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This repository was archived by the owner on Aug 18, 2020. It is now read-only.
- Clone [CSharp.lua](https://github.com/Drake53/CSharp.lua), [War3Net](https://github.com/Drake53/War3Net), and this repository.
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- Make sure the project directories share the same root directory, and are named "CSharp.lua" and "War3Net", so that .csproj dependencies can be resolved.
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- Create a new warcraft III map, or use an existing map.
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- Save the map either as folder (recommended), or as file.
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- Clone this repository.
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- Create a new warcraft III map, or use an existing map, and save it either as folder (recommended), or as file.
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- Edit the strings in War3Map.Example.Launcher.ExampleStringProvider accordingly.
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- Run the code in visual studio, with War3Map.Example.Launcher as startup project, to make sure everything is working.
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- When Warcraft III launches, you should see the message "Hello World!" appear after one second.
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- Run the code in visual studio, with War3Map.Example.Launcher as startup project, and verify that the map loads correctly.
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- Now that everything seems to be working, you can start editing the code in War3Map.Example.Source.
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- You can also update the player and force settings in War3Map.Example.Launcher.PlayerAndForceProperties.
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