@@ -39,18 +39,21 @@ def zip_folder(zip_file, folder_path):
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filename = 'Gameeso-Unity-SDK.zip'
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zf = zipfile .ZipFile (filename , mode = 'w' )
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try :
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- for f in ["Assets/Editor/OpenKitPostprocessBuildPlayer.cs" ,
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- "Assets/Editor/OpenKitSettingsWindow.cs" ,
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- "Assets/Examples/OKDemoScene.cs" ,
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- "Assets/Examples/OKDemoScene.unity" ,
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- "Assets/Plugins/Android/OpenKitSDK" ,
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- "Assets/Plugins/iOS/libOpenKit.a" ,
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- "Assets/Plugins/iOS/libOpenKitUnity.a" ,
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- "Assets/Plugins/iOS/OpenKit_Vendor" ,
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- "Assets/Plugins/iOS/OpenKitResources" ,
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- "Assets/Plugins/OpenKit" ,
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- "Assets/Plugins/RestSharp.dll" ,
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- "Assets/Prefabs/OpenKitPrefab.prefab" ]:
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+ for f in [
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+ "Assets/Editor/OpenKitPostprocessBuildPlayer.cs" ,
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+ "Assets/Editor/OpenKitSettingsWindow.cs" ,
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+ "Assets/Examples/OKDemoScene.cs" ,
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+ "Assets/Examples/OKDemoScene.unity" ,
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+ "Assets/Plugins/Android/OpenKitSDK" ,
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+ "Assets/Plugins/iOS/libOpenKit.a" ,
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+ "Assets/Plugins/iOS/libOpenKitUnity.a" ,
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+ "Assets/Plugins/iOS/OpenKit_Vendor" ,
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+ "Assets/Plugins/iOS/OpenKitResources" ,
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+ "Assets/Plugins/OpenKit" ,
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+ "Assets/Plugins/RestSharp.dll" ,
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+ "Assets/Prefabs/OpenKitPrefab.prefab" ,
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+ "ProjectSettings"
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+ ]:
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print "Adding '%s' to archive." % f
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if os .path .isfile (f ):
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zf .write (f )
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