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New Points Modes: Roguelite and Reverse Roguelite #80139

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Maleclypse opened this issue Mar 13, 2025 · 4 comments
Open

New Points Modes: Roguelite and Reverse Roguelite #80139

Maleclypse opened this issue Mar 13, 2025 · 4 comments
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[C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world <Enhancement / Feature> New features, or enhancements on existing Game: Achievements / Conducts / Scores Player goals and how they are tracked. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing

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@Maleclypse
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Is your feature request related to a problem? Please describe.

There are some ways we could offer additional points modes in character creation without requiring points balancing. This may sound crazy but hey why not.

Solution you would like.

One or Two new points modes for character creation. Roguelite Progression and Reverse Roguelite Progression.

In Roguelite progression it tracks your characters created across worlds for every unique achievement gained in that world. First time at character creation for a world, your stats must add up to 32 ie 8s in each stat or combination thereof. no merits or flaws. No hobbies. no skills. So the first time you survive long enough to gain an achievement you get progression points. Those progression points can be used at the character creation menu after this character dies and they persist with the world through deaths. One potential way to spend these points would be to spend them on the character sheet as 1 skill point costs one progression point, 1 stat point above 32 costs 3 progression points, 1 hobby costs 4 progression points, 1 merit or flaw costs 2 progression points. Or we could do it randomly where you can spend progression points and you get one x/y/z at random in the category you purchased it in.

Reverse Rougelite would follow the same path but every six progression points you spend cause you to additionally receive one flaw at random.

Describe alternatives you have considered.

These are suggestions and obviously whomever implemented them would be able to decide the way it's done but I thought of these and enjoyed the idea.

Additional context

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@Maleclypse Maleclypse added (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Enhancement / Feature> New features, or enhancements on existing <Suggestion / Discussion> Talk it out before implementing [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Game: Achievements / Conducts / Scores Player goals and how they are tracked. labels Mar 13, 2025
@ShakMulda

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@PatrikLundell
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Horrible, from my perspective. However, if it doesn't affect those who don't want it through e.g. negative side effects of "balancing" functionality for this purpose (outside of those particular point systems), I don't really care (but it's still effort "wasted" that could be better spent elsewhere, in my opinion).

@IdleSol
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IdleSol commented Mar 14, 2025

If redesigning the character creation system, I'd suggest going down the chain: born-student-worked-cataclysm.

With point pools: stats-time-money-achievements.

Details
  1. Born. Child's biography (name, sex, blood type, and other). Standard characteristic scores are 8-8-8-8 with 0 points free. With the ability to change from -5 to +1.
    Choice of some genetic traits (just as it is now)

  2. Studying. Currency: time. You have min(25,AGE) - 8 points, each point corresponds to 1 year. What did your character spend time on?

Explanation. We choose the age of the character. If his age is 25, he has 25 - 8 = 17 points. And if he has a minimum age of 15, then only 7 points. Spent on theoretical skills, hobbies, habits and characteristic fixes. If 12 strength is needed, then it is assumed that the character has spent a significant amount of time on this "achievement".

  1. Worked. Choosing a profession, who you are. Getting practical skills and money. List of available professions, depends on the previous point (optional). Again look at the age of the character and get points for the development of practical skills, keeping in shape (the more age, the more points, but from a certain age penalty to characteristics... that can be leveled for points). Get money and rng for injuries, addictions and bad habits. Spend money on leveling injuries, addictions and bad habits.

For characters under 25, skip it. (Of course it is debatable.) You can make mechanics to specify the age: studied from and before, and after working).

  1. Cataclysm. Choosing a challenge and starting outfit. Spend money on anything different from normal clothing and not provided by the scenario. Available scenarios are limited (optionally) by achievements and previous choices. For example, starting as a lab technician in a laboratory is only possible for a lab technician (or on demand science is not lower than X). And as a test subject, any profession with an equipment limit will do.

By design, the available scenarios and available equipment should not depend on your profession (with a few exceptions). For example, a military man may be on vacation in the forest when a cataclysmic event occurs. And he doesn't have his body armor or his weapons. Or the military rescued a naked man but crashed his helicopter? And the mailman, he spent all his money on guns.

P.S. Much, much work on balancing and remodeling the records.

@Maleclypse
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This is not a recreation of the character creation system. This is not a balancing exercise this is only a thought exercise on if we wanted to offer other modes. If we ever eliminate the tab that currently lists only survivor mode for character creation (I know there is a hidden mode but it’s unsupported) I will close this suggestion.

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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world <Enhancement / Feature> New features, or enhancements on existing Game: Achievements / Conducts / Scores Player goals and how they are tracked. (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
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