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gradient.odin
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package extra
//Gradient to get colors lineraly or constantly based off a sample point
//Code copied from godot, original license:
// Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
// Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import m "core:math"
import rl "vendor:raylib"
//A point that represents a color and an percentage offset
ColorPoint :: struct {
color: rl.Color,
offset: f32,
}
//A collection of colors and points to represent a gradient
//Create via `make(Gradient)`, destroy via `delete`
//Append ColorPoints and make sure the offsets are in order!
Gradient :: distinct [dynamic]ColorPoint
//Samples gradient linearly, resulting in blended colors
GradientSampleLinear :: proc(grad: Gradient, samplePoint: f32) -> rl.Color {
low, middle := 0, 0
high := len(grad) - 1
assert(low <= high)
for low <= high {
middle = (low + high) / 2
point := &grad[middle]
if (point.offset > samplePoint) {
high = middle - 1 //search low end of array
} else if (point.offset < samplePoint) {
low = middle + 1 //search high end of array
} else {
return point.color
}
}
if grad[middle].offset > samplePoint {
middle -= 1
}
first := middle
second := middle + 1
if second >= len(grad) {
return grad[len(grad) - 1].color
}
if (first < 0) {
return grad[0].color
}
point1 := &grad[first]
point2 := &grad[second]
weight := (samplePoint - point1.offset) / (point2.offset - point1.offset)
color1 := point1.color
color2 := point2.color
interpolated := rl.ColorLerp(color1, color2, weight)
return interpolated
}
//Samples gradient linearly, resulting in an instant single color
GradientSampleConstant :: proc(grad: Gradient, samplePoint: f32) -> rl.Color {
low, middle := 0, 0
high := len(grad) - 1
assert(low <= high)
for low <= high {
middle = (low + high) / 2
point := &grad[middle]
if (point.offset > samplePoint) {
high = middle - 1 //search low end of array
} else if (point.offset < samplePoint) {
low = middle + 1 //search high end of array
} else {
return point.color
}
}
if grad[middle].offset > samplePoint {
middle -= 1
}
first := middle
second := middle + 1
if second >= len(grad) {
return grad[len(grad) - 1].color
}
if (first < 0) {
return grad[0].color
}
point1 := &grad[first]
return point1.color
}