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Copy pathTitlePropertyDrawer.cs
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61 lines (56 loc) · 2.86 KB
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Martin Bustos @FronkonGames <fronkongames@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
// the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
using UnityEngine;
using UnityEditor;
namespace FronkonGames.GameWork.Foundation
{
/// <summary> Nice title drawer. </summary>
[CustomPropertyDrawer(typeof(TitleAttribute), true)]
public sealed class TitlePropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
TitleAttribute titleAttribute = (TitleAttribute)attribute;
Rect rectTitle = new(position)
{
y = position.y + Settings.Editor.TitleSpaceBeforeTitle,
height = EditorGUIUtility.singleLineHeight
};
GUI.Label(rectTitle, titleAttribute.label, EditorStyles.boldLabel);
Rect rectLine = new(position)
{
y = rectTitle.yMax + Settings.Editor.TitleSpaceBeforeLine,
height = Settings.Editor.TitleLineHeight
};
EditorGUI.DrawRect(rectLine, Color.gray);
Rect rectContent = new(position)
{
yMin = rectLine.yMax + Settings.Editor.TitleSpaceBeforeContent
};
label = EditorGUI.BeginProperty(rectContent, label, property);
EditorGUI.PropertyField(rectContent, property, label, true);
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) =>
EditorGUI.GetPropertyHeight(property, label) +
Settings.Editor.TitleSpaceBeforeTitle +
EditorGUIUtility.singleLineHeight +
Settings.Editor.TitleSpaceBeforeLine +
Settings.Editor.TitleLineHeight +
Settings.Editor.TitleSpaceBeforeContent;
}
}