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Description
Is your feature request related to a problem? Please describe.
Hi there,
Is my first time typing. I cant understand why energy condumption does not go down when producing items that are shorten in time by bulk crafting. There are multiple examples of this issue, but whenever you cook or you do chemistry and you bulk craft you can shorten times, but it does not make sense to keep using same power. For instance whenever you craft one item you need tocusually heat the resource, but whencbulk crafting you are suposed to hot things in bulk. It pribably would be more accurate to give a state to the machine, the pan or whatever u use as very cold, cold, - , hot, very hot, extremeñy hot ... But even if that is quite hard, don't you think buñl crafting should reduce energy consumption?
Solution you would like.
The better realistic way of solving even though it could carry work in mu opinion would be to adress a separated bulk crafting energy cost reduction modifier. It would only apply when bulk crafting. It makes a lot of sense for example when cooking fries, that once the oil is hested up, you do not only spend less time, you do also spend much less energy. Or when crafting any chemistry craftable that needs to be heated up, it will cost less energy to produce aditional units of that same product.
Although all this is tru, it is also true that usually heating up a bigger liquid pool costs more energy it is not a linear increase, it is usually more efficient, unles you try to heat with a unproper size heat source (i am sorry i can't properly explain myself, as it is not my mother language, but i thini i did explain my point.
Describe alternatives you have considered.
The easiest solution I see is to reduce energy consumption by bulk timer reduction. It makes mucho more sense in many cases. In the case of the water it us tru it takes a lot longernto heat, but in the case of many other liquids, it does not take so long.
Or
The real deal, would be to be able to give a temperature state to state to every item, pans, ovens, oil, water, metanol ... And given that state to modify the energy required to craft any recipe. I kbow this is the imposible way, even tough it is the more realistic.
Additional context
It is already known that in any intensive heat needing industry that maintaining the heat is a priority due to the huge cost of reheatikg everything. For example in crystal shaping companies the oven is usually not shut off for many years, as heating it to such big temperatures would be too expensive (appart from not being good for any naterial to be heated and cold)