Optional component to handle collision events for CSP. #413
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FirstGearGames
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Feature Request
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Due to unavoidable Unity mechanics collisions can occur multiple times per tick on the same object. This can be confusing and inconvenient for new developers as many would expect just one collision event per tick.
A component which handles collision events with CSP, checking against multiple collisions, and only letting the developer know when a collision is new could alleviate effort and time for developers.
The component would be responsible for not invoking during replays unless the object collided with had changed or occurred on a different tick than expected. By doing this the developer would only need to handle the event when it could affect their prediction. Additional information could be provided such as if it were the same object on a different tick, which would suggest a desync, etc.
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