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AppDelegate.cpp
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#include "AppDelegate.h"
#include "HelloWorldScene.h"
//#include "PlayLayer.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("My Game");
director->setOpenGLView(glview);
}
//glview->setFrameSize(640,360);
//glview->setDesignResolutionSize(720 , 1280 , kResolutionShowAll);
//glview->setDesignResolutionSize( 480.0,320.0, ResolutionPolicy::FIXED_WIDTH);
glview->setDesignResolutionSize( 1280,720, ResolutionPolicy::FIXED_WIDTH);
//director->setContentScaleFactor(720.0 / 320.0);
// turn on display FPS
//director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
auto scene = HelloWorld::createScene();
// run
director->runWithScene(scene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}