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ui.py
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ui.py
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import bpy
import os
from bpy_extras.io_utils import ImportHelper, ExportHelper
from bpy.types import Operator, Panel
from bpy.props import (
StringProperty,
FloatVectorProperty,
IntProperty,
BoolProperty,
)
# from bpy.props import StringProperty
from . import import_video, bounding_box, export_data, collection_functional
CLASS_ID = None
PROPS = [
(
"YOLO",
BoolProperty(name="YOLO", default=True),
),
(
"COCO",
BoolProperty(name="COCO", default=False),
),
(
"PASCAL_VOC",
BoolProperty(name="PASCAL_VOC", default=False),
),
(
"bounding_box",
StringProperty(
name="box name",
default="bb",
),
),
(
"box_color",
FloatVectorProperty(
name="Bounding Box color",
subtype="COLOR",
size=4,
min=0.0,
max=1.0,
default=(1.0, 1.0, 1.0, 1.0),
),
),
(
"class_name",
StringProperty(
name="class",
default="class name",
),
),
(
"class_id",
IntProperty(
name="Class ID",
default=0,
min=0,
),
),
(
"path",
StringProperty(
name="Export",
description="Path to Directory",
default="",
# default="None",
maxlen=1024,
subtype="DIR_PATH",
),
),
]
# ===========================================================
class ImportVideoOperator(Operator, ImportHelper):
bl_idname = "opr.import_video"
bl_label = "Import Video"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
import_video.camera_set_up(self.filepath)
return {"FINISHED"}
# ===========================================================
class AddBoundingBoxOperator(Operator):
bl_idname = "opr.bounding_box_operator"
bl_label = "bound box"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
bounding_box.bounding_box_set_up(
self,
context.scene.bounding_box,
# context.scene.class_id,
context.scene.box_color,
)
return {"FINISHED"}
# ===========================================================
class ExportData(Operator):
bl_idname = "opr.export_operator"
bl_label = "export data"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
YOLO = context.scene.YOLO
COCO = context.scene.COCO
PASCAL_VOC = context.scene.PASCAL_VOC
export_path = bpy.path.abspath(context.scene.path)
# print(f"context.scene.path {context.scene.path} ")
# print(f"bpy.path.abspath {bpy.path.abspath(context.scene.path)} ")
# print(f"export_path {export_path} ")
if os.path.isdir(export_path) == True:
good_bb = {}
good_col = []
# getting colletion with custom props
for col in bpy.data.collections:
prop = col.get("class_id")
# getting colletion if it has custom prop and object(s)
if prop != None and len(col.all_objects) != 0:
good_col.append(col.name) # for pop up mesages
for o in col.all_objects:
# getting armature with correct bone names
if o.type == "ARMATURE":
if (
("root" in o.pose.bones)
and ("top_left" in o.pose.bones)
and ("bottom_right" in o.pose.bones)
and ("top_right" in o.pose.bones)
and ("bottom_left" in o.pose.bones)
):
good_bb[o] = prop
else:
print(f"[-] {o.name} has different bone names")
if len(good_col) == 0:
self.report(
{"ERROR"},
f"No collections with id found, or no armature in that collection",
)
del good_col
# ===========================================================
frame_start = bpy.context.scene.frame_start
frame_end = bpy.context.scene.frame_end
for obj, id in good_bb.items():
export_data.export(
self,
obj,
frame_start,
frame_end,
export_path,
id,
YOLO,
COCO,
PASCAL_VOC,
)
else:
self.report({"ERROR"}, f"Path selected {export_path} isn't a folder")
return {"FINISHED"}
# ===========================================================
class ADD_CLASS(Operator):
bl_idname = "wm.textop"
bl_label = "Class name and ID"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
collection_functional.create_blue_collection(
context.scene.class_name, context.scene.class_id
)
return {"FINISHED"}
# ===========================================================
from rna_prop_ui import PropertyPanel
# custom panel to colletions
class GU_PT_collection_custom_properties(bpy.types.Panel, PropertyPanel):
_context_path = "collection"
_property_type = bpy.types.Collection
bl_label = "Custom Properties"
bl_idname = "GU_PT_collection_custom_properties"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "collection"
# ===========================================================
class UiPanel(Panel):
bl_idname = "VIEW3D_PT_ui"
bl_label = "Blender Labelling Tool"
bl_category = "Blender Labelling Tool"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
def draw(self, context):
layout = self.layout
# # ===========================================================
box = layout.box()
box.label(text="Import Video")
box.operator("opr.import_video", text="Import Video")
# # ===========================================================
box = layout.box()
box.label(text="Bounding Box")
box.prop(context.scene, "bounding_box")
box.prop(context.scene, "box_color")
box.operator("opr.bounding_box_operator", text="Add Bounding Box")
box.separator()
# # ===========================================================
box = layout.box()
box.label(text="Class IDs")
box.prop(context.scene, "class_name")
box.prop(context.scene, "class_id")
box.operator("wm.textop", text="Add New Class ID")
box.separator()
# # ===========================================================
# self.layout.prop_search(bpy.context.scene,"target",bpy.context.scene,"objects",text="Select Bounding Box")
box = layout.box()
box.label(text="Export Data")
box.prop(context.scene, "path")
box.operator("opr.export_operator", text="Export data")
col = layout.column()
col_yolo = layout.column()
col_coco = layout.column()
col_pascal = layout.column()
col_yolo.prop(context.scene, "YOLO")
col_coco.prop(context.scene, "COCO")
col_pascal.prop(context.scene, "PASCAL_VOC")
col_coco.enabled = False
col_pascal.enabled = False
# row = self.layout.row()
# box = layout.box()
# box.label(text="testing unchecked")
# box.enabled = True
# box.prop(context.scene, "YOLO")
# box.prop(context.scene, "COCO")
# context.scene.COCO = False