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Error #3681: Texture size is zero - on asset manager #580
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Using air for desktop |
Question is, how does that NaN end up being passed to the method! Is there an error in your sprite sheet? |
It goes into process raw asset, and there in texture options it is NaN. Matej Šimunić On 14 July 2014 13:48, Daniel Sperl [email protected] wrote:
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Oh yes, that would be great! Thanks in advance! |
i will just zip it :) and send it in a message |
My Bitbucket account is PrimaryFeather, if you prefer that. =) |
I added you to skype, for easier communication. primary feather |
The result of the Skype call: the AssetManager had been initialized with a scale factor of "NaN". The fix is to initialize the asset manager with a valid scale factor value. |
if anyone runs into this, robotlegs injector SwiftSuspenders instantiates optional number parametar as NaN |
I get this error when loading spriteSheet.
It seems like scale turns out to be NaN so error happens. I solved it by making this modification in Texture.as on line 250
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