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To reproduce this bug, pick any maps (best case is hazard course map).
Looking at NPC models will cause massive lag spike
sometime turn on flashlight will cause -15 fps.
gl_vbo is hardcoded disabled. gl_dlightmode is disabled and enabled, still same effect.
switching to GLES2 will cause black screen (probably unrelated)
switching to GL4ES doesn't have black bar bug, but lower performance.
switching to Software doesn't have black bar bug and and it reduced NPC models lag spike, but it's Software mode.
Device: Samsung Galaxy Fame Lite
OS: Android 4.1.2 with TouchWiz armv7 32bit
CPU: Broadcom BCM21654/G clocked 849MHz, 1xCortex-A9 @ 849MHz (yes, only 1 core)
GPU: Broadcom VideoCore IV HW, GLES 2.0
RAM: 512 MB
Engine: 0.20 ver 3178, commit e43015e-dirty
(can't install latest version due to android 5 mininium and probably same bug "Can't find libSDL2.so" for Android 4.X)
Black bar (didn't happened on old engine):
Massive lag spike when looking at NPC models entity (same happened on old engine):
The text was updated successfully, but these errors were encountered:
Is this gles1 renderer?
Seems to be some nanogl or driver bug.
Of course, you may try gles3compat renderer, it should work on any gles2
hardware, but it may be even slower than gl4es on pure gles2 hardware
(probably except drivers, supporting persistent/coherent buffer storages).
I made some dlight improvements in vbo-related branches later, but not
published android builds. Rebasing to it might help
Of course, you may try gles3compat renderer, it should work on any gles2 hardware, but it may be even slower than gl4es on pure gles2 hardware (probably except drivers, supporting persistent/coherent buffer storages).
Of course, you may try gles3compat renderer, it should work on any gles2 hardware, but it may be even slower than gl4es on pure gles2 hardware (probably except drivers, supporting persistent/coherent buffer storages).
True, switching to gles3compat renderer, almost same as gles1/nanogl renderer (black bar bug, NPC models lag spike and flashlight fps reducer)
TheKingFireS
changed the title
[Mittorn's legacy launcher] Black bar on surface graphical bug (including flashlight lower fps and hologram lag spike)
[Mittorn's legacy launcher] Black bar on surface graphical bug (including flashlight lower fps and NPC models lag spike)
Aug 13, 2024
To reproduce this bug, pick any maps (best case is hazard course map).
Looking at NPC models will cause massive lag spike
sometime turn on flashlight will cause -15 fps.
gl_vbo
is hardcoded disabled.gl_dlightmode
is disabled and enabled, still same effect.switching to GLES2 will cause black screen (probably unrelated)
switching to GL4ES doesn't have black bar bug, but lower performance.
switching to Software doesn't have black bar bug and and it reduced NPC models lag spike, but it's Software mode.
Device: Samsung Galaxy Fame Lite
OS: Android 4.1.2 with TouchWiz armv7 32bit
CPU: Broadcom BCM21654/G clocked 849MHz, 1xCortex-A9 @ 849MHz (yes, only 1 core)
GPU: Broadcom VideoCore IV HW, GLES 2.0
RAM: 512 MB
Engine: 0.20 ver 3178, commit e43015e-dirty
(can't install latest version due to android 5 mininium and probably same bug "Can't find libSDL2.so" for Android 4.X)
Black bar (didn't happened on old engine):
Massive lag spike when looking at NPC models entity (same happened on old engine):
The text was updated successfully, but these errors were encountered: