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| 1 | +public class Game { |
| 2 | + public Board board; |
| 3 | + public Board.Cell currentPlayer; |
| 4 | + boolean running; |
| 5 | + int gameLap; |
| 6 | + Board.Cell winner; |
| 7 | + |
| 8 | + public Game() { |
| 9 | + board = new Board(); |
| 10 | + currentPlayer = Board.Cell.N; |
| 11 | + running = true; |
| 12 | + gameLap = 0; |
| 13 | + winner = Board.Cell.N; |
| 14 | + } |
| 15 | + |
| 16 | + // Utility |
| 17 | + public static char s(Board.Cell player) { |
| 18 | + if (player == Board.Cell.X) return 'X'; |
| 19 | + if (player == Board.Cell.O) return 'O'; |
| 20 | + return 'n'; |
| 21 | + } |
| 22 | + |
| 23 | + // Main Game loop |
| 24 | + public void gameLoop() { |
| 25 | + currentPlayer = Board.Cell.X; |
| 26 | + |
| 27 | + while (running) { |
| 28 | + gameLap += 1; |
| 29 | + |
| 30 | + int[] response = askPlayer(currentPlayer); |
| 31 | + board.move(response, currentPlayer); |
| 32 | + incrementPlayer(); |
| 33 | + System.out.println(board.display()); |
| 34 | + |
| 35 | + winner = winCheck(); |
| 36 | + if (winner != Board.Cell.N) |
| 37 | + winAnnounce(); |
| 38 | + } |
| 39 | + } |
| 40 | + |
| 41 | + // Player input |
| 42 | + int[] askPlayer(Board.Cell player) { |
| 43 | + boolean done = false; |
| 44 | + int[] move = new int[2]; |
| 45 | + |
| 46 | + while (! done) { |
| 47 | + System.out.printf |
| 48 | + ("[%d] Player %c your turn, row number (1, 2, 3): ", |
| 49 | + gameLap, s(player)); |
| 50 | + int row = Input.sc.nextInt() - 1; |
| 51 | + |
| 52 | + System.out.printf |
| 53 | + ("[%d] Player %c your turn, collum number (1, 2, 3): ", |
| 54 | + gameLap, s(player)); |
| 55 | + int collum = Input.sc.nextInt() - 1; |
| 56 | + |
| 57 | + move[0] = row; |
| 58 | + move[1] = collum; |
| 59 | + done = validMove(move); |
| 60 | + } |
| 61 | + |
| 62 | + return move; |
| 63 | + } |
| 64 | + |
| 65 | + // Checking if the move is valid or not |
| 66 | + boolean validMove(int[] move) { |
| 67 | + if (move[0] > 2 | move[1] > 2) return false; |
| 68 | + return board.boardState[move[0]][move[1]] == Board.Cell.N; |
| 69 | + } |
| 70 | + |
| 71 | + // Incrementing to the next Player |
| 72 | + void incrementPlayer() { |
| 73 | + if (currentPlayer == Board.Cell.X) |
| 74 | + currentPlayer = Board.Cell.O; |
| 75 | + else currentPlayer = Board.Cell.X; |
| 76 | + } |
| 77 | + |
| 78 | + // Checking if someone won |
| 79 | + Board.Cell winCheck() { |
| 80 | + Board.Cell[][] b = board.boardState; |
| 81 | + Board.Cell result = Board.Cell.N; |
| 82 | + |
| 83 | + for (int i = 0; i < 3; i++) { |
| 84 | + // Horizontal Checks |
| 85 | + if (b[i][0] == b[i][1] & b[i][1] == b[i][2]) |
| 86 | + result = b[i][0]; |
| 87 | + |
| 88 | + // Virtical Checks |
| 89 | + if (b[0][i] == b[1][i] & b[1][i] == b[2][i]) |
| 90 | + result = b[0][i]; |
| 91 | + } |
| 92 | + |
| 93 | + // Diagonal Checks |
| 94 | + if (b[0][0] == b[1][1] & b[1][1] == b[2][2]) |
| 95 | + result = b[0][0]; |
| 96 | + if (b[2][0] == b[1][1] & b[1][1] == b[0][2]) |
| 97 | + result = b[2][0]; |
| 98 | + |
| 99 | + return result; |
| 100 | + } |
| 101 | + |
| 102 | + // Announcment that someone won, and killing the gameloop |
| 103 | + void winAnnounce() { |
| 104 | + System.out.printf("Player %s won the game in %d Game laps.\n", |
| 105 | + s(winner), gameLap |
| 106 | + ); |
| 107 | + System.out.println("Whooo!"); |
| 108 | + running = false; |
| 109 | + } |
| 110 | +} |
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