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<!DOCTYPE html>
<html>
<head>
<title>Blob Rising</title>
<link rel="stylesheet" media="screen" href="css/game.min.css">
<meta charset="UTF-8">
</head>
<body>
<script src="js/app.js"></script>
<script src="js/lib/vector.js"></script>
<script src="js/constants.js"></script>
<script src="js/language.js"></script>
<script src="js/shapes/shape.js"></script>
<script src="js/shapes/rectangle.js"></script>
<script src="js/shapes/ellipse.js"></script>
<script src="js/physics/physic.js"></script>
<script src="js/entities/entity.js"></script>
<script src="js/entities/molecule.js"></script>
<script src="js/entities/blob.js"></script>
<script src="js/entities/source.js"></script>
<script src="js/entities/wall.js"></script>
<script src="js/entities/well.js"></script>
<script src="js/entities/magnet.js"></script>
<script src="js/entities/rotate.js"></script>
<script src="js/map.js"></script>
<script src="js/game.js"></script>
<script src="js/menu.js"></script>
<div id="content">
<div id='score'><span class="title">Blob Rising</span> - Score : <span class="count">0</span></div>
<div id='mainMenu' class='mainMenu'>
<div class="keyboard">Press space to start/resume game</div>
<div class='menuInGame'>------------------------------ Goal ------------------------------</div>
<p>Blobs <img src="" class="blob"/> are coming from your main source <img src="img/source.gif" width="20px" height="20px"/>. Your goal is to carry them to the final well <img src="img/wellFinal.gif" width="20px" height="20px"/>.</p>
<p>To achieve this goal, you can use rotate <img src="img/rotate.gif" width="20px" height="20px"/> and magnet <img src="img/magnet.gif" width="20px" height="20px"/> machine at your disposal.</p>
<p>Beware, on your path there are traps, like wall <img src="img/wall.gif" width="20px" height="20px"/> or fake well
<img src="img/well.gif" width="20px" height="20px"/>.</p>
<div class='menuInGame'>------------------------------ Gameplay ------------------------------</div>
<p><div class="keyboard">Space</div> : Pause/Resume game</p>
<p><div class="keyboard">L</div> : Restart the level --- <div class="keyboard">R</div> : Restart the game</p>
<p><div class="keyboard">C</div> : Add a magnet machine <img src="img/magnet.gif" width="20px" height="20px"/> with radius which attract blob to itself. Use them to provide some direction to your blob.</p>
<p><div class="keyboard">X</div> : Add a rotate machine <img src="img/rotate.gif" width="20px" height="20px"/>. When blob is near its radius, it will rotate around. Use them to avoid traps.</p>
<p><div class="keyboard">S</div> : Show/Hide none entities, for save cpu perf hide none entities (entities who does nothing on game) !</p>
<div class='menuInGame'>------------------------------ Score ------------------------------</div>
<p>The less machine you use, the more you will score. Same if you win on minimum tries.</p>
</div>
<div id='startBlob'></div>
<div id='menuEntitiesNb' class='menuEntitiesNb'>
<img src="img/rotate.gif" width="20px" height="20px"/> : <div id="nbMenuRotate" style="display:inline"></div> (X)<br />
<img src="img/magnet.gif" width="20px" height="20px"/> : <div id="nbMenuMagnet" style="display:inline"></div> (C)
</div>
<div id="endOfGame"></div>
<canvas id='canvas'>Your browser doesn't support canvas element !</canvas>
<script src="js/main.js"></script>
</div>
</body>
</html>