New Points Modes: Roguelite and Reverse Roguelite #80139
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
<Enhancement / Feature>
New features, or enhancements on existing
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
There are some ways we could offer additional points modes in character creation without requiring points balancing. This may sound crazy but hey why not.
Solution you would like.
One or Two new points modes for character creation. Roguelite Progression and Reverse Roguelite Progression.
In Roguelite progression it tracks your characters created across worlds for every unique achievement gained in that world. First time at character creation for a world, your stats must add up to 32 ie 8s in each stat or combination thereof. no merits or flaws. No hobbies. no skills. So the first time you survive long enough to gain an achievement you get progression points. Those progression points can be used at the character creation menu after this character dies and they persist with the world through deaths. One potential way to spend these points would be to spend them on the character sheet as 1 skill point costs one progression point, 1 stat point above 32 costs 3 progression points, 1 hobby costs 4 progression points, 1 merit or flaw costs 2 progression points. Or we could do it randomly where you can spend progression points and you get one x/y/z at random in the category you purchased it in.
Reverse Rougelite would follow the same path but every six progression points you spend cause you to additionally receive one flaw at random.
Describe alternatives you have considered.
These are suggestions and obviously whomever implemented them would be able to decide the way it's done but I thought of these and enjoyed the idea.
Additional context
No response
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