Releases: Cysharp/R3
Releases Β· Cysharp/R3
Ver.1.2.9
What's Changed
- Fix minor spelling mistakes and trailing whitespaces in README.md by @SimonSchruff in #250
- Add non-generics
ReactiveCommand
New Contributors
- @SimonSchruff made their first contribution in #250
Full Changelog: 1.2.8...1.2.9
Ver.1.2.8
- Add
SingleAssignmentSubject<T>
- Add
ReactiveCommand<TInput, TOutput>
Full Changelog: 1.2.7...1.2.8
Ver.1.2.7
- BindableReactiveProperty supports WinForms binding
- Add Subject.Dispose(bool callOnCompleted)
Full Changelog: 1.2.6...1.2.7
Ver.1.2.6
- IReadOnlyBindableReactiveProperty now becomes true ReadOnly
- SkipUntil/TakeUntil Task overload accepts bool configureAwait and default becomes true
- Fix bug of RefCount, when target observable was completed, internal count will temporarily become incorrect
Full Changelog: 1.2.5...1.2.6
Ver.1.2.5
Ver.1.2.4
- Add
UnityFrameProvider.PostFixedUpdate
in Unity
Full Changelog: 1.2.3...1.2.4
Ver.1.2.3
What's Changed
Full Changelog: 1.2.2...1.2.3
Ver.1.2.2
Ver.1.2.1
- cosmetic changes, IBindableReadOnlyReactiveProperty -> IReadOnlyBindableReactiveProperty
Full Changelog: 1.2.0...1.2.1
Ver.1.2.0
- Significant performance improvement on Unity IL2CPP
- ChunkFrame start/reset frame timer when value is accepted
- ChunkFrame no longer publish empty array
- Changed Subject internal implementation, in particular, memory usage has been greatly reduced
- SelectAwait/WhereAwait/SubscribeAwait/ReactiveCommand's default bool cancelOnCompleted option to false
- Zip, ZipLatest, CombineLatest all methods can use from
Observable
static class - Add IBindableReadOnlyReactiveProperty
- Add Observable.TakeUntil(predicate)
- Zip/CombineLatest/ZipLatest raise OnCompleted when can not produce values anymore
Full Changelog: 1.1.16...1.2.0