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Description
When opening the coplay window in unity 6.3 I see tons of console spam and nothing works.
Error
NullReferenceException: Object reference not set to an instance of an object UnityEngine.TextCore.RichTextTagParser.CreateTextSpan (UnityEngine.TextCore.RichTextTagParser+Segment segment, UnityEngine.TextCore.NativeTextGenerationSettings& tgs, System.Collections.Generic.List`1[T] links, UnityEngine.Color hyperlinkColor, System.Single pixelsPerPoint) (at :0) UnityEngine.TextCore.RichTextTagParser.CreateTextGenerationSettingsArray (UnityEngine.TextCore.NativeTextGenerationSettings& tgs, System.Collections.Generic.List`1[T] links, UnityEngine.Color hyperlinkColor, System.Single pixelsPerPoint, UnityEngine.TextCore.Text.TextSettings textSettings) (at :0) UnityEngine.UIElements.UITKTextHandle.ConvertUssToNativeTextGenerationSettings (System.String textToMeasure, System.Nullable`1[T] fontsize) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.ATGTextJobSystem.PrepareShapingBeforeLayout (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.TextJobSystem.PrepareShapingBeforeLayout (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.VisualTreeLayoutUpdater.Update () (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEditor.UIElements.EditorPanel.UpdateForRepaint () (at <9a6866749bf64829b050cb97017b2ca9>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <0bcb90c459a2413a94634a44aeb1d754>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)