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* Setup the OpenCVForUnity. (Tools > OpenCV for Unity > Set Plugin Import Settings)
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* Set "Assets/OpenCVForUnity/Plugin/Android/libs/arm64-v8a/libopencvforunity.so" Import Settings.
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* Delete the code and example related to the WebCamTexture class.
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- * Downlod https://raw.githubusercontent.com/pjreddie/darknet/master/cfg/yolov3-tiny.cfg . Copy yolov3-tiny.cfg to gAssets /StreamingAssets/dnn/h folder. Downlod https://pjreddie.com/media/files/yolov3-tiny.weights . Copy yolov3-tiny.weights to gAssets /StreamingAssets/dnn/h folder. Downlod https://github.com/pjreddie/darknet/tree/master/data/coco.names . Copy coco.names to gAssets /StreamingAssets/dnn/h folder.
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+ * Downlod https://raw.githubusercontent.com/pjreddie/darknet/master/cfg/yolov3-tiny.cfg . Copy yolov3-tiny.cfg to "Assets /StreamingAssets/dnn/" folder. Downlod https://pjreddie.com/media/files/yolov3-tiny.weights . Copy yolov3-tiny.weights to "Assets /StreamingAssets/dnn/" folder. Downlod https://github.com/pjreddie/darknet/tree/master/data/coco.names . Copy coco.names to "Assets /StreamingAssets/dnn/" folder.
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![ magicleap_settings.png] ( magicleap_settings.png )
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1 . Import the MagicLeapWithOpenCVForUnityExample.unitypackage.
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1 . Add the "Assets/MagicLeapWithOpenCVForUnityExample/* .unity" files to the "Scenes In Build" list in the "Build Settings" window.
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1 . Check CameraCapture checkbox in Publishing Settings.
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- 1 . Build and Run to MagicLeap.
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+ 1 . Build and Deploy to MagicLeap.
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## ScreenShot
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