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Yes.
If you open up the pipeline settings dialogue. Then go to the Import tab, you will see an option to import materials. Uncheck it.
For a bonus handy feature. If you go again to the import tab. Scroll way down to the material settings and you will see an option called Material Import Method. Change that option to All Assets and it will search your unreal project for materials (Or better yet, material instances) with a matching name.
So as long as your material is named in blender, the same as the existing material in Unreal, it will pick it up and auto apply it.
I want to create the materials myself in unreal engine.
Is there an option like the unreal engine do not create material option?
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