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Remove unnecessary logic fix issue #1
I don't think this will cause any problems...
1 parent ce641a3 commit 9fff012

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src/Modules/Invisible.cs

Lines changed: 0 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -112,19 +112,6 @@ public static void OnTick()
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pawn.ShadowStrength = alpha < 128f ? 1.0f : 0.0f;
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Utilities.SetStateChanged(pawn!, "CBaseModelEntity", "m_flShadowStrength");
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foreach (var weapon in pawn.WeaponServices!.MyWeapons)
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{
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weapon.Value!.ShadowStrength = alpha < 128f ? 1.0f : 0.0f;
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Utilities.SetStateChanged(weapon.Value!, "CBaseModelEntity", "m_flShadowStrength");
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if (alpha < 128f)
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{
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weapon.Value!.Render = Color.FromArgb((int)alpha, pawn.Render);
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Utilities.SetStateChanged(weapon.Value!, "CBaseModelEntity", "m_clrRender");
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_entities.Add(weapon.Value!);
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}
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}
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}
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}
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