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Changes project.xml to project.hxp
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7 files changed

+516
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.gitattributes

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pages/** linguist-vendored
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# Include HScript files as Haxe
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*.hxs linguist-language=Haxe
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*.hsc linguist-language=Haxe
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*.hscript linguist-language=Haxe
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*.hsc linguist-language=Haxe
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*.hxs linguist-language=Haxe
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*.hxp linguist-language=Haxe
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# Include Shader files as GLSL
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*.frag linguist-language=GLSL

.vscode/settings.json

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{
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"editor.detectIndentation": false,
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"editor.insertSpaces": false,
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"editor.tabSize": 4,
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"files.associations": {
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"*.hx": "haxe",
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"*.hscript": "haxe",
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"*.hsc": "haxe",
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"*.hxs": "haxe"
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"*.hxs": "haxe",
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"*.hxp": "haxe"
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},
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"lime.projectFile": "project.hxp",
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"lime.targetConfigurations": [
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{
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"label": "Windows (Test Build)",

building/libs.xml

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<!-- OpenFL & Lime (Required for Flixel) -->
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<git name="openfl" url="https://github.com/CodenameCrew/cne-openfl" />
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<lib name="lime" version="8.1.2" />
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<lib name="lime" version="8.2.0" />
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<!-- <git name="lime" url="https://github.com/CodenameCrew/cne-lime" /> disabled for now until fixed -->
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<!-- Flixel -->

project.xml renamed to oldproject.xml

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<!-- ______________________________ Haxedefines _____________________________ -->
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<haxeflag name="--macro" value="funkin.backend.system.macros.BuildInfo.printBuildInfo()" />
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->

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