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SuperMarioBros.cbp
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SuperMarioBros.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SuperMarioBros" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\Debug\SuperMarioBros" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="C:\Program Files (x86)\CodeBlocks\MinGW\lib\libfmodex.a" />
<Add library="SDL.dll" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:\Program Files (x86)\CodeBlocks\SDL-1.2.15\include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add directory="C:\Program Files (x86)\CodeBlocks\SDL-1.2.15\lib" />
</Linker>
<Unit filename="audio.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="audio.h" />
<Unit filename="char.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="char.h" />
<Unit filename="credits.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="credits.h" />
<Unit filename="event.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="event.h" />
<Unit filename="game.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="game.h" />
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="map.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="map.h" />
<Unit filename="object.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="object.h" />
<Unit filename="objectevent.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="objectevent.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>