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Publisher.cs
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Martin Bustos @FronkonGames <[email protected]>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
// the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
using System.Collections.Generic;
namespace FronkonGames.GameWork.Foundation
{
/// <summary> Publisher. </summary>
public abstract class Publisher
{
private readonly List<IObserver> observers = new();
/// <summary> Add an observer. </summary>
/// <param name="observer">Observer</param>
public void AddObserver(IObserver observer) => observers.Add(observer);
/// <summary> Add observers. </summary>
/// <param name="observer">Array of observers</param>
public void AddObservers(IEnumerable<IObserver> observers) => this.observers.AddRange(observers);
/// <summary> Remove an observer. </summary>
/// <param name="observer">Observer</param>
public void RemoveObserver(IObserver observer) => observers.Remove(observer);
/// <summary> Remove observers. </summary>
/// <param name="observer">Observers</param>
public void RemoveObservers(IEnumerable<IObserver> observers) => this.observers.RemoveRange(observers);
/// <summary> Notifies all its observers. </summary>
protected void Notify()
{
for (int i = 0; i < observers.Count; ++i)
observers[i].OnNotify();
}
}
/// <summary> Publisher. </summary>
public abstract class Publisher<T>
{
private readonly List<IObserver<T>> observers = new();
/// <summary> Add an observer. </summary>
/// <param name="observer">Observer</param>
public void AddObserver(IObserver<T> observer) => observers.Add(observer);
/// <summary> Add observers. </summary>
/// <param name="observer">Array of observers</param>
public void AddObservers(IEnumerable<IObserver<T>> observers) => this.observers.AddRange(observers);
/// <summary> Remove an observer. </summary>
/// <param name="observer">Observer</param>
public void RemoveObserver(IObserver<T> observer) => observers.Remove(observer);
/// <summary> Remove observers. </summary>
/// <param name="observer">Observers</param>
public void RemoveObservers(IEnumerable<IObserver<T>> observers) => this.observers.RemoveRange(observers);
/// <summary> Notifies all its observers. </summary>
protected void Notify(T value)
{
for (int i = 0; i < observers.Count; ++i)
observers[i].OnNotify(value);
}
}
/// <summary> Publisher. </summary>
public abstract class Publisher<T0, T1>
{
private readonly List<IObserver<T0, T1>> observers = new();
/// <summary> Add an observer. </summary>
/// <param name="observer">Observer</param>
public void AddObserver(IObserver<T0, T1> observer) => observers.Add(observer);
/// <summary> Add observers. </summary>
/// <param name="observer">Array of observers</param>
public void AddObservers(IEnumerable<IObserver<T0, T1>> observers) => this.observers.AddRange(observers);
/// <summary> Remove an observer. </summary>
/// <param name="observer">Observer</param>
public void RemoveObserver(IObserver<T0, T1> observer) => observers.Remove(observer);
/// <summary> Remove observers. </summary>
/// <param name="observer">Observers</param>
public void RemoveObservers(IEnumerable<IObserver<T0, T1>> observers) => this.observers.RemoveRange(observers);
/// <summary> Notifies all its observers. </summary>
protected void Notify(T0 value0, T1 value1)
{
for (int i = 0; i < observers.Count; ++i)
observers[i].OnNotify(value0, value1);
}
}
/// <summary> Publisher. </summary>
public abstract class Publisher<T0, T1, T2>
{
private readonly List<IObserver<T0, T1, T2>> observers = new();
/// <summary> Add an observer. </summary>
/// <param name="observer">Observer</param>
public void AddObserver(IObserver<T0, T1, T2> observer) => observers.Add(observer);
/// <summary> Add observers. </summary>
/// <param name="observer">Array of observers</param>
public void AddObservers(IEnumerable<IObserver<T0, T1, T2>> observers) => this.observers.AddRange(observers);
/// <summary> Remove an observer. </summary>
/// <param name="observer">Observer</param>
public void RemoveObserver(IObserver<T0, T1, T2> observer) => observers.Remove(observer);
/// <summary> Remove observers. </summary>
/// <param name="observer">Observers</param>
public void RemoveObservers(IEnumerable<IObserver<T0, T1, T2>> observers) => this.observers.RemoveRange(observers);
/// <summary> Notifies all its observers. </summary>
protected void Notify(T0 value0, T1 value1, T2 value2)
{
for (int i = 0; i < observers.Count; ++i)
observers[i].OnNotify(value0, value1, value2);
}
}
}