You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Steps to Reproduce the Problem:
In Blender, create hair system using curves
Place guides on mesh
Create hair by using Interpolate Hair Curves Modifier
Move mesh and curves into export folder
Export to Unreal
In Unreal, open groom
Only guides are visible / have been exported
Error Log:
OS: Windows 11
Addon Version:
Send to Unreal 2.4.3
Blender Version:
Blender 3.6
Unreal Version:
Unreal 5.3
The text was updated successfully, but these errors were encountered:
Seems like this is easily solved by applying all modifiers before pushing the assets to Unreal Engine.
Maybe this could be added to the documentation as a necessary step.
When designing a groom in Blender using curves, it will look very jagged in Unreal.
The reason for that is, that in Blender you can use Subdivision in the Viewport settings to make it look better.
That subdivision is never applied to the curves.
To prevent that, it is useful for the user to convert their curves into particles and set the render subdivision for particles.
That way, subdivision is actually applied before exporting.
Turning the subdivision too high results in some unexpected results though, where the hair gets very short for whatever reason.
I found that a value of 4 to 6 works best.
In Blender, create hair system using curves
Place guides on mesh
Create hair by using Interpolate Hair Curves Modifier
Move mesh and curves into export folder
Export to Unreal
In Unreal, open groom
Only guides are visible / have been exported
Send to Unreal 2.4.3
Blender 3.6
Unreal 5.3
The text was updated successfully, but these errors were encountered: