Custom object destroy #480
LambdaTheDev
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Feature Request
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Example implementation:
Or maybe name |
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Revisiting this: |
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I am spawning object with Addressables, and I am experiencing issues when I despawn a player.
So, my idea is to add a parameter called IObjectDestroyer with CustomDestroy(NetworkObject); method, that is called instead of regular Object.Destroy(...).
Thank you!
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