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CubeKey.java
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233 lines (212 loc) · 9.25 KB
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import java.util.Arrays;
public class CubeKey {
private int[] positions; // Stores positions for each cubie
private static final int[][] cornerPositions = {{0, 9, 38}, {2, 36, 29}, {8, 27, 20}, {6, 18, 11}, {51, 44, 15}, {53, 35, 42}, {47, 26, 33}, {45, 17, 24}};
private static final int[][] cornerOrientations = {{0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}};
private static final byte[][] cornerColors = {{0, 1, 4}, {0, 4, 3}, {0, 3, 2}, {0, 2, 1}, {5, 4, 1}, {5, 3, 4}, {5, 2, 3}, {5, 1, 2}};
private static final int[] edgePositions = {8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30};
private static final byte[][] keyMoveLookup = {{3, 2, 1, 0}, // U
{4, 5, 6, 7}, // D
{0, 4, 7, 3}, // L
{2, 6, 5, 1}, // R
{3, 7, 6, 2}, // F
{1, 5, 4, 0},}; // B
public static long encodeByteArrayToLong(byte[] array) {
long key = 0;
for (int i = 0; i < array.length; i++) {
key += array[i] * Math.pow(10, i);
}
return key;
}
public static int encodePosition(byte[] cube) {
int key = 0;
int pow = 1;
for (int i = 7; i >= 0; i--) {
key += getCorner(cube, cornerPositions[i][0], cornerPositions[i][1], cornerPositions[i][2]) * pow;
pow *= 10;
}
return key;
}
public static int encodeOrientation(byte[] cube) {
int key = 0;
int pow = 1;
for (int i = 7; i >= 0; i--) {
key += cube[i] * pow;
pow *= 10;
}
return key;
}
public static byte[] encodePositionToByte(byte[] cube) {
byte[] key = new byte[8];
for (int i = 0; i < 8; i++) {
key[i] = (byte) getCorner(cube, cornerPositions[i][0], cornerPositions[i][1], cornerPositions[i][2]);
}
return key;
}
public static byte[] encodeOrientationToByte(byte[] cube) {
byte[] key = new byte[8];
for (int i = 0; i < 8; i++) {
int[]corner = cornerPositions[i];
if (cube[corner[0]] == 0 || cube[corner[0]] == 5) key[i] = 0;
if (cube[corner[1]] == 0 || cube[corner[1]] == 5) key[i] = 1;
if (cube[corner[2]] == 0 || cube[corner[2]] == 5) key[i] = 2;
}
return key;
}
public static int encodePositionByte(byte[] cube) {
int key = 0;
int pow = 1;
for (int i = 7; i >= 0; i--) {
key += cube[i] * pow;
pow *= 10;
}
return key;
}
private static int[] byteArrayToIndexArray(byte[] cube) {
int[] index = new int[8];
for (int i = 0; i < 8; i++) {
index[i] = getCorner(cube, cornerPositions[i][0], cornerPositions[i][1], cornerPositions[i][2]);
}
return index;
}
public static byte[] indexArrayToCube(byte[] index) {
byte[] cube = new byte[54];
for (int i = 0; i < 54; i++) {
cube[i] = (byte) (i / 9);
}
for (int i = 0; i < 8; i++) {
cube[cornerPositions[i][0]] = cornerColors[index[i]][0];
cube[cornerPositions[i][1]] = cornerColors[index[i]][1];
cube[cornerPositions[i][2]] = cornerColors[index[i]][2];
}
return cube;
}
public static byte[] indexOrientatedArrayToCube(byte[] index) {
byte[] cube = new byte[54];
for (int i = 0; i < 54; i++) {
cube[i] = (byte) (1);
}
for (int i = 0; i < 8; i++) {
cube[cornerPositions[i][index[i]]] = (byte) 0;
}
return cube;
}
private static int getCorner(byte[] cube, int i1, int i2, int i3) {
// System.out.println("i1: " + i1 + " i2: " + i2 + " i3: " + i3);
// System.out.println("cube: " + Arrays.toString(cube));
if (cube[i1] == 0 && cube[i2] == 1 && cube[i3] == 4) {
return 0;
} else if(cube[i1] == 0 && cube[i2] == 4 && cube[i3] == 3) {
return 1;
} else if(cube[i1] == 0 && cube[i2] == 3 && cube[i3] == 2) {
return 2;
} else if(cube[i1] == 0 && cube[i2] == 2 && cube[i3] == 1) {
return 3;
} else if(cube[i1] == 5 && cube[i2] == 4 && cube[i3] == 1) {
return 4;
} else if(cube[i1] == 5 && cube[i2] == 3 && cube[i3] == 4) {
return 5;
} else if(cube[i1] == 5 && cube[i2] == 2 && cube[i3] == 3) {
return 6;
} else if(cube[i1] == 5 && cube[i2] == 1 && cube[i3] == 2) {
return 7;
} else {
return -1;
}
}
static byte[] applyMove(byte[] key, int move) {
int type = move % 3;
int face = move / 3;
byte t;
if (type == 0) {
t = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = t;
} else if (type == 1) {
t = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = t;
} else if (type == 2) {
t = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = t;
t = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = t;
}
return key;
}
static byte[] undoMove(byte[] key, int move) {
int type = move % 3;
int face = move / 3;
byte t;
if (type == 0) {
t = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = t;
} else if (type == 1) {
t = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = t;
} else if (type == 2) {
t = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = t;
t = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = t;
}
return key;
}
static byte[] applyOrientationMove(byte[] key, int move) {
int type = move % 3;
int face = move / 3;
if (face < 3 || type == 0) return key; // if move is not an orientation move, return the key unchanged
if (type == 1) { // clockwise
key[keyMoveLookup[face][0]] = (byte) ((key[keyMoveLookup[face][0]] + 1) % 3);
key[keyMoveLookup[face][1]] = (byte) ((key[keyMoveLookup[face][1]] + 2) % 3);
key[keyMoveLookup[face][2]] = (byte) ((key[keyMoveLookup[face][2]] + 1) % 3);
key[keyMoveLookup[face][3]] = (byte) ((key[keyMoveLookup[face][3]] + 2) % 3);
} else if (type == 2) {
key[keyMoveLookup[face][0]] = (byte) ((key[keyMoveLookup[face][0]] + 2) % 3);
key[keyMoveLookup[face][1]] = (byte) ((key[keyMoveLookup[face][1]] + 1) % 3);
key[keyMoveLookup[face][2]] = (byte) ((key[keyMoveLookup[face][2]] + 2) % 3);
key[keyMoveLookup[face][3]] = (byte) ((key[keyMoveLookup[face][3]] + 1) % 3);
}
return key;
}
static byte[] undoOrientationMove(byte[] key, int move) {
int type = move % 3;
int face = move / 3;
byte t;
if (type == 0) {
t = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = t;
} else if (type == 1) {
t = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = t;
} else if (type == 2) {
t = key[keyMoveLookup[face][0]];
key[keyMoveLookup[face][0]] = key[keyMoveLookup[face][2]];
key[keyMoveLookup[face][2]] = t;
t = key[keyMoveLookup[face][1]];
key[keyMoveLookup[face][1]] = key[keyMoveLookup[face][3]];
key[keyMoveLookup[face][3]] = t;
}
return key;
}
}