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|  | 1 | +using System.Collections.Generic; | 
|  | 2 | +using UnityEngine; | 
|  | 3 | +using UnityEngine.EventSystems; | 
|  | 4 | +using UnityEngine.UI; | 
|  | 5 | + | 
|  | 6 | +#nullable enable | 
|  | 7 | +// ReSharper disable once CheckNamespace | 
|  | 8 | + | 
|  | 9 | +namespace GameLovers | 
|  | 10 | +{ | 
|  | 11 | +	/// <summary> | 
|  | 12 | +	/// Extension methods for Unity objects. | 
|  | 13 | +	/// </summary> | 
|  | 14 | +	public static class UnityObjectsExtensions | 
|  | 15 | +	{ | 
|  | 16 | +		/// <summary> | 
|  | 17 | +		/// Get the corners of the <see cref="RectTransform"/> in the local space of its Transform. | 
|  | 18 | +		/// </summary> | 
|  | 19 | +		public static Vector3[] GetLocalCornersArray(this RectTransform transform) | 
|  | 20 | +		{ | 
|  | 21 | +			var corners =  new Vector3[4]; | 
|  | 22 | +			var rect = transform.rect; | 
|  | 23 | +			var x = rect.x; | 
|  | 24 | +			var y = rect.y; | 
|  | 25 | +			var xMax = rect.xMax; | 
|  | 26 | +			var yMax = rect.yMax; | 
|  | 27 | + | 
|  | 28 | +			corners[0] = new Vector3(x, y, 0f); | 
|  | 29 | +			corners[1] = new Vector3(x, yMax, 0f); | 
|  | 30 | +			corners[2] = new Vector3(xMax, yMax, 0f); | 
|  | 31 | +			corners[3] = new Vector3(xMax, y, 0f); | 
|  | 32 | + | 
|  | 33 | +			return corners; | 
|  | 34 | +		} | 
|  | 35 | + | 
|  | 36 | +		/// <summary> | 
|  | 37 | +		/// Get the corners of the <see cref="RectTransform"/> in world space of its Transform. | 
|  | 38 | +		/// </summary> | 
|  | 39 | +		public static Vector3[] GetWorldCornersArray(this RectTransform transform) | 
|  | 40 | +		{ | 
|  | 41 | +			var corners = transform.GetLocalCornersArray(); | 
|  | 42 | +			var matrix4x = transform.localToWorldMatrix; | 
|  | 43 | +			for (int i = 0; i < 4; i++) | 
|  | 44 | +			{ | 
|  | 45 | +				corners[i] = matrix4x.MultiplyPoint(corners[i]); | 
|  | 46 | +			} | 
|  | 47 | + | 
|  | 48 | +			return corners; | 
|  | 49 | +		} | 
|  | 50 | + | 
|  | 51 | +		/// <summary> | 
|  | 52 | +		/// Extension method for GraphicRaycaster that performs a raycast at the specified screen point. | 
|  | 53 | +		/// Returns true if any object was hit. | 
|  | 54 | +		/// </summary> | 
|  | 55 | +		public static bool RaycastPoint(this GraphicRaycaster raycaster, Vector2 screenPoint, out List<RaycastResult> results) | 
|  | 56 | +		{ | 
|  | 57 | +			var eventData = new PointerEventData(EventSystem.current) | 
|  | 58 | +			{ | 
|  | 59 | +				position = screenPoint, | 
|  | 60 | +				displayIndex = 0 | 
|  | 61 | +			}; | 
|  | 62 | + | 
|  | 63 | +			results = new List<RaycastResult>(); | 
|  | 64 | + | 
|  | 65 | +			raycaster.Raycast(eventData, results); | 
|  | 66 | + | 
|  | 67 | +			return results.Count > 0; | 
|  | 68 | +		} | 
|  | 69 | +	} | 
|  | 70 | +} | 
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