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bipartite.go
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/
bipartite.go
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package coloring
func (g *Graph) TryBipartiteColoring() map[int]Color {
// 0 is uncolored, 1/2 is colors
colors := make(map[int]Color)
visited := make(map[int]bool)
for i := range g.edges {
colors[i] = 0
visited[i] = false
}
var color_node func(int)
color_node = func(s int) {
visited[s] = true
coloring := []Color{0, 2, 1}
for n := range g.edges[s] {
if colors[n] == 0 {
colors[n] = coloring[colors[s]]
}
if !visited[n] {
color_node(n)
}
}
}
for i := range g.edges {
if colors[i] == 0 {
colors[i] = 1
color_node(i)
}
}
return colors
}
// basically tries to color the graph in two colors if each edge
// connects 2 differently colored nodes the graph can be considered bipartite
func BipartiteCheck(N int, edges [][]int) bool {
var graph Graph
for i := 0; i < N; i++ {
graph.AddVertex(i)
}
for _, e := range edges {
graph.AddEdge(e[0], e[1])
}
return graph.ValidateColorsOfVertex(graph.TryBipartiteColoring()) == nil
}