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AnimMeteoNeige.dpr
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/// <summary>
/// ***************************************************************************
///
/// Delphi FMX Game Snippets
///
/// Copyright 2021-2024 Patrick Prémartin under AGPL 3.0 license.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
/// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
/// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
/// DEALINGS IN THE SOFTWARE.
///
/// ***************************************************************************
///
/// Examples of what is done when developing video games: sprite management,
/// background music, sound effects, animations, ...
///
/// Projects are developed under Delphi with its FireMonkey multiplatform
/// framework to run our projects under Windows, macOS, iOS, Android and Linux
/// from the same code base.
///
/// Not all images and musics used in this repository are free of charge.
/// Reuse them only if you have a license. They remain the property of their
/// respective authors and are only present in the programs for demo purposes.
///
/// ***************************************************************************
///
/// Author(s) :
/// Patrick PREMARTIN
///
/// Site :
/// https://fmxgamesnippets.developpeur-pascal.fr
///
/// Project site :
/// https://github.com/DeveloppeurPascal/Delphi-FMX-Game-Snippets
///
/// ***************************************************************************
/// File last update : 07/07/2024 08:50:42
/// Signature : 649eb097859f6afb16cef78bdabaa8c921c48cc0
/// ***************************************************************************
/// </summary>
program AnimMeteoNeige;
uses
System.StartUpCopy,
FMX.Forms,
Unit18 in 'Unit18.pas' {Form18},
uSpriteCanard in '..\AnimationSprite\uSpriteCanard.pas' {SpriteCanard: TFrame};
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TForm18, Form18);
Application.Run;
end.