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TexGenGUI.h
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#ifndef __TexGenGUI__
#define __TexGenGUI__
#include "memtrack.h"
#include "aDDict2.h"
#include "GUIinterface.h"
#include "CommonGUIFunctions.h"
#include "texgen2.h"
#include "ModellerGui.h"
#include "Layouter.h"
#define TXGEN_LAYER 0
#define TXGEN_BYTE 1
#define TXGEN_CHANNEL 2
#define TXGEN_BOOLEAN 3
#define TXGEN_RANDSEED 4
#define TXGEN_SELECTOR 5
#define TXGEN_TEXT 6
#define TXGEN_JPEGSELECTOR 7
#define ATCI ActualTextureCommandInterface
struct COMMANDPARAMETERTYPE
{
int Type;
int iMinValue, iMaxValue, iDefaultValue, Color;
char *Text,*ToolTip;
};
class FILTERTEMPLATE
{
void AddItem();
public:
int ItemNum;
int ItemCapacity;
COMMANDPARAMETERTYPE *ItemList;
FILTERTEMPLATE() {ItemNum=0; ItemCapacity=0; ItemList=NULL;}
~FILTERTEMPLATE() {delete ItemList;}
void AddLayerSelector(); // byte
void AddByteBar(unsigned char Min, unsigned char Max, unsigned char Default, int Color, char *Text, char *ToolTip); // byte
void AddChannelSelector(); // byte
void AddBooleanButton(int t1, int t2, char *Text); // byte
void AddRandSeed(); // byte
void AddSelectTool(); // byte
void AddTextButton(); // asciiz
void AddJpegSelector(); // datalength+data
};
extern cINTERFACE *EditMenu;
extern TEXTURE *ActualTexture;
extern int SelectedFilter;
extern cINTERFACE *ActualTextureCommandInterface;
extern cINTERFACE *DisplayArea;
extern cINTERFACE *TextureSelect;
extern cINTERFACE *JpegMenu;
void BuildTexGenGUI(cINTERFACE *TexGenGUI);
void PerformCommand(TEXTURE *Texture,COMMAND *Command, RGBA *Buffer);
void __stdcall Scroller_SelectOnlyThisTexture(cINTERFACE* ScrollerInterface, int ScrollerID);
void BuildMaterialList();
void SetEnvironmentToActualTexture();
#endif