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@zoompinch/core

Core engine for pinch-to-zoom, pan and rotate experiences on any canvas-like content. Framework-agnostic JavaScript library.

Play with the demo: https://zoompinch.pages.dev

Installation

npm install @zoompinch/core

Complete Example

<!DOCTYPE html>
<html>
<head>
  <style>
    #wrapper {
      width: 800px;
      height: 600px;
      border: 1px solid #ddd;
      touch-action: none;
      overflow: hidden;
      position: relative;
    }
    .canvas {
      display: inline-block;
      will-change: transform;
    }
    .matrix {
      position: absolute;
      top: 0;
      left: 0;
      pointer-events: none;
      width: 100%;
      height: 100%;
    }
  </style>
</head>
<body>
  <div id="wrapper">
    <div class="canvas">
      <img width="1536" height="2048" src="https://imagedelivery.net/mudX-CmAqIANL8bxoNCToA/489df5b2-38ce-46e7-32e0-d50170e8d800/public" />
    </div>
    <div class="matrix">
      <svg width="100%" height="100%">
        <circle id="centerMarker" r="8" fill="red" />
      </svg>
    </div>
  </div>

  <script type="module">
    import { Zoompinch } from '@zoompinch/core';

    const wrapper = document.getElementById('wrapper');
    
    // Initialize engine
    const engine = new Zoompinch(
      wrapper,
      { top: 0, left: 0, right: 0, bottom: 0 },  // offset
      0,      // translateX
      0,      // translateY
      1,      // scale
      0,      // rotate
      0.5,    // minScale
      4,      // maxScale
      false,  // clampBounds
      true    // rotation
    );

    // Set up event listeners
    wrapper.addEventListener('wheel', (e) => engine.handleWheel(e));
    wrapper.addEventListener('mousedown', (e) => engine.handleMousedown(e));
    window.addEventListener('mousemove', (e) => engine.handleMousemove(e));
    window.addEventListener('mouseup', (e) => engine.handleMouseup(e));

    wrapper.addEventListener('touchstart', (e) => engine.handleTouchstart(e));
    window.addEventListener('touchmove', (e) => engine.handleTouchmove(e));
    window.addEventListener('touchend', (e) => engine.handleTouchend(e));

    wrapper.addEventListener('gesturestart', (e) => engine.handleGesturestart(e));
    window.addEventListener('gesturechange', (e) => engine.handleGesturechange(e));
    window.addEventListener('gestureend', (e) => engine.handleGestureend(e));

    // Listen for events
    engine.addEventListener('init', () => {
      console.log('Initialized, canvas size:', engine.canvasBounds);
      // Center canvas
      engine.applyTransform(1, [0.5, 0.5], [0.5, 0.5]);
    });

    engine.addEventListener('update', () => {
      console.log('Transform:', {
        translateX: engine.translateX,
        translateY: engine.translateY,
        scale: engine.scale,
        rotate: engine.rotate
      });
      
      // Update matrix overlay
      updateMatrix();
    });

    // Handle clicks
    wrapper.addEventListener('click', (e) => {
      const [x, y] = engine.normalizeClientCoords(e.clientX, e.clientY);
      console.log('Canvas position:', x, y);
    });

    function updateMatrix() {
      const marker = document.getElementById('centerMarker');
      const [cx, cy] = engine.composePoint(
        engine.canvasBounds.width / 2,
        engine.canvasBounds.height / 2
      );
      marker.setAttribute('cx', cx);
      marker.setAttribute('cy', cy);
    }

    // Clean up when done
    // engine.destroy();
  </script>
</body>
</html>

API Reference

Constructor

new Zoompinch(
  element: HTMLElement,
  offset: Offset,
  translateX: number,
  translateY: number,
  scale: number,
  rotate: number,
  minScale?: number,
  maxScale?: number,
  clampBounds?: boolean,
  rotation?: boolean
)

Parameters:

Parameter Type Default Description
element HTMLElement - Wrapper element (must contain .canvas child)
offset Offset - Inner padding: { top, right, bottom, left }
translateX number - Initial X translation in pixels
translateY number - Initial Y translation in pixels
scale number - Initial scale factor
rotate number - Initial rotation in radians
minScale number 0.1 Minimum scale (user gestures only)
maxScale number 10 Maximum scale (user gestures only)
clampBounds boolean false Clamp panning within bounds (user gestures only)
rotation boolean true Enable rotation gestures

HTML Structure Required:

<div id="wrapper">
  <div class="canvas">
    <!-- Your content here -->
  </div>
</div>

Note: minScale, maxScale, rotation, and clampBounds only apply during user interaction. Direct property changes are unrestricted.

Properties

Access and modify transform state:

engine.translateX  // number - X translation
engine.translateY  // number - Y translation
engine.scale       // number - Scale factor
engine.rotate      // number - Rotation in radians

engine.minScale    // number - Minimum scale
engine.maxScale    // number - Maximum scale
engine.clampBounds // boolean - Clamp bounds flag
engine.rotation    // boolean - Rotation enabled flag

engine.offset      // Offset - Inner padding object

Read-only properties:

engine.canvasBounds    // Bounds - Canvas dimensions: { x, y, width, height }
engine.wrapperBounds   // Bounds - Wrapper dimensions: { x, y, width, height }
engine.naturalScale    // number - Scale to fit canvas in wrapper

Events

The engine extends EventTarget and emits two events:

Event Description
init Fired when canvas dimensions are available
update Fired when transform changes
engine.addEventListener('init', () => {
  console.log('Canvas ready:', engine.canvasBounds);
});

engine.addEventListener('update', () => {
  console.log('Transform:', engine.translateX, engine.translateY, engine.scale, engine.rotate);
});

Methods

applyTransform(scale, wrapperCoords, canvasCoords)

Apply transform by anchoring a canvas point to a wrapper point.

Parameters:

  • scale: number - Target scale
  • wrapperCoords: [number, number] - Wrapper position (0-1, 0.5 = center)
  • canvasCoords: [number, number] - Canvas position (0-1, 0.5 = center)

Examples:

// Center canvas at scale 1
engine.applyTransform(1, [0.5, 0.5], [0.5, 0.5]);

// Zoom to 2x, keep centered
engine.applyTransform(2, [0.5, 0.5], [0.5, 0.5]);

// Anchor canvas top-left to wrapper center
engine.applyTransform(1.5, [0.5, 0.5], [0, 0]);

normalizeClientCoords(clientX, clientY)

Convert global client coordinates to canvas coordinates.

Parameters:

  • clientX: number - Global X from event
  • clientY: number - Global Y from event

Returns: [number, number] - Canvas coordinates in pixels

Example:

wrapper.addEventListener('click', (e) => {
  const [x, y] = engine.normalizeClientCoords(e.clientX, e.clientY);
  console.log('Canvas position:', x, y);
});

composePoint(x, y)

Convert canvas coordinates to wrapper coordinates (accounts for transform).

Parameters:

  • x: number - Canvas X in pixels
  • y: number - Canvas Y in pixels

Returns: [number, number] - Wrapper coordinates in pixels

Example:

// Get wrapper position for canvas center
const [wrapperX, wrapperY] = engine.composePoint(
  engine.canvasBounds.width / 2,
  engine.canvasBounds.height / 2
);

rotateCanvas(x, y, radians)

Rotate canvas around a specific canvas point.

Parameters:

  • x: number - Canvas X (rotation center)
  • y: number - Canvas Y (rotation center)
  • radians: number - Rotation angle

Example:

// Rotate 90° around canvas center
const centerX = engine.canvasBounds.width / 2;
const centerY = engine.canvasBounds.height / 2;
engine.rotateCanvas(centerX, centerY, Math.PI / 2);

update()

Manually trigger a transform update and render.

// Modify transform
engine.translateX = 100;
engine.translateY = 50;
engine.scale = 2;

// Apply changes
engine.update();

setTranslateFromUserGesture(x, y)

Set translation with optional clamping based on clampBounds setting.

Parameters:

  • x: number - X translation
  • y: number - Y translation

Example:

engine.setTranslateFromUserGesture(100, 50);
engine.update();

destroy()

Clean up the engine and remove internal observers.

engine.destroy();

Event Handlers

Handle user input by calling these methods:

Mouse Events

wrapper.addEventListener('wheel', (e) => engine.handleWheel(e));
wrapper.addEventListener('mousedown', (e) => engine.handleMousedown(e));
window.addEventListener('mousemove', (e) => engine.handleMousemove(e));
window.addEventListener('mouseup', (e) => engine.handleMouseup(e));

Touch Events

wrapper.addEventListener('touchstart', (e) => engine.handleTouchstart(e));
window.addEventListener('touchmove', (e) => engine.handleTouchmove(e));
window.addEventListener('touchend', (e) => engine.handleTouchend(e));

Gesture Events (Safari)

wrapper.addEventListener('gesturestart', (e) => engine.handleGesturestart(e));
window.addEventListener('gesturechange', (e) => engine.handleGesturechange(e));
window.addEventListener('gestureend', (e) => engine.handleGestureend(e));

Coordinate Systems

1. Canvas Coordinates (Absolute)

Absolute pixels within canvas content.

  • Origin: (0, 0) at top-left
  • Range: 0 to canvasBounds.width, 0 to canvasBounds.height
const [canvasX, canvasY] = engine.normalizeClientCoords(event.clientX, event.clientY);

2. Wrapper Coordinates (Absolute)

Absolute pixels within viewport/wrapper.

  • Origin: (0, 0) at top-left (accounting for offset)
  • Range: 0 to wrapperBounds.width, 0 to wrapperBounds.height
const [wrapperX, wrapperY] = engine.composePoint(canvasX, canvasY);

3. Relative Coordinates (0-1)

Normalized coordinates for applyTransform.

  • Range: 0.0 to 1.0
  • 0.5 = center, 1.0 = bottom-right
[0, 0]       // top-left
[0.5, 0.5]   // center
[1, 1]       // bottom-right

Conversion Flow:

Client Coords → normalizeClientCoords() → Canvas Coords → composePoint() → Wrapper Coords

Best Practices

  1. Required HTML structure:

    <div id="wrapper">
      <div class="canvas">
        <!-- content -->
      </div>
    </div>
  2. Required CSS:

    #wrapper {
      touch-action: none;
      overflow: hidden;
      position: relative;
    }
    .canvas {
      will-change: transform;
    }
  3. Attach event listeners to window for mouse/touch move/end:

    wrapper.addEventListener('mousedown', ...);
    window.addEventListener('mousemove', ...);  // window, not wrapper
    window.addEventListener('mouseup', ...);    // window, not wrapper
  4. Center content on init:

    engine.addEventListener('init', () => {
      engine.applyTransform(1, [0.5, 0.5], [0.5, 0.5]);
    });
  5. Clean up when done:

    engine.destroy();

Advanced Usage

Custom Transform Logic

// Direct property manipulation
engine.translateX = 100;
engine.translateY = 50;
engine.scale = 2;
engine.rotate = Math.PI / 4;

// Apply changes
engine.update();

Computed Properties

// Get wrapper inner dimensions
const innerWidth = engine.wrapperInnerWidth;
const innerHeight = engine.wrapperInnerHeight;

// Get natural scale (scale to fit)
const fitScale = engine.naturalScale;

Clamping Behavior

// Enable/disable clamping
engine.clampBounds = true;

// Use clamp-aware setter
engine.setTranslateFromUserGesture(translateX, translateY);
engine.update();

Browser Support

  • ✅ Chrome/Edge (latest)
  • ✅ Firefox (latest)
  • ✅ Safari (latest, including iOS)
  • ✅ Mobile browsers (iOS Safari, Chrome Mobile)

License

MIT

Related

Built with ❤️ by Elya Maurice Conrad