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DreadKnight opened this issue
Apr 22, 2023
· 2 comments
Labels
bountySome amount of our token, XatteR, is offeredcodingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eye
When hovering active unit, the cursor should turn into a "progress" type of pointer if there's no ability selected or unit is not a viable target anyway.
The text was updated successfully, but these errors were encountered:
DreadKnight
added
coding
This issue requires some programming
visuals
Various things that easily catch the eye
input
Deals with hotkeys, interaction & accessibility
bounty
Some amount of our token, XatteR, is offered
labels
Apr 22, 2023
@athe-cpu This is about the cursor's state, which should indicate active unit on hover, provided there's no selected ability that can have unit target itself.
bountySome amount of our token, XatteR, is offeredcodingThis issue requires some programminginputDeals with hotkeys, interaction & accessibilityvisualsVarious things that easily catch the eye
When hovering active unit, the cursor should turn into a "progress" type of pointer if there's no ability selected or unit is not a viable target anyway.
The text was updated successfully, but these errors were encountered: