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<!DOCTYPE html>
<html>
<head>
<title>house</title>
</head>
<body>
<script type="text/javascript">
var container, stats;
var controls;
var camera, scene, renderer;
var gridHelper;
var ground;
var params = { opacity: 0.5 };
</script>
<script type="text/javascript" src="three.js"></script>
<script src="js/Projector.js"></script>
<script src="js/CanvasRenderer.js"></script>
<script src="js/stats.min.js"></script>
<script src="js/FBXLoader.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/dat.gui.min.js"></script>
<script src="js/inflate.min.js"></script>
<script src="js/PointerLockControls.js"></script>
<!--outline-->
<script src="js/Detector.js"></script>
<script src="js/CopyShader.js"></script>
<script src="js/FXAAShader.js"></script>
<script src="js/EffectComposer.js"></script>
<script src="js/RenderPass.js"></script>
<script src="js/ShaderPass.js"></script>
<script src="js/OutlinePass.js"></script>
<script src="js/SceneUtils.js"></script>
<!--custome-->
<script src="JimJs/JimDoor.js"></script>
<script src="JimJs/JimFBX.js"></script>
<script src="JimJs/customFPS2.js"></script>
<script src="JimJs/customOutline.js"></script>
<script src="JimJs/JimPick.js"></script>
<script src="JimJs/ZacLighting.js"></script>
<script type="text/javascript">
init();
animate();
function init()
{
// build up the threejs environment
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set(0,3,0);
camera.rotateX(-Math.PI/2);
//this function to insi the FPS feature
initFPS2(2, 100);
controls = new THREE.PointerLockControls( camera );
scene.add( controls.getObject() );
controls.enabled = true;
gridHelper = new THREE.GridHelper( 100, 22 );
//scene.add( gridHelper );
//set it to low quality-texture
isUsingTexture_JimDoor = false;
//inst jimPick script
var jimPick = new JimPick();
//make a standard-scale house
initobj(1);
//this funciton will build the house base on the scale you want
function initobj(s)
{
scale = s;
// all the wall these makeWall2(), jimDoor() and makeWindows() are generated using unity
makeWall2(-28.77, 12.32, 1, 19.04);
makeWall2(-26.49, 21.41, 5.32, 1);
makeWall2(1.12, -25.32, 2.13, 1.04);
makeWall2(9.99, -23.25, 1, 5.14);
makeWall2(-24.14, -6.13, 16.24, 1);
makeWall2(-28.6, -15.98, 1, 19.04);
makeWall2(-9.38, 12, 1, 19.04);
makeWall2(-9.36, -15.98, 1, 19.04);
makeWall2(-31.78, -5.25, 1, 2.72);
makeWall2(-9.29, -33.77, 1.36, 1.45);
makeWall2(9.95, -33.77, 1.36, 1.45);
makeWall2(9.23, -25.41, 2.35, 0.97);
makeWall2(-9.79, -6.12, 2, 1);
makeWall2(-24.24, 2.19, 16.24, 1);
makeWall2(-9.79, 2.18, 1.84, 0.97);
makeWall2(-17.08, -4.3, 1, 2.99);
makeWall2(8.49, 21.49, 4.08, 1);
makeWall2(-10.29, -25.32, 7.53, 1.04);
makeWall2(-26.62, -25.32, 5.55, 1.04);
makeWall2(-31.82, 1.34, 1, 2.66);
makeWall2(-11.04, 21.41, 6.25, 1);
makeWall2(-1.42, 21.42, 2.72, 1);
makeWall2(9.99, -1.9, 1, 17.79);
makeWall2(9.99, 19.32, 1, 5.14);
//all the doors
jimDoor(7.53, -25.39, false, true, false);
jimDoor(-11.24, -6.14, true, true , false);
jimDoor(-11.21, 2.16, false, true , false);
jimDoor(-17.02, 1.1, false, false, false);
jimDoor(-7.5, 21.6, false, true, true);
//all the windows
makeWindows(-31.78, -1.95, 1, 3.86);
makeWindows(-18.99, 21.39, 9.64, 1);
makeWindows(3.18, 21.44, 6.51, 1);
makeWindows(9.99, 11.9, 1, 9.84);
makeWindows(9.99, -15.71, 1, 9.84);
makeWindows(-18.96, -25.33, 9.88, 1);
makeWindows(-3.22, -25.33, 6.5, 1);
//floors
//living room floor
var livingRoom = makeCube(40,0.6,48,-9.5,-0.5,-2,new THREE.Color(0xffffff));
//replace the texture
onReplaceTexture(livingRoom, "JimJs/wood floor.jpg");
//outside floor
var outSide = makeCube(40,0.6,9,-9.5,-0.5,-30,new THREE.Color(0xffffff));
//replace the texture
onReplaceTexture(outSide, "Textures/Wood Plank floor/floor_planks-l-color.jpg", 5,1, "Textures/Wood Plank floor/floor_planks-l-normal.jpg");
//bathroom floor
var toilet = makeCube(15,0.7,9,-24.5,-0.5,-2,new THREE.Color(0x0000ff));
//replace the texture
onReplaceTexture(toilet, "Textures/Tile Floor/floor_tiles_04-l-color.jpg", 5, 3, "Textures/Tile Floor/floor_tiles_04-l-normal.jpg");
//our group picture
var groupPic = makeCube(0.1,3,4,-8.7,7,5,new THREE.Color(0xffffff));
//replace the texture
onReplaceTexture(groupPic, "groupPic.jpg");
//bedroom 1 floor
var bed1 = makeCube(19,0.7,19,-19,-0.5,12,new THREE.Color(0xff0000));
//replace the texture
onReplaceTexture(bed1, "Textures/Carpet floor/fabric_pattern_tweed02-l-color.jpg", 5, 3, "Textures/Carpet floor/fabric_pattern_tweed02-l-normal.jpg");
//bedroom 2 floor
var bed2 = makeCube(19,0.7,19,-19,-0.5,-15,new THREE.Color(0x00ff00));
//replace the texture
onReplaceTexture(bed2, "Textures/Carpet floor/fabric_pattern_tweed02-l-color.jpg", 5, 3, "Textures/Carpet floor/fabric_pattern_tweed02-l-normal.jpg");
//TVscreen
var TVscreen = makeCube(0.1,2.7,4.03,-7.05,4.1,-12.77,new THREE.Color(0xffffff));
TVscreen.name = 'TV';
//when play click on the TV,
TVscreen.onClick = function()
{//change the color ramdomly
this.material.color = new THREE.Color(Math.random(), Math.random(), Math.random());
}
}
//bedroom
makeZacLight(-6, -6, 2.8, 0.5);
//bedroom2
makeZacLight(-7.4, 4.5, 2.8, 0.5);
//bathroom
makeZacLight(-8.4,-1, 2.8, 0.3);
//Couch/table
makeZacLight( -0.5, -7, 2.8, 0.4);
//Kitchen
makeZacLight( -0.5, 3.5, 2.8, 0.5);
//ground = makeCube(1000,1,700,0,-2,0,new THREE.Color(0x2FC313));
//load the FBX object from asset. i find out 2.7 is the suit with the walls
var loader = new JimFBX(2.7);
//since all the fbx using one signle picture as texture, i collect all the path and data in a array first
//and then load the texture, and load every fbx, and replace the texture to the fbx.
//lights
//bedroom
loader.load('Prop_Lights_03.fbx', -6, 3.8, -6, 45);
//Bedroom2
loader.load('Prop_Lights_03.fbx', -7.4, 3.8, 4.5, 45);
//bathroom
loader.load('Prop_Lights_03.fbx', -8.4, 3.8, -1, 45);
//Living room
loader.load('Prop_Lights_03.fbx', -0.5, 3.8, -7, 45);
//Kitchen
loader.load('Prop_Lights_03.fbx', -0.5, 3.8, 3.5, 45);
//toilet
loader.load('Prop_Shower.fbx', -9.83, 0, 0.6, 180);
loader.load('Prop_TowelRail.fbx', -8.17, 1.53, 0.64, 180);
loader.load('Prop_TowelSmall_Blue.fbx', -8.45, 1.42, 0.51, 180);
loader.load('Prop_TowelBig_Red.fbx', -7.96, 1.36, 0.51, 180);
loader.load('Prop_PowerPoint.fbx', -8.78, 0.61, 0.64, 180);
loader.load('Prop_BathroomCabinet_White.fbx', -7.31, 0, -2.06, 0);
loader.load('Prop_SoapDish.fbx', -6.82, 1.36, -1.9, 0);
loader.load('Prop_SoapDispencer.fbx', -7.97, 1.36, -1.9, 90);
loader.load('Prop_MirrorBrown.fbx', -7.31, 2.47, -2.06, 0);
loader.load('Prop_Toilet_01.fbx', -8.82, 0, -2.01, 0);
loader.load('Prop_Plant_01.fbx', -8.81, 1.71, -1.78, 90);
loader.load('Prop_ToiletRoll_02.fbx', -9.67, 1.44, -2.06, 0);
loader.load('Prop_ToiletBrush_01.fbx', -9.6, 0, -1.68, 90);
loader.load('Prop_WallArt_02.fbx', -8.85, 2.61, -2.02, 0);
//living room
loader.load('Prop_Flower_Pot_01.fbx', -3.02, -0.35, -2.9, 0);
loader.load('Prop_Big_Chair_01.fbx', -1.07, -0.35, -8.25, 0);
loader.load('Prop_Cushion_02.fbx', -1.1, 0.4, -8.26, 33.52);
loader.load('Prop_Cushion_01.fbx', 2.5, 0.5, -6.34, 2.76);
loader.load('Prop_Couch_02.fbx', 2.58, -0.35, -5.17, 270);
loader.load('Prop_Small_Table_03.fbx', -0.69, -0.35, -5.06, 90);
loader.load('Prop_Game_01.fbx', -0.86, 0.28, -4.99, 326.19);
loader.load('Prop_Game_Pad.fbx', -0.73, 0.29, -4.29, 127.21);
loader.load('Prop_Small_Table_01.fbx', -2.74, -0.35, -4.94, 90);
loader.load('Prop_Sound_System.fbx', -2.87, 0.31, -5.64, 90);
loader.load('Prop_Tv_06.fbx', -2.68, 0.77, -4.73, 90);
loader.load('Prop_Vcr.fbx', -2.87, -0.08, -4.27, 90);
loader.load('Prop_Game_Console.fbx', -2.5, 0.79, -5.99, 90);
loader.load('Prop_Game_02.fbx', -3.07, 0.75, -5.69, 179.05);
loader.load('Prop_Joystick.fbx', -2.95, 0.78, -6.13, 89.05);
loader.load('Prop_Fireplace_01.fbx', 2.92, -0.35, -0.93, 270);
loader.load('Prop_Candle_02.fbx', 3.13, 1.4, -1.84, 90);
loader.load('Prop_Candle_02.fbx', 3.13, 1.4, 0.02, 90);
loader.load('Prop_Curtains_Blue.fbx', 3.45, -0.5, -6, 270);
//kitchen
loader.load('Prop_Table_03.fbx', -0.96, 0, 2.9, 90);
loader.load('Prop_Turkey_02.fbx', -0.95, 1.51, 2.9, 90);
loader.load('Prop_Food_Bowl_01.fbx', -0.89, 1.58, 3.9, 90);
loader.load('Prop_Plate_01.fbx', -1.63, 1.54, 3.97, 90);
loader.load('Prop_Plate_01.fbx', -1.65, 1.54, 1.75, 180);
loader.load('Prop_Plate_01.fbx', -0.27, 1.54, 1.75, 180);
loader.load('Prop_Plate_01.fbx', -0.25, 1.54, 3.97, 90);
loader.load('Prop_Food_Bowl_02.fbx', -0.24, 1.58, 3.19, 90);
loader.load('Prop_Food_Bowl_03.fbx', -0.87, 1.58, 1.98, 90);
loader.load('Prop_Fork_01.fbx', -0.26, 1.57, 4.54, 90);
loader.load('Prop_Knife_01.fbx', -0.31, 1.57, 1.2, 90);
loader.load('Prop_Fork_01.fbx', -1.62, 1.57, 4.54, 270);
loader.load('Prop_Knife_01.fbx', -1.64, 1.57, 4.38, 270);
loader.load('Prop_Knife_01.fbx', -1.64, 1.57, 1.2, 270);
loader.load('Prop_Fork_01.fbx', -0.3, 1.57, 1.35, 90);
loader.load('Prop_Knife_01.fbx', -0.27, 1.57, 4.38, 90);
loader.load('Prop_Fork_01.fbx', -1.62, 1.57, 1.35, 270);
loader.load('Prop_Chair_06.fbx', -2.35, 0, 3.92, 90);
loader.load('Prop_Chair_06.fbx', 0.66, 0, 3.88, 270);
loader.load('Prop_Chair_06.fbx', -2.35, 0, 2.19, 90);
loader.load('Prop_Chair_06.fbx', 0.64, 0, 1.98, 270);
loader.load('Prop_KitchenSink_Black.fbx', 4.51, 0, 2.19, 270);
loader.load('Prop_Microwave.fbx', 2.7, 1.36, 3.4, 270);
loader.load('Prop_PlateDryer.fbx', 2.7, 1.35, 2.67, 0);
loader.load('Prop_Cupboards_Black.fbx', 3.21, 2.5, 3.82, 270);
loader.load('Prop_Oven_White.fbx', 2.61, 0, 5.95, 270);
loader.load('Prop_RangeHood.fbx', 2.85, 0, 5.98, 270);
loader.load('Prop_Fridge_01.fbx', 2.49, 0, 6.99, 270);
loader.load('Prop_Plant_02.fbx', 2.79, 2.06, 7.01, 0);
loader.load('Prop_Curtains_Blue.fbx', 0.95, -0.5, 7.7, 180);
loader.load('Prop_WallArt_01.fbx', -3.22, 2.49, 5.62, 90);
loader.load('Prop_WallArt_03.fbx', 3.46, 2.49, -1.5, 270);
loader.load('Prop_Lamp_06.fbx', 2.98, 0, 1.61, 0);
//bedroom
loader.load('Prop_Game_Console.fbx', -7.61, 0.03, 4.56, 240.37);
loader.load('Prop_Game_01.fbx', -6.8, 0, 3.22, 240.37);
loader.load('Prop_Game_02.fbx', -8.24, 0.03, 2.8, 240.37);
loader.load('Prop_Game_Pad.fbx', -7.63, 0.02, 3.76, 240.37);
loader.load('Prop_Game_Pad.fbx', -9.16, 0.02, 4.4, 318.3);
loader.load('Prop_Wardrobe_02.fbx', -7.21, 0, 1.65, 0);
loader.load('Prop_Lamp_06.fbx', -4.03, 0, 7.2, 0);
loader.load('Prop_WallArt_01.fbx', -3.75, 2.96, 4.65, 270);
loader.load('Prop_Small_Table_04.fbx', -4.25, 0, 5.85, 90);
loader.load('Prop_Tv_03.fbx', -4.19, 0.7, 5.82, 270);
loader.load('Prop_Bunny_Ear.fbx', -4.17, 1.62, 5.83, 90);
loader.load('Prop_SingleBed_Pink.fbx', -8.19, 0, 6.4, 90);
loader.load('Prop_Mirror.fbx', -9.27, 2.52, 1.0, 0);
loader.load('Prop_Cupboard_07.fbx', -10.04, 0, 4.65, 90);
loader.load('Prop_Lamp_04.fbx', -10.09, 1.44, 4.62, 0);
loader.load('Prop_Draw_02.fbx', -4.16, 0, 3.75, 270);
loader.load('Prop_Books_02.fbx', -4.08, 1.57, 4.24, 0);
loader.load('Prop_Plant.fbx', -4.18, 1.56, 4.3, 0);
loader.load('Prop_Plant_03.fbx', -4.06, 1.56, 3.75, 0);
loader.load('Prop_Draw_02.fbx', -9.27, 0, 1.51, 0);
loader.load('Prop_Plant_03.fbx', -8.86, 1.56, 1.56, 0);
//bedroom 2
loader.load('Prop_BunkBed_Blue.fbx', -9.11, 0, -6.51, 180);
loader.load('Prop_Desk_01.fbx', -4.42, 0, -5.66, 270);
loader.load('Prop_Computer_Mouse.fbx', -4.85, 1.49, -6.54, 270);
loader.load('Prop_Computer_Keyboard.fbx', -4.94, 1.49, -5.65, 270);
loader.load('Prop_Computer_Case.fbx', -4.3, 1.49, -4.81, 270);
loader.load('Prop_Computer_Screen.fbx', -4.33, 1.49, -5.64, 270);
loader.load('Prop_Books_02.fbx', -5.1, 1.49, -6.79, 270);
loader.load('Prop_Desk_Lamp.fbx', -4.06, 1.48, -4.3, 270);
loader.load('Prop_Shelf_013.fbx', -6.58, 0, -8.44, 0);
loader.load('Prop_Books_02.fbx', -6.64, 0.3, -8.4, 0);
loader.load('Prop_Lamp_01.fbx', -6.54, 1.57, -8.46, 0);
loader.load('Prop_Shelf_08.fbx', -4.87, 0, -8.36, 0);
loader.load('Prop_Desk_Chair.fbx', -6.25, 0, -6.09, 29.03);
loader.load('Prop_Desk_Chair_Base.fbx', -6.25, 0, -6.09, 29.03);
loader.load('Prop_Insect_Frame_03.fbx', -7.28, 2.23, -2.6, 180);
loader.onLoad();
renderer = new THREE.WebGLRenderer();
//renderer = new THREE.CanvasRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
//init the JimDoor.js make the sun and gui
startJimDoor();
//init the outline feature
initOutline();
isCentre = true;
}
function animate()
{
stats.update();
render();
requestAnimationFrame( animate );
}
function render()
{
//update the sun and doors
updateFPS();
//since i used the outline feature, i call the composer to update
JimUpdate();
composer.render();
}
</script>
</body>
</html>