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fix README.md
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README.md

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* Setup the OpenCVForUnity. (Tools > OpenCV for Unity > Set Plugin Import Settings)
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* Set "Assets/OpenCVForUnity/Plugin/Android/libs/arm64-v8a/libopencvforunity.so" Import Settings.
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* Delete the code and example related to the WebCamTexture class.
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* Downlod https://raw.githubusercontent.com/pjreddie/darknet/master/cfg/yolov3-tiny.cfg. Copy yolov3-tiny.cfg to gAssets/StreamingAssets/dnn/h folder. Downlod https://pjreddie.com/media/files/yolov3-tiny.weights. Copy yolov3-tiny.weights to gAssets/StreamingAssets/dnn/h folder. Downlod https://github.com/pjreddie/darknet/tree/master/data/coco.names. Copy coco.names to gAssets/StreamingAssets/dnn/h folder.
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* Downlod https://raw.githubusercontent.com/pjreddie/darknet/master/cfg/yolov3-tiny.cfg. Copy yolov3-tiny.cfg to "Assets/StreamingAssets/dnn/" folder. Downlod https://pjreddie.com/media/files/yolov3-tiny.weights. Copy yolov3-tiny.weights to "Assets/StreamingAssets/dnn/" folder. Downlod https://github.com/pjreddie/darknet/tree/master/data/coco.names. Copy coco.names to "Assets/StreamingAssets/dnn/" folder.
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![magicleap_settings.png](magicleap_settings.png)
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1. Import the MagicLeapWithOpenCVForUnityExample.unitypackage.
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1. Add the "Assets/MagicLeapWithOpenCVForUnityExample/*.unity" files to the "Scenes In Build" list in the "Build Settings" window.
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1. Check CameraCapture checkbox in Publishing Settings.
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1. Build and Run to MagicLeap.
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1. Build and Deploy to MagicLeap.
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## ScreenShot

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