My mods and Everest install are up to date
Yes
I have recreated the bug with only Everest OR a minimum number of mods enabled
Yes
Describe the bug
When the system audio device is disabled or unavailable, the game fails during startup while initializing FMOD.
The exception is thrown in:
system.initialize(...)
with the following error:
FMOD Failed: ERR_OUTPUT_INIT
As a result, the entire game crashes instead of falling back to a silent / no-audio mode.
(I think there should have a catch intead of panicing the whole process)
More interestingly, the game only works when I connect a Bluetooth headset, and the built-in laptop audio device also triggers the same error.
Steps to reproduce
the Game init Crash come with logs:
Ver 1.4.0.0-fna [Everest: 6305-azure-1b9d1-stable]
05/22/2026 17:08:45
System.Exception: FMOD Failed: ERR_OUTPUT_INIT (Error initializing output device.)
at Celeste.Audio.CheckFmod(RESULT result) in Celeste.Mod.mm/Patches/Audio.cs:line 42
at Celeste.Audio.Init() in Celeste.Mod.mm/Patches/Audio.cs:line 73
at Celeste.GameLoader.LoadThread() in Celeste.Mod.mm/Patches/GameLoader.cs:line 87
at Celeste.RunThread.RunThreadWithLogging(Action method) in Celeste.Mod.mm/Patches/RunThread.cs:line 39
Expected behavior
I Think the Game should fallback to no-audio mode ,even if it cannot automatically choose audio output device when Game is running
Operating System
Windows11 25H2
Everest Version
6305
Mods required to reproduce
No response
Additional context
No response
My mods and Everest install are up to date
Yes
I have recreated the bug with only Everest OR a minimum number of mods enabled
Yes
Describe the bug
When the system audio device is disabled or unavailable, the game fails during startup while initializing FMOD.
The exception is thrown in:
system.initialize(...)
with the following error:
As a result, the entire game crashes instead of falling back to a silent / no-audio mode.
(I think there should have a catch intead of panicing the whole process)
More interestingly, the game only works when I connect a Bluetooth headset, and the built-in laptop audio device also triggers the same error.
Steps to reproduce
the Game init Crash come with logs:
Expected behavior
I Think the Game should fallback to no-audio mode ,even if it cannot automatically choose audio output device when Game is running
Operating System
Windows11 25H2
Everest Version
6305
Mods required to reproduce
No response
Additional context
No response