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effectsscene.cpp
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526 lines (466 loc) · 15.8 KB
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#include "effectsscene.h"
#include <QDebug>
#include <QGridLayout>
#include <QComboBox>
#include <QGroupBox>
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QGraphicsView>
#include <QGraphicsSceneMouseEvent>
#include <QDrag>
#include <QKeyEvent>
#include <QMap>
#include <QMimeData>
#include <QStateMachine>
#include <QApplication>
#include "effect.h"
#include "effectmap.h"
#include "ports/port.h"
#include "GUI/gui_effect.h"
#include "GUI/gui_port.h"
#include "GUI/gui_line.h"
#define DELETE_KEY 16777223
#define ESCAPE_KEY 16777216
#define SPACE_KEY 32
#define SHIFT_KEY 16777248
#define CTRL_KEY 16777249
EffectsScene::EffectsScene(QWidget *parent) : QGraphicsScene(parent)
, mainLayout(new QGridLayout())
, m_effects(new QSet<Effect*>)
, m_effectPorts(new QMap<Effect*, QList<GUI_port*>>())
, m_GUIeffects(new QMap<GUI_effect*, Effect*>())
, m_GUIports(new QMap<GUI_port*, Effect*>())
, m_connections(new QMap<QPair<QPair<Effect*,int>,QPair<Effect*,int>>,GUI_line*>())
{
// Set up state handling
dragState = neutral;
//Default settings or whatever
setItemIndexMethod(QGraphicsScene::NoIndex);
setSceneRect(-1000, -1000, 2000, 2000);
setBackgroundBrush(QColor(255,255,255));
transform = QTransform();
selectedItems = QList<GUI_item*>();
portLine = new GUI_line(QPointF(0,0),QPointF(0,0));
portLine->setZValue(2);
addItem(portLine);
connect(this, &EffectsScene::connectPortsSignal, this, &EffectsScene::connectPorts);
connect(this, &EffectsScene::deleteEffectSignal, this, &EffectsScene::deleteEffect);
connect(this, &EffectsScene::disconnectPortsSignal, this, &EffectsScene::disconnectPorts);
portLine->hide();
parent->setAcceptDrops(true);
}
void EffectsScene::addEffect(Effect* e)
{
QPointF pos = QPointF(10*posCount,10*posCount);
posCount++;
GUI_effect* e_gui = new GUI_effect(e->effectName, pos);
m_GUIeffects->insert(e_gui,e);
m_effects->insert(e);
qDebug() << "Creating: " << e->effectName;
addItem(e_gui);
newEffect = e;
// GUI_effect position actually set?
m_effects->insert(e);
//Add Ports to effect
int i = 0;
//counter of type - used for positioning
QVector<int> portTypeCount = {0,0};
for (i = 0; i < e->getPorts().size(); i++){
GUI_port* gp = new GUI_port(e_gui->pos, e->getPorts().at(i)->portType, e_gui);
portTypeCount.replace(gp->portType,
portTypeCount.at(gp->portType)+1); //increment port count for type
gp->portNumber = i;
m_GUIports->insert(gp, e);
QList<GUI_port*> portlist = m_effectPorts->take(e);
portlist.append(gp);
m_effectPorts->insert(e, portlist);
addItem(gp);
}
// Position effects
QVector<int> vcounter = {0,0};
for (int i = 0; i < e->getPorts().size(); i++){
GUI_port* p = m_effectPorts->value(e).at(i);
int count = portTypeCount.at(p->portType);
int counter = vcounter.at(p->portType);
// 50 if out, 150 if in
QPointF dpos = QPointF(150 - 100*p->portType, 100 - 25*(count-1) + 50*counter);
vcounter.replace(p->portType, counter+1);
p->setPos(e_gui->pos - dpos);
}
// Select new
select(e_gui);
// Center view and grab keyboard input
getView()->centerOn(e_gui->pos);
//getView()->grabKeyboard();
}
void EffectsScene::deleteEffect(Effect *e)
{
m_effects->remove(e);
m_effectPorts->remove(e);
GUI_effect* e_gui = m_GUIeffects->key(e);
m_GUIeffects->remove(e_gui);
removeItem(e_gui);
deselect(e_gui);
e_gui->~GUI_effect();
for (GUI_port* p : m_GUIports->keys(e)){
GUI_line* l = getConnection(e, p->portNumber);
if (l) {
QPair<QPair<Effect*, int>,QPair<Effect*, int>> c = m_connections->key(l);
disconnectPortsSignal(c.first,c.second);
}
m_GUIports->remove(p);
}
//e->~Effect();
update();
}
void EffectsScene::disconnectPorts(QPair<Effect *, int> e1, QPair<Effect *, int> e2)
{
GUI_line* l = m_connections->take(QPair<QPair<Effect*,int>,QPair<Effect*,int>>(e1,e2));
if (selectedItems.contains(l)) selectedItems.removeOne(l);
removeItem(l);
l->~GUI_line();
}
void EffectsScene::connectPorts(QPair<Effect *, int> e1, QPair<Effect *, int> e2)
{
GUI_line* l1 = getConnection(e1.first, e1.second);
GUI_line* l2 = getConnection(e2.first, e2.second);
if (l1 != nullptr){
disconnectPorts(m_connections->key(l1).first, m_connections->key(l1).second);
}
if (l2 != nullptr){
disconnectPorts(m_connections->key(l2).first, m_connections->key(l2).second);
}
GUI_line* l = new GUI_line(m_effectPorts->value(e1.first).at(e1.second)->pos,
m_effectPorts->value(e2.first).at(e2.second)->pos);
m_connections->insert(QPair<QPair<Effect*,int>,QPair<Effect*,int>>(e1,e2), l);
addItem(l);
}
void EffectsScene::keyPressEvent(QKeyEvent *event)
{
if (event->key() == DELETE_KEY){
// Delete key
for (GUI_item* item : selectedItems){
if (item->data(0) == "effect"){
deleteEffectSignal(m_GUIeffects->value(static_cast<GUI_effect*>(item)));
} else if (item->data(0) == "line"){
QPair<QPair<Effect*, int>,QPair<Effect*, int>> pair =
m_connections->key(static_cast<GUI_line*>(item));
disconnectPortsSignal(pair.first, pair.second); //TODO something wrong here?
} else {
qDebug() << "Default delete operation on " << item;
if (item)
item->~GUI_item();
}
}
} else if (event->key() == ESCAPE_KEY){
clearSelectedItems();
} else if (event->key() == SPACE_KEY){
// ?
} else if (event->key() == SHIFT_KEY){
shiftState = true;
} else if (event->key() == CTRL_KEY){
ctrlState = true;
}
//qDebug() << event->key();
update();
}
void EffectsScene::keyReleaseEvent(QKeyEvent *event)
{
if (event->key() == SHIFT_KEY){
shiftState = false;
} else if (event->key() == CTRL_KEY){
ctrlState = false;
}
}
void EffectsScene::wheelEvent(QGraphicsSceneWheelEvent *event)
{
if (ctrlState){
qDebug() << event->delta();
getView()->scale(1+event->delta()*0.001, 1+event->delta()*0.001);
} else {
QList<GUI_item*> items = getItemsAt(event->scenePos());
if (items.length() > 1){
// Reorder
for (GUI_item* i : items)
i->setZValue(-1);
items.at(scrollRef)->setZValue(1);
// Change scrollref accordingly
if (event->delta() > 0){
scrollRef++;
if (scrollRef > items.length()){
scrollRef = items.length();
}
}
else if (event->delta() < 0){
scrollRef--;
if (scrollRef < 0){
scrollRef = 0;
}
}
}
}
event->accept();
}
void EffectsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton){
dragDistance = 0;
clicked_item = hover_item;
if (clicked_item == nullptr){
dragState = view;
} else if (clicked_item->data(0) == "effect"){
dragState = drag;
} else if (clicked_item->data(0) == "port"){
dragState = line;
}
} else if (event->button() == Qt::RightButton){
}
update();
}
void EffectsScene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
QPointF d = event->scenePos() - event->lastScenePos();
if(dragState == neutral){
hover_item = getScrollSelected(getItemsAt(event->scenePos())); // TODO secure scrollRef reference to list (update scrollRef)
} else if (dragState == view){
//QPointF v = getView()->pos();
//getView()->translate(1,1);
} else if (dragDistance > 10){
if (dragState == drag){
dragItem(clicked_item, d);
} else if (dragState == line){
dragLine(static_cast<GUI_port*>(clicked_item), event->scenePos());
}
} else {
dragDistance += d.manhattanLength();
}
// Send info to qgraphicsscene for hover events.
if (dragState != view){
event->setButtons(Qt::MouseButton::NoButton);
QGraphicsScene::mouseMoveEvent(event);
}
update();
}
//TODO encapsulate selection mechanism into gui_item.
void EffectsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (dragState != view && dragDistance < 10){
// select / deselect
if (selectedItems.contains(clicked_item)){
deselect(clicked_item);
} else {
select(clicked_item);
}
} else if (dragState == line) {
//dragLine(static_cast<GUI_port*>(clicked_item), event->scenePos());
connectLine(static_cast<GUI_port*>(clicked_item), event->scenePos());
} else if (dragState == drag) {
deselect(clicked_item);
}
// Reset state
dragState = neutral;
clicked_item = nullptr;
update();
}
GUI_line *EffectsScene::getConnection(Effect *e, int n)
{
if (m_connections->isEmpty()) return nullptr;
for(QPair<QPair<Effect*, int>,QPair<Effect*, int>> pair : m_connections->keys()){
if ((pair.first.first == e && pair.first.second == n) // If either of pairs match
|| (pair.second.first == e && pair.second.second == n)){
return m_connections->value(pair);
}
}
return nullptr;
}
void EffectsScene::dragLine(GUI_port* port, QPointF pos)
{
// If portline has not been initialised
if (!portLine->isVisible()){
// Remove existing line if exists
GUI_line* line = getConnection(m_GUIports->value(port), port->portNumber);
if (line != nullptr){
// SEND DISCONNECT SIGNAL
disconnectPortsSignal(m_connections->key(line).first, m_connections->key(line).second);
}
// Create line starting at selected Port center
portLine->p1 = port->pos;
portLine->show();
}
// Move p2
portLine->p2 = pos;
}
void EffectsScene::connectLine(GUI_port* port1, QPointF pos)
{
GUI_port* port2 = nullptr;
for(GUI_item* item : getItemsAt(pos)){
if (GUI_port* x = dynamic_cast<GUI_port*>(item)){
port2 = x;
}
}
if (port1 != nullptr && port2 != nullptr && port1 != port2){
// Create new line - this is done after signal?
//GUI_line* newLine = new GUI_line(port1->pos, port2->pos);
// Connection signal
connectPortsSignal(
QPair<Effect*, int>(m_GUIports->value(port1), port1->portNumber),
QPair<Effect*, int>(m_GUIports->value(port2), port2->portNumber));
}
portLine->hide();
}
QList<GUI_port *> EffectsScene::getPortsOfType(Effect* e, int type)
{
QList<GUI_port*> list;
for (GUI_port* p : m_effectPorts->value(e)){
if (p->portType == type){
list.append(p);
}
}
return list;
}
void EffectsScene::dragItem(GUI_item* item, QPointF d)
{
if (item->data(0) == "effect"){
// Normal drag - update data as well
Effect* e = m_GUIeffects->value(static_cast<GUI_effect*>(item));
m_GUIeffects->key(e)->drag(d);
for (GUI_port* p : m_GUIports->keys(e)){
p->pos = p->pos + d;
GUI_line* l = getConnection(e,p->portNumber);
if (l != nullptr){
// Move line
if (m_connections->key(l).first == QPair<Effect*,int>(e,p->portNumber)){
// Move p1
l->p1 = l->p1 + d;
} else if (m_connections->key(l).second == QPair<Effect*,int>(e,p->portNumber)){
// Move p2
l->p2 = l->p2 + d;
}
}
}
}
}
void EffectsScene::clearSelectedItems()
{
for (GUI_item* item : selectedItems){
deselect(item, true);
}
}
QList<GUI_item*> EffectsScene::getItemsAt(QPointF pos)
{
QList<GUI_item*> list = QList<GUI_item*>();
for (QGraphicsItem* item : items(pos)){
GUI_item* gitem = static_cast<GUI_item*>(item);
if (gitem){
list.append(gitem);
}
}
return list;
}
GUI_item* EffectsScene::getScrollSelected(QList<GUI_item*> list)
{
if (list.length() <= scrollRef){
scrollRef = 0;
return nullptr;
} else {
return list.at(scrollRef);
}
}
QGraphicsView *EffectsScene::getView()
{
if (views().empty()){
// View is no longer valid.
return nullptr;
} else {
return graphicsView;
}
}
void EffectsScene::select(GUI_item *item)
{
if (!shiftState){
clearSelectedItems();
}
if (item != nullptr && !selectedItems.contains(item)){
selectedItems.append(item);
item->select();
}
}
void EffectsScene::deselect(GUI_item *item, bool clearOp)
{
if (shiftState || clearOp){
selectedItems.removeOne(item);
item->deselect();
} else {
if (selectedItems.contains(item) && selectedItems.length() > 1){
clearSelectedItems();
select(item);
} else {
selectedItems.removeOne(item);
item->deselect();
}
}
}
void EffectsScene::setView(QGraphicsView *value)
{
graphicsView = value;
}
QString EffectsScene::compileSaveEffect()
{
//Uses selectedItems list
QString output = "";
QList<Effect*> effectsList = QList<Effect*>();
//Add effects to output
output.append("EFFECTS:\n");
for (GUI_item* item : selectedItems){
if (item->data(0) == "effect"){
Effect* e = m_GUIeffects->value(static_cast<GUI_effect*>(item));
output.append(QString::number(effectsList.length()));
output.append(" : ");
output.append(QString::number(e->type));
output.append("\n");
effectsList.append(e);
}
}
//Add connections between selected effects
output.append("CONNECTIONS:\n");
for (QPair<QPair<Effect*, int>, QPair<Effect*, int>> c : m_connections->keys()){
//for (GUI_line* l : m_connections->values()){
// Line must be connected to two of selected effects.
if (effectsList.contains(c.first.first) &&
effectsList.contains(c.second.first)){
int port1 = c.first.second;
int port2 = c.second.second;
output.append(QString::number(effectsList.indexOf(c.first.first)));
output.append(" ");
output.append(QString::number(port1));
output.append(" : ");
output.append(QString::number(effectsList.indexOf(c.second.first)));
output.append(" ");
output.append(QString::number(port2));
output.append("\n");
}
}
//output
return output;
}
bool EffectsScene::loadEffect(QPair<QList<QPair<int, int>>, QList<QPair<QPair<int, int>, QPair<int, int>>>> data)
{
// data: effects list [id, effect] / connectionslist [id, port / id, port]
qDebug() << data;
QVector<Effect*> effects = QVector<Effect*>(data.first.length());
//Create effects
for (QPair<int,int> pair : data.first){
newEffectSignal(pair.second); //operation sets new effect.
effects[pair.first] = newEffect;
}
//QList<QPair<QPair<int, int>, QPair<int, int>>> connections;
for (QPair<QPair<int,int>,QPair<int,int>> pair : data.second){
if (m_effectPorts->value(effects[pair.first.first]).at(pair.first.second) != nullptr
&& m_effectPorts->value(effects[pair.second.first]).at(pair.second.second) != nullptr)
{
connectPortsSignal(QPair<Effect*, int>(effects[pair.first.first], pair.first.second),
QPair<Effect*, int>(effects[pair.second.first], pair.second.second));
}
}
return true;
}