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Releases: Cysharp/R3

Ver.1.2.9

27 Sep 07:43
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What's Changed

  • Fix minor spelling mistakes and trailing whitespaces in README.md by @SimonSchruff in #250
  • Add non-generics ReactiveCommand

New Contributors

Full Changelog: 1.2.8...1.2.9

Ver.1.2.8

20 Aug 07:02
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  • Add SingleAssignmentSubject<T>
  • Add ReactiveCommand<TInput, TOutput>

Full Changelog: 1.2.7...1.2.8

Ver.1.2.7

19 Aug 08:12
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  • BindableReactiveProperty supports WinForms binding
  • Add Subject.Dispose(bool callOnCompleted)

Full Changelog: 1.2.6...1.2.7

Ver.1.2.6

15 Aug 06:11
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  • IReadOnlyBindableReactiveProperty now becomes true ReadOnly
  • SkipUntil/TakeUntil Task overload accepts bool configureAwait and default becomes true
  • Fix bug of RefCount, when target observable was completed, internal count will temporarily become incorrect

Full Changelog: 1.2.5...1.2.6

Ver.1.2.5

13 Aug 08:00
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What's Changed

  • Fix TakeLast causes runtime exception #242
  • Add WhereNotNull operator by @erri120 in #243

New Contributors

Full Changelog: 1.2.4...1.2.5

Ver.1.2.4

08 Aug 10:33
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  • Add UnityFrameProvider.PostFixedUpdate in Unity

Full Changelog: 1.2.3...1.2.4

Ver.1.2.3

06 Aug 01:48
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What's Changed

  • Add IReadOnlyBindableReactiveProperty<T> by @neuecc in #240

Full Changelog: 1.2.2...1.2.3

Ver.1.2.2

27 Jul 08:37
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What's Changed

  • ToBindableReadOnlyReactiveProperty -> ToReadOnlyBindableReactiveProperty by @hsytkm in #239

New Contributors

Full Changelog: 1.2.1...1.2.2

Ver.1.2.1

26 Jul 08:53
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  • cosmetic changes, IBindableReadOnlyReactiveProperty -> IReadOnlyBindableReactiveProperty

Full Changelog: 1.2.0...1.2.1

Ver.1.2.0

26 Jul 08:44
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  • Significant performance improvement on Unity IL2CPP
  • ChunkFrame start/reset frame timer when value is accepted
  • ChunkFrame no longer publish empty array
  • Changed Subject internal implementation, in particular, memory usage has been greatly reduced
  • SelectAwait/WhereAwait/SubscribeAwait/ReactiveCommand's default bool cancelOnCompleted option to false
  • Zip, ZipLatest, CombineLatest all methods can use from Observable static class
  • Add IBindableReadOnlyReactiveProperty
  • Add Observable.TakeUntil(predicate)
  • Zip/CombineLatest/ZipLatest raise OnCompleted when can not produce values anymore

Full Changelog: 1.1.16...1.2.0