeLow01_L5_2x6
    • OfficeLow01_L5_3x4
    • OfficeLow01_L5_3x6
    • OfficeLow01_L5_4x6
    • OfficeLow01_L5_5x6
    • OfficeLow01_L5_6x6
    • OfficeLow02_L1_5x6
    • OfficeLow02_L2_5x6
    • OfficeLow02_L3_5x6
    • OfficeLow02_L4_5x6
    • OfficeLow02_L5_5x6
    • OfficeLowSignature01
    • OfficeLowSignature02
    • ParkingHall01
      • Noise Pollution (2500 -> 3500)
    • ParkingHall02
      • Noise Pollution (2500 -> 1000)
    • ParkingLot01
    • ParkingLot03
    • ParkingLot04
    • ParkingLot05
    • ParkingLot06
    • ParkingLot08
      • Garbage Accumulation (80 -> 150)
    • ParkingLot09
    • ParkingLot10
    • ParkMaintenanceDepot01
    • PoliceHeadquarters01
    • PoliceStation01
      • Garbage Accumulation (25 -> 45)
    • PoliceStation02
      • Garbage Accumulation (25 -> 45)
    • PoliceStation03
      • Garbage Accumulation (25 -> 45)
    • PostOffice01
    • PostOffice02
    • PostSortingFacility01
    • Prison01
    • RadioTelescope01
    • RailYard01
    • RecyclingCenter01
    • RoadMaintenanceDepot01
    • SatelliteUplink01
    • SmallCoalPowerPlant01
    • SolarPowerStation01
    • SpaceCenter01
    • SubwayStationElevated01
    • TaxiDepot01
      • Upkeep (14000 -> 10000)
      • Garbage Accumulation (40 -> 35)
      • Vehicle Capacity (20 -> 25)
      • Workplaces (20 -> 25)
    • TaxiDepot01 Taxi Garage
      • Vehicle Capacity (5 -> 10)
      • Upgrade Cost (12000 -> 32000)
      • Upkeep (6000 -> 3200)
      • Electricity Consumption (700 -> 400)
    • TechnicalUniversity01
    • TelecomTower01
    • TennisCourt01
    • TrainStation01
    • TramDepot01
    • University01
    • WastewaterTreatmentPlant01
    • WaterPark01
    • WelfareOffice01
  • Changes to BuildingStatusInfomodePrefab:
    • Signature Commercial (Occupied range limit fix)
  • Changes to EffectPrefab:
    • ServiceVehicleHelicopter (Possible fix for walking helicopters)
  • Changes to MarkerObjectPrefab (adds m_RoadPassThrough property):
    • Integrated Bus Stop
    • Integrated Cargo Ship Stop
    • Integrated Cargo Train Stop
    • Integrated Passenger Ship Stop
    • Integrated Passenger Train Stop
    • Integrated Subway Stop - Middle
    • Integrated Subway Stop - Side
    • Integrated Taxi Stand
    • Subway Spawn Location
    • Train Spawn Location
    • Tram Spawn Location
  • Changes to NetLaneGeometryPrefab (adds m_RequireContinue property):
    • EU Car Stop Line
    • EU Car Yield Line
    • EU Parking Cross Line
    • EU Parking Edge Line
    • Gravel Pavement Transition
    • NA Car Stop Line
    • NA Car Yield Line
    • NA Parking Cross Line
    • NA Parking Edge Line
    • Tiled Transition
  • Changes to NetLaneGeometryPrefab (adds m_TreeReplacement property):
    • HedgeHigh Placeholder
    • HedgeHigh01
    • HedgeHigh02
    • HedgeLow Placeholder
    • HedgeLow01
    • HedgeLow02
  • Changes to NetLanePrefab (adds m_RoadType and m_SpecialVehicles properties):
    • Alley Boarding Lane 0
    • Boarding Lane 0
    • Gravel Boarding Lane 0
    • Highway Boarding Lane 0
    • Invisible Boarding Lane 0
    • Invisible Parking Lane - Angled67 2.9x5.9
    • Invisible Parking Lane - Parallel 2.9x5.9
    • Invisible Parking Lane - Perpendicular 1.3x3.9
    • Invisible Parking Lane - Perpendicular 2.9x5.9
    • Invisible Parking Lane - Perpendicular 4.7x5.9
    • Invisible Parking Lane - Perpendicular 4x13
    • Parking Lane 2
    • Pedestrian Lane 2
    • Public Transport Boarding Lane 0
    • Tiled Boarding Lane 0
  • Changes to NetPiecePrefab:
    • Median Piece 5 - Platform
    • Sound Barrier 1
    • Sound Barrier 1 - End
  • Changes to NotificationIconPrefab:
    • No Groundwater
      • Now Disabled in Editor
  • Changes to RenderPrefab (Colour Variation update):
    • AirplaneCargo01 Mesh
    • AirplanePassenger01 Mesh
    • Bus01 Mesh
    • Bus02 Mesh
    • Bus03 Mesh
    • BusMirrored01 Mesh
    • BusMirrored02 Mesh
    • BusMirrored03 Mesh
    • CamperTrailer01 Mesh
    • Car01 Mesh
    • Car02 Mesh
    • Car03 Mesh
    • Car04 Mesh
    • Car05 Mesh
    • Car06 Mesh
    • Car07 Mesh
    • Car08 Mesh
    • Car09 Mesh
    • EU_TrainCargoEngine01 Mesh
    • EU_TrainPassengerCar01 Mesh
    • EU_TrainPassengerEngine01 Mesh
    • Motorbike01 Mesh
    • MotorbikeDelivery01 Mesh
    • MuscleCar01 Mesh
    • MuscleCar02 Mesh
    • MuscleCar03 Mesh
    • MuscleCar04 Mesh
    • MuscleCar05 Mesh
    • NA_TrainCargoEngine01 Mesh
    • NA_TrainPassengerCar01 Mesh
    • Scooter01 Mesh
    • ShipCargo01 Mesh
    • ShipPassenger01 Mesh
    • SubwayCar01 Mesh
    • SubwayEngine01 Mesh
    • TramCar01 Mesh
    • TramEngine01 Mesh
    • Van01 Mesh
  • Changes to RenderPrefab (Animation update):
    • HelicopterFire01 Mesh
    • HelicopterFire01_LOD1 Mesh
    • HelicopterFire01_LOD2 Mesh
    • HelicopterHealthcare01 Mesh
    • HelicopterHealthcare01_LOD1 Mesh
    • HelicopterHealthcare01_LOD2 Mesh
    • HelicopterPolice01 Mesh
    • HelicopterPolice01_LOD1 Mesh
    • HelicopterPolice01_LOD2 Mesh
    • NA_TrainPassengerEngine01 Mesh
    • NA_TrainPassengerEngine01_LOD1 Mesh
    • NA_TrainPassengerEngine01_LOD2 Mesh
  • Changes to RenderPrefab (LOD removal):
    • NoParkingStripingDecal01 Mesh
    • NoParkingStripingDecal02 Mesh
    • NoParkingStripingDecal03 Mesh
    • NoParkingStripingDecal04 Mesh
    • NoParkingTextDecal01 Mesh
    • ParkingIconDecal01 Mesh
    • ParkingIconDisabledDecal01 Mesh
    • ParkingIconElectricDecal01 Mesh
    • ParkingIconMotorbikeDecal01 Mesh
    • ParkingIconTruckDecal01 Mesh
    • ParkingLotDecal01 Mesh
    • ParkingLotDecal02 Mesh
    • ParkingLotDecal03 Mesh
    • ParkingLotDecal04 Mesh
    • ParkingLotDiagonalDecal01 Mesh
    • ParkingLotDiagonalDecal02 Mesh
    • ParkingLotDiagonalDecal03 Mesh
    • ParkingLotDisabledDecal01 Mesh
    • ParkingLotDisabledDecal02 Mesh
    • ParkingLotDoubleDecal01 Mesh
    • ParkingLotElectricDecal01 Mesh
    • ParkingLotElectricDecal02 Mesh
    • ParkingLotLongDecal01 Mesh
    • ParkingLotMotorbikeDecal01 Mesh
    • ParkingLotSidewaysDecal01 Mesh
    • ParkingTextDecal01 Mesh
    • ServiceTextDecal01 Mesh
    • SlowDownTextDecal01 Mesh
  • Changes to RenderPrefab (Lighting update):
    • NotreDame Mesh
    • RoadMaintenanceVehicle01 Mesh
  • Changes to RoadPrefab:
    • Highway Oneway - 3 lanes
      • XP Reward (3 -> 4)
    • Highway Oneway - 4 lanes
      • XP Reward (3 -> 4)
    • Highway Oneway - 5 lanes
      • XP Reward (3 -> 5)
    • Highway Twoway - 3 lanes
      • XP Reward (7 -> 4)
    • Highway Twoway - 4 lanes
      • XP Reward (7 -> 4)
    • Large Road Asymmetric
      • UI Priority (20 -> 33)
    • Pedestrian Street
      • UI Priority (100 -> 102)
    • Suspension Bridge - Highway Oneway - 4 Lanes
      • XP Reward (3 -> 4)
    • Suspension Bridge - Highway Oneway - 5 Lanes
      • XP Reward (3 -> 4)
  • Changes to Route Configuration (Traffic Routes related)
  • Changes to StaticObjectPrefab (adds m_TreeReplacement property):
    • BushCityRandom01
    • BushWildRandom01
    • Flowerbed01
    • Flowerbed02
    • FlowerBushCity01
    • FlowerBushCity02
    • FlowerBushCity03
    • FlowerBushWildChild02
    • FlowerBushWildDead02
    • FlowerBushWildElderly01
    • FlowerPot01
    • FlowerPot02
    • GardenBed01CornerHigh
    • GardenBed01CornerLow
    • GardenBed01NarrowHigh
    • GardenBed01NarrowLow
    • GardenBed01QuadrantHigh
    • GardenBed01QuadrantLow
    • GardenBed01WideHigh
    • GardenBed01WideLow
    • GardenBed02CornerHigh
    • GardenBed02CornerLow
    • GardenBed02NarrowHigh
    • GardenBed02NarrowLow
    • GardenBed02QuadrantHigh
    • GardenBed02QuadrantLow
    • GardenBed02WideHigh
    • GardenBed02WideLow
    • GardenBed03CornerHigh
    • GardenBed03CornerLow
    • GardenBed03NarrowHigh
    • GardenBed03NarrowLow
    • GardenBed03QuadrantHigh
    • GardenBed03QuadrantLow
    • GardenBed03WideHigh
    • GardenBed03WideLow
    • GardenBedCornerRandom01
    • GardenBedNarrowRandom01
    • GardenBedQuadrantRandom01
    • GardenBedWideRandom01
    • GreenBushCity01
    • GreenBushCity02
    • GreenBushCity03
    • GreenBushWildAdult01
    • GreenBushWildChild01
    • GreenBushWildElderly01
    • GreenBushWildTeen01
    • PlantPot01
    • PlantPot02
    • PotRandom01
    • TreeCityRandom01
    • TreeWildRandom01
  • Changes to StaticObjectPrefab (adds m_RoadPassThrough property):
    • BusStop02 Placeholder
    • EU_BusStop01
    • EU_BusStop02
    • EU_TaxiStop01
    • EU_TaxiStop02
    • EU_TramStop01
    • LargeRoundabout01
    • LargeRoundabout02
    • LargeRoundabout03
    • MediumRoundabout01
    • MediumRoundabout02
    • MediumRoundabout03
    • NA_BusStop01
    • NA_BusStop02
    • NA_TaxiStop01
    • NA_TaxiStop02
    • NA_TramStop01
    • PostMailbox01
    • PowerLinePylon47m01
    • PowerLinePylon52m01
    • PowerLinePylon57m01
    • SmallRoundabout01
    • SmallRoundabout02
    • SmallRoundabout03
    • Subway Station Virtual Pillar
    • Subway Vertical Pillar
    • Train Vertical Pillar
    • Vertical Pillar
    • Vertical Pillar Pedestrian
    • XLRoundabout01
    • XLRoundabout02
    • XLRoundabout03
  • Changes to StaticObjectPrefab:
    • EU_DoNotEnter01
    • EU_FireHydrant01
    • EU_MotorwaySign01
    • EU_NoTurnLeft01
    • EU_NoTurnRight01
    • EU_NoUTurnLeft01
    • EU_NoUTurnRight01
    • EU_OnewaySign01
    • EU_ParkingSign01
    • EU_Speedlimit100
    • EU_Speedlimit120
    • EU_Speedlimit30
    • EU_Speedlimit40
    • EU_Speedlimit50
    • EU_Speedlimit60
    • EU_Speedlimit80
    • EU_StopSign01
    • EU_StreetSign01
    • EU_YieldSign01
    • FoodStallRandom01
    • Kiosk01
    • Kiosk02
    • KioskRandom01
    • NA_DoNotEnter01
    • NA_FireHydrant01
    • NA_MotorwaySign01
    • NA_NoTurnLeft01
    • NA_NoTurnRight01
    • NA_NoUTurnLeft01
    • NA_NoUTurnRight01
    • NA_OnewaySign01
    • NA_ParkingSign01
    • NA_Speedlimit25
    • NA_Speedlimit30
    • NA_Speedlimit35
    • NA_Speedlimit45
    • NA_Speedlimit55
    • NA_Speedlimit65
    • NA_Speedlimit70
    • NA_StopSign01
    • NA_StreetSign01
    • NA_YieldSign01
    • NewspaperVendingMachineRandom01
    • ParkingLotDiagonalServiceDecal01
    • ParkingLotDiagonalServiceDecal02
    • ParkingLotDiagonalServiceDecal03
    • ParkingLotDoubleServiceDecal01
    • ParkingLotLongServiceDecal01
    • ParkingLotServiceDecal01
    • ParkingLotServiceDecal02
    • ParkingLotServiceDecal03
    • ParkingLotServiceDecal04
    • ParkingLotSidewaysServiceDecal01
    • VendingMachineRandom01
  • Changes to TransportLinePrefab:
    • Passenger Train Line
      • UI Priority (400 -> 499)
  • Changes to Weather Audio Configuration
  • Changes to ZonePrefab:
    • EU Residential Low Waterfront
      • UI Priority (0 -> 1)
    • NA Residential Low Waterfront
      • UI Priority (0 -> 2)
    • Residential LowRent
      • UI Priority (25 -> 26)
  • CompanyNotificationParameterPrefab has new "m_NoCustomersHotelLimit" (0.9)
  • NetObject component has new "m_RoadPassThrough" property
  • SecondaryLaneInfo2 items has new "m_RequireContinue" property
  • PlantObject component has new "m_TreeReplacement" property
  • ParkingLane component has new "m_RoadType" and "m_SpecialVehicles" properties

1.1.12f1 - 2024-11-26

  • Increased Student Capacity:
    • College01 Extension Wing, MedicalUniversity01 Extension Wing, TechnicalUniversity01 Extension Wing, University01 Extension Wing (500 -> 2500)
    • College01 (1000 -> 10000)
    • MedicalUniversity01, TechnicalUniversity01 (1500 -> 15000)
    • University01 (2000 -> 15000)
  • Reduced Garbage Accumulation:
    • EmergencyBatteryStation01 (950 -> 500)
    • CoalPowerPlant01 (700 -> 350)
    • SolarPowerStation01 (1875 -> 800)
    • GasPowerPlant01 (600 -> 300)
    • GeothermalPowerPlant01 (700 -> 350)
    • NuclearPowerPlant01 (300 -> 150)
    • DesalinationPlant01 (2000 -> 500)
    • WastewaterTreatmentPlant01 (1000 -> 500)
    • College01 (7 -> 6)
    • MedicalUniversity01, University01 (5 -> 7)
    • TechnicalUniversity01 (8 -> 7)
    • College01 Extension Wing, College01 Library, TechnicalUniversity01 Extension Wing, TechnicalUniversity01 Workshop Upgrade, University01 Extension Wing, University01 Library, University01 Park (1 -> 0)
    • MedicalUniversity01 Extension Wing, MedicalUniversity01 Practice Clinic, MedicalUniversity01 Research Facilities (4 -> 0)
    • HealthResearchInstitute01 (600 -> 200)
    • EmergencyShelter01 (500 -> 10)
    • LargeEmergencyShelter01 (1120 -> 10)
    • InternationalAirport01 (626 -> 120)
    • SpaceCenter01 (200 -> 100)
    • PostSortingFacility01 (305 -> 100)
  • Changed UI priorities:
    • Electricity
      • High-voltage Line (2 -> 50)
      • TransformerStation01 (3 -> 100)
      • WindTurbine01 (110 -> 130)
      • SmallCoalPowerPlant01 (120 -> 140)
      • GasPowerPlant01 (130 -> 150)
      • EmergencyBatteryStation01 (200 -> 220)
      • GeothermalPowerPlant01 (330 -> 310)
      • CoalPowerPlant01 (300 -> 320)
      • SolarPowerStation01 (400 -> 420)
      • NuclearPowerPlant01 (520 -> 500)
    • Transportation: Roads
      • BusStation02 (19 -> 100)
      • BusStation01 (20 -> 200)
      • EU_BusStop01 (20 -> 300)
      • EU_BusStop02 (30 -> 301)
      • NA_BusStop01 (20 -> 302)
      • NA_BusStop02 (30 -> 303)
      • Double Public Transport Lane (40 -> 400)
      • Oneway Public Transport Lane (50 -> 405)
      • Bus Line (60 -> 500)
      • TaxiDepot01 (70 -> 600)
      • EU_TaxiStop01 (80 -> 700)
      • EU_TaxiStop02 (90 -> 701)
      • NA_TaxiStop01 (80 -> 800)
      • NA_TaxiStop02 (90 -> 801)
    • Transportation: Tram
      • EU_TramStop01 (10 -> 100)
      • NA_TramStop01 (10 -> 200)
      • Double Tram Track (20 -> 200)
      • Oneway Tram Track (30 -> 201)
      • Tram Line (40 -> 300)
    • Transportation: Train
      • TrainStation02 (8 -> 100)
      • TrainStation03 (9 -> 200)
      • CargoTrainTerminal01 (20 -> 200)
      • TrainStation01 (10 -> 300)
      • Passenger Train Line (60 -> 400)
      • Twoway Train Track (30 -> 400)
      • Oneway Train Track (40 -> 410)
      • Double Train Track (50 -> 420)
      • Cargo Train Route (70 -> 500)
    • Transportation: Subway
      • SubwayStation03 (5 -> 100)
      • SubwayStation02 (10 -> 200)
      • SubwayStation01 (20 -> 300)
      • SubwayStationElevated01 (30 -> 400)
      • SubwayStationElevated01 (40 -> 500)
      • Double Subway Track (60 -> 600)
      • Oneway Subway Track (70 -> 700)
      • Subway Line (80 -> 800)
    • Transportation: Water
      • CargoHarbor01 (10 -> 100)
      • Narrow Seaway (20 -> 200)
      • Medium Seaway (30 -> 210)
      • Wide Seaway (40 -> 220)
      • Passenger Ship Line (50 -> 300)
      • Cargo Ship Route (60 -> 310)
    • Transportation: Air
      • InternationalAirport01 (10 -> 100)
      • SpaceCenter01 (20 -> 200)
      • Passenger Airplane Line (30 -> 300)
      • Cargo Airplane Route (40 -> 400)
    • Education: Schools
      • ElementarySchool01 (40 -> 20)
      • ElementarySchool02 (20 -> 0)
    • Education: Research
      • LargeHadronCollider01 (510 -> 530)
  • Changes to ObjectSubObjects, ObjectSubAreas, EffectSource:
    • NA_ResidentialMediumRow01_L1_1x2, NA_ResidentialMediumRow01_L2_1x2, NA_ResidentialMediumRow02_L5_1x3, NA_ResidentialMediumRow02_L5_1x4
  • Added CityEffects for RadioTelescope01
  • Type changes for BuildingStatusInfomodePrefab:
    • Signature Commercial, Signature Industrial, Signature Office
  • EffectPrefab audio adjustments:
    • DisasterTornadoLoop, UXTutorialCompletedSFX, UXTutorialStartedSFX
  • Changed colors for Infomode/Infoview:
    • Healthcare, Healthcare Coverage, PostFacility Buildings, Roads
  • New Audio cue for Tutorial Completed
  • Changes to Tutorials regarding input control

1.1.10f1 - 2024-10-24

  • UIObject component no longer contains "m_LargeIcon" property.
  • Workplace component has new "m_MinimumWorkersLimit" property.
    • College01, ElementarySchool01, ElementarySchool02, ElementarySchool03, HighSchool01, HighSchool02, HighSchool03, MedicalUniversity01, TechnicalUniversity01, University01: 15.
    • Industrial_CottonExtractor, Industrial_ForestryExtractor, Industrial_GrainExtractor, Industrial_LivestockExtractor, Industrial_OilExtractor, Industrial_OreExtractor, Industrial_VegetableExtractor: 1.
  • LightEffect component now has "m_LightIntensity" property.
  • New Pathfind parameter: m_CurveAngleCost.
  • New Demand parameter: m_HotelRoomPercentRequirement.
  • Pollution parameters changed.
  • AttractivenessParameters now uses parameters like AttractiveTemperature, ExtremeTemperature, RainEffectRange, SnowEffectRange ,TemperatureAffect, SnowRainExtremeAffect instead of Raininess, Cloudiness.
  • LeisureParameters now include m_TouristLodgingConsumePerDay and m_TouristServiceConsumePerDay.
  • RadioEvent component now have m_EmergencyFrameDelay property.
  • TutorialBalloonPrefab now have m_ControlScheme property.
  • Removed ZonePreferenceParameters m_ResidentialSignificancePollutionDelta.
  • Infoviews are now locked until starting Road Basics tutorial.
  • Infoviews color changes.
  • Removed BuildingInfomode icons for Commercial Buildings, Industrial Buildings, Office Buildings, Residential Buildings, Signature Commercial, Signature Industrial, Signature Office, Signature Residential and replaced with BuildingStatusInfomode.
  • Removed unused "AchievementFilter" from NA_ResidentialMediumRow03_L3_1x6.
  • Helipad Airspace added to PoliceStation03 Helipad.
  • SpaceCenter01 now provides CityIndoor leisure.
  • SubwayStation01, SubwayStation02, SubwayStation03, SubwayStationElevated01 garbage accumulation increased by 140% (125 -> 300).
  • SubwayStationElevated02 garbage accumulation decreased by 67% (150 -> 50).
  • SubwayStation01, SubwayStation02 workplaces decreased by 100% (10 -> 0).
  • SubwayStationElevated02 workplaces increased (0 -> 10).
  • Bulldozer Tool no longer needs to be unlocked.
  • Bus03 now uses DisasterControl icon.
  • New "UIShortcut" component.
    • Bulldozer Tool, all UIAssetMenuPrefab
  • District Area selection color changed? (#00b3ffcf -> #00ff12cf).
  • Warning and Error highlight colors are now brighter.
  • Effect update for IndustrialVehicleExcavator, PrivateVehicle*, ServiceVehicle*, TransportationVehicle*
  • New "NightForest" audio/effect.
  • New RelocateBuildingSFX
  • New RadioEvent: Celebrity Interview, Free Public Transport.
  • Building Fire spread probability increased (0.05 -> 0.3).