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Copy pathFilePropertyDrawer.cs
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76 lines (65 loc) · 3.48 KB
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Martin Bustos @FronkonGames <fronkongames@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
// the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
using UnityEngine;
using UnityEditor;
namespace FronkonGames.GameWork.Foundation
{
/// <summary> File button drawer. </summary>
[CustomPropertyDrawer(typeof(FileAttribute), true)]
public sealed class FilePropertyDrawer : PropertyDrawer
{
private readonly Texture2D folderButtonTexture;
public FilePropertyDrawer()
{
folderButtonTexture = EditorGUIUtility.FindTexture("Project");
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
FileAttribute fileAttribute = (FileAttribute)attribute;
if (property.propertyType == SerializedPropertyType.String)
{
position.width -= Settings.Editor.FileButtonWidth + Settings.Editor.FileButtonPadding;
label = EditorGUI.BeginProperty(position, label, property);
EditorGUI.PropertyField(position, property, label, true);
position.x += position.width + Settings.Editor.FileButtonPadding;
position.width = Settings.Editor.FileButtonWidth;
if (GUI.Button(position, folderButtonTexture, GUIStyle.none) == true)
SetFilePath(property, fileAttribute);
EditorGUI.EndProperty();
}
else
{
Color original = GUI.color;
GUI.color = Settings.Editor.ErrorColor;
EditorGUI.LabelField(position, label.text, $"Field '{property.propertyPath}' can only be applied to a string fields");
GUI.color = original;
}
}
private static void SetFilePath(SerializedProperty property, FileAttribute fileAttribute)
{
string path = property.stringValue;
path = EditorUtility.OpenFilePanel("Select file", fileAttribute.relativeToProject == true ? path.ToAbsolutePath() : path, string.Empty);
if (string.IsNullOrEmpty(path) == false)
path = fileAttribute.relativeToProject == true ? path.ToRelativePath() : path;
property.stringValue = path;
property.serializedObject.ApplyModifiedProperties();
GUIUtility.ExitGUI();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) =>
Mathf.Max(base.GetPropertyHeight(property, label), folderButtonTexture.height);
}
}