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KeyHandler.java
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107 lines (97 loc) · 3.47 KB
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import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
public class KeyHandler implements KeyListener{
// stores all input
// stored as boolean so you can hold down keys
public boolean upPressed, downPressed, leftPressed, rightPressed;
public boolean turnLeftPressed, turnRightPressed, turnUpPressed, turnDownPressed;
public boolean spacePressed, shiftPressed, reset, fullscreen;
public KeyHandler() {
upPressed = false;
downPressed = false;
leftPressed = false;
rightPressed = false;
turnLeftPressed = false;
turnRightPressed = false;
turnUpPressed = false;
turnDownPressed = false;
spacePressed = false;
fullscreen = false;
shiftPressed = false;
reset = false;
}
@Override
public void keyTyped(KeyEvent e) {
// used for the Microsoft virtual desktop which only detects key typed
char keyChar = Character.toLowerCase(e.getKeyChar());
if (keyChar == 't') {
upPressed = !upPressed;
downPressed = false;
} else if (keyChar == 'f') {
leftPressed = !leftPressed;
rightPressed = false;
} else if (keyChar == 'g') {
downPressed = !downPressed;
upPressed = false;
} else if (keyChar == 'h') {
rightPressed = !rightPressed;
leftPressed = false;
} else if (keyChar == 'j') {
turnLeftPressed = !turnLeftPressed;
turnRightPressed = false;
} else if (keyChar == 'l') {
turnRightPressed = !turnRightPressed;
turnLeftPressed = false;
} else if (keyChar == 'i') {
turnUpPressed = !turnUpPressed;
turnDownPressed = false;
} else if (keyChar == 'k') {
turnDownPressed = !turnDownPressed;
turnUpPressed = false;
} else if (keyChar == 'r') {
reset = true;
} else if (keyChar == ' ') {
spacePressed = true;
} else if (keyChar == 'q') {
GamePanel.exit();
}
}
@Override
public void keyPressed(KeyEvent e) {
// captures key as char
// to lower case to avoid changes when sprinting
char keyChar = Character.toLowerCase(e.getKeyChar());
// when pressed set the key pressed to true
if (keyChar == 'w') {
upPressed = true;
} else if (keyChar == 'a') {
leftPressed = true;
} else if (keyChar == 's') {
downPressed = true;
} else if (keyChar == 'd') {
rightPressed = true;
} else if (e.isShiftDown()) {
shiftPressed = true;
}
}
@Override
public void keyReleased(KeyEvent e) {
// captures key as char
// to lower case to avoid changes when sprinting
char keyChar = Character.toLowerCase(e.getKeyChar());
// when released set the key pressed to false
if (keyChar == 'w') {
upPressed = false;
} else if (keyChar == 'a') {
leftPressed = false;
} else if (keyChar == 's') {
downPressed = false;
} else if (keyChar == 'd') {
rightPressed = false;
} else if (!e.isShiftDown()) {
shiftPressed = false;
}
}
}